Files
Yogstation/code/game/objects/items/tanks/watertank.dm
yogstation13-bot f9ad21cbf1 [MIRROR] Remove reagent ids and use typepaths where applicable (#5612)
* Remove reagent ids and use typepaths where applicable

* Remove reagent ids and use typepaths where applicable

* Resolves some easier conflicts

* Resolves medical_tools.dm

* Resolves robots.dm

* Handles cinnamon

Wow, I cannot do this manually. Fuckin' regex time.

* Removes 27 merge conflicts (!!!!!)

* Makes it actually half-attempt to compile

* I just -- I give up, it's over

* mk

* mk

* mk

* hm

* ok

* what a bloody chain reaction jesus

* ok

* and done

* went threw and changed the ones I missed

* ok

* dangit altoids hurry the fek up

* Fixes whatever I found find thru this regex:

reagents[\s\w]*=[\s\w]*list\([^\/]+\)
2019-06-10 07:26:31 -05:00

461 lines
14 KiB
Plaintext

//Hydroponics tank and base code
/obj/item/watertank
name = "backpack water tank"
desc = "A S.U.N.S.H.I.N.E. brand watertank backpack with nozzle to water plants."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "waterbackpack"
item_state = "waterbackpack"
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
slowdown = 1
actions_types = list(/datum/action/item_action/toggle_mister)
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
resistance_flags = FIRE_PROOF
var/obj/item/noz
var/volume = 500
/obj/item/watertank/Initialize()
. = ..()
create_reagents(volume, OPENCONTAINER)
noz = make_noz()
/obj/item/watertank/ui_action_click(mob/user)
toggle_mister(user)
/obj/item/watertank/item_action_slot_check(slot, mob/user)
if(slot == user.getBackSlot())
return 1
/obj/item/watertank/proc/toggle_mister(mob/living/user)
if(!istype(user))
return
if(user.get_item_by_slot(user.getBackSlot()) != src)
to_chat(user, "<span class='warning'>The watertank must be worn properly to use!</span>")
return
if(user.incapacitated())
return
if(QDELETED(noz))
noz = make_noz()
if(noz in src)
//Detach the nozzle into the user's hands
if(!user.put_in_hands(noz))
to_chat(user, "<span class='warning'>You need a free hand to hold the mister!</span>")
return
else
//Remove from their hands and put back "into" the tank
remove_noz()
/obj/item/watertank/verb/toggle_mister_verb()
set name = "Toggle Mister"
set category = "Object"
toggle_mister(usr)
/obj/item/watertank/proc/make_noz()
return new /obj/item/reagent_containers/spray/mister(src)
/obj/item/watertank/equipped(mob/user, slot)
..()
if(slot != SLOT_BACK)
remove_noz()
/obj/item/watertank/proc/remove_noz()
if(!QDELETED(noz))
if(ismob(noz.loc))
var/mob/M = noz.loc
M.temporarilyRemoveItemFromInventory(noz, TRUE)
noz.forceMove(src)
/obj/item/watertank/Destroy()
QDEL_NULL(noz)
return ..()
/obj/item/watertank/attack_hand(mob/user)
if (user.get_item_by_slot(user.getBackSlot()) == src)
toggle_mister(user)
else
return ..()
/obj/item/watertank/MouseDrop(obj/over_object)
var/mob/M = loc
if(istype(M) && istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
return ..()
/obj/item/watertank/attackby(obj/item/W, mob/user, params)
if(W == noz)
remove_noz()
return 1
else
return ..()
/obj/item/watertank/dropped(mob/user)
..()
remove_noz()
// This mister item is intended as an extension of the watertank and always attached to it.
// Therefore, it's designed to be "locked" to the player's hands or extended back onto
// the watertank backpack. Allowing it to be placed elsewhere or created without a parent
// watertank object will likely lead to weird behaviour or runtimes.
/obj/item/reagent_containers/spray/mister
name = "water mister"
desc = "A mister nozzle attached to a water tank."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "mister"
item_state = "mister"
lefthand_file = 'icons/mob/inhands/equipment/mister_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mister_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
amount_per_transfer_from_this = 50
possible_transfer_amounts = list(25,50,100)
volume = 500
item_flags = NOBLUDGEON | ABSTRACT // don't put in storage
slot_flags = 0
var/obj/item/watertank/tank
/obj/item/reagent_containers/spray/mister/Initialize()
. = ..()
tank = loc
if(!istype(tank))
return INITIALIZE_HINT_QDEL
reagents = tank.reagents //This mister is really just a proxy for the tank's reagents
/obj/item/reagent_containers/spray/mister/attack_self()
return
/obj/item/reagent_containers/spray/mister/doMove(atom/destination)
if(destination && (destination != tank.loc || !ismob(destination)))
if (loc != tank)
to_chat(tank.loc, "<span class='notice'>The mister snaps back onto the watertank.</span>")
destination = tank
..()
/obj/item/reagent_containers/spray/mister/afterattack(obj/target, mob/user, proximity)
if(target.loc == loc) //Safety check so you don't fill your mister with mutagen or something and then blast yourself in the face with it
return
..()
//Janitor tank
/obj/item/watertank/janitor
name = "backpack cleaner tank"
desc = "A janitorial cleaner backpack with nozzle to clean blood and graffiti."
icon_state = "waterbackpackjani"
item_state = "waterbackpackjani"
custom_price = 100
/obj/item/watertank/janitor/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/space_cleaner, 500)
/obj/item/reagent_containers/spray/mister/janitor
name = "janitor spray nozzle"
desc = "A janitorial spray nozzle attached to a watertank, designed to clean up large messes."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "misterjani"
item_state = "misterjani"
lefthand_file = 'icons/mob/inhands/equipment/mister_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mister_righthand.dmi'
amount_per_transfer_from_this = 5
possible_transfer_amounts = list()
/obj/item/watertank/janitor/make_noz()
return new /obj/item/reagent_containers/spray/mister/janitor(src)
/obj/item/reagent_containers/spray/mister/janitor/attack_self(var/mob/user)
amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
to_chat(user, "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>")
//ATMOS FIRE FIGHTING BACKPACK
#define EXTINGUISHER 0
#define RESIN_LAUNCHER 1
#define RESIN_FOAM 2
/obj/item/watertank/atmos
name = "backpack firefighter tank"
desc = "A refrigerated and pressurized backpack tank with extinguisher nozzle, intended to fight fires. Swaps between extinguisher, resin launcher and a smaller scale resin foamer."
item_state = "waterbackpackatmos"
icon_state = "waterbackpackatmos"
volume = 200
slowdown = 0
/obj/item/watertank/atmos/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/water, 200)
/obj/item/watertank/atmos/make_noz()
return new /obj/item/extinguisher/mini/nozzle(src)
/obj/item/watertank/atmos/dropped(mob/user)
..()
icon_state = "waterbackpackatmos"
if(istype(noz, /obj/item/extinguisher/mini/nozzle))
var/obj/item/extinguisher/mini/nozzle/N = noz
N.nozzle_mode = 0
/obj/item/extinguisher/mini/nozzle
name = "extinguisher nozzle"
desc = "A heavy duty nozzle attached to a firefighter's backpack tank."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "atmos_nozzle"
item_state = "nozzleatmos"
lefthand_file = 'icons/mob/inhands/equipment/mister_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mister_righthand.dmi'
safety = 0
max_water = 200
power = 8
force = 10
precision = 1
cooling_power = 5
w_class = WEIGHT_CLASS_HUGE
item_flags = ABSTRACT // don't put in storage
var/obj/item/watertank/tank
var/nozzle_mode = 0
var/metal_synthesis_cooldown = 0
var/resin_cooldown = 0
/obj/item/extinguisher/mini/nozzle/Initialize()
. = ..()
tank = loc
if (!istype(tank))
return INITIALIZE_HINT_QDEL
reagents = tank.reagents
max_water = tank.volume
/obj/item/extinguisher/mini/nozzle/doMove(atom/destination)
if(destination && (destination != tank.loc || !ismob(destination)))
if(loc != tank)
to_chat(tank.loc, "<span class='notice'>The nozzle snaps back onto the tank!</span>")
destination = tank
..()
/obj/item/extinguisher/mini/nozzle/attack_self(mob/user)
switch(nozzle_mode)
if(EXTINGUISHER)
nozzle_mode = RESIN_LAUNCHER
tank.icon_state = "waterbackpackatmos_1"
to_chat(user, "Swapped to resin launcher")
return
if(RESIN_LAUNCHER)
nozzle_mode = RESIN_FOAM
tank.icon_state = "waterbackpackatmos_2"
to_chat(user, "Swapped to resin foamer")
return
if(RESIN_FOAM)
nozzle_mode = EXTINGUISHER
tank.icon_state = "waterbackpackatmos_0"
to_chat(user, "Swapped to water extinguisher")
return
return
/obj/item/extinguisher/mini/nozzle/afterattack(atom/target, mob/user)
if(nozzle_mode == EXTINGUISHER)
..()
return
var/Adj = user.Adjacent(target)
if(Adj)
AttemptRefill(target, user)
if(nozzle_mode == RESIN_LAUNCHER)
if(Adj)
return //Safety check so you don't blast yourself trying to refill your tank
var/datum/reagents/R = reagents
if(R.total_volume < 100)
to_chat(user, "<span class='warning'>You need at least 100 units of water to use the resin launcher!</span>")
return
if(resin_cooldown)
to_chat(user, "<span class='warning'>Resin launcher is still recharging...</span>")
return
resin_cooldown = TRUE
R.remove_any(100)
var/obj/effect/resin_container/A = new (get_turf(src))
log_game("[key_name(user)] used Resin Launcher at [AREACOORD(user)].")
playsound(src,'sound/items/syringeproj.ogg',40,1)
for(var/a=0, a<5, a++)
step_towards(A, target)
sleep(2)
A.Smoke()
spawn(100)
if(src)
resin_cooldown = FALSE
return
if(nozzle_mode == RESIN_FOAM)
if(!Adj|| !isturf(target))
return
for(var/S in target)
if(istype(S, /obj/effect/particle_effect/foam/metal/resin) || istype(S, /obj/structure/foamedmetal/resin))
to_chat(user, "<span class='warning'>There's already resin here!</span>")
return
if(metal_synthesis_cooldown < 5)
var/obj/effect/particle_effect/foam/metal/resin/F = new (get_turf(target))
F.amount = 0
metal_synthesis_cooldown++
spawn(100)
metal_synthesis_cooldown--
else
to_chat(user, "<span class='warning'>Resin foam mix is still being synthesized...</span>")
return
/obj/effect/resin_container
name = "resin container"
desc = "A compacted ball of expansive resin, used to repair the atmosphere in a room, or seal off breaches."
icon = 'icons/effects/effects.dmi'
icon_state = "frozen_smoke_capsule"
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
pass_flags = PASSTABLE
anchored = TRUE
/obj/effect/resin_container/proc/Smoke()
var/obj/effect/particle_effect/foam/metal/resin/S = new /obj/effect/particle_effect/foam/metal/resin(get_turf(loc))
S.amount = 4
playsound(src,'sound/effects/bamf.ogg',100,1)
qdel(src)
#undef EXTINGUISHER
#undef RESIN_LAUNCHER
#undef RESIN_FOAM
/obj/item/reagent_containers/chemtank
name = "backpack chemical injector"
desc = "A chemical autoinjector that can be carried on your back."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "waterbackpackatmos"
item_state = "waterbackpackatmos"
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
slowdown = 1
actions_types = list(/datum/action/item_action/activate_injector)
var/on = FALSE
volume = 300
var/usage_ratio = 5 //5 unit added per 1 removed
var/injection_amount = 1
amount_per_transfer_from_this = 5
reagent_flags = OPENCONTAINER
spillable = FALSE
possible_transfer_amounts = list(5,10,15)
/obj/item/reagent_containers/chemtank/ui_action_click()
toggle_injection()
/obj/item/reagent_containers/chemtank/item_action_slot_check(slot, mob/user)
if(slot == SLOT_BACK)
return 1
/obj/item/reagent_containers/chemtank/proc/toggle_injection()
var/mob/living/carbon/human/user = usr
if(!istype(user))
return
if (user.get_item_by_slot(SLOT_BACK) != src)
to_chat(user, "<span class='warning'>The chemtank needs to be on your back before you can activate it!</span>")
return
if(on)
turn_off()
else
turn_on()
//Todo : cache these.
/obj/item/reagent_containers/chemtank/proc/update_filling()
cut_overlays()
if(reagents.total_volume)
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "backpack-10")
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0 to 15)
filling.icon_state = "backpack-10"
if(16 to 60)
filling.icon_state = "backpack50"
if(61 to INFINITY)
filling.icon_state = "backpack100"
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
/obj/item/reagent_containers/chemtank/worn_overlays(var/isinhands = FALSE) //apply chemcolor and level
. = list()
//inhands + reagent_filling
if(!isinhands && reagents.total_volume)
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "backpackmob-10")
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0 to 15)
filling.icon_state = "backpackmob-10"
if(16 to 60)
filling.icon_state = "backpackmob50"
if(61 to INFINITY)
filling.icon_state = "backpackmob100"
filling.color = mix_color_from_reagents(reagents.reagent_list)
. += filling
/obj/item/reagent_containers/chemtank/proc/turn_on()
on = TRUE
START_PROCESSING(SSobj, src)
if(ismob(loc))
to_chat(loc, "<span class='notice'>[src] turns on.</span>")
/obj/item/reagent_containers/chemtank/proc/turn_off()
on = FALSE
STOP_PROCESSING(SSobj, src)
if(ismob(loc))
to_chat(loc, "<span class='notice'>[src] turns off.</span>")
/obj/item/reagent_containers/chemtank/process()
if(!ishuman(loc))
turn_off()
return
if(!reagents.total_volume)
turn_off()
return
var/mob/living/carbon/human/user = loc
if(user.back != src)
turn_off()
return
var/used_amount = injection_amount/usage_ratio
reagents.reaction(user, INJECT,injection_amount,0)
reagents.trans_to(user,used_amount,multiplier=usage_ratio)
update_filling()
user.update_inv_back() //for overlays update
//Operator backpack spray
/obj/item/watertank/op
name = "backpack water tank"
desc = "A New Russian backpack spray for systematic cleansing of carbon lifeforms."
icon_state = "waterbackpackjani"
item_state = "waterbackpackjani"
w_class = WEIGHT_CLASS_NORMAL
volume = 2000
slowdown = 0
/obj/item/watertank/op/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/toxin/mutagen,350)
reagents.add_reagent(/datum/reagent/napalm,125)
reagents.add_reagent(/datum/reagent/fuel,125)
reagents.add_reagent(/datum/reagent/clf3,300)
reagents.add_reagent(/datum/reagent/cryptobiolin,350)
reagents.add_reagent(/datum/reagent/toxin/plasma,250)
reagents.add_reagent(/datum/reagent/consumable/condensedcapsaicin,500)
/obj/item/reagent_containers/spray/mister/op
desc = "A mister nozzle attached to several extended water tanks. It suspiciously has a compressor in the system and is labelled entirely in New Cyrillic."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "misterjani"
item_state = "misterjani"
lefthand_file = 'icons/mob/inhands/equipment/mister_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mister_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
amount_per_transfer_from_this = 100
possible_transfer_amounts = list(75,100,150)
/obj/item/watertank/op/make_noz()
return new /obj/item/reagent_containers/spray/mister/op(src)