mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
* Remove reagent ids and use typepaths where applicable * Remove reagent ids and use typepaths where applicable * Resolves some easier conflicts * Resolves medical_tools.dm * Resolves robots.dm * Handles cinnamon Wow, I cannot do this manually. Fuckin' regex time. * Removes 27 merge conflicts (!!!!!) * Makes it actually half-attempt to compile * I just -- I give up, it's over * mk * mk * mk * hm * ok * what a bloody chain reaction jesus * ok * and done * went threw and changed the ones I missed * ok * dangit altoids hurry the fek up * Fixes whatever I found find thru this regex: reagents[\s\w]*=[\s\w]*list\([^\/]+\)
455 lines
15 KiB
Plaintext
455 lines
15 KiB
Plaintext
/obj/structure/toilet
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name = "toilet"
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desc = "The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "toilet00"
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density = FALSE
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anchored = TRUE
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var/open = FALSE //if the lid is up
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var/cistern = 0 //if the cistern bit is open
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var/w_items = 0 //the combined w_class of all the items in the cistern
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var/mob/living/swirlie = null //the mob being given a swirlie
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/obj/structure/toilet/Initialize()
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. = ..()
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open = round(rand(0, 1))
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update_icon()
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/obj/structure/toilet/attack_hand(mob/living/user)
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. = ..()
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if(.)
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return
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if(swirlie)
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user.changeNext_move(CLICK_CD_MELEE)
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playsound(src.loc, "swing_hit", 25, 1)
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swirlie.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "<span class='userdanger'>[user] slams the toilet seat onto your head!</span>", "<span class='italics'>You hear reverberating porcelain.</span>")
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swirlie.adjustBruteLoss(5)
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else if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
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user.changeNext_move(CLICK_CD_MELEE)
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var/mob/living/GM = user.pulling
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if(user.grab_state >= GRAB_AGGRESSIVE)
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if(GM.loc != get_turf(src))
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to_chat(user, "<span class='warning'>[GM] needs to be on [src]!</span>")
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return
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if(!swirlie)
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if(open)
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GM.visible_message("<span class='danger'>[user] starts to give [GM] a swirlie!</span>", "<span class='userdanger'>[user] starts to give you a swirlie...</span>")
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swirlie = GM
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if(do_after(user, 30, 0, target = src))
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GM.visible_message("<span class='danger'>[user] gives [GM] a swirlie!</span>", "<span class='userdanger'>[user] gives you a swirlie!</span>", "<span class='italics'>You hear a toilet flushing.</span>")
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if(iscarbon(GM))
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var/mob/living/carbon/C = GM
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if(!C.internal)
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C.adjustOxyLoss(5)
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else
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GM.adjustOxyLoss(5)
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swirlie = null
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else
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playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
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GM.visible_message("<span class='danger'>[user] slams [GM.name] into [src]!</span>", "<span class='userdanger'>[user] slams you into [src]!</span>")
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GM.adjustBruteLoss(5)
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else
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to_chat(user, "<span class='warning'>You need a tighter grip!</span>")
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else if(cistern && !open && user.CanReach(src))
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if(!contents.len)
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to_chat(user, "<span class='notice'>The cistern is empty.</span>")
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else
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var/obj/item/I = pick(contents)
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if(ishuman(user))
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user.put_in_hands(I)
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else
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I.forceMove(drop_location())
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to_chat(user, "<span class='notice'>You find [I] in the cistern.</span>")
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w_items -= I.w_class
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else
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open = !open
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update_icon()
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/obj/structure/toilet/update_icon()
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icon_state = "toilet[open][cistern]"
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/obj/structure/toilet/attackby(obj/item/I, mob/living/user, params)
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if(I.tool_behaviour == TOOL_CROWBAR)
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to_chat(user, "<span class='notice'>You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]...</span>")
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playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, 1)
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if(I.use_tool(src, user, 30))
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user.visible_message("[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!", "<span class='notice'>You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!</span>", "<span class='italics'>You hear grinding porcelain.</span>")
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cistern = !cistern
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update_icon()
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else if(cistern)
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if(user.a_intent != INTENT_HARM)
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if(I.w_class > WEIGHT_CLASS_NORMAL)
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to_chat(user, "<span class='warning'>[I] does not fit!</span>")
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return
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if(w_items + I.w_class > WEIGHT_CLASS_HUGE)
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to_chat(user, "<span class='warning'>The cistern is full!</span>")
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return
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if(!user.transferItemToLoc(I, src))
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to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the cistern!</span>")
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return
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w_items += I.w_class
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to_chat(user, "<span class='notice'>You carefully place [I] into the cistern.</span>")
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else if(istype(I, /obj/item/reagent_containers))
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if (!open)
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return
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var/obj/item/reagent_containers/RG = I
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RG.reagents.add_reagent(/datum/reagent/water, min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
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to_chat(user, "<span class='notice'>You fill [RG] from [src]. Gross.</span>")
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else
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return ..()
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/obj/structure/toilet/secret
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var/obj/item/secret
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var/secret_type = null
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/obj/structure/toilet/secret/Initialize(mapload)
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. = ..()
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if (secret_type)
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secret = new secret_type(src)
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secret.desc += " It's a secret!"
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w_items += secret.w_class
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contents += secret
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/obj/structure/urinal
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name = "urinal"
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desc = "The HU-452, an experimental urinal. Comes complete with experimental urinal cake."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "urinal"
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density = FALSE
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anchored = TRUE
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var/exposed = 0 // can you currently put an item inside
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var/obj/item/hiddenitem = null // what's in the urinal
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/obj/structure/urinal/Initialize()
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. = ..()
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hiddenitem = new /obj/item/reagent_containers/food/snacks/urinalcake
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/obj/structure/urinal/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
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var/mob/living/GM = user.pulling
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if(user.grab_state >= GRAB_AGGRESSIVE)
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if(GM.loc != get_turf(src))
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to_chat(user, "<span class='notice'>[GM.name] needs to be on [src].</span>")
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return
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user.changeNext_move(CLICK_CD_MELEE)
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user.visible_message("<span class='danger'>[user] slams [GM] into [src]!</span>", "<span class='danger'>You slam [GM] into [src]!</span>")
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GM.adjustBruteLoss(8)
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else
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to_chat(user, "<span class='warning'>You need a tighter grip!</span>")
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else if(exposed)
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if(!hiddenitem)
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to_chat(user, "<span class='notice'>There is nothing in the drain holder.</span>")
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else
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if(ishuman(user))
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user.put_in_hands(hiddenitem)
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else
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hiddenitem.forceMove(get_turf(src))
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to_chat(user, "<span class='notice'>You fish [hiddenitem] out of the drain enclosure.</span>")
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hiddenitem = null
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else
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..()
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/obj/structure/urinal/attackby(obj/item/I, mob/living/user, params)
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if(exposed)
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if (hiddenitem)
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to_chat(user, "<span class='warning'>There is already something in the drain enclosure.</span>")
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return
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if(I.w_class > 1)
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to_chat(user, "<span class='warning'>[I] is too large for the drain enclosure.</span>")
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return
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if(!user.transferItemToLoc(I, src))
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to_chat(user, "<span class='warning'>\[I] is stuck to your hand, you cannot put it in the drain enclosure!</span>")
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return
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hiddenitem = I
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to_chat(user, "<span class='notice'>You place [I] into the drain enclosure.</span>")
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else
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return ..()
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/obj/structure/urinal/screwdriver_act(mob/living/user, obj/item/I)
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if(..())
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return TRUE
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to_chat(user, "<span class='notice'>You start to [exposed ? "screw the cap back into place" : "unscrew the cap to the drain protector"]...</span>")
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playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, 1)
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if(I.use_tool(src, user, 20))
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user.visible_message("[user] [exposed ? "screws the cap back into place" : "unscrew the cap to the drain protector"]!",
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"<span class='notice'>You [exposed ? "screw the cap back into place" : "unscrew the cap on the drain"]!</span>",
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"<span class='italics'>You hear metal and squishing noises.</span>")
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exposed = !exposed
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return TRUE
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/obj/item/reagent_containers/food/snacks/urinalcake
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name = "urinal cake"
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desc = "The noble urinal cake, protecting the station's pipes from the station's pee. Do not eat."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "urinalcake"
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w_class = WEIGHT_CLASS_TINY
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list_reagents = list(/datum/reagent/chlorine = 3, /datum/reagent/ammonia = 1)
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foodtype = TOXIC | GROSS
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/obj/item/reagent_containers/food/snacks/urinalcake/attack_self(mob/living/user)
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user.visible_message("<span class='notice'>[user] squishes [src]!</span>", "<span class='notice'>You squish [src].</span>", "<i>You hear a squish.</i>")
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icon_state = "urinalcake_squish"
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addtimer(VARSET_CALLBACK(src, icon_state, "urinalcake"), 8)
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/obj/item/bikehorn/rubberducky
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name = "rubber ducky"
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desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "rubberducky"
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item_state = "rubberducky"
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/obj/structure/sink
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name = "sink"
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "sink"
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desc = "A sink used for washing one's hands and face."
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anchored = TRUE
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var/busy = FALSE //Something's being washed at the moment
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var/dispensedreagent = /datum/reagent/water // for whenever plumbing happens
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/obj/structure/sink/attack_hand(mob/living/user)
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. = ..()
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if(.)
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return
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if(!user || !istype(user))
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return
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if(!iscarbon(user))
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return
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if(!Adjacent(user))
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return
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if(busy)
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to_chat(user, "<span class='notice'>Someone's already washing here.</span>")
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return
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var/selected_area = parse_zone(user.zone_selected)
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var/washing_face = 0
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if(selected_area in list(BODY_ZONE_HEAD, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_PRECISE_EYES))
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washing_face = 1
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user.visible_message("<span class='notice'>[user] starts washing [user.p_their()] [washing_face ? "face" : "hands"]...</span>", \
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"<span class='notice'>You start washing your [washing_face ? "face" : "hands"]...</span>")
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busy = TRUE
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if(!do_after(user, 40, target = src))
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busy = FALSE
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return
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busy = FALSE
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user.visible_message("<span class='notice'>[user] washes [user.p_their()] [washing_face ? "face" : "hands"] using [src].</span>", \
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"<span class='notice'>You wash your [washing_face ? "face" : "hands"] using [src].</span>")
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if(washing_face)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.lip_style = null //Washes off lipstick
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H.lip_color = initial(H.lip_color)
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H.wash_cream()
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H.regenerate_icons()
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H.adjust_hygiene(10)
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user.drowsyness = max(user.drowsyness - rand(2,3), 0) //Washing your face wakes you up if you're falling asleep
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else
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SEND_SIGNAL(user, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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if(ishuman(user))
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var/mob/living/carbon/human/dirtyboy = user
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dirtyboy.adjust_hygiene(10)
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/obj/structure/sink/attackby(obj/item/O, mob/living/user, params)
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if(busy)
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to_chat(user, "<span class='warning'>Someone's already washing here!</span>")
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return
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if(istype(O, /obj/item/reagent_containers))
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var/obj/item/reagent_containers/RG = O
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if(RG.is_refillable())
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if(!RG.reagents.holder_full())
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RG.reagents.add_reagent(dispensedreagent, min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
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to_chat(user, "<span class='notice'>You fill [RG] from [src].</span>")
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return TRUE
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to_chat(user, "<span class='notice'>\The [RG] is full.</span>")
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return FALSE
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if(istype(O, /obj/item/melee/baton))
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var/obj/item/melee/baton/B = O
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if(B.cell)
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if(B.cell.charge > 0 && B.status == 1)
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flick("baton_active", src)
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var/stunforce = B.stunforce
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user.Paralyze(stunforce)
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user.stuttering = stunforce/20
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B.deductcharge(B.hitcost)
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user.visible_message("<span class='warning'>[user] shocks [user.p_them()]self while attempting to wash the active [B.name]!</span>", \
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"<span class='userdanger'>You unwisely attempt to wash [B] while it's still on.</span>")
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playsound(src, "sparks", 50, 1)
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return
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if(istype(O, /obj/item/mop))
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O.reagents.add_reagent("[dispensedreagent]", 5)
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to_chat(user, "<span class='notice'>You wet [O] in [src].</span>")
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playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
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return
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if(istype(O, /obj/item/stack/medical/gauze))
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var/obj/item/stack/medical/gauze/G = O
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new /obj/item/reagent_containers/glass/rag(src.loc)
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to_chat(user, "<span class='notice'>You tear off a strip of gauze and make a rag.</span>")
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G.use(1)
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return
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//yogs start - BANDAGES
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if(istype(O, /obj/item/medical/bandage/))
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var/obj/item/medical/bandage/B = O
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B.wash(O, user)
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return
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//yogs end
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if(!istype(O))
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return
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if(O.item_flags & ABSTRACT) //Abstract items like grabs won't wash. No-drop items will though because it's still technically an item in your hand.
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return
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if(user.a_intent != INTENT_HARM)
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to_chat(user, "<span class='notice'>You start washing [O]...</span>")
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busy = TRUE
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if(!do_after(user, 40, target = src))
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busy = FALSE
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return 1
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busy = FALSE
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SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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O.acid_level = 0
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create_reagents(5)
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reagents.add_reagent(dispensedreagent, 5)
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reagents.reaction(O, TOUCH)
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user.visible_message("<span class='notice'>[user] washes [O] using [src].</span>", \
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"<span class='notice'>You wash [O] using [src].</span>")
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return 1
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else
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return ..()
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/obj/structure/sink/deconstruct(disassembled = TRUE)
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new /obj/item/stack/sheet/metal (loc, 3)
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qdel(src)
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/obj/structure/sink/kitchen
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name = "kitchen sink"
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icon_state = "sink_alt"
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/obj/structure/sink/puddle //splishy splashy ^_^
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name = "puddle"
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desc = "A puddle used for washing one's hands and face."
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icon_state = "puddle"
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resistance_flags = UNACIDABLE
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/structure/sink/puddle/attack_hand(mob/M)
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icon_state = "puddle-splash"
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. = ..()
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icon_state = "puddle"
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/obj/structure/sink/puddle/attackby(obj/item/O, mob/user, params)
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icon_state = "puddle-splash"
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. = ..()
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icon_state = "puddle"
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/obj/structure/sink/puddle/deconstruct(disassembled = TRUE)
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qdel(src)
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//Shower Curtains//
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//Defines used are pre-existing in layers.dm//
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/obj/structure/curtain
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name = "curtain"
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desc = "Contains less than 1% mercury."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "open"
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color = "#ACD1E9" //Default color, didn't bother hardcoding other colors, mappers can and should easily change it.
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alpha = 200 //Mappers can also just set this to 255 if they want curtains that can't be seen through
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layer = SIGN_LAYER
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anchored = TRUE
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opacity = 0
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density = FALSE
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var/open = TRUE
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/obj/structure/curtain/proc/toggle()
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open = !open
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update_icon()
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/obj/structure/curtain/update_icon()
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if(!open)
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icon_state = "closed"
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layer = WALL_OBJ_LAYER
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density = TRUE
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open = FALSE
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else
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icon_state = "open"
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layer = SIGN_LAYER
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density = FALSE
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open = TRUE
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/obj/structure/curtain/attackby(obj/item/W, mob/user)
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if (istype(W, /obj/item/toy/crayon))
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color = input(user,"","Choose Color",color) as color
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else
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return ..()
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/obj/structure/curtain/wrench_act(mob/living/user, obj/item/I)
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default_unfasten_wrench(user, I, 50)
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return TRUE
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/obj/structure/curtain/wirecutter_act(mob/living/user, obj/item/I)
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if(anchored)
|
|
return TRUE
|
|
|
|
user.visible_message("<span class='warning'>[user] cuts apart [src].</span>",
|
|
"<span class='notice'>You start to cut apart [src].</span>", "You hear cutting.")
|
|
if(I.use_tool(src, user, 50, volume=100) && !anchored)
|
|
to_chat(user, "<span class='notice'>You cut apart [src].</span>")
|
|
deconstruct()
|
|
|
|
return TRUE
|
|
|
|
|
|
/obj/structure/curtain/attack_hand(mob/user)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
playsound(loc, 'sound/effects/curtain.ogg', 50, 1)
|
|
toggle()
|
|
|
|
/obj/structure/curtain/deconstruct(disassembled = TRUE)
|
|
new /obj/item/stack/sheet/cloth (loc, 2)
|
|
new /obj/item/stack/sheet/plastic (loc, 2)
|
|
new /obj/item/stack/rods (loc, 1)
|
|
qdel(src)
|
|
|
|
/obj/structure/curtain/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
|
switch(damage_type)
|
|
if(BRUTE)
|
|
if(damage_amount)
|
|
playsound(src.loc, 'sound/weapons/slash.ogg', 80, 1)
|
|
else
|
|
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
|
|
if(BURN)
|
|
playsound(loc, 'sound/items/welder.ogg', 80, 1)
|