Files
Yogstation/code/_onclick/cyborg.dm
ynot01 f89b2caa78 TRAIT_NOINTERACTION now refuses interaction properly (#18120)
* no interact

* say it to the user
2023-02-28 21:11:57 -06:00

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/*
Cyborg ClickOn()
Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
However, they do have a range restriction on item use, so they cannot do without the
adjacency code.
*/
/mob/living/silicon/robot/ClickOn(var/atom/A, var/params)
if(HAS_TRAIT(src, TRAIT_NOINTERACT)) // INTERCEPTED
to_chat(src, span_danger("You can't interact with anything right now!"))
return
if(world.time <= next_click)
return
next_click = world.time + 1
if(check_click_intercept(params,A))
return
if(stat || (lockcharge) || IsParalyzed() || IsStun() || IsUnconscious())
return
var/list/modifiers = params2list(params)
if(modifiers["shift"] && modifiers["ctrl"])
CtrlShiftClickOn(A)
return
if(modifiers["shift"] && modifiers["middle"])
ShiftMiddleClickOn(A)
return
if(modifiers["middle"])
MiddleClickOn(A)
return
if(modifiers["shift"])
ShiftClickOn(A)
return
if(modifiers["alt"]) // alt and alt-gr (rightalt)
AltClickOn(A)
return
if(modifiers["ctrl"])
CtrlClickOn(A)
return
if(next_move >= world.time)
return
face_atom(A) // change direction to face what you clicked on
/*
cyborg restrained() currently does nothing
if(restrained())
RestrainedClickOn(A)
return
*/
if(aicamera.in_camera_mode) //Cyborg picture taking
aicamera.camera_mode_off()
aicamera.captureimage(A, usr)
return
var/obj/item/W = get_active_held_item()
if(!W && get_dist(src,A) <= interaction_range)
A.attack_robot(src)
return
if(W)
// buckled cannot prevent machine interlinking but stops arm movement
if( buckled || incapacitated())
return
if(W == A)
W.attack_self(src)
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
if(A == loc || (A in loc) || (A in contents))
W.melee_attack_chain(src, A, params)
return
if(!isturf(loc))
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
if(isturf(A) || isturf(A.loc))
if(A.Adjacent(src)) // see adjacent.dm
W.melee_attack_chain(src, A, params)
return
else
W.afterattack(A, src, 0, params)
return
//Middle click cycles through selected modules.
/mob/living/silicon/robot/MiddleClickOn(atom/A)
cycle_modules()
return
//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
// for non-doors/apcs
/mob/living/silicon/robot/CtrlShiftClickOn(atom/A)
A.BorgCtrlShiftClick(src)
/mob/living/silicon/robot/ShiftClickOn(atom/A)
A.BorgShiftClick(src)
/mob/living/silicon/robot/CtrlClickOn(atom/A)
A.BorgCtrlClick(src)
/mob/living/silicon/robot/AltClickOn(atom/A)
A.BorgAltClick(src)
/atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
CtrlShiftClick(user)
/obj/machinery/door/airlock/BorgCtrlShiftClick(mob/living/silicon/robot/user) // Sets/Unsets Emergency Access Override Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AICtrlShiftClick()
else
..()
/atom/proc/BorgShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
ShiftClick(user)
/obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AIShiftClick()
else
..()
/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overridden
CtrlClick(user)
/obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AICtrlClick()
else
..()
/obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AICtrlClick()
else
..()
/obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AICtrlClick()
else
..()
/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
AltClick(user)
return
/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AIAltClick()
else
..()
/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AIAltClick()
else
..()
/*
As with AI, these are not used in click code,
because the code for robots is specific, not generic.
If you would like to add advanced features to robot
clicks, you can do so here, but you will have to
change attack_robot() above to the proper function
*/
/mob/living/silicon/robot/UnarmedAttack(atom/A)
A.attack_robot(src)
/mob/living/silicon/robot/RangedAttack(atom/A)
A.attack_robot(src)
/atom/proc/attack_robot(mob/user)
attack_ai(user)
return