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* Backports SSlighting optimizations * Overlay lighting, first version compiles * Change conflicting defines * Sparks and beams dont count towards lumcount * Fix rendering * Various fixes * Fix errors * Fix PDA light 1 * a * Update game_options.txt * Fix plasmaman helmet * Fixes * Glowy changes Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
382 lines
14 KiB
Plaintext
382 lines
14 KiB
Plaintext
///For switchable lights, is it on and currently emitting light?
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#define LIGHTING_ON (1<<0)
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///Is the parent attached to something else, its loc? Then we need to keep an eye of this.
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#define LIGHTING_ATTACHED (1<<1)
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#define GET_PARENT (parent_attached_to || parent)
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/**
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* Movable atom overlay-based lighting component.
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*
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* * Component works by applying a visual object to the parent target.
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*
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* * The component tracks the parent's loc to determine the current_holder.
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* * The current_holder is either the parent or its loc, whichever is on a turf. If none, then the current_holder is null and the light is not visible.
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*
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* * Lighting works at its base by applying a dark overlay and "cutting" said darkness with light, adding (possibly colored) transparency.
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* * This component uses the visible_mask visual object to apply said light mask on the darkness.
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*
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* * The main limitation of this system is that it uses a limited number of pre-baked geometrical shapes, but for most uses it does the job.
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*
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* * Another limitation is for big lights: you only see the light if you see the object emiting it.
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* * For small objects this is good (you can't see them behind a wall), but for big ones this quickly becomes prety clumsy.
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*/
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/datum/component/overlay_lighting
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///How far the light reaches, float.
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var/range = 1
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///Ceiling of range, integer without decimal entries.
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var/lumcount_range = 0
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///How much this light affects the dynamic_lumcount of turfs.
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var/real_lum_power = 0.5
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///The lum power being used
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var/used_lum_power = 0.5
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///Transparency value.
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var/set_alpha = 0
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///For light sources that can be turned on and off.
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var/overlay_lighting_flags = NONE
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///Cache of the possible light overlays, according to size.
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var/static/list/light_overlays = list(
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"32" = 'icons/effects/light_overlays/light_32.dmi',
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"64" = 'icons/effects/light_overlays/light_64.dmi',
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"96" = 'icons/effects/light_overlays/light_96.dmi',
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"128" = 'icons/effects/light_overlays/light_128.dmi',
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"160" = 'icons/effects/light_overlays/light_160.dmi',
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"192" = 'icons/effects/light_overlays/light_192.dmi',
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"224" = 'icons/effects/light_overlays/light_224.dmi',
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"256" = 'icons/effects/light_overlays/light_256.dmi',
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"288" = 'icons/effects/light_overlays/light_288.dmi',
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"320" = 'icons/effects/light_overlays/light_320.dmi',
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"352" = 'icons/effects/light_overlays/light_352.dmi',
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)
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///Overlay effect to cut into the darkness and provide light.
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var/obj/effect/overlay/light_visible/visible_mask
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///Lazy list to track the turfs being affected by our light, to determine their visibility.
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var/list/turf/affected_turfs
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///Movable atom currently holding the light. Parent might be a flashlight, for example, but that might be held by a mob or something else.
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var/atom/movable/current_holder
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///Movable atom the parent is attached to. For example, a flashlight into a helmet or gun. We'll need to track the thing the parent is attached to as if it were the parent itself.
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var/atom/movable/parent_attached_to
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/datum/component/overlay_lighting/Initialize(_range, _power, _color, starts_on)
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if(!ismovable(parent))
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return COMPONENT_INCOMPATIBLE
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var/atom/movable/movable_parent = parent
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if(movable_parent.light_system != MOVABLE_LIGHT)
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stack_trace("[type] added to [parent], with [movable_parent.light_system] value for the light_system var. Use [MOVABLE_LIGHT] instead.")
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return COMPONENT_INCOMPATIBLE
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. = ..()
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visible_mask = new()
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if(!isnull(_range))
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movable_parent.set_light_range(_range)
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set_range(parent, movable_parent.light_range)
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if(!isnull(_power))
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movable_parent.set_light_power(_power)
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set_power(parent, movable_parent.light_power)
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if(!isnull(_color))
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movable_parent.set_light_color(_color)
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set_color(parent, movable_parent.light_color)
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if(!isnull(starts_on))
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movable_parent.set_light_on(starts_on)
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/datum/component/overlay_lighting/RegisterWithParent()
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. = ..()
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/on_parent_moved)
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RegisterSignal(parent, COMSIG_ATOM_SET_LIGHT_RANGE, .proc/set_range)
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RegisterSignal(parent, COMSIG_ATOM_SET_LIGHT_POWER, .proc/set_power)
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RegisterSignal(parent, COMSIG_ATOM_SET_LIGHT_COLOR, .proc/set_color)
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RegisterSignal(parent, COMSIG_ATOM_SET_LIGHT_ON, .proc/on_toggle)
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RegisterSignal(parent, COMSIG_ATOM_SET_LIGHT_FLAGS, .proc/on_light_flags_change)
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var/atom/movable/movable_parent = parent
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if(movable_parent.light_flags & LIGHT_ATTACHED)
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overlay_lighting_flags |= LIGHTING_ATTACHED
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set_parent_attached_to(ismovable(movable_parent.loc) ? movable_parent.loc : null)
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if(movable_parent.light_flags & LIGHT_NO_LUMCOUNT)
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overlay_lighting_flags |= LIGHT_NO_LUMCOUNT
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set_lum_power(real_lum_power)
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check_holder()
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if(movable_parent.light_on)
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turn_on()
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/datum/component/overlay_lighting/UnregisterFromParent()
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overlay_lighting_flags &= ~LIGHTING_ATTACHED
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set_parent_attached_to(null)
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set_holder(null)
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clean_old_turfs()
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UnregisterSignal(parent, list(
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COMSIG_MOVABLE_MOVED,
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COMSIG_ATOM_SET_LIGHT_RANGE,
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COMSIG_ATOM_SET_LIGHT_POWER,
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COMSIG_ATOM_SET_LIGHT_COLOR,
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COMSIG_ATOM_SET_LIGHT_ON,
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COMSIG_ATOM_SET_LIGHT_FLAGS,
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))
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if(overlay_lighting_flags & LIGHTING_ON)
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turn_off()
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return ..()
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/datum/component/overlay_lighting/Destroy()
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set_parent_attached_to(null)
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set_holder(null)
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clean_old_turfs()
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QDEL_NULL(visible_mask)
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return ..()
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///Clears the affected_turfs lazylist, removing from its contents the effects of being near the light.
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/datum/component/overlay_lighting/proc/clean_old_turfs()
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for(var/turf/lit_turf as anything in affected_turfs)
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lit_turf.dynamic_lumcount -= used_lum_power
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affected_turfs = null
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///Populates the affected_turfs lazylist, adding to its contents the effects of being near the light.
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/datum/component/overlay_lighting/proc/get_new_turfs()
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if(!current_holder)
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return
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for(var/turf/lit_turf in view(lumcount_range, get_turf(current_holder)))
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lit_turf.dynamic_lumcount += used_lum_power
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LAZYADD(affected_turfs, lit_turf)
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///Clears the old affected turfs and populates the new ones.
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/datum/component/overlay_lighting/proc/make_luminosity_update()
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clean_old_turfs()
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if(!isturf(current_holder?.loc))
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return
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get_new_turfs()
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///Adds the luminosity and source for the afected movable atoms to keep track of their visibility.
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/datum/component/overlay_lighting/proc/add_dynamic_lumi(atom/movable/affected_movable)
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LAZYSET(affected_movable.affected_dynamic_lights, src, lumcount_range + 1)
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affected_movable.vis_contents += visible_mask
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affected_movable.update_dynamic_luminosity()
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///Removes the luminosity and source for the afected movable atoms to keep track of their visibility.
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/datum/component/overlay_lighting/proc/remove_dynamic_lumi(atom/movable/affected_movable)
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LAZYREMOVE(affected_movable.affected_dynamic_lights, src)
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affected_movable.vis_contents -= visible_mask
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affected_movable.update_dynamic_luminosity()
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///Called to change the value of parent_attached_to.
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/datum/component/overlay_lighting/proc/set_parent_attached_to(atom/movable/new_parent_attached_to)
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if(new_parent_attached_to == parent_attached_to)
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return
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. = parent_attached_to
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parent_attached_to = new_parent_attached_to
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if(.)
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var/atom/movable/old_parent_attached_to = .
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UnregisterSignal(old_parent_attached_to, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED))
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if(old_parent_attached_to == current_holder)
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RegisterSignal(old_parent_attached_to, COMSIG_PARENT_QDELETING, .proc/on_holder_qdel)
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RegisterSignal(old_parent_attached_to, COMSIG_MOVABLE_MOVED, .proc/on_holder_moved)
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if(parent_attached_to)
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if(parent_attached_to == current_holder)
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UnregisterSignal(current_holder, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED))
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RegisterSignal(parent_attached_to, COMSIG_PARENT_QDELETING, .proc/on_parent_attached_to_qdel)
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RegisterSignal(parent_attached_to, COMSIG_MOVABLE_MOVED, .proc/on_parent_attached_to_moved)
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check_holder()
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///Called to change the value of current_holder.
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/datum/component/overlay_lighting/proc/set_holder(atom/movable/new_holder)
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if(new_holder == current_holder)
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return
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if(current_holder)
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if(current_holder != parent && current_holder != parent_attached_to)
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UnregisterSignal(current_holder, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED))
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if(overlay_lighting_flags & LIGHTING_ON)
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remove_dynamic_lumi(current_holder)
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current_holder = new_holder
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if(new_holder == null)
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clean_old_turfs()
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return
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if(overlay_lighting_flags & LIGHTING_ON)
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add_dynamic_lumi(new_holder)
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if(new_holder != parent && new_holder != parent_attached_to)
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RegisterSignal(new_holder, COMSIG_PARENT_QDELETING, .proc/on_holder_qdel)
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RegisterSignal(new_holder, COMSIG_MOVABLE_MOVED, .proc/on_holder_moved)
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///Used to determine the new valid current_holder from the parent's loc.
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/datum/component/overlay_lighting/proc/check_holder()
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var/atom/movable/movable_parent = GET_PARENT
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if(isturf(movable_parent.loc))
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set_holder(movable_parent)
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return
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var/atom/inside = movable_parent.loc //Parent's loc
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if(isnull(inside))
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set_holder(null)
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return
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if(isturf(inside.loc))
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set_holder(inside)
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return
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set_holder(null)
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///Called when the current_holder is qdeleted, to remove the light effect.
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/datum/component/overlay_lighting/proc/on_holder_qdel(atom/movable/source, force)
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UnregisterSignal(current_holder, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED))
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set_holder(null)
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///Called when current_holder changes loc.
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/datum/component/overlay_lighting/proc/on_holder_moved(atom/movable/source, OldLoc, Dir, Forced)
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if(!(overlay_lighting_flags & LIGHTING_ON))
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return
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make_luminosity_update()
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///Called when parent changes loc.
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/datum/component/overlay_lighting/proc/on_parent_moved(atom/movable/source, OldLoc, Dir, Forced)
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var/atom/movable/movable_parent = parent
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if(overlay_lighting_flags & LIGHTING_ATTACHED)
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set_parent_attached_to(ismovable(movable_parent.loc) ? movable_parent.loc : null)
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check_holder()
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if(!(overlay_lighting_flags & LIGHTING_ON) || !current_holder)
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return
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make_luminosity_update()
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///Called when the current_holder is qdeleted, to remove the light effect.
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/datum/component/overlay_lighting/proc/on_parent_attached_to_qdel(atom/movable/source, force)
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UnregisterSignal(parent_attached_to, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED))
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if(parent_attached_to == current_holder)
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set_holder(null)
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set_parent_attached_to(null)
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///Called when parent_attached_to changes loc.
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/datum/component/overlay_lighting/proc/on_parent_attached_to_moved(atom/movable/source, OldLoc, Dir, Forced)
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check_holder()
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if(!(overlay_lighting_flags & LIGHTING_ON) || !current_holder)
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return
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make_luminosity_update()
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///Changes the range which the light reaches. 0 means no light, 6 is the maximum value.
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/datum/component/overlay_lighting/proc/set_range(atom/source, new_range)
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if(range == new_range)
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return
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if(range == 0)
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turn_off()
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range = clamp(CEILING(new_range, 0.5), 1, 6)
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var/pixel_bounds = ((range - 1) * 64) + 32
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lumcount_range = CEILING(range, 1)
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visible_mask.icon = light_overlays["[pixel_bounds]"]
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if(pixel_bounds == 32)
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visible_mask.transform = null
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return
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var/offset = (pixel_bounds - 32) * 0.5
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var/matrix/transform = new
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transform.Translate(-offset, -offset)
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visible_mask.transform = transform
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if(overlay_lighting_flags & LIGHTING_ON)
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make_luminosity_update()
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///Changes the intensity/brightness of the light by altering the visual object's alpha.
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/datum/component/overlay_lighting/proc/set_power(atom/source, new_power)
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set_lum_power(new_power >= 0 ? 0.5 : -0.5)
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set_alpha = min(230, (abs(new_power) * 120) + 30)
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visible_mask.alpha = set_alpha
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///Changes the light's color, pretty straightforward.
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/datum/component/overlay_lighting/proc/set_color(atom/source, new_color)
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visible_mask.color = new_color
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///Toggles the light on and off.
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/datum/component/overlay_lighting/proc/on_toggle(atom/source, new_value)
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if(new_value) //Truthy value input, turn on.
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turn_on()
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return
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turn_off() //Falsey value, turn off.
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///Triggered right before the parent light flags change.
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/datum/component/overlay_lighting/proc/on_light_flags_change(atom/source, new_value)
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var/atom/movable/movable_parent = parent
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if(new_value & LIGHT_ATTACHED)
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if(!(movable_parent.light_flags & LIGHT_ATTACHED)) //Gained the LIGHT_ATTACHED property.
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overlay_lighting_flags |= LIGHTING_ATTACHED
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if(ismovable(movable_parent.loc))
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set_parent_attached_to(movable_parent.loc)
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else if(movable_parent.light_flags & LIGHT_ATTACHED) //Lost the LIGHT_ATTACHED property.
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overlay_lighting_flags &= ~LIGHTING_ATTACHED
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set_parent_attached_to(null)
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if(new_value & LIGHT_NO_LUMCOUNT)
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if(!(movable_parent.light_flags & LIGHT_NO_LUMCOUNT)) //Gained the NO_LUMCOUNT property
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overlay_lighting_flags |= LIGHT_NO_LUMCOUNT
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//Recalculate affecting
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set_lum_power(real_lum_power)
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else if(movable_parent.light_flags & LIGHT_NO_LUMCOUNT) //Lost the NO_LUMCOUNT property
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overlay_lighting_flags &= ~LIGHT_NO_LUMCOUNT
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//Recalculate affecting
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set_lum_power(real_lum_power)
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///Toggles the light on.
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/datum/component/overlay_lighting/proc/turn_on()
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if(overlay_lighting_flags & LIGHTING_ON)
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return
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if(current_holder)
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add_dynamic_lumi(current_holder)
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overlay_lighting_flags |= LIGHTING_ON
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get_new_turfs()
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///Toggles the light off.
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/datum/component/overlay_lighting/proc/turn_off()
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if(!(overlay_lighting_flags & LIGHTING_ON))
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return
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if(current_holder)
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remove_dynamic_lumi(current_holder)
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overlay_lighting_flags &= ~LIGHTING_ON
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clean_old_turfs()
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///Here we append the behavior associated to changing lum_power.
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/datum/component/overlay_lighting/proc/set_lum_power(new_lum_power)
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//Get the simulated luminosity count (If we have no lumcount, this is set to 0)
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var/simulated_lum_power = new_lum_power
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if(overlay_lighting_flags & LIGHT_NO_LUMCOUNT)
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simulated_lum_power = 0
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//The new lum power is the same
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if(used_lum_power == simulated_lum_power)
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//This light doesn't affect lumcount, but lum_power must be updated regardless
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if(new_lum_power != simulated_lum_power)
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. = real_lum_power
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real_lum_power = new_lum_power
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return
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//Set the return value to the old lum power
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. = real_lum_power
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real_lum_power = new_lum_power
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//Get the old used lum power
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var/old_lum_power = used_lum_power
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used_lum_power = simulated_lum_power
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//Calculate the difference
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var/difference = old_lum_power - used_lum_power
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//Apply it to any turf we are affecting
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for(var/t in affected_turfs)
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var/turf/lit_turf = t
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lit_turf.dynamic_lumcount -= difference
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#undef LIGHTING_ON
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#undef LIGHTING_ATTACHED
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#undef GET_PARENT
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