Renamed variables:

b_type to blood_type
h_color to hair_color
f_color to facial_hair_color
f_style to facial_hair_style
h_style to hair_style
This commit is contained in:
carnie
2013-08-01 13:48:41 +01:00
parent 3236425152
commit 02be173c60
32 changed files with 316 additions and 314 deletions

View File

@@ -48,7 +48,7 @@
var/datum/data/record/M = new()
M.fields["id"] = id
M.fields["name"] = H.real_name
M.fields["b_type"] = H.b_type
M.fields["blood_type"] = H.blood_type
M.fields["b_dna"] = H.dna.unique_enzymes
M.fields["mi_dis"] = "None"
M.fields["mi_dis_d"] = "No minor disabilities have been declared."
@@ -80,7 +80,7 @@
L.fields["rank"] = H.mind.assigned_role
L.fields["age"] = H.age
L.fields["sex"] = H.gender
L.fields["b_type"] = H.b_type
L.fields["blood_type"] = H.blood_type
L.fields["b_dna"] = H.dna.unique_enzymes
L.fields["enzymes"] = H.dna.struc_enzymes
L.fields["identity"] = H.dna.uni_identity

View File

@@ -31,15 +31,15 @@ BONUS
var/mob/living/carbon/human/H = M
switch(A.stage)
if(1, 2)
if(H.f_style == "Shaved")
H.f_style = "Adam Jensen Beard"
if(H.facial_hair_style == "Shaved")
H.facial_hair_style = "Adam Jensen Beard"
H.update_hair()
if(3, 4)
if(!(H.f_style == "Dwarf Beard") && !(H.h_style == "Very Long Beard") && !(H.h_style == "Full Beard"))
H.f_style = "Full Beard"
if(!(H.facial_hair_style == "Dwarf Beard") && !(H.hair_style == "Very Long Beard") && !(H.hair_style == "Full Beard"))
H.facial_hair_style = "Full Beard"
H.update_hair()
else
if(!(H.f_style == "Dwarf Beard") && !(H.h_style == "Very Long Beard"))
H.f_style = pick("Dwarf Beard", "Very Long Beard")
if(!(H.facial_hair_style == "Dwarf Beard") && !(H.hair_style == "Very Long Beard"))
H.facial_hair_style = pick("Dwarf Beard", "Very Long Beard")
H.update_hair()
return

View File

@@ -32,16 +32,16 @@ BONUS
var/mob/living/carbon/human/H = M
switch(A.stage)
if(3, 4)
if(!(H.h_style == "Bald") && !(H.h_style == "Balding Hair"))
if(!(H.hair_style == "Bald") && !(H.hair_style == "Balding Hair"))
H << "<span class='danger'>Your hair starts to fall out in clumps...</span>"
spawn(50)
H.h_style = "Balding Hair"
H.hair_style = "Balding Hair"
H.update_hair()
if(5)
if(!(H.f_style == "Shaved") || !(H.h_style == "Bald"))
if(!(H.facial_hair_style == "Shaved") || !(H.hair_style == "Bald"))
H << "<span class='danger'>Your hair starts to fall out in clumps...</span>"
spawn(50)
H.f_style = "Shaved"
H.h_style = "Bald"
H.facial_hair_style = "Shaved"
H.hair_style = "Bald"
H.update_hair()
return

View File

@@ -342,7 +342,7 @@ var/list/blood_splatter_icons = list()
//if this blood isn't already in the list, add it
if(blood_DNA[M.dna.unique_enzymes])
return 0 //already bloodied with this blood. Cannot add more.
blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
blood_DNA[M.dna.unique_enzymes] = M.dna.blood_type
return 1 //we applied blood to the item
//adding blood to turfs
@@ -352,7 +352,7 @@ var/list/blood_splatter_icons = list()
//get one blood decal and infect it with virus from M.viruses
var/obj/effect/decal/cleanable/blood/B = locate() in T.contents
if(!B) B = new /obj/effect/decal/cleanable/blood(T)
B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
B.blood_DNA[M.dna.unique_enzymes] = M.dna.blood_type
return 1 //we bloodied the floor
//adding blood to humans
@@ -361,7 +361,7 @@ var/list/blood_splatter_icons = list()
//if this blood isn't already in the list, add it
if(blood_DNA[H.dna.unique_enzymes])
return 0 //already bloodied with this blood. Cannot add more.
blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
blood_DNA[H.dna.unique_enzymes] = H.dna.blood_type
H.update_inv_gloves() //handles bloody hands overlays and updating
return 1 //we applied blood to the item
return
@@ -385,7 +385,7 @@ var/list/blood_splatter_icons = list()
if(check_dna_integrity(M)) //mobs with dna = (monkeys + humans at time of writing)
var/obj/effect/decal/cleanable/blood/B = locate() in contents
if(!B) B = new(src)
B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
B.blood_DNA[M.dna.unique_enzymes] = M.dna.blood_type
else if(istype(M, /mob/living/carbon/alien))
var/obj/effect/decal/cleanable/xenoblood/B = locate() in contents
if(!B) B = new(src)

View File

@@ -19,12 +19,12 @@
var/unique_enzymes
var/struc_enzymes
var/uni_identity
var/b_type
var/blood_type
var/mutantrace = null //The type of mutant race the player is if applicable (i.e. potato-man)
var/real_name //Stores the real name of the person who originally got this dna datum. Used primarely for changelings,
/datum/dna/New()
if(!b_type) b_type = random_blood_type()
if(!blood_type) blood_type = random_blood_type()
/datum/dna/proc/generate_uni_identity(mob/living/carbon/character)
. = ""
@@ -33,10 +33,10 @@
L[DNA_GENDER_BLOCK] = construct_block((character.gender!=MALE)+1, 2)
if(istype(character, /mob/living/carbon/human))
var/mob/living/carbon/human/H = character
L[DNA_HAIR_STYLE_BLOCK] = construct_block(hair_styles_list.Find(H.h_style), hair_styles_list.len)
L[DNA_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.h_color)
L[DNA_FACIAL_HAIR_STYLE_BLOCK] = construct_block(hair_styles_list.Find(H.f_style), facial_hair_styles_list.len)
L[DNA_FACIAL_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.f_color)
L[DNA_HAIR_STYLE_BLOCK] = construct_block(hair_styles_list.Find(H.hair_style), hair_styles_list.len)
L[DNA_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.hair_color)
L[DNA_FACIAL_HAIR_STYLE_BLOCK] = construct_block(hair_styles_list.Find(H.facial_hair_style), facial_hair_styles_list.len)
L[DNA_FACIAL_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.facial_hair_color)
L[DNA_SKIN_TONE_BLOCK] = construct_block(skin_tones.Find(H.skin_tone), skin_tones.len)
L[DNA_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.eye_color)
@@ -76,7 +76,7 @@
owner.dna.generate_unique_enzymes(owner)
if(blood_type)
owner.dna.b_type = blood_type
owner.dna.blood_type = blood_type
if(ui)
owner.dna.uni_identity = ui
@@ -118,7 +118,7 @@
if(!character.dna)
character.dna = new /datum/dna()
if(blood_type)
character.dna.b_type = blood_type
character.dna.blood_type = blood_type
character.dna.real_name = character.real_name
character.dna.uni_identity = character.dna.generate_uni_identity(character)
character.dna.struc_enzymes = character.dna.generate_struc_enzymes(character)
@@ -207,12 +207,12 @@
C.gender = (deconstruct_block(getblock(structure, DNA_GENDER_BLOCK), 2)-1) ? FEMALE : MALE
if(istype(C, /mob/living/carbon/human))
var/mob/living/carbon/human/H = C
H.h_color = sanitize_hexcolor(getblock(structure, DNA_HAIR_COLOR_BLOCK))
H.f_color = sanitize_hexcolor(getblock(structure, DNA_FACIAL_HAIR_COLOR_BLOCK))
H.hair_color = sanitize_hexcolor(getblock(structure, DNA_HAIR_COLOR_BLOCK))
H.facial_hair_color = sanitize_hexcolor(getblock(structure, DNA_FACIAL_HAIR_COLOR_BLOCK))
H.skin_tone = skin_tones[deconstruct_block(getblock(structure, DNA_SKIN_TONE_BLOCK), skin_tones.len)]
H.eye_color = sanitize_hexcolor(getblock(structure, DNA_EYE_COLOR_BLOCK))
H.f_style = facial_hair_styles_list[deconstruct_block(getblock(structure, DNA_FACIAL_HAIR_STYLE_BLOCK), facial_hair_styles_list.len)]
H.h_style = hair_styles_list[deconstruct_block(getblock(structure, DNA_HAIR_STYLE_BLOCK), hair_styles_list.len)]
H.facial_hair_style = facial_hair_styles_list[deconstruct_block(getblock(structure, DNA_FACIAL_HAIR_STYLE_BLOCK), facial_hair_styles_list.len)]
H.hair_style = hair_styles_list[deconstruct_block(getblock(structure, DNA_HAIR_STYLE_BLOCK), hair_styles_list.len)]
H.update_body()
H.update_hair()
@@ -673,11 +673,11 @@
var/ue = buffer_slot["UE"]
var/name = buffer_slot["name"]
var/label = buffer_slot["label"]
var/b_type = buffer_slot["b_type"]
var/blood_type = buffer_slot["blood_type"]
temp_html += "<br>\t<a href='?src=\ref[src];task=setbufferlabel;num=[i];'>Label</a>: [label ? label : name]"
temp_html += "<br>\tSubject: [name]"
if(ue && name && b_type)
temp_html += "<br>\tBlood Type: [b_type]"
if(ue && name && blood_type)
temp_html += "<br>\tBlood Type: [blood_type]"
temp_html += "<br>\tUE: [ue] "
if(viable_occupant) temp_html += "<a href='?src=\ref[src];task=transferbuffer;num=[i];text=ue'>Occupant</a> "
else temp_html += "<span class='linkOff'>Occupant</span>"
@@ -813,7 +813,7 @@
"SE"=viable_occupant.dna.struc_enzymes,
"UE"=viable_occupant.dna.unique_enzymes,
"name"=viable_occupant.real_name,
"b_type"=viable_occupant.dna.b_type
"blood_type"=viable_occupant.dna.blood_type
)
if("clearbuffer")
if(num)
@@ -837,11 +837,11 @@
viable_occupant.dna.uni_identity = buffer_slot["UI"]
updateappearance(viable_occupant)
else
if(buffer_slot["name"] && buffer_slot["UE"] && buffer_slot["b_type"])
if(buffer_slot["name"] && buffer_slot["UE"] && buffer_slot["blood_type"])
viable_occupant.real_name = buffer_slot["name"]
viable_occupant.name = buffer_slot["name"]
viable_occupant.dna.unique_enzymes = buffer_slot["UE"]
viable_occupant.dna.b_type = buffer_slot["b_type"]
viable_occupant.dna.blood_type = buffer_slot["blood_type"]
updateappearance(viable_occupant)
if("injector")
if(num && injectorready)
@@ -859,9 +859,9 @@
I = new /obj/item/weapon/dnainjector(loc)
I.fields = list("UI"=buffer_slot["UI"])
else
if(buffer_slot["name"] && buffer_slot["UE"] && buffer_slot["b_type"])
if(buffer_slot["name"] && buffer_slot["UE"] && buffer_slot["blood_type"])
I = new /obj/item/weapon/dnainjector(loc)
I.fields = list("name"=buffer_slot["name"], "UE"=buffer_slot["UE"], "b_type"=buffer_slot["b_type"])
I.fields = list("name"=buffer_slot["name"], "UE"=buffer_slot["UE"], "blood_type"=buffer_slot["blood_type"])
if(I)
injectorready = 0
spawn(INJECTOR_TIMEOUT)

View File

@@ -574,7 +574,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
R.word3 = w3
R.check_icon()
R.blood_DNA = list()
R.blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
R.blood_DNA[H.dna.unique_enzymes] = H.dna.blood_type
return
else
user << "The book seems full of illegible scribbles. Is this a joke?"
@@ -620,7 +620,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
R.blood_DNA = list()
R.blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
R.blood_DNA[H.dna.unique_enzymes] = H.dna.blood_type
switch(r)
if("teleport")
var/list/words = list("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri")

View File

@@ -746,7 +746,7 @@ var/global/mulebot_count = 0
var/obj/effect/decal/cleanable/blood/B = new(src.loc)
B.blood_DNA = list()
B.blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
B.blood_DNA[H.dna.unique_enzymes] = H.dna.blood_type
bloodiness += 4

View File

@@ -166,10 +166,10 @@
randmutb(H) //Sometimes the clones come out wrong.
if(H.gender == MALE)
H.f_style = "Full Beard"
H.facial_hair_style = "Full Beard"
else
H.f_style = "Shaved"
H.h_style = pick("Bedhead", "Bedhead 2", "Bedhead 3")
H.facial_hair_style = "Shaved"
H.hair_style = pick("Bedhead", "Bedhead 2", "Bedhead 3")
H.suiciding = 0
src.attempting = 0

View File

@@ -47,7 +47,7 @@
if(table.check_patient())
patient = table.patient
dat += {"<B>Patient Status:</B> [patient.stat ? "Non-Responsive" : "Stable"]<BR>
<B>Blood Type:</B> [patient.b_type]<BR>
<B>Blood Type:</B> [patient.blood_type]<BR>
<BR>
<B>Health:</B> [round(patient.health)]<BR>
<B>Brute Damage:</B> [round(patient.getBruteLoss())]<BR>

View File

@@ -169,7 +169,7 @@
var/list/L = list()
if(diskette.fields["UI"])
L += "Unique Identifier"
if(diskette.fields["UE"] && diskette.fields["name"] && diskette.fields["b_type"])
if(diskette.fields["UE"] && diskette.fields["name"] && diskette.fields["blood_type"])
L += "Unique Enzymes"
if(diskette.fields["SE"])
L += "Structural Enzymes"
@@ -351,7 +351,7 @@
R.fields["UE"] = subject.dna.unique_enzymes
R.fields["UI"] = subject.dna.uni_identity
R.fields["SE"] = subject.dna.struc_enzymes
R.fields["b_type"] = subject.dna.b_type
R.fields["blood_type"] = subject.dna.blood_type
//Add an implant if needed
var/obj/item/weapon/implant/health/imp = locate(/obj/item/weapon/implant/health, subject)

View File

@@ -59,7 +59,7 @@
else
dat += "<B>General Record Lost!</B><BR>"
if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
dat += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=\ref[];field=b_type'>[]</A><BR>\nDNA: <A href='?src=\ref[];field=b_dna'>[]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=\ref[];field=mi_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=mi_dis_d'>[]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=\ref[];field=ma_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=ma_dis_d'>[]</A><BR>\n<BR>\nAllergies: <A href='?src=\ref[];field=alg'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=alg_d'>[]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=\ref[];field=cdi'>[]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=\ref[];field=cdi_d'>[]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[];field=notes'>[]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src, src.active2.fields["b_type"], src, src.active2.fields["b_dna"], src, src.active2.fields["mi_dis"], src, src.active2.fields["mi_dis_d"], src, src.active2.fields["ma_dis"], src, src.active2.fields["ma_dis_d"], src, src.active2.fields["alg"], src, src.active2.fields["alg_d"], src, src.active2.fields["cdi"], src, src.active2.fields["cdi_d"], src, src.active2.fields["notes"])
dat += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=\ref[];field=blood_type'>[]</A><BR>\nDNA: <A href='?src=\ref[];field=b_dna'>[]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=\ref[];field=mi_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=mi_dis_d'>[]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=\ref[];field=ma_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=ma_dis_d'>[]</A><BR>\n<BR>\nAllergies: <A href='?src=\ref[];field=alg'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=alg_d'>[]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=\ref[];field=cdi'>[]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=\ref[];field=cdi_d'>[]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[];field=notes'>[]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src, src.active2.fields["blood_type"], src, src.active2.fields["b_dna"], src, src.active2.fields["mi_dis"], src, src.active2.fields["mi_dis_d"], src, src.active2.fields["ma_dis"], src, src.active2.fields["ma_dis_d"], src, src.active2.fields["alg"], src, src.active2.fields["alg_d"], src, src.active2.fields["cdi"], src, src.active2.fields["cdi_d"], src, src.active2.fields["notes"])
var/counter = 1
while(src.active2.fields[text("com_[]", counter)])
dat += text("[]<BR><A href='?src=\ref[];del_c=[]'>Delete Entry</A><BR><BR>", src.active2.fields[text("com_[]", counter)], src, counter)
@@ -269,9 +269,9 @@
if("m_stat")
if (istype(src.active1, /datum/data/record))
src.temp = text("<B>Mental Condition:</B><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=insane'>*Insane*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=unstable'>*Unstable*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=watch'>*Watch*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=stable'>Stable</A><BR>", src, src, src, src)
if("b_type")
if("blood_type")
if (istype(src.active2, /datum/data/record))
src.temp = text("<B>Blood Type:</B><BR>\n\t<A href='?src=\ref[];temp=1;b_type=an'>A-</A> <A href='?src=\ref[];temp=1;b_type=ap'>A+</A><BR>\n\t<A href='?src=\ref[];temp=1;b_type=bn'>B-</A> <A href='?src=\ref[];temp=1;b_type=bp'>B+</A><BR>\n\t<A href='?src=\ref[];temp=1;b_type=abn'>AB-</A> <A href='?src=\ref[];temp=1;b_type=abp'>AB+</A><BR>\n\t<A href='?src=\ref[];temp=1;b_type=on'>O-</A> <A href='?src=\ref[];temp=1;b_type=op'>O+</A><BR>", src, src, src, src, src, src, src, src)
src.temp = text("<B>Blood Type:</B><BR>\n\t<A href='?src=\ref[];temp=1;blood_type=an'>A-</A> <A href='?src=\ref[];temp=1;blood_type=ap'>A+</A><BR>\n\t<A href='?src=\ref[];temp=1;blood_type=bn'>B-</A> <A href='?src=\ref[];temp=1;blood_type=bp'>B+</A><BR>\n\t<A href='?src=\ref[];temp=1;blood_type=abn'>AB-</A> <A href='?src=\ref[];temp=1;blood_type=abp'>AB+</A><BR>\n\t<A href='?src=\ref[];temp=1;blood_type=on'>O-</A> <A href='?src=\ref[];temp=1;blood_type=op'>O+</A><BR>", src, src, src, src, src, src, src, src)
if("b_dna")
if (istype(src.active1, /datum/data/record))
var/t1 = copytext(sanitize(input("Please input DNA hash:", "Med. records", src.active1.fields["dna"], null) as text),1,MAX_MESSAGE_LEN)
@@ -305,25 +305,25 @@
src.active1.fields["m_stat"] = "Stable"
if (href_list["b_type"])
if (href_list["blood_type"])
if (src.active2)
switch(href_list["b_type"])
switch(href_list["blood_type"])
if("an")
src.active2.fields["b_type"] = "A-"
src.active2.fields["blood_type"] = "A-"
if("bn")
src.active2.fields["b_type"] = "B-"
src.active2.fields["blood_type"] = "B-"
if("abn")
src.active2.fields["b_type"] = "AB-"
src.active2.fields["blood_type"] = "AB-"
if("on")
src.active2.fields["b_type"] = "O-"
src.active2.fields["blood_type"] = "O-"
if("ap")
src.active2.fields["b_type"] = "A+"
src.active2.fields["blood_type"] = "A+"
if("bp")
src.active2.fields["b_type"] = "B+"
src.active2.fields["blood_type"] = "B+"
if("abp")
src.active2.fields["b_type"] = "AB+"
src.active2.fields["blood_type"] = "AB+"
if("op")
src.active2.fields["b_type"] = "O+"
src.active2.fields["blood_type"] = "O+"
if (href_list["del_r"])
@@ -356,7 +356,7 @@
R.fields["name"] = src.active1.fields["name"]
R.fields["id"] = src.active1.fields["id"]
R.name = text("Medical Record #[]", R.fields["id"])
R.fields["b_type"] = "Unknown"
R.fields["blood_type"] = "Unknown"
R.fields["b_dna"] = "Unknown"
R.fields["mi_dis"] = "None"
R.fields["mi_dis_d"] = "No minor disabilities have been declared."
@@ -420,7 +420,7 @@
else
P.info += "<B>General Record Lost!</B><BR>"
if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
P.info += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: []<BR>\nDNA: []<BR>\n<BR>\nMinor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nMajor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nAllergies: []<BR>\nDetails: []<BR>\n<BR>\nCurrent Diseases: [] (per disease info placed in log/comment section)<BR>\nDetails: []<BR>\n<BR>\nImportant Notes:<BR>\n\t[]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src.active2.fields["b_type"], src.active2.fields["b_dna"], src.active2.fields["mi_dis"], src.active2.fields["mi_dis_d"], src.active2.fields["ma_dis"], src.active2.fields["ma_dis_d"], src.active2.fields["alg"], src.active2.fields["alg_d"], src.active2.fields["cdi"], src.active2.fields["cdi_d"], src.active2.fields["notes"])
P.info += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: []<BR>\nDNA: []<BR>\n<BR>\nMinor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nMajor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nAllergies: []<BR>\nDetails: []<BR>\n<BR>\nCurrent Diseases: [] (per disease info placed in log/comment section)<BR>\nDetails: []<BR>\n<BR>\nImportant Notes:<BR>\n\t[]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src.active2.fields["blood_type"], src.active2.fields["b_dna"], src.active2.fields["mi_dis"], src.active2.fields["mi_dis_d"], src.active2.fields["ma_dis"], src.active2.fields["ma_dis_d"], src.active2.fields["alg"], src.active2.fields["alg_d"], src.active2.fields["cdi"], src.active2.fields["cdi_d"], src.active2.fields["notes"])
var/counter = 1
while(src.active2.fields[text("com_[]", counter)])
P.info += text("[]<BR>", src.active2.fields[text("com_[]", counter)])
@@ -450,7 +450,7 @@
if(3)
R.fields["age"] = rand(5, 85)
if(4)
R.fields["b_type"] = pick("A-", "B-", "AB-", "O-", "A+", "B+", "AB+", "O+")
R.fields["blood_type"] = pick("A-", "B-", "AB-", "O-", "A+", "B+", "AB+", "O+")
if(5)
R.fields["p_stat"] = pick("*Unconcious*", "Active", "Physically Unfit")
if(6)

View File

@@ -53,7 +53,7 @@
gib.blood_DNA = list()
if(MobDNA)
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.blood_type
else if(istype(src, /obj/effect/gibspawner/xeno))
gib.blood_DNA["UNKNOWN DNA"] = "X*"
else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey

View File

@@ -369,7 +369,7 @@ Code:
menu += "<h4><img src=pda_medical.png> Medical Data</h4>"
if (istype(active2, /datum/data/record) && (active2 in data_core.medical))
menu += "Blood Type: [active2.fields["b_type"]]<br><br>"
menu += "Blood Type: [active2.fields["blood_type"]]<br><br>"
menu += "Minor Disabilities: [active2.fields["mi_dis"]]<br>"
menu += "Details: [active2.fields["mi_dis_d"]]<br><br>"

View File

@@ -99,9 +99,9 @@
/obj/item/weapon/razor/proc/shave(mob/living/carbon/human/H, location = "mouth")
if(location == "mouth")
H.f_style = "Shaved"
H.facial_hair_style = "Shaved"
else
H.h_style = "Skinhead"
H.hair_style = "Skinhead"
H.update_hair()
playsound(loc, 'sound/items/Welder2.ogg', 20, 1)
@@ -116,7 +116,7 @@
if(!get_location_accessible(H, location))
user << "<span class='notice'>The mask is in the way.</span>"
return
if(H.f_style == "Shaved")
if(H.facial_hair_style == "Shaved")
user << "<span class='notice'>Already clean-shaven.</span>"
return
@@ -141,7 +141,7 @@
if(!get_location_accessible(H, location))
user << "<span class='notice'>The headgear is in the way.</span>"
return
if(H.h_style == "Bald" || H.h_style == "Balding Hair" || H.h_style == "Skinhead")
if(H.hair_style == "Bald" || H.hair_style == "Balding Hair" || H.hair_style == "Skinhead")
user << "<span class='notice'>There is not enough hair left to shave!</span>"
return

View File

@@ -21,11 +21,11 @@
M.radiation += rand(20, 50)
if(fields)
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
if(fields["name"] && fields["UE"] && fields["b_type"])
if(fields["name"] && fields["UE"] && fields["blood_type"])
M.real_name = fields["name"]
M.dna.unique_enzymes = fields["UE"]
M.name = M.real_name
M.dna.b_type = fields["b_type"]
M.dna.blood_type = fields["blood_type"]
if(fields["UI"]) //UI+UE
M.dna.uni_identity = merge_text(M.dna.uni_identity, fields["UI"])
updateappearance(M)

View File

@@ -25,15 +25,15 @@
var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in facial_hair_styles_list
if(userloc != H.loc) return //no tele-grooming
if(new_style)
H.f_style = new_style
H.facial_hair_style = new_style
else
H.f_style = "Shaved"
H.facial_hair_style = "Shaved"
//handle normal hair
var/new_style = input(user, "Select a hair style", "Grooming") as null|anything in hair_styles_list
if(userloc != H.loc) return //no tele-grooming
if(new_style)
H.h_style = new_style
H.hair_style = new_style
H.update_hair()

View File

@@ -302,29 +302,29 @@
message_admins("\blue [key_name_admin(usr)] has used rudimentary transformation on [key_name_admin(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]", 1)
switch(href_list["simplemake"])
if("observer") M.change_mob_type( /mob/dead/observer , null, null, delmob )
if("drone") M.change_mob_type( /mob/living/carbon/alien/humanoid/drone , null, null, delmob )
if("hunter") M.change_mob_type( /mob/living/carbon/alien/humanoid/hunter , null, null, delmob )
if("queen") M.change_mob_type( /mob/living/carbon/alien/humanoid/queen , null, null, delmob )
if("sentinel") M.change_mob_type( /mob/living/carbon/alien/humanoid/sentinel , null, null, delmob )
if("larva") M.change_mob_type( /mob/living/carbon/alien/larva , null, null, delmob )
if("human") M.change_mob_type( /mob/living/carbon/human , null, null, delmob )
if("slime") M.change_mob_type( /mob/living/carbon/slime , null, null, delmob )
if("adultslime") M.change_mob_type( /mob/living/carbon/slime/adult , null, null, delmob )
if("monkey") M.change_mob_type( /mob/living/carbon/monkey , null, null, delmob )
if("robot") M.change_mob_type( /mob/living/silicon/robot , null, null, delmob )
if("cat") M.change_mob_type( /mob/living/simple_animal/cat , null, null, delmob )
if("runtime") M.change_mob_type( /mob/living/simple_animal/cat/Runtime , null, null, delmob )
if("corgi") M.change_mob_type( /mob/living/simple_animal/corgi , null, null, delmob )
if("ian") M.change_mob_type( /mob/living/simple_animal/corgi/Ian , null, null, delmob )
if("crab") M.change_mob_type( /mob/living/simple_animal/crab , null, null, delmob )
if("coffee") M.change_mob_type( /mob/living/simple_animal/crab/Coffee , null, null, delmob )
if("parrot") M.change_mob_type( /mob/living/simple_animal/parrot , null, null, delmob )
if("polyparrot") M.change_mob_type( /mob/living/simple_animal/parrot/Poly , null, null, delmob )
if("constructarmoured") M.change_mob_type( /mob/living/simple_animal/construct/armoured , null, null, delmob )
if("constructbuilder") M.change_mob_type( /mob/living/simple_animal/construct/builder , null, null, delmob )
if("constructwraith") M.change_mob_type( /mob/living/simple_animal/construct/wraith , null, null, delmob )
if("shade") M.change_mob_type( /mob/living/simple_animal/shade , null, null, delmob )
if("observer") M.change_moblood_type( /mob/dead/observer , null, null, delmob )
if("drone") M.change_moblood_type( /mob/living/carbon/alien/humanoid/drone , null, null, delmob )
if("hunter") M.change_moblood_type( /mob/living/carbon/alien/humanoid/hunter , null, null, delmob )
if("queen") M.change_moblood_type( /mob/living/carbon/alien/humanoid/queen , null, null, delmob )
if("sentinel") M.change_moblood_type( /mob/living/carbon/alien/humanoid/sentinel , null, null, delmob )
if("larva") M.change_moblood_type( /mob/living/carbon/alien/larva , null, null, delmob )
if("human") M.change_moblood_type( /mob/living/carbon/human , null, null, delmob )
if("slime") M.change_moblood_type( /mob/living/carbon/slime , null, null, delmob )
if("adultslime") M.change_moblood_type( /mob/living/carbon/slime/adult , null, null, delmob )
if("monkey") M.change_moblood_type( /mob/living/carbon/monkey , null, null, delmob )
if("robot") M.change_moblood_type( /mob/living/silicon/robot , null, null, delmob )
if("cat") M.change_moblood_type( /mob/living/simple_animal/cat , null, null, delmob )
if("runtime") M.change_moblood_type( /mob/living/simple_animal/cat/Runtime , null, null, delmob )
if("corgi") M.change_moblood_type( /mob/living/simple_animal/corgi , null, null, delmob )
if("ian") M.change_moblood_type( /mob/living/simple_animal/corgi/Ian , null, null, delmob )
if("crab") M.change_moblood_type( /mob/living/simple_animal/crab , null, null, delmob )
if("coffee") M.change_moblood_type( /mob/living/simple_animal/crab/Coffee , null, null, delmob )
if("parrot") M.change_moblood_type( /mob/living/simple_animal/parrot , null, null, delmob )
if("polyparrot") M.change_moblood_type( /mob/living/simple_animal/parrot/Poly , null, null, delmob )
if("constructarmoured") M.change_moblood_type( /mob/living/simple_animal/construct/armoured , null, null, delmob )
if("constructbuilder") M.change_moblood_type( /mob/living/simple_animal/construct/builder , null, null, delmob )
if("constructwraith") M.change_moblood_type( /mob/living/simple_animal/construct/wraith , null, null, delmob )
if("shade") M.change_moblood_type( /mob/living/simple_animal/shade , null, null, delmob )
/////////////////////////////////////new ban stuff
@@ -1994,7 +1994,7 @@
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","DF")
for(var/mob/living/carbon/human/B in mob_list)
B.f_style = "Dward Beard"
B.facial_hair_style = "Dward Beard"
B.update_hair()
message_admins("[key_name_admin(usr)] activated dorf mode")
if("ionstorm")
@@ -2076,7 +2076,7 @@
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.dna && H.ckey)
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.b_type]</td></tr>"
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.blood_type]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=DNA;size=440x410")
if("fingerprints")

View File

@@ -306,7 +306,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
new_character.real_name = record_found.fields["name"]
new_character.gender = record_found.fields["sex"]
new_character.age = record_found.fields["age"]
new_character.b_type = record_found.fields["b_type"]
new_character.blood_type = record_found.fields["blood_type"]
else
new_character.gender = pick(MALE,FEMALE)
var/datum/preferences/A = new()
@@ -326,7 +326,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
//DNA
if(record_found)//Pull up their name from database records if they did have a mind.
hardset_dna(new_character, record_found.fields["identity"], record_found.fields["enzymes"], record_found.fields["name"], null, record_found.fields["b_type"])
hardset_dna(new_character, record_found.fields["identity"], record_found.fields["enzymes"], record_found.fields["name"], null, record_found.fields["blood_type"])
else//If they have no records, we just do a random DNA for them, based on their random appearance/savefile.
ready_dna(new_character)

View File

@@ -42,13 +42,13 @@ datum/preferences
var/be_random_name = 0 //whether we are a random name every round
var/gender = MALE //gender of character (well duh)
var/age = 30 //age of character
var/b_type = "A+" //blood type (not-chooseable)
var/blood_type = "A+" //blood type (not-chooseable)
var/underwear = "Nude" //underwear type
var/backbag = 2 //backpack type
var/h_style = "Bald" //Hair type
var/h_color = "000" //Hair color
var/f_style = "Shaved" //Face hair type
var/f_color = "000" //Facial hair color
var/hair_style = "Bald" //Hair type
var/hair_color = "000" //Hair color
var/facial_hair_style = "Shaved" //Face hair type
var/facial_hair_color = "000" //Facial hair color
var/skin_tone = "caucasian1" //Skin color
var/eye_color = "000" //Eye color
@@ -81,7 +81,7 @@ datum/preferences
var/unlock_content = 0
/datum/preferences/New(client/C)
b_type = random_blood_type()
blood_type = random_blood_type()
ooccolor = normal_ooc_colour
if(istype(C))
if(!IsGuestKey(C.key))
@@ -161,7 +161,7 @@ datum/preferences
dat += "<table width='100%'><tr><td width='24%' valign='top'>"
dat += "<b>Blood Type:</b> [b_type]<BR>"
dat += "<b>Blood Type:</b> [blood_type]<BR>"
dat += "<b>Skin Tone:</b><BR><a href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
dat += "<b>Underwear:</b><BR><a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a><BR>"
dat += "<b>Backpack:</b><BR><a href ='?_src_=prefs;preference=bag;task=input'>[backbaglist[backbag]]</a><BR>"
@@ -171,16 +171,16 @@ datum/preferences
dat += "<h3>Hair Style</h3>"
dat += "<a href='?_src_=prefs;preference=h_style;task=input'>[h_style]</a><BR>"
dat += "<span style='border:1px solid #161616; background-color: #[h_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
dat += "<a href='?_src_=prefs;preference=hair_style;task=input'>[hair_style]</a><BR>"
dat += "<span style='border:1px solid #161616; background-color: #[hair_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
dat += "</td><td valign='top' width='28%'>"
dat += "<h3>Facial Hair Style</h3>"
dat += "<a href='?_src_=prefs;preference=f_style;task=input'>[f_style]</a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[f_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a><BR>"
dat += "<a href='?_src_=prefs;preference=facial_hair_style;task=input'>[facial_hair_style]</a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[facial_hair_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a><BR>"
dat += "</td><td valign='top'>"
@@ -520,13 +520,13 @@ datum/preferences
if("age")
age = rand(AGE_MIN, AGE_MAX)
if("hair")
h_color = random_short_color()
if("h_style")
h_style = random_hair_style(gender)
hair_color = random_short_color()
if("hair_style")
hair_style = random_hair_style(gender)
if("facial")
f_color = random_short_color()
if("f_style")
f_style = random_facial_hair_style(gender)
facial_hair_color = random_short_color()
if("facial_hair_style")
facial_hair_style = random_facial_hair_style(gender)
if("underwear")
underwear = random_underwear(gender)
if("eyes")
@@ -565,31 +565,31 @@ datum/preferences
if("hair")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as null|color
if(new_hair)
h_color = sanitize_hexcolor(new_hair)
hair_color = sanitize_hexcolor(new_hair)
if("h_style")
var/new_h_style
if("hair_style")
var/new_hair_style
if(gender == MALE)
new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in hair_styles_male_list
new_hair_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in hair_styles_male_list
else
new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in hair_styles_female_list
if(new_h_style)
h_style = new_h_style
new_hair_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in hair_styles_female_list
if(new_hair_style)
hair_style = new_hair_style
if("facial")
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference") as null|color
if(new_facial)
f_color = sanitize_hexcolor(new_facial)
facial_hair_color = sanitize_hexcolor(new_facial)
if("f_style")
var/new_f_style
if("facial_hair_style")
var/new_facial_hair_style
if(gender == MALE)
new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in facial_hair_styles_male_list
new_facial_hair_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in facial_hair_styles_male_list
else
new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in facial_hair_styles_female_list
if(new_f_style)
f_style = new_f_style
new_facial_hair_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in facial_hair_styles_female_list
if(new_facial_hair_style)
facial_hair_style = new_facial_hair_style
if("underwear")
var/new_underwear
@@ -630,8 +630,8 @@ datum/preferences
else
gender = MALE
underwear = random_underwear(gender)
f_style = random_facial_hair_style(gender)
h_style = random_hair_style(gender)
facial_hair_style = random_facial_hair_style(gender)
hair_style = random_hair_style(gender)
if("hear_adminhelps")
toggles ^= SOUND_ADMINHELP
@@ -708,15 +708,15 @@ datum/preferences
character.gender = gender
character.age = age
character.b_type = b_type
character.blood_type = blood_type
character.eye_color = eye_color
character.h_color = h_color
character.f_color = f_color
character.hair_color = hair_color
character.facial_hair_color = facial_hair_color
character.skin_tone = skin_tone
character.h_style = h_style
character.f_style = f_style
character.hair_style = hair_style
character.facial_hair_style = facial_hair_style
character.underwear = underwear
if(backbag > 3 || backbag < 1)

View File

@@ -157,12 +157,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["name_is_always_random"] >> be_random_name
S["gender"] >> gender
S["age"] >> age
S["hair_color"] >> h_color
S["facial_hair_color"] >> f_color
S["hair_color"] >> hair_color
S["facial_hair_color"] >> facial_hair_color
S["eye_color"] >> eye_color
S["skin_tone"] >> skin_tone
S["hair_style_name"] >> h_style
S["facial_style_name"] >> f_style
S["hair_style_name"] >> hair_style
S["facial_style_name"] >> facial_hair_style
S["underwear"] >> underwear
S["backbag"] >> backbag
@@ -189,16 +189,16 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
gender = sanitize_gender(gender)
if(gender == MALE)
h_style = sanitize_inlist(h_style, hair_styles_male_list)
f_style = sanitize_inlist(f_style, facial_hair_styles_male_list)
hair_style = sanitize_inlist(hair_style, hair_styles_male_list)
facial_hair_style = sanitize_inlist(facial_hair_style, facial_hair_styles_male_list)
underwear = sanitize_inlist(underwear, underwear_m)
else
h_style = sanitize_inlist(h_style, hair_styles_female_list)
f_style = sanitize_inlist(f_style, facial_hair_styles_female_list)
hair_style = sanitize_inlist(hair_style, hair_styles_female_list)
facial_hair_style = sanitize_inlist(facial_hair_style, facial_hair_styles_female_list)
underwear = sanitize_inlist(underwear, underwear_f)
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
h_color = sanitize_hexcolor(h_color, 3, 0)
f_color = sanitize_hexcolor(f_color, 3, 0)
hair_color = sanitize_hexcolor(hair_color, 3, 0)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
eye_color = sanitize_hexcolor(eye_color, 3, 0)
skin_tone = sanitize_inlist(skin_tone, skin_tones)
backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
@@ -230,12 +230,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["name_is_always_random"] << be_random_name
S["gender"] << gender
S["age"] << age
S["hair_color"] << h_color
S["facial_hair_color"] << f_color
S["hair_color"] << hair_color
S["facial_hair_color"] << facial_hair_color
S["eye_color"] << eye_color
S["skin_tone"] << skin_tone
S["hair_style_name"] << h_style
S["facial_style_name"] << f_style
S["hair_style_name"] << hair_style
S["facial_style_name"] << facial_hair_style
S["underwear"] << underwear
S["backbag"] << backbag

View File

@@ -159,8 +159,8 @@
if(!istype(user)) return
mob = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty")
mob2 = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty2")
mob.Blend("#[user.h_color]", ICON_ADD)
mob2.Blend("#[user.h_color]", ICON_ADD)
mob.Blend("#[user.hair_color]", ICON_ADD)
mob2.Blend("#[user.hair_color]", ICON_ADD)
var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner")
var/icon/earbit2 = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner2")

View File

@@ -1,11 +1,11 @@
/mob/living/carbon/human
//Hair colour and style
var/h_color = "000"
var/h_style = "Bald"
var/hair_color = "000"
var/hair_style = "Bald"
//Facial hair colour and style
var/f_color = "000"
var/f_style = "Shaved"
var/facial_hair_color = "000"
var/facial_hair_style = "Shaved"
//Eye colour
var/eye_color = "000"
@@ -15,7 +15,7 @@
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
var/age = 30 //Player's age (pure fluff)
var/b_type = "A+" //Player's bloodtype (Not currently used, just character fluff)
var/blood_type = "A+" //Player's bloodtype (Not currently used, just character fluff)
var/underwear = "Nude" //Which underwear the player wants
var/backbag = 2 //Which backpack type the player has chosen. Nothing, Satchel or Backpack.

View File

@@ -204,11 +204,11 @@
src << "\red You feel weak."
emote("collapse")
if(prob(15))
if(!(f_style == "Shaved") || !(h_style == "Bald"))
if(!( hair_style == "Shaved") || !(hair_style == "Bald"))
src << "<span class='danger'>Your hair starts to fall out in clumps...<span>"
spawn(50)
f_style = "Shaved"
h_style = "Bald"
facial_hair_style = "Shaved"
hair_style = "Bald"
update_hair()
updatehealth()

View File

@@ -181,16 +181,17 @@ Please contact me on #coderbus IRC. ~Carnie x
return
//base icons
var/datum/sprite_accessory/S
var/list/standing = list()
var/list/lying = list()
if(f_style)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
if(facial_hair_style)
var/icon/facial_s = icon("icon"=facial_hair_style.icon, "icon_state"="[facial_hair_style.icon_state]_s")
var/icon/facial_l = icon("icon"=facial_hair_style.icon, "icon_state"="[facial_hair_style.icon_state]_l")
facial_s.Blend("#[f_color]", ICON_ADD)
facial_l.Blend("#[f_color]", ICON_ADD)
S = facial_hair_styles_list[facial_hair_style]
if(S)
var/icon/facial_s = icon("icon"=S.icon, "icon_state"="[S.icon_state]_s")
var/icon/facial_l = icon("icon"=S.icon, "icon_state"="[S.icon_state]_l")
facial_s.Blend("#[facial_hair_color]", ICON_ADD)
facial_l.Blend("#[facial_hair_color]", ICON_ADD)
standing += image("icon"=facial_s, "layer"=-HAIR_LAYER)
lying += image("icon"=facial_l, "layer"=-HAIR_LAYER)
@@ -198,13 +199,13 @@ Please contact me on #coderbus IRC. ~Carnie x
if(!getbrain(src))
standing += image("icon"='icons/mob/human_face.dmi', "icon_state"="debrained_s", "layer"=-HAIR_LAYER)
lying += image("icon"='icons/mob/human_face.dmi', "icon_state"="debrained_l", "layer"=-HAIR_LAYER)
else if(h_style)
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
if(hair_style)
var/icon/hair_s = icon("icon"=hair_style.icon, "icon_state"="[hair_style.icon_state]_s")
var/icon/hair_l = icon("icon"=hair_style.icon, "icon_state"="[hair_style.icon_state]_l")
hair_s.Blend("#[h_color]", ICON_ADD)
hair_l.Blend("#[h_color]", ICON_ADD)
else if(hair_style)
S = hair_styles_list[hair_style]
if(S)
var/icon/hair_s = icon("icon"=S.icon, "icon_state"="[S.icon_state]_s")
var/icon/hair_l = icon("icon"=S.icon, "icon_state"="[S.icon_state]_l")
hair_s.Blend("#[hair_color]", ICON_ADD)
hair_l.Blend("#[hair_color]", ICON_ADD)
standing += image("icon"=hair_s, "layer"=-HAIR_LAYER)
lying += image("icon"=hair_l, "layer"=-HAIR_LAYER)

View File

@@ -439,7 +439,7 @@
else
dat += "<pre>Requested medical record not found.</pre><BR>"
if ((istype(src.medicalActive2, /datum/data/record) && data_core.medical.Find(src.medicalActive2)))
dat += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=\ref[];field=b_type'>[]</A><BR>\nDNA: <A href='?src=\ref[];field=b_dna'>[]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=\ref[];field=mi_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=mi_dis_d'>[]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=\ref[];field=ma_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=ma_dis_d'>[]</A><BR>\n<BR>\nAllergies: <A href='?src=\ref[];field=alg'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=alg_d'>[]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=\ref[];field=cdi'>[]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=\ref[];field=cdi_d'>[]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[];field=notes'>[]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src, src.medicalActive2.fields["b_type"], src, src.medicalActive2.fields["b_dna"], src, src.medicalActive2.fields["mi_dis"], src, src.medicalActive2.fields["mi_dis_d"], src, src.medicalActive2.fields["ma_dis"], src, src.medicalActive2.fields["ma_dis_d"], src, src.medicalActive2.fields["alg"], src, src.medicalActive2.fields["alg_d"], src, src.medicalActive2.fields["cdi"], src, src.medicalActive2.fields["cdi_d"], src, src.medicalActive2.fields["notes"])
dat += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=\ref[];field=blood_type'>[]</A><BR>\nDNA: <A href='?src=\ref[];field=b_dna'>[]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=\ref[];field=mi_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=mi_dis_d'>[]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=\ref[];field=ma_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=ma_dis_d'>[]</A><BR>\n<BR>\nAllergies: <A href='?src=\ref[];field=alg'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=alg_d'>[]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=\ref[];field=cdi'>[]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=\ref[];field=cdi_d'>[]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[];field=notes'>[]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src, src.medicalActive2.fields["blood_type"], src, src.medicalActive2.fields["b_dna"], src, src.medicalActive2.fields["mi_dis"], src, src.medicalActive2.fields["mi_dis_d"], src, src.medicalActive2.fields["ma_dis"], src, src.medicalActive2.fields["ma_dis_d"], src, src.medicalActive2.fields["alg"], src, src.medicalActive2.fields["alg_d"], src, src.medicalActive2.fields["cdi"], src, src.medicalActive2.fields["cdi_d"], src, src.medicalActive2.fields["notes"])
else
dat += "<pre>Requested medical record not found.</pre><BR>"
dat += text("<BR>\n<A href='?src=\ref[];software=medicalrecord;sub=0'>Back</A><BR>", src)

View File

@@ -38,8 +38,8 @@ Put (mob/proc)s here that are in dire need of a code cleanup.
if(force_species_check)
var/fail = 1
for(var/name in virus.affected_species)
var/mob_type = text2path("/mob/living/carbon/[lowertext(name)]")
if(mob_type && istype(src, mob_type))
var/moblood_type = text2path("/mob/living/carbon/[lowertext(name)]")
if(moblood_type && istype(src, moblood_type))
fail = 0
break
if(fail) return

View File

@@ -2,7 +2,7 @@
//This proc is the most basic of the procs. All it does is make a new mob on the same tile and transfer over a few variables.
//Returns the new mob
//Note that this proc does NOT do MMI related stuff!
/mob/proc/change_mob_type(var/new_type = null, var/turf/location = null, var/new_name = null as text, var/delete_old_mob = 0 as num)
/mob/proc/change_moblood_type(var/new_type = null, var/turf/location = null, var/new_name = null as text, var/delete_old_mob = 0 as num)
if(istype(src,/mob/new_player))
usr << "\red cannot convert players who have not entered yet."
@@ -15,7 +15,7 @@
new_type = text2path(new_type)
if( !ispath(new_type) )
usr << "Invalid type path (new_type = [new_type]) in change_mob_type(). Contact a coder."
usr << "Invalid type path (new_type = [new_type]) in change_moblood_type(). Contact a coder."
return
if( new_type == /mob/new_player )
@@ -29,7 +29,7 @@
M = new new_type( src.loc )
if(!M || !ismob(M))
usr << "Type path is not a mob (new_type = [new_type]) in change_mob_type(). Contact a coder."
usr << "Type path is not a mob (new_type = [new_type]) in change_moblood_type(). Contact a coder."
del(M)
return

View File

@@ -327,7 +327,7 @@
new_character.name = real_name
ready_dna(new_character, client.prefs.b_type)
ready_dna(new_character, client.prefs.blood_type)
new_character.key = key //Manually transfer the key to log them in

View File

@@ -7,10 +7,10 @@ datum/preferences
gender = pick(MALE,FEMALE)
underwear = random_underwear(gender)
skin_tone = random_skin_tone()
h_style = random_hair_style(gender)
f_style = random_facial_hair_style(gender)
h_color = random_short_color()
f_color = h_color
hair_style = random_hair_style(gender)
facial_hair_style = random_facial_hair_style(gender)
hair_color = random_short_color()
facial_hair_color = hair_color
eye_color = random_eye_color()
backbag = 2
age = rand(AGE_MIN,AGE_MAX)
@@ -25,24 +25,25 @@ datum/preferences
preview_icon = new /icon('icons/mob/human.dmi', "[skin_tone]_[g]_s")
var/datum/sprite_accessory/S
if(underwear)
var/datum/sprite_accessory/underwear/U = underwear_all[underwear]
if(U)
preview_icon.Blend(new /icon(U.icon, "[U.icon_state]_s"), ICON_OVERLAY)
S = underwear_all[underwear]
if(S)
preview_icon.Blend(new /icon(S.icon, "[S.icon_state]_s"), ICON_OVERLAY)
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "eyes_s")
eyes_s.Blend("#[eye_color]", ICON_ADD)
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
if(hair_style)
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
hair_s.Blend("#[h_color]", ICON_ADD)
S = hair_styles_list[hair_style]
if(S)
var/icon/hair_s = new/icon("icon" = S.icon, "icon_state" = "[S.icon_state]_s")
hair_s.Blend("#[hair_color]", ICON_ADD)
eyes_s.Blend(hair_s, ICON_OVERLAY)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
if(facial_hair_style)
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
facial_s.Blend("#[f_color]", ICON_ADD)
S = facial_hair_styles_list[facial_hair_style]
if(S)
var/icon/facial_s = new/icon("icon" = S.icon, "icon_state" = "[S.icon_state]_s")
facial_s.Blend("#[facial_hair_color]", ICON_ADD)
eyes_s.Blend(facial_s, ICON_OVERLAY)
var/icon/clothes_s = null

View File

@@ -128,7 +128,7 @@
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
P.info += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: [M.fields["b_type"]]<BR>\nDNA: [M.fields["b_dna"]]<BR>\n<BR>\nMinor Disabilities: [M.fields["mi_dis"]]<BR>\nDetails: [M.fields["mi_dis_d"]]<BR>\n<BR>\nMajor Disabilities: [M.fields["ma_dis"]]<BR>\nDetails: [M.fields["ma_dis_d"]]<BR>\n<BR>\nAllergies: [M.fields["alg"]]<BR>\nDetails: [M.fields["alg_d"]]<BR>\n<BR>\nCurrent Diseases: [M.fields["cdi"]] (per disease info placed in log/comment section)<BR>\nDetails: [M.fields["cdi_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[M.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
P.info += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: [M.fields["blood_type"]]<BR>\nDNA: [M.fields["b_dna"]]<BR>\n<BR>\nMinor Disabilities: [M.fields["mi_dis"]]<BR>\nDetails: [M.fields["mi_dis_d"]]<BR>\n<BR>\nMajor Disabilities: [M.fields["ma_dis"]]<BR>\nDetails: [M.fields["ma_dis_d"]]<BR>\n<BR>\nAllergies: [M.fields["alg"]]<BR>\nDetails: [M.fields["alg_d"]]<BR>\n<BR>\nCurrent Diseases: [M.fields["cdi"]] (per disease info placed in log/comment section)<BR>\nDetails: [M.fields["cdi_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[M.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
var/counter = 1
while(M.fields["com_[counter]"])
P.info += "[M.fields["com_[counter]"]]<BR>"

View File

@@ -1659,8 +1659,8 @@ datum
H.update_damage_overlays(0)
if(prob(meltprob)) //Applies disfigurement
H.emote("scream")
H.f_style = "Shaved"
H.h_style = "Bald"
H.facial_hair_style = "Shaved"
H.hair_style = "Bald"
H.update_hair(0)
H.status_flags |= DISFIGURED
else

View File

@@ -85,7 +85,7 @@
B.data["resistances"] = T.resistances.Copy()
if(istype(target, /mob/living/carbon/human))//I wish there was some hasproperty operation...
var/mob/living/carbon/human/HT = target
B.data["blood_type"] = copytext(HT.dna.b_type,1,0)
B.data["blood_type"] = copytext(HT.dna.blood_type,1,0)
var/list/temp_chem = list()
for(var/datum/reagent/R in target.reagents.reagent_list)
temp_chem += R.name