remove duplicate var definitions in /obj/item/gun/magic

This commit is contained in:
William Wallace
2019-10-09 00:13:11 +01:00
parent 70acd2bc48
commit 076e532e65

View File

@@ -4,8 +4,8 @@
icon = 'icons/obj/guns/magic.dmi'
icon_state = "staffofnothing"
item_state = "staff"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' //not really a gun and some toys use these inhands
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
fire_sound = 'sound/weapons/emitter.ogg'
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_HUGE
@@ -21,9 +21,6 @@
trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses magic instead
pin = /obj/item/firing_pin/magic
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' //not really a gun and some toys use these inhands
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
/obj/item/gun/magic/process_fire(atom/target, mob/living/user, message, params, zone_override, bonus_spread)
if(no_den_usage)
var/area/A = get_area(user)