Fixes morph movement and replaces magic numbers. (#46358)

* fixes morph speed shizz

* fixes morph movement
This commit is contained in:
nemvar
2019-09-07 01:23:28 +02:00
committed by Rob Bailey
parent db385c8a71
commit 1ead3e8ae7
6 changed files with 8 additions and 8 deletions

View File

@@ -42,7 +42,7 @@
var/original_angle = 0 //Angle at firing
var/nondirectional_sprite = FALSE //Set TRUE to prevent projectiles from having their sprites rotated based on firing angle
var/spread = 0 //amount (in degrees) of projectile spread
animate_movement = 0 //Use SLIDE_STEPS in conjunction with legacy
animate_movement = NO_STEPS //Use SLIDE_STEPS in conjunction with legacy
var/ricochets = 0
var/ricochets_max = 2
var/ricochet_chance = 30