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Fixes morph movement and replaces magic numbers. (#46358)
* fixes morph speed shizz * fixes morph movement
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@@ -42,7 +42,7 @@
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var/original_angle = 0 //Angle at firing
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var/nondirectional_sprite = FALSE //Set TRUE to prevent projectiles from having their sprites rotated based on firing angle
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var/spread = 0 //amount (in degrees) of projectile spread
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animate_movement = 0 //Use SLIDE_STEPS in conjunction with legacy
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animate_movement = NO_STEPS //Use SLIDE_STEPS in conjunction with legacy
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var/ricochets = 0
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var/ricochets_max = 2
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var/ricochet_chance = 30
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