Reflector fixes and improvements (#32252)

* Reflector fixes and improvements

* Adds a way to view reflector direction in map editor.

* Small reflector code improvements

* fixes
This commit is contained in:
ACCount
2017-11-01 05:00:44 +03:00
committed by Jordan Brown
parent 2692680e36
commit 21b6e4fecb
3 changed files with 90 additions and 47 deletions

View File

@@ -138,7 +138,7 @@ GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4,
var/t = round((val - min) / d)
return val - (t * d)
#define NORM_ROT(rot) ((((rot % 360) + (rot - round(rot, 1))) > 0) ? ((rot % 360) + (rot - round(rot, 1))) : (((rot % 360) + (rot - round(rot, 1))) + 360))
#define NORM_ROT(rot) ((((rot % 360) + (rot - round(rot, 1))) >= 0) ? ((rot % 360) + (rot - round(rot, 1))) : (((rot % 360) + (rot - round(rot, 1))) + 360))
/proc/get_angle_of_incidence(face_angle, angle_in, auto_normalize = TRUE)

View File

@@ -1,13 +1,16 @@
/obj/structure/reflector
name = "reflector frame"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "box_0"
desc = "An angled mirror for reflecting lasers."
name = "reflector base"
icon = 'icons/obj/structures.dmi'
icon_state = "reflector_map"
desc = "A base for reflector assemblies."
anchored = FALSE
density = TRUE
density = FALSE
layer = BELOW_OBJ_LAYER
var/deflector_icon_state
var/image/deflector_overlay
var/finished = FALSE
var/admin = FALSE //Can't be rotated or deconstructed
var/can_rotate = TRUE
var/framebuildstacktype = /obj/item/stack/sheet/metal
var/framebuildstackamount = 5
var/buildstacktype = /obj/item/stack/sheet/metal
@@ -17,19 +20,42 @@
/obj/structure/reflector/Initialize()
. = ..()
icon_state = "reflector_base"
allowed_projectile_typecache = typecacheof(allowed_projectile_typecache)
if(deflector_icon_state)
deflector_overlay = image(icon, deflector_icon_state)
add_overlay(deflector_overlay)
if(rotation_angle == -1)
setAngle(dir2angle(dir))
else
setAngle(rotation_angle)
if(admin)
can_rotate = FALSE
/obj/structure/reflector/examine(mob/user)
..()
if(finished)
to_chat(user, "It is set to [rotation_angle] degrees, and the rotation is [can_rotate ? "unlocked" : "locked"].")
if(!admin)
if(can_rotate)
to_chat(user, "<span class='notice'>Alt-click to adjust its direction.</span>")
else
to_chat(user, "<span class='notice'>Use screwdriver to unlock the rotation.</span>")
/obj/structure/reflector/Moved()
setAngle(dir_map_to_angle(dir))
return ..()
/obj/structure/reflector/proc/setAngle(new_angle)
if(can_rotate)
rotation_angle = new_angle
if(deflector_overlay)
cut_overlay(deflector_overlay)
deflector_overlay.transform = turn(matrix(), new_angle)
add_overlay(deflector_overlay)
/obj/structure/reflector/setDir(new_dir)
setAngle(dir_map_to_angle(new_dir))
return ..(NORTH)
/obj/structure/reflector/proc/dir_map_to_angle(dir)
return 0
@@ -51,22 +77,45 @@
/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
if(admin)
return
if(istype(W, /obj/item/screwdriver))
can_rotate = !can_rotate
to_chat(user, "<span class='notice'>You [can_rotate ? "unlock" : "lock"] [src]'s rotation.</span>")
playsound(src, W.usesound, 50, 1)
return
if(istype(W, /obj/item/wrench))
if(anchored)
to_chat(user, "Unweld [src] first!")
to_chat(user, "<span class='warning'>Unweld [src] from the floor first!</span>")
return
user.visible_message("[user] starts to dismantle [src].", "<span class='notice'>You start to dismantle [src]...</span>")
if(do_after(user, 80*W.toolspeed, target = src))
playsound(src.loc, W.usesound, 50, 1)
to_chat(user, "You dismantle [src].")
new framebuildstacktype(loc, framebuildstackamount)
playsound(src, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You dismantle [src].</span>")
new framebuildstacktype(drop_location(), framebuildstackamount)
if(buildstackamount)
new buildstacktype(loc, buildstackamount)
new buildstacktype(drop_location(), buildstackamount)
qdel(src)
else if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
if(!anchored)
if(obj_integrity < max_integrity)
if(WT.remove_fuel(0,user))
user.visible_message("[user] starts to repair [src].",
"<span class='notice'>You begin repairing [src]...</span>",
"<span class='italics'>You hear welding.</span>")
playsound(src, W.usesound, 40, 1)
if(do_after(user,40*WT.toolspeed, target = src))
obj_integrity = max_integrity
user.visible_message("[user] has repaired [src].", \
"<span class='notice'>You finish repairing [src].</span>")
else if(!anchored)
if (WT.remove_fuel(0,user))
playsound(src, 'sound/items/welder2.ogg', 50, 1)
user.visible_message("[user] starts to weld [src] to the floor.", "<span class='notice'>You start to weld [src] to the floor...</span>", "<span class='italics'>You hear welding.</span>")
playsound(src, W.usesound, 50, 1)
user.visible_message("[user] starts to weld [src] to the floor.",
"<span class='notice'>You start to weld [src] to the floor...</span>",
"<span class='italics'>You hear welding.</span>")
if (do_after(user,20*W.toolspeed, target = src))
if(!WT.isOn())
return
@@ -74,7 +123,7 @@
to_chat(user, "<span class='notice'>You weld [src] to the floor.</span>")
else
if (WT.remove_fuel(0,user))
playsound(src, 'sound/items/welder2.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user.visible_message("[user] starts to cut [src] free from the floor.", "<span class='notice'>You start to cut [src] free from the floor...</span>", "<span class='italics'>You hear welding.</span>")
if (do_after(user,20*W.toolspeed, target = src))
if(!WT.isOn())
@@ -86,50 +135,44 @@
if(finished)
return
var/obj/item/stack/sheet/S = W
if(istype(W, /obj/item/stack/sheet/glass))
if(istype(S, /obj/item/stack/sheet/glass))
if(S.use(5))
new /obj/structure/reflector/single (loc)
qdel (src)
new /obj/structure/reflector/single(drop_location())
qdel(src)
else
to_chat(user, "<span class='warning'>You need five sheets of glass to create a reflector!</span>")
return
if(istype(W, /obj/item/stack/sheet/rglass))
if(istype(S, /obj/item/stack/sheet/rglass))
if(S.use(10))
new /obj/structure/reflector/double (loc)
new /obj/structure/reflector/double(drop_location())
qdel(src)
else
to_chat(user, "<span class='warning'>You need ten sheets of reinforced glass to create a double reflector!</span>")
return
if(istype(W, /obj/item/stack/sheet/mineral/diamond))
if(istype(S, /obj/item/stack/sheet/mineral/diamond))
if(S.use(1))
new /obj/structure/reflector/box (loc)
new /obj/structure/reflector/box(drop_location())
qdel(src)
else
return ..()
/obj/structure/reflector/proc/rotate(mob/user)
if (anchored)
to_chat(user, "<span class='warning'>It is fastened to the floor!</span>")
if (!can_rotate || admin)
to_chat(user, "<span class='warning'>The rotation is locked!</span>")
return FALSE
var/new_angle = input(user, "Input a new angle for primary reflection face.", "Reflector Angle") as null|num
var/new_angle = input(user, "Input a new angle for primary reflection face.", "Reflector Angle", rotation_angle) as null|num
if(!user.canUseTopic(src, be_close=TRUE))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!isnull(new_angle))
setAngle(NORM_ROT(new_angle))
return TRUE
/obj/structure/reflector/proc/setAngle(new_angle)
rotation_angle = new_angle
setDir(NORTH)
var/matrix/M = new
M.Turn(new_angle)
transform = M
/obj/structure/reflector/AltClick(mob/user)
if(!user.canUseTopic(src, be_close=TRUE))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
else
else if(finished)
rotate(user)
@@ -139,9 +182,9 @@
/obj/structure/reflector/single
name = "reflector"
icon = 'icons/obj/structures.dmi'
icon_state = "reflector"
desc = "A double sided angled mirror for reflecting lasers. This one does so at a 90 degree angle."
deflector_icon_state = "reflector"
desc = "An angled mirror for reflecting laser beams."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/glass
buildstackamount = 5
@@ -170,9 +213,9 @@
/obj/structure/reflector/double
name = "double sided reflector"
icon = 'icons/obj/structures.dmi'
icon_state = "reflector_double"
desc = "A double sided angled mirror for reflecting lasers. This one does so at a 90 degree angle."
deflector_icon_state = "reflector_double"
desc = "A double sided angled mirror for reflecting laser beams."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/rglass
buildstackamount = 10
@@ -202,9 +245,9 @@
/obj/structure/reflector/box
name = "reflector box"
icon = 'icons/obj/structures.dmi'
icon_state = "reflector_box"
desc = "A box with an internal set of mirrors that reflects all laser fire in a single direction."
deflector_icon_state = "reflector_box"
desc = "A box with an internal set of mirrors that reflects all laser beams in a single direction."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/mineral/diamond
buildstackamount = 1

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