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Reflector fixes and improvements (#32252)
* Reflector fixes and improvements * Adds a way to view reflector direction in map editor. * Small reflector code improvements * fixes
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@@ -138,7 +138,7 @@ GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4,
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var/t = round((val - min) / d)
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return val - (t * d)
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#define NORM_ROT(rot) ((((rot % 360) + (rot - round(rot, 1))) > 0) ? ((rot % 360) + (rot - round(rot, 1))) : (((rot % 360) + (rot - round(rot, 1))) + 360))
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#define NORM_ROT(rot) ((((rot % 360) + (rot - round(rot, 1))) >= 0) ? ((rot % 360) + (rot - round(rot, 1))) : (((rot % 360) + (rot - round(rot, 1))) + 360))
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/proc/get_angle_of_incidence(face_angle, angle_in, auto_normalize = TRUE)
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@@ -1,13 +1,16 @@
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/obj/structure/reflector
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name = "reflector frame"
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icon = 'icons/obj/stock_parts.dmi'
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icon_state = "box_0"
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desc = "An angled mirror for reflecting lasers."
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name = "reflector base"
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icon = 'icons/obj/structures.dmi'
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icon_state = "reflector_map"
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desc = "A base for reflector assemblies."
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anchored = FALSE
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density = TRUE
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density = FALSE
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layer = BELOW_OBJ_LAYER
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var/deflector_icon_state
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var/image/deflector_overlay
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var/finished = FALSE
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var/admin = FALSE //Can't be rotated or deconstructed
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var/can_rotate = TRUE
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var/framebuildstacktype = /obj/item/stack/sheet/metal
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var/framebuildstackamount = 5
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var/buildstacktype = /obj/item/stack/sheet/metal
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@@ -17,19 +20,42 @@
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/obj/structure/reflector/Initialize()
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. = ..()
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icon_state = "reflector_base"
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allowed_projectile_typecache = typecacheof(allowed_projectile_typecache)
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if(deflector_icon_state)
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deflector_overlay = image(icon, deflector_icon_state)
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add_overlay(deflector_overlay)
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if(rotation_angle == -1)
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setAngle(dir2angle(dir))
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else
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setAngle(rotation_angle)
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if(admin)
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can_rotate = FALSE
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/obj/structure/reflector/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to adjust its direction.</span>")
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if(finished)
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to_chat(user, "It is set to [rotation_angle] degrees, and the rotation is [can_rotate ? "unlocked" : "locked"].")
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if(!admin)
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if(can_rotate)
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to_chat(user, "<span class='notice'>Alt-click to adjust its direction.</span>")
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else
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to_chat(user, "<span class='notice'>Use screwdriver to unlock the rotation.</span>")
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/obj/structure/reflector/Moved()
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setAngle(dir_map_to_angle(dir))
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return ..()
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/obj/structure/reflector/proc/setAngle(new_angle)
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if(can_rotate)
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rotation_angle = new_angle
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if(deflector_overlay)
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cut_overlay(deflector_overlay)
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deflector_overlay.transform = turn(matrix(), new_angle)
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add_overlay(deflector_overlay)
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/obj/structure/reflector/setDir(new_dir)
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setAngle(dir_map_to_angle(new_dir))
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return ..(NORTH)
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/obj/structure/reflector/proc/dir_map_to_angle(dir)
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return 0
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@@ -51,22 +77,45 @@
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/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
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if(admin)
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return
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if(istype(W, /obj/item/screwdriver))
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can_rotate = !can_rotate
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to_chat(user, "<span class='notice'>You [can_rotate ? "unlock" : "lock"] [src]'s rotation.</span>")
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playsound(src, W.usesound, 50, 1)
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return
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if(istype(W, /obj/item/wrench))
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if(anchored)
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to_chat(user, "Unweld [src] first!")
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to_chat(user, "<span class='warning'>Unweld [src] from the floor first!</span>")
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return
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user.visible_message("[user] starts to dismantle [src].", "<span class='notice'>You start to dismantle [src]...</span>")
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if(do_after(user, 80*W.toolspeed, target = src))
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playsound(src.loc, W.usesound, 50, 1)
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to_chat(user, "You dismantle [src].")
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new framebuildstacktype(loc, framebuildstackamount)
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playsound(src, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You dismantle [src].</span>")
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new framebuildstacktype(drop_location(), framebuildstackamount)
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if(buildstackamount)
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new buildstacktype(loc, buildstackamount)
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new buildstacktype(drop_location(), buildstackamount)
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qdel(src)
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else if(istype(W, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = W
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if(!anchored)
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if(obj_integrity < max_integrity)
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if(WT.remove_fuel(0,user))
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user.visible_message("[user] starts to repair [src].",
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"<span class='notice'>You begin repairing [src]...</span>",
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"<span class='italics'>You hear welding.</span>")
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playsound(src, W.usesound, 40, 1)
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if(do_after(user,40*WT.toolspeed, target = src))
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obj_integrity = max_integrity
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user.visible_message("[user] has repaired [src].", \
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"<span class='notice'>You finish repairing [src].</span>")
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else if(!anchored)
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if (WT.remove_fuel(0,user))
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playsound(src, 'sound/items/welder2.ogg', 50, 1)
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user.visible_message("[user] starts to weld [src] to the floor.", "<span class='notice'>You start to weld [src] to the floor...</span>", "<span class='italics'>You hear welding.</span>")
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playsound(src, W.usesound, 50, 1)
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user.visible_message("[user] starts to weld [src] to the floor.",
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"<span class='notice'>You start to weld [src] to the floor...</span>",
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"<span class='italics'>You hear welding.</span>")
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if (do_after(user,20*W.toolspeed, target = src))
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if(!WT.isOn())
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return
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@@ -74,7 +123,7 @@
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to_chat(user, "<span class='notice'>You weld [src] to the floor.</span>")
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else
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if (WT.remove_fuel(0,user))
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playsound(src, 'sound/items/welder2.ogg', 50, 1)
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playsound(src, W.usesound, 50, 1)
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user.visible_message("[user] starts to cut [src] free from the floor.", "<span class='notice'>You start to cut [src] free from the floor...</span>", "<span class='italics'>You hear welding.</span>")
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if (do_after(user,20*W.toolspeed, target = src))
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if(!WT.isOn())
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@@ -86,50 +135,44 @@
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if(finished)
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return
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var/obj/item/stack/sheet/S = W
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if(istype(W, /obj/item/stack/sheet/glass))
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if(istype(S, /obj/item/stack/sheet/glass))
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if(S.use(5))
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new /obj/structure/reflector/single (loc)
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qdel (src)
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new /obj/structure/reflector/single(drop_location())
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need five sheets of glass to create a reflector!</span>")
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return
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if(istype(W, /obj/item/stack/sheet/rglass))
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if(istype(S, /obj/item/stack/sheet/rglass))
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if(S.use(10))
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new /obj/structure/reflector/double (loc)
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new /obj/structure/reflector/double(drop_location())
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need ten sheets of reinforced glass to create a double reflector!</span>")
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return
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if(istype(W, /obj/item/stack/sheet/mineral/diamond))
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if(istype(S, /obj/item/stack/sheet/mineral/diamond))
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if(S.use(1))
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new /obj/structure/reflector/box (loc)
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new /obj/structure/reflector/box(drop_location())
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qdel(src)
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else
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return ..()
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/obj/structure/reflector/proc/rotate(mob/user)
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if (anchored)
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to_chat(user, "<span class='warning'>It is fastened to the floor!</span>")
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if (!can_rotate || admin)
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to_chat(user, "<span class='warning'>The rotation is locked!</span>")
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return FALSE
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var/new_angle = input(user, "Input a new angle for primary reflection face.", "Reflector Angle") as null|num
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var/new_angle = input(user, "Input a new angle for primary reflection face.", "Reflector Angle", rotation_angle) as null|num
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if(!user.canUseTopic(src, be_close=TRUE))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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setAngle(NORM_ROT(new_angle))
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if(!isnull(new_angle))
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setAngle(NORM_ROT(new_angle))
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return TRUE
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/obj/structure/reflector/proc/setAngle(new_angle)
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rotation_angle = new_angle
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setDir(NORTH)
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var/matrix/M = new
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M.Turn(new_angle)
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transform = M
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/obj/structure/reflector/AltClick(mob/user)
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if(!user.canUseTopic(src, be_close=TRUE))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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else
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else if(finished)
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rotate(user)
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@@ -139,9 +182,9 @@
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/obj/structure/reflector/single
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name = "reflector"
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icon = 'icons/obj/structures.dmi'
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icon_state = "reflector"
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desc = "A double sided angled mirror for reflecting lasers. This one does so at a 90 degree angle."
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deflector_icon_state = "reflector"
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desc = "An angled mirror for reflecting laser beams."
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density = TRUE
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finished = TRUE
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buildstacktype = /obj/item/stack/sheet/glass
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buildstackamount = 5
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@@ -170,9 +213,9 @@
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/obj/structure/reflector/double
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name = "double sided reflector"
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icon = 'icons/obj/structures.dmi'
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icon_state = "reflector_double"
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desc = "A double sided angled mirror for reflecting lasers. This one does so at a 90 degree angle."
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deflector_icon_state = "reflector_double"
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desc = "A double sided angled mirror for reflecting laser beams."
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density = TRUE
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finished = TRUE
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buildstacktype = /obj/item/stack/sheet/rglass
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buildstackamount = 10
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@@ -202,9 +245,9 @@
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/obj/structure/reflector/box
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name = "reflector box"
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icon = 'icons/obj/structures.dmi'
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icon_state = "reflector_box"
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desc = "A box with an internal set of mirrors that reflects all laser fire in a single direction."
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deflector_icon_state = "reflector_box"
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desc = "A box with an internal set of mirrors that reflects all laser beams in a single direction."
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density = TRUE
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finished = TRUE
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buildstacktype = /obj/item/stack/sheet/mineral/diamond
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buildstackamount = 1
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