Emergency Shuttle Signal Tracing

Intended to cut down on shuttle ping-ponging caused by stealth comms consoles.

-After the second recall, centcom will attempt to trace the origin of emergency shuttle calls and recalls
-The results can be viewed on any authenticated communications console.
-Tracing has a 40% failure chance to further reduce the risk of metagaming the game mode
This commit is contained in:
ikarrus
2014-04-05 01:57:39 -06:00
parent f6906addb2
commit 2abcea32fd
2 changed files with 36 additions and 6 deletions

View File

@@ -22,6 +22,8 @@ datum/shuttle_controller
var/location = UNDOCKED //
var/online = 0
var/direction = 1 //-1 = going back to central command, 1 = going to SS13. Only important for recalling
var/recall_count = 0
var/area/last_call_loc = null // Stores where the last shuttle call/recall was made from
var/endtime // timeofday that shuttle arrives
var/timelimit //important when the shuttle gets called for more than shuttlearrivetime
@@ -35,12 +37,16 @@ datum/shuttle_controller
// call the shuttle
// if not called before, set the endtime to T+600 seconds
// otherwise if outgoing, switch to incoming
proc/incall(coeff = 1)
proc/incall(coeff = 1, var/signal_origin)
if(endtime)
if(direction == -1)
setdirection(1)
else
if(signal_origin && prob(60)) //40% chance the signal tracing will fail
last_call_loc = signal_origin
else
last_call_loc = null
settimeleft(SHUTTLEARRIVETIME*coeff)
online = 1
if(always_fake_recall)
@@ -50,7 +56,7 @@ datum/shuttle_controller
else
fake_recall = rand(SHUTTLEARRIVETIME / 2, SHUTTLEARRIVETIME - 100)
proc/recall()
proc/recall(var/signal_origin)
if(direction == 1)
var/timeleft = timeleft()
if(timeleft >= SHUTTLEARRIVETIME)
@@ -58,7 +64,18 @@ datum/shuttle_controller
direction = 1
endtime = null
return
captain_announce("The emergency shuttle has been recalled.")
recall_count ++
if(recall_count > 2 && signal_origin && prob(60)) //40% chance the signal tracing will fail
last_call_loc = signal_origin
else
last_call_loc = null
if(recall_count == 2)
captain_announce("The emergency shuttle has been recalled.\n\nExcessive number of emergency shuttle calls detected. We will attempt to trace any further signals to their source. Results may be viewed on any communications console.")
else
captain_announce("The emergency shuttle has been recalled.")
world << sound('sound/AI/shuttlerecalled.ogg')
setdirection(-1)
online = 1

View File

@@ -350,6 +350,11 @@
switch(src.state)
if(STATE_DEFAULT)
if (src.authenticated)
if(emergency_shuttle.recall_count > 1)
if(emergency_shuttle.last_call_loc)
dat += "<BR>Latest emergency signal trace attempt successful.<BR>Last signal origin: <b>[format_text(emergency_shuttle.last_call_loc.name)]</b>.<BR>"
else
dat += "<BR>Latest emergency signal trace attempt failed.<BR>"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=logout'>Log Out</A> \]<BR>"
dat += "<BR><B>General Functions</B>"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=messagelist'>Message List</A> \]"
@@ -439,6 +444,12 @@
var/dat = ""
switch(src.aistate)
if(STATE_DEFAULT)
if(emergency_shuttle.recall_count > 1)
if(emergency_shuttle.last_call_loc)
dat += "<BR>Latest emergency signal trace attempt successful.<BR>Last signal origin: <b>[format_text(emergency_shuttle.last_call_loc.name)]</b>.<BR>"
else
dat += "<BR>Latest emergency signal trace attempt failed.<BR>"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-messagelist'>Message List</A> \]"
if(emergency_shuttle.location==0 && !emergency_shuttle.online)
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-callshuttle'>Call Emergency Shuttle</A> \]"
@@ -519,11 +530,12 @@
user << "The emergency shuttle is already on its way."
return
var/area/signal_origin = get_area(user)
if (seclevel2num(get_security_level()) == SEC_LEVEL_RED) // There is a serious threat we gotta move no time to give them five minutes.
emergency_shuttle.incall(0.6)
emergency_shuttle.incall(0.6, signal_origin)
captain_announce("The emergency shuttle has been called. Red Alert state confirmed: Dispatching priority shuttle. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
else
emergency_shuttle.incall()
emergency_shuttle.incall(1, signal_origin)
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
log_game("[key_name(user)] has called the shuttle.")
@@ -547,7 +559,8 @@
if(emergency_shuttle.direction != -1 && emergency_shuttle.online) //check that shuttle isn't already heading to centcom
emergency_shuttle.recall()
var/area/signal_origin = get_area(user)
emergency_shuttle.recall(signal_origin)
log_game("[key_name(user)] has recalled the shuttle.")
message_admins("[key_name_admin(user)] has recalled the shuttle.", 1)
return