mirror of
https://github.com/fulpstation/fulpstation.git
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Garbage collection tweaks and refactors. (#30118)
* Garbage collection queuing rewriting * Some Tweaks * Fixes some queue tracking oddities * More tweaks * Remove the middle two queue steps. tis was a silly idea * New logging. We store logging datums for use in tracking the stats of shit qdeleted Added logging for destroy time as well as hard delete time, per type. As well as a few others * Fix compile for testing * Does the cyberboss * does the antur
This commit is contained in:
committed by
AnturK
parent
cf23c0e7d1
commit
2f6df2a008
@@ -1,40 +1,44 @@
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SUBSYSTEM_DEF(garbage)
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name = "Garbage"
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priority = 15
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wait = 20
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wait = 2 SECONDS
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flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT
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runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
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var/collection_timeout = 3000// deciseconds to wait to let running procs finish before we just say fuck it and force del() the object
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var/delslasttick = 0 // number of del()'s we've done this tick
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var/gcedlasttick = 0 // number of things that gc'ed last tick
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var/list/collection_timeout = list(0, 2 MINUTES, 10 SECONDS) // deciseconds to wait before moving something up in the queue to the next level
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//Stat tracking
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var/delslasttick = 0 // number of del()'s we've done this tick
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var/gcedlasttick = 0 // number of things that gc'ed last tick
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var/totaldels = 0
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var/totalgcs = 0
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var/highest_del_time = 0
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var/highest_del_tickusage = 0
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var/list/queue = list() // list of refID's of things that should be garbage collected
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// refID's are associated with the time at which they time out and need to be manually del()
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// we do this so we aren't constantly locating them and preventing them from being gc'd
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var/list/pass_counts
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var/list/fail_counts
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var/list/tobequeued = list() //We store the references of things to be added to the queue separately so we can spread out GC overhead over a few ticks
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var/list/items = list() // Holds our qdel_item statistics datums
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var/list/didntgc = list() // list of all types that have failed to GC associated with the number of times that's happened.
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// the types are stored as strings
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var/list/sleptDestroy = list() //Same as above but these are paths that slept during their Destroy call
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//Queue
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var/list/queues
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var/list/noqdelhint = list()// list of all types that do not return a QDEL_HINT
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// all types that did not respect qdel(A, force=TRUE) and returned one
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// of the immortality qdel hints
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var/list/noforcerespect = list()
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#ifdef TESTING
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var/list/qdel_list = list() // list of all types that have been qdel()eted
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#endif
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/datum/controller/subsystem/garbage/PreInit()
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queues = new(GC_QUEUE_COUNT)
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pass_counts = new(GC_QUEUE_COUNT)
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fail_counts = new(GC_QUEUE_COUNT)
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for(var/i in 1 to GC_QUEUE_COUNT)
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queues[i] = list()
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pass_counts[i] = 0
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fail_counts[i] = 0
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/datum/controller/subsystem/garbage/stat_entry(msg)
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msg += "Q:[queue.len]|D:[delslasttick]|G:[gcedlasttick]|"
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var/list/counts = list()
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for (var/list/L in queues)
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counts += length(L)
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msg += "Q:[counts.Join(",")]|D:[delslasttick]|G:[gcedlasttick]|"
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msg += "GR:"
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if (!(delslasttick+gcedlasttick))
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msg += "n/a|"
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@@ -46,116 +50,179 @@ SUBSYSTEM_DEF(garbage)
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msg += "n/a|"
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else
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msg += "TGR:[round((totalgcs/(totaldels+totalgcs))*100, 0.01)]%"
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msg += " P:[pass_counts.Join(",")]"
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msg += "|F:[fail_counts.Join(",")]"
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..(msg)
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/datum/controller/subsystem/garbage/Shutdown()
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//Adds the del() log to world.log in a format condensable by the runtime condenser found in tools
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if(didntgc.len || sleptDestroy.len)
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var/list/dellog = list()
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for(var/path in didntgc)
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dellog += "Path : [path] \n"
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dellog += "Failures : [didntgc[path]] \n"
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if(path in sleptDestroy)
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dellog += "Sleeps : [sleptDestroy[path]] \n"
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sleptDestroy -= path
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for(var/path in sleptDestroy)
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dellog += "Path : [path] \n"
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dellog += "Sleeps : [sleptDestroy[path]] \n"
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text2file(dellog.Join(), "[GLOB.log_directory]/qdel.log")
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//Adds the del() log to the qdel log file
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var/list/dellog = list()
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//sort by how long it's wasted hard deleting
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sortTim(items, cmp=/proc/cmp_qdel_item_time, associative = TRUE)
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for(var/path in items)
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var/datum/qdel_item/I = items[path]
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dellog += "Path: [path]"
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if (I.failures)
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dellog += "\tFailures: [I.failures]"
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dellog += "\tqdel() Count: [I.qdels]"
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dellog += "\tDestroy() Cost: [I.destroy_time]ms"
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if (I.hard_deletes)
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dellog += "\tTotal Hard Deletes [I.hard_deletes]"
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dellog += "\tTime Spent Hard Deleting: [I.hard_delete_time]ms"
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if (I.slept_destroy)
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dellog += "\tSleeps: [I.slept_destroy]"
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if (I.no_respect_force)
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dellog += "\tIgnored force: [I.no_respect_force] times"
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if (I.no_hint)
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dellog += "\tNo hint: [I.no_hint] times"
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log_qdel(dellog.Join("\n"))
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/datum/controller/subsystem/garbage/fire()
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HandleToBeQueued()
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if(state == SS_RUNNING)
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HandleQueue()
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//the fact that this resets its processing each fire (rather then resume where it left off) is intentional.
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var/queue = GC_QUEUE_PREQUEUE
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while (state == SS_RUNNING)
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switch (queue)
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if (GC_QUEUE_PREQUEUE)
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HandlePreQueue()
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queue = GC_QUEUE_PREQUEUE+1
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if (GC_QUEUE_CHECK)
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HandleQueue(GC_QUEUE_CHECK)
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queue = GC_QUEUE_CHECK+1
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if (GC_QUEUE_HARDDELETE)
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HandleQueue(GC_QUEUE_HARDDELETE)
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break
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if (state == SS_PAUSED) //make us wait again before the next run.
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state = SS_RUNNING
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state = SS_RUNNING
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//If you see this proc high on the profile, what you are really seeing is the garbage collection/soft delete overhead in byond.
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//Don't attempt to optimize, not worth the effort.
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/datum/controller/subsystem/garbage/proc/HandleToBeQueued()
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var/list/tobequeued = src.tobequeued
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var/starttime = world.time
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var/starttimeofday = world.timeofday
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while(tobequeued.len && starttime == world.time && starttimeofday == world.timeofday)
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if (MC_TICK_CHECK)
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break
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var/ref = tobequeued[1]
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Queue(ref)
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tobequeued.Cut(1, 2)
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/datum/controller/subsystem/garbage/proc/HandlePreQueue()
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var/list/tobequeued = queues[GC_QUEUE_PREQUEUE]
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var/static/count = 0
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if (count)
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var/c = count
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count = 0 //so if we runtime on the Cut, we don't try again.
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tobequeued.Cut(1,c+1)
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/datum/controller/subsystem/garbage/proc/HandleQueue()
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delslasttick = 0
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gcedlasttick = 0
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var/time_to_kill = world.time - collection_timeout // Anything qdel() but not GC'd BEFORE this time needs to be manually del()
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var/list/queue = src.queue
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var/starttime = world.time
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var/starttimeofday = world.timeofday
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while(queue.len && starttime == world.time && starttimeofday == world.timeofday)
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for (var/ref in tobequeued)
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count++
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Queue(ref, GC_QUEUE_PREQUEUE+1)
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if (MC_TICK_CHECK)
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break
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var/refID = queue[1]
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if (count)
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tobequeued.Cut(1,count+1)
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count = 0
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/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK)
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if (level == GC_QUEUE_CHECK)
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delslasttick = 0
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gcedlasttick = 0
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var/cut_off_time = world.time - collection_timeout[level] //ignore entries newer then this
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var/list/queue = queues[level]
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var/static/lastlevel
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var/static/count = 0
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if (count) //runtime last run before we could do this.
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var/c = count
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count = 0 //so if we runtime on the Cut, we don't try again.
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var/list/lastqueue = queues[lastlevel]
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lastqueue.Cut(1, c+1)
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lastlevel = level
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for (var/refID in queue)
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if (!refID)
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queue.Cut(1, 2)
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count++
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if (MC_TICK_CHECK)
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break
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continue
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var/GCd_at_time = queue[refID]
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if(GCd_at_time > time_to_kill)
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if(GCd_at_time > cut_off_time)
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break // Everything else is newer, skip them
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queue.Cut(1, 2)
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var/datum/A
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A = locate(refID)
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if (A && A.gc_destroyed == GCd_at_time) // So if something else coincidently gets the same ref, it's not deleted by mistake
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#ifdef GC_FAILURE_HARD_LOOKUP
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A.find_references()
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#endif
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count++
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// Something's still referring to the qdel'd object. Kill it.
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var/type = A.type
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testing("GC: -- \ref[A] | [type] was unable to be GC'd and was deleted --")
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didntgc["[type]"]++
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HardDelete(A)
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var/datum/D
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D = locate(refID)
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++delslasttick
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++totaldels
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else
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if (!D || D.gc_destroyed != GCd_at_time) // So if something else coincidently gets the same ref, it's not deleted by mistake
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++gcedlasttick
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++totalgcs
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pass_counts[level]++
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if (MC_TICK_CHECK)
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break
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continue
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/datum/controller/subsystem/garbage/proc/QueueForQueuing(datum/A)
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if (istype(A) && A.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
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tobequeued += A
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A.gc_destroyed = GC_QUEUED_FOR_QUEUING
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// Something's still referring to the qdel'd object.
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fail_counts[level]++
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switch (level)
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if (GC_QUEUE_CHECK)
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#ifdef GC_FAILURE_HARD_LOOKUP
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D.find_references()
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#endif
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var/type = D.type
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var/datum/qdel_item/I = items[type]
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testing("GC: -- \ref[D] | [type] was unable to be GC'd --")
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I.failures++
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if (GC_QUEUE_HARDDELETE)
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HardDelete(D)
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if (MC_TICK_CHECK)
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break
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continue
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/datum/controller/subsystem/garbage/proc/Queue(datum/A)
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if (isnull(A) || (!isnull(A.gc_destroyed) && A.gc_destroyed >= 0))
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Queue(D, level+1)
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if (MC_TICK_CHECK)
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break
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if (count)
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queue.Cut(1,count+1)
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count = 0
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/datum/controller/subsystem/garbage/proc/PreQueue(datum/D)
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if (D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
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queues[GC_QUEUE_PREQUEUE] += D
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D.gc_destroyed = GC_QUEUED_FOR_QUEUING
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/datum/controller/subsystem/garbage/proc/Queue(datum/D, level = GC_QUEUE_CHECK)
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if (isnull(D))
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return
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if (A.gc_destroyed == GC_QUEUED_FOR_HARD_DEL)
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HardDelete(A)
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if (D.gc_destroyed == GC_QUEUED_FOR_HARD_DEL)
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level = GC_QUEUE_HARDDELETE
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if (level > GC_QUEUE_COUNT)
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HardDelete(D)
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return
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var/gctime = world.time
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var/refid = "\ref[A]"
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A.gc_destroyed = gctime
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var/refid = "\ref[D]"
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D.gc_destroyed = gctime
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var/list/queue = queues[level]
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if (queue[refid])
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queue -= refid // Removing any previous references that were GC'd so that the current object will be at the end of the list.
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queue[refid] = gctime
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//this is purely to separate things profile wise.
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/datum/controller/subsystem/garbage/proc/HardDelete(datum/A)
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//this is mainly to separate things profile wise.
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/datum/controller/subsystem/garbage/proc/HardDelete(datum/D)
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var/time = world.timeofday
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var/tick = TICK_USAGE
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var/ticktime = world.time
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var/type = A.type
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var/refID = "\ref[A]"
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del(A)
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++delslasttick
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++totaldels
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var/type = D.type
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var/refID = "\ref[D]"
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del(D)
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tick = (TICK_USAGE-tick+((world.time-ticktime)/world.tick_lag*100))
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var/datum/qdel_item/I = items[type]
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I.hard_deletes++
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I.hard_delete_time += TICK_DELTA_TO_MS(tick)
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if (tick > highest_del_tickusage)
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highest_del_tickusage = tick
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time = world.timeofday - time
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@@ -166,18 +233,33 @@ SUBSYSTEM_DEF(garbage)
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if (time > 10)
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log_game("Error: [type]([refID]) took longer than 1 second to delete (took [time/10] seconds to delete)")
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message_admins("Error: [type]([refID]) took longer than 1 second to delete (took [time/10] seconds to delete).")
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postpone(time/5)
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/datum/controller/subsystem/garbage/proc/HardQueue(datum/A)
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if (istype(A) && A.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
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tobequeued += A
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A.gc_destroyed = GC_QUEUED_FOR_HARD_DEL
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postpone(time)
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/datum/controller/subsystem/garbage/proc/HardQueue(datum/D)
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if (D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
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queues[GC_QUEUE_PREQUEUE] += D
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D.gc_destroyed = GC_QUEUED_FOR_HARD_DEL
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/datum/controller/subsystem/garbage/Recover()
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if (istype(SSgarbage.queue))
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queue |= SSgarbage.queue
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if (istype(SSgarbage.tobequeued))
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tobequeued |= SSgarbage.tobequeued
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if (istype(SSgarbage.queues))
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for (var/i in 1 to SSgarbage.queues.len)
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queues[i] |= SSgarbage.queues[i]
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/datum/qdel_item
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var/name = ""
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var/qdels = 0 //Total number of times it's passed thru qdel.
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var/destroy_time = 0 //Total amount of milliseconds spent processing this type's Destroy()
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var/failures = 0 //Times it was queued for soft deletion but failed to soft delete.
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var/hard_deletes = 0 //Different from failures because it also includes QDEL_HINT_HARDDEL deletions
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var/hard_delete_time = 0//Total amount of milliseconds spent hard deleting this type.
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var/no_respect_force = 0//Number of times it's not respected force=TRUE
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var/no_hint = 0 //Number of times it's not even bother to give a qdel hint
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var/slept_destroy = 0 //Number of times it's slept in its destroy
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/datum/qdel_item/New(mytype)
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name = "[mytype]"
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// Should be treated as a replacement for the 'del' keyword.
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// Datums passed to this will be given a chance to clean up references to allow the GC to collect them.
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@@ -185,21 +267,27 @@ SUBSYSTEM_DEF(garbage)
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if(!istype(D))
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del(D)
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return
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#ifdef TESTING
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SSgarbage.qdel_list += "[D.type]"
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#endif
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var/datum/qdel_item/I = SSgarbage.items[D.type]
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if (!I)
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I = SSgarbage.items[D.type] = new /datum/qdel_item(D.type)
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I.qdels++
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if(isnull(D.gc_destroyed))
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D.SendSignal(COMSIG_PARENT_QDELETED)
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D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
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var/start_time = world.time
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var/start_tick = world.tick_usage
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var/hint = D.Destroy(force) // Let our friend know they're about to get fucked up.
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if(world.time != start_time)
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SSgarbage.sleptDestroy["[D.type]"]++
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I.slept_destroy++
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else
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I.destroy_time += TICK_USAGE_TO_MS(start_tick)
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if(!D)
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return
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switch(hint)
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if (QDEL_HINT_QUEUE) //qdel should queue the object for deletion.
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SSgarbage.QueueForQueuing(D)
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SSgarbage.PreQueue(D)
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if (QDEL_HINT_IWILLGC)
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D.gc_destroyed = world.time
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return
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@@ -209,28 +297,33 @@ SUBSYSTEM_DEF(garbage)
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return
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// Returning LETMELIVE after being told to force destroy
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// indicates the objects Destroy() does not respect force
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if(!SSgarbage.noforcerespect["[D.type]"])
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SSgarbage.noforcerespect["[D.type]"] = "[D.type]"
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#ifdef TESTING
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if(!I.no_respect_force)
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testing("WARNING: [D.type] has been force deleted, but is \
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returning an immortal QDEL_HINT, indicating it does \
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not respect the force flag for qdel(). It has been \
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placed in the queue, further instances of this type \
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will also be queued.")
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SSgarbage.QueueForQueuing(D)
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#endif
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I.no_respect_force++
|
||||
|
||||
SSgarbage.PreQueue(D)
|
||||
if (QDEL_HINT_HARDDEL) //qdel should assume this object won't gc, and queue a hard delete using a hard reference to save time from the locate()
|
||||
SSgarbage.HardQueue(D)
|
||||
if (QDEL_HINT_HARDDEL_NOW) //qdel should assume this object won't gc, and hard del it post haste.
|
||||
SSgarbage.HardDelete(D)
|
||||
if (QDEL_HINT_FINDREFERENCE)//qdel will, if TESTING is enabled, display all references to this object, then queue the object for deletion.
|
||||
SSgarbage.QueueForQueuing(D)
|
||||
SSgarbage.PreQueue(D)
|
||||
#ifdef TESTING
|
||||
D.find_references()
|
||||
#endif
|
||||
else
|
||||
if(!SSgarbage.noqdelhint["[D.type]"])
|
||||
SSgarbage.noqdelhint["[D.type]"] = "[D.type]"
|
||||
#ifdef TESTING
|
||||
if(!I.no_hint)
|
||||
testing("WARNING: [D.type] is not returning a qdel hint. It is being placed in the queue. Further instances of this type will also be queued.")
|
||||
SSgarbage.QueueForQueuing(D)
|
||||
#endif
|
||||
I.no_hint++
|
||||
SSgarbage.PreQueue(D)
|
||||
else if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
|
||||
CRASH("[D.type] destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic")
|
||||
|
||||
@@ -281,15 +374,6 @@ SUBSYSTEM_DEF(garbage)
|
||||
SSgarbage.can_fire = 1
|
||||
SSgarbage.next_fire = world.time + world.tick_lag
|
||||
|
||||
/client/verb/purge_all_destroyed_objects()
|
||||
set category = "Debug"
|
||||
while(SSgarbage.queue.len)
|
||||
var/datum/o = locate(SSgarbage.queue[1])
|
||||
if(istype(o) && o.gc_destroyed)
|
||||
del(o)
|
||||
SSgarbage.totaldels++
|
||||
SSgarbage.queue.Cut(1, 2)
|
||||
|
||||
/datum/verb/qdel_then_find_references()
|
||||
set category = "Debug"
|
||||
set name = "qdel() then Find References"
|
||||
@@ -300,24 +384,6 @@ SUBSYSTEM_DEF(garbage)
|
||||
if(!running_find_references)
|
||||
find_references(TRUE)
|
||||
|
||||
/client/verb/show_qdeleted()
|
||||
set category = "Debug"
|
||||
set name = "Show qdel() Log"
|
||||
set desc = "Render the qdel() log and display it"
|
||||
|
||||
var/dat = "<B>List of things that have been qdel()eted this round</B><BR><BR>"
|
||||
|
||||
var/tmplist = list()
|
||||
for(var/elem in SSgarbage.qdel_list)
|
||||
if(!(elem in tmplist))
|
||||
tmplist[elem] = 0
|
||||
tmplist[elem]++
|
||||
|
||||
for(var/path in tmplist)
|
||||
dat += "[path] - [tmplist[path]] times<BR>"
|
||||
|
||||
usr << browse(dat, "window=qdeletedlog")
|
||||
|
||||
/datum/proc/DoSearchVar(X, Xname)
|
||||
if(usr && usr.client && !usr.client.running_find_references) return
|
||||
if(istype(X, /datum))
|
||||
|
||||
Reference in New Issue
Block a user