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Repaths subsystem to controller/subsystem (#24624)
* Repaths subsystem to controller/subsystem * Fix the shit
This commit is contained in:
@@ -1,8 +1,8 @@
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/datum/subsystem
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/datum/controller/subsystem
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// Metadata; you should define these.
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var/name = "fire coderbus" //name of the subsystem
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name = "fire coderbus" //name of the subsystem
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var/init_order = 0 //order of initialization. Higher numbers are initialized first, lower numbers later. Can be decimal and negative values.
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var/wait = 20 //time to wait (in deciseconds) between each call to fire(). Must be a positive integer.
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var/priority = 50 //When mutiple subsystems need to run in the same tick, higher priority subsystems will run first and be given a higher share of the tick before MC_TICK_CHECK triggers a sleep
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@@ -26,22 +26,14 @@
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var/queued_time = 0 //time we entered the queue, (for timing and priority reasons)
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var/queued_priority //we keep a running total to make the math easier, if priority changes mid-fire that would break our running total, so we store it here
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//linked list stuff for the queue
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var/datum/subsystem/queue_next
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var/datum/subsystem/queue_prev
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// The object used for the clickable stat() button.
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var/obj/effect/statclick/statclick
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var/datum/controller/subsystem/queue_next
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var/datum/controller/subsystem/queue_prev
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// Used to initialize the subsystem BEFORE the map has loaded
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/datum/subsystem/New()
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//cleanup actions
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/datum/subsystem/proc/Shutdown()
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return
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/datum/controller/subsystem/New()
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//This is used so the mc knows when the subsystem sleeps. do not override.
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/datum/subsystem/proc/ignite(resumed = 0)
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/datum/controller/subsystem/proc/ignite(resumed = 0)
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set waitfor = 0
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. = SS_SLEEPING
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fire(resumed)
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@@ -57,11 +49,11 @@
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//previously, this would have been named 'process()' but that name is used everywhere for different things!
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//fire() seems more suitable. This is the procedure that gets called every 'wait' deciseconds.
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//Sleeping in here prevents future fires until returned.
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/datum/subsystem/proc/fire(resumed = 0)
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/datum/controller/subsystem/proc/fire(resumed = 0)
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flags |= SS_NO_FIRE
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throw EXCEPTION("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
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/datum/subsystem/Destroy()
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/datum/controller/subsystem/Destroy()
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dequeue()
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can_fire = 0
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flags |= SS_NO_FIRE
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@@ -71,10 +63,10 @@
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//Queue it to run.
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// (we loop thru a linked list until we get to the end or find the right point)
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// (this lets us sort our run order correctly without having to re-sort the entire already sorted list)
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/datum/subsystem/proc/enqueue()
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/datum/controller/subsystem/proc/enqueue()
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var/SS_priority = priority
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var/SS_flags = flags
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var/datum/subsystem/queue_node
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var/datum/controller/subsystem/queue_node
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var/queue_node_priority
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var/queue_node_flags
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@@ -129,7 +121,7 @@
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queue_node.queue_prev = src
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/datum/subsystem/proc/dequeue()
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/datum/controller/subsystem/proc/dequeue()
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if (queue_next)
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queue_next.queue_prev = queue_prev
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if (queue_prev)
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@@ -143,7 +135,7 @@
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state = SS_IDLE
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/datum/subsystem/proc/pause()
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/datum/controller/subsystem/proc/pause()
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. = 1
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if (state == SS_RUNNING)
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state = SS_PAUSED
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@@ -152,7 +144,7 @@
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//used to initialize the subsystem AFTER the map has loaded
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/datum/subsystem/proc/Initialize(start_timeofday)
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/datum/controller/subsystem/Initialize(start_timeofday)
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var/time = (REALTIMEOFDAY - start_timeofday) / 10
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var/msg = "Initialized [name] subsystem within [time] second[time == 1 ? "" : "s"]!"
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world << "<span class='boldannounce'>[msg]</span>"
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@@ -160,7 +152,7 @@
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return time
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//hook for printing stats to the "MC" statuspanel for admins to see performance and related stats etc.
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/datum/subsystem/proc/stat_entry(msg)
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/datum/controller/subsystem/stat_entry(msg)
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if(!statclick)
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statclick = new/obj/effect/statclick/debug("Initializing...", src)
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@@ -177,7 +169,7 @@
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stat(title, statclick.update(msg))
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/datum/subsystem/proc/state_letter()
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/datum/controller/subsystem/proc/state_letter()
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switch (state)
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if (SS_RUNNING)
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. = "R"
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@@ -192,15 +184,15 @@
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//could be used to postpone a costly subsystem for (default one) var/cycles, cycles
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//for instance, during cpu intensive operations like explosions
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/datum/subsystem/proc/postpone(cycles = 1)
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/datum/controller/subsystem/proc/postpone(cycles = 1)
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if(next_fire - world.time < wait)
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next_fire += (wait*cycles)
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//usually called via datum/subsystem/New() when replacing a subsystem (i.e. due to a recurring crash)
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//usually called via datum/controller/subsystem/New() when replacing a subsystem (i.e. due to a recurring crash)
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//should attempt to salvage what it can from the old instance of subsystem
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/datum/subsystem/proc/Recover()
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/datum/controller/subsystem/Recover()
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/datum/subsystem/vv_edit_var(var_name, var_value)
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/datum/controller/subsystem/vv_edit_var(var_name, var_value)
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switch (var_name)
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if ("can_fire")
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//this is so the subsystem doesn't rapid fire to make up missed ticks causing more lag
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@@ -208,10 +200,4 @@
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next_fire = world.time + wait
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if ("queued_priority") //editing this breaks things.
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return 0
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. = ..()
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//when we enter dmm_suite.load_map
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/datum/subsystem/proc/StartLoadingMap()
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//when we exit dmm_suite.load_map
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/datum/subsystem/proc/StopLoadingMap()
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. = ..()
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