Merge pull request #11358 from phil235/XenoFeatures1

Facehugger inhands, xeno tweaks, and monkey bugfixes
This commit is contained in:
Cheridan
2015-08-26 07:52:31 -05:00
14 changed files with 122 additions and 95 deletions

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@@ -230,6 +230,8 @@ Class Procs:
return
/mob/living/canUseTopic(atom/movable/M, be_close = 0, no_dextery = 0)
if(incapacitated())
return
if(no_dextery)
if(be_close && in_range(M, src))
return 1

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@@ -573,6 +573,7 @@
/**********************Facehugger toy**********************/
/obj/item/clothing/mask/facehugger/toy
item_state = "facehugger_inactive"
desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
throwforce = 0
real = 0

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@@ -1,4 +1,4 @@
/mob/living/carbon/alien/humanoid/emote(act)
/mob/living/carbon/alien/humanoid/emote(act,m_type=1,message = null)
var/param = null
if (findtext(act, "-", 1, null))
@@ -7,8 +7,6 @@
act = copytext(act, 1, t1)
var/muzzled = is_muzzled()
var/m_type = 1
var/message
switch(act) //Alphabetical please
if ("deathgasp","deathgasps")
@@ -25,6 +23,10 @@
message = "<span class='name'>[src]</span> hisses."
m_type = 2
if ("me")
..()
return
if ("moan","moans")
message = "<span class='name'>[src]</span> moans!"
m_type = 2

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@@ -77,17 +77,3 @@
icon_state = "queen_s"
pixel_x = -16
mob_size = MOB_SIZE_LARGE
/mob/living/carbon/alien/humanoid/queen/large/update_icons()
update_hud() //TODO: remove the need for this to be here
overlays.Cut()
if(stat == DEAD)
icon_state = "queen_dead"
else if((stat == UNCONSCIOUS && !sleeping) || weakened)
icon_state = "queen_l"
else if(sleeping || lying || resting)
icon_state = "queen_sleep"
else
icon_state = "queen_s"
for(var/image/I in overlays_standing)
overlays += I

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@@ -50,4 +50,29 @@
if(lying > 0)
lying = 90 //Anything else looks retarded
..()
update_icons()
update_icons()
/mob/living/carbon/alien/humanoid/queen/large/update_icons()
update_hud() //TODO: remove the need for this to be here
overlays.Cut()
if(stat == DEAD)
icon_state = "queen_dead"
else if((stat == UNCONSCIOUS && !sleeping) || weakened)
icon_state = "queen_l"
else if(sleeping || lying || resting)
icon_state = "queen_sleep"
else
icon_state = "queen_s"
for(var/image/I in overlays_standing)
overlays += I
/mob/living/carbon/alien/humanoid/queen/large/update_inv_l_hand()
remove_overlay(L_HAND_LAYER)
if(handcuffed)
drop_l_hand()
/mob/living/carbon/alien/humanoid/queen/large/update_inv_r_hand()
remove_overlay(R_HAND_LAYER)
if(handcuffed)
drop_r_hand()

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@@ -73,15 +73,17 @@
/obj/item/organ/internal/alien/plasmavessel/on_life()
//If there are alien weeds on the ground then heal if needed or give some plasma
if(locate(/obj/structure/alien/weeds) in owner.loc)
if(owner.health >= owner.maxHealth - owner.getCloneLoss())
if(owner.health >= owner.maxHealth)
owner.adjustPlasma(plasma_rate)
else
var/mod = 1
var/heal_amt = heal_rate
if(!isalien(owner))
mod = 0.2
owner.adjustBruteLoss(-heal_rate*mod)
owner.adjustFireLoss(-heal_rate*mod)
owner.adjustOxyLoss(-heal_rate*mod)
heal_amt *= 0.2
owner.adjustPlasma(plasma_rate*0.5)
owner.adjustBruteLoss(-heal_amt)
owner.adjustFireLoss(-heal_amt)
owner.adjustOxyLoss(-heal_amt)
owner.adjustCloneLoss(-heal_amt)
/obj/item/organ/internal/alien/plasmavessel/Insert(mob/living/carbon/M, special = 0)
..()

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@@ -3,16 +3,20 @@
if(.)
playsound(loc, "hiss", 25, 1, 1) //erp just isn't the same without sound feedback
/mob/living/proc/alien_talk(message)
/mob/living/proc/alien_talk(message, shown_name = name)
log_say("[key_name(src)] : [message]")
message = trim(message)
if(!message) return
var/message_a = say_quote(message)
var/rendered = "<i><span class='game say'>Hivemind, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
var/rendered = "<i><span class='alien'>Hivemind, <span class='name'>[shown_name]</span> <span class='message'>[message_a]</span></span></i>"
for(var/mob/S in player_list)
if((!S.stat && S.hivecheck()) || (S in dead_mob_list))
S << rendered
/mob/living/carbon/alien/humanoid/queen/alien_talk(message, shown_name = name)
shown_name = "<FONT size = 3>[shown_name]</FONT>"
..(message, shown_name)
/mob/living/carbon/hivecheck()
return getorgan(/obj/item/organ/internal/alien/hivenode)

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@@ -187,7 +187,6 @@ var/const/MAX_ACTIVE_TIME = 400
else
target.visible_message("<span class='danger'>[src] violates [target]'s face!</span>", \
"<span class='userdanger'>[src] violates [target]'s face!</span>")
return
/obj/item/clothing/mask/facehugger/proc/GoActive()
if(stat == DEAD || stat == CONSCIOUS)
@@ -196,20 +195,10 @@ var/const/MAX_ACTIVE_TIME = 400
stat = CONSCIOUS
icon_state = "[initial(icon_state)]"
/* for(var/mob/living/carbon/alien/alien in world)
var/image/activeIndicator = image('icons/mob/alien.dmi', loc = src, icon_state = "facehugger_active")
activeIndicator.override = 1
if(alien && alien.client)
alien.client.images += activeIndicator */
return
/obj/item/clothing/mask/facehugger/proc/GoIdle()
if(stat == DEAD || stat == UNCONSCIOUS)
return
/* RemoveActiveIndicators() */
stat = UNCONSCIOUS
icon_state = "[initial(icon_state)]_inactive"
@@ -221,15 +210,12 @@ var/const/MAX_ACTIVE_TIME = 400
if(stat == DEAD)
return
/* RemoveActiveIndicators() */
icon_state = "[initial(icon_state)]_dead"
item_state = "facehugger_inactive"
stat = DEAD
visible_message("<span class='danger'>[src] curls up into a ball!</span>")
return
/proc/CanHug(mob/living/M)
if(!istype(M))
return 0

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@@ -111,6 +111,11 @@
else
message = "<B>[src]</B> makes a noise."
if ("me")
if(!silent)
..()
return
if ("nod","nods")
message = "<B>[src]</B> nods."
m_type = 1

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@@ -1,45 +1,58 @@
/mob/living/carbon/monkey/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
if (src.handcuffed)
msg += "It is \icon[src.handcuffed] handcuffed!\n"
if (src.head)
msg += "It has \icon[src.head] \a [src.head] on its head. \n"
if (src.wear_mask)
msg += "It has \icon[src.wear_mask] \a [src.wear_mask] on its face.\n"
if (src.l_hand)
msg += "It has \icon[src.l_hand] \a [src.l_hand] in its left hand.\n"
if (src.r_hand)
msg += "It has \icon[src.r_hand] \a [src.r_hand] in its right hand.\n"
if (src.back)
msg += "It has \icon[src.back] \a [src.back] on its back.\n"
if (src.stat == DEAD)
msg += "<span class='deadsay'>It is limp and unresponsive, with no signs of life.</span>\n"
else
msg += "<span class='warning'>"
if (src.getBruteLoss())
if (src.getBruteLoss() < 30)
msg += "It has minor bruising.\n"
else
msg += "<B>It has severe bruising!</B>\n"
if (src.getFireLoss())
if (src.getFireLoss() < 30)
msg += "It has minor burns.\n"
else
msg += "<B>It has severe burns!</B>\n"
if (src.fire_stacks > 0)
msg += "It's covered in something flammable.\n"
if (src.fire_stacks < 0)
msg += "It's soaked in water.\n"
if (src.stat == UNCONSCIOUS)
msg += "It isn't responding to anything around it; it seems to be asleep.\n"
msg += "</span>"
if (src.digitalcamo)
msg += "It is moving its body in an unnatural and blatantly unsimian manner.\n"
msg += "*---------*</span>"
/mob/living/carbon/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
if (handcuffed)
msg += "It is \icon[src.handcuffed] handcuffed!\n"
if (head)
msg += "It has \icon[src.head] \a [src.head] on its head. \n"
if (wear_mask)
msg += "It has \icon[src.wear_mask] \a [src.wear_mask] on its face.\n"
if (l_hand)
msg += "It has \icon[src.l_hand] \a [src.l_hand] in its left hand.\n"
if (r_hand)
msg += "It has \icon[src.r_hand] \a [src.r_hand] in its right hand.\n"
if (back)
msg += "It has \icon[src.back] \a [src.back] on its back.\n"
if (stat == DEAD)
msg += "<span class='deadsay'>It is limp and unresponsive, with no signs of life.</span>\n"
else
msg += "<span class='warning'>"
var/temp = getBruteLoss()
if(temp)
if (temp < 30)
msg += "It has minor bruising.\n"
else
msg += "<B>It has severe bruising!</B>\n"
temp = getFireLoss()
if(temp)
if (temp < 30)
msg += "It has minor burns.\n"
else
msg += "<B>It has severe burns!</B>\n"
temp = getCloneLoss()
if(temp)
if(getCloneLoss() < 30)
msg += "It is slightly deformed.\n"
else
msg += "<b>It is severely deformed.</b>\n"
if(getBrainLoss() > 60)
msg += "It seems to be clumsy and unable to think.\n"
if(fire_stacks > 0)
msg += "It's covered in something flammable.\n"
if(fire_stacks < 0)
msg += "It's soaked in water.\n"
if(stat == UNCONSCIOUS)
msg += "It isn't responding to anything around it; it seems to be asleep.\n"
msg += "</span>"
if (digitalcamo)
msg += "It is moving its body in an unnatural and blatantly unsimian manner.\n"
msg += "*---------*</span>"
user << msg

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@@ -1,4 +1,4 @@
/mob/living/carbon/monkey/emote(act)
/mob/living/carbon/monkey/emote(act,m_type=1,message = null)
var/param = null
if (findtext(act, "-", 1, null))
@@ -6,10 +6,7 @@
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
var/muzzled = is_muzzled()
var/m_type = 1
var/message
switch(act) //Ooh ooh ah ah keep this alphabetical ooh ooh ah ah!
if ("deathgasp","deathgasps")
@@ -21,15 +18,19 @@
message = "<B>[src]</B> gnarls and shows its teeth.."
m_type = 2
if ("paw")
if (!src.restrained())
message = "<B>[src]</B> flails its paw."
m_type = 1
if ("me")
..()
return
if ("moan","moans")
message = "<B>[src]</B> moans!"
m_type = 2
if ("paw")
if (!src.restrained())
message = "<B>[src]</B> flails its paw."
m_type = 1
if ("roar","roars")
if (!muzzled)
message = "<B>[src]</B> roars."
@@ -67,7 +68,7 @@
src << "Help for monkey emotes. You can use these emotes with say \"*emote\":\n\naflap, airguitar, blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, dance, deathgasp, drool, flap, frown, gasp, gnarl, giggle, glare-(none)/mob, grin, jump, laugh, look, me, moan, nod, paw, point-(atom), roar, roll, scream, scratch, screech, shake, shiver, sigh, sign-#, sit, smile, sneeze, sniff, snore, stare-(none)/mob, sulk, sway, tail, tremble, twitch, twitch_s, wave whimper, wink, yawn"
else
..(act)
..()
if ((message && src.stat == 0))
if(src.client)

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@@ -1116,6 +1116,7 @@
#include "code\modules\mob\living\carbon\carbon_defines.dm"
#include "code\modules\mob\living\carbon\death.dm"
#include "code\modules\mob\living\carbon\emote.dm"
#include "code\modules\mob\living\carbon\examine.dm"
#include "code\modules\mob\living\carbon\inventory.dm"
#include "code\modules\mob\living\carbon\life.dm"
#include "code\modules\mob\living\carbon\say.dm"
@@ -1181,7 +1182,6 @@
#include "code\modules\mob\living\carbon\human\whisper.dm"
#include "code\modules\mob\living\carbon\monkey\death.dm"
#include "code\modules\mob\living\carbon\monkey\emote.dm"
#include "code\modules\mob\living\carbon\monkey\examine.dm"
#include "code\modules\mob\living\carbon\monkey\inventory.dm"
#include "code\modules\mob\living\carbon\monkey\life.dm"
#include "code\modules\mob\living\carbon\monkey\login.dm"