Cleans up some antag/event landmark checks (#31129)

This commit is contained in:
ShizCalev
2017-09-30 22:32:04 -04:00
committed by Joan Lung
parent 7d0f9367e8
commit 3358cbb3b6
11 changed files with 32 additions and 56 deletions

View File

@@ -34,16 +34,12 @@
var/list/spawn_locs = list()
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
for(var/obj/effect/landmark/revenantspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
switch(L.name)
if("revenantspawn")
spawn_locs += L.loc
if(!spawn_locs.len) //If we can't find any revenant spawns, try the carp spawns
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
switch(L.name)
if("carpspawn")
spawn_locs += L.loc
if(!spawn_locs.len) //If we can't find either, just spawn the revenant at the player's location
spawn_locs += get_turf(selected)

View File

@@ -23,10 +23,8 @@
player_mind.active = 1
var/list/spawn_locs = list()
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
switch(L.name)
if("carpspawn")
spawn_locs += L.loc
if(!spawn_locs)

View File

@@ -391,8 +391,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
call(/datum/game_mode/proc/equip_syndicate)(new_character)
if("Space Ninja")
var/list/ninja_spawn = list()
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
if(L.name=="carpspawn")
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
ninja_spawn += L
var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(ANTAG_DATUM_NINJA)
ninjadatum.equip_space_ninja()

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@@ -18,8 +18,7 @@
/datum/round_event/carp_migration/start()
for(var/obj/effect/landmark/C in GLOB.landmarks_list)
if(C.name == "carpspawn")
for(var/obj/effect/landmark/carpspawn/C in GLOB.landmarks_list)
if(prob(95))
new /mob/living/simple_animal/hostile/carp(C.loc)
else

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@@ -20,8 +20,8 @@
for(var/i=1, i <= lightsoutAmount, i++)
var/list/possibleEpicentres = list()
for(var/obj/effect/landmark/newEpicentre in GLOB.landmarks_list)
if(newEpicentre.name == "lightsout" && !(newEpicentre in epicentreList))
for(var/obj/effect/landmark/lightsout/newEpicentre in GLOB.landmarks_list)
if(!(newEpicentre in epicentreList))
possibleEpicentres += newEpicentre
if(possibleEpicentres.len)
epicentreList += pick(possibleEpicentres)

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@@ -35,8 +35,7 @@
earliest_start = 0
/datum/round_event/carp_migration/eyeballs/start()
for(var/obj/effect/landmark/C in GLOB.landmarks_list)
if(C.name == "carpspawn")
for(var/obj/effect/landmark/carpspawn/C in GLOB.landmarks_list)
new /mob/living/simple_animal/hostile/carp/eyeball(C.loc)
//Pumpking meteors waves

View File

@@ -16,8 +16,7 @@
var/mob/dead/selected = pick_n_take(candidates)
var/list/spawn_locs = list()
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
if(L.name in list("ninjaspawn","carpspawn"))
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
spawn_locs += L.loc
if(!spawn_locs.len)
return MAP_ERROR

View File

@@ -16,8 +16,7 @@
priority_announce("Unknown magical entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
/datum/round_event/wizard/magicarp/start()
for(var/obj/effect/landmark/C in GLOB.landmarks_list)
if(C.name == "carpspawn")
for(var/obj/effect/landmark/carpspawn/C in GLOB.landmarks_list)
if(prob(5))
new /mob/living/simple_animal/hostile/carp/ranged/chaos(C.loc)
else

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@@ -21,15 +21,6 @@
sight |= SEE_TURFS
/*
var/list/watch_locations = list()
for(var/obj/effect/landmark/landmark in landmarks_list)
if(landmark.tag == "landmark*new_player")
watch_locations += landmark.loc
if(watch_locations.len>0)
loc = pick(watch_locations)
*/
new_player_panel()
client.playtitlemusic()
if(SSticker.current_state < GAME_STATE_SETTING_UP)

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@@ -329,15 +329,13 @@
continue
loc_landmark = sloc.loc
if(!loc_landmark)
for(var/obj/effect/landmark/tripai in GLOB.landmarks_list)
if(tripai.name == "tripai")
if(locate(/mob/living/silicon/ai) in tripai.loc)
for(var/obj/effect/landmark/tripai/L in GLOB.landmarks_list)
if(locate(/mob/living/silicon/ai) in L.loc)
continue
loc_landmark = tripai.loc
loc_landmark = L.loc
if(!loc_landmark)
to_chat(src, "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone.")
for(var/obj/effect/landmark/start/sloc in GLOB.landmarks_list)
if (sloc.name == "AI")
for(var/obj/effect/landmark/start/ai/sloc in GLOB.landmarks_list)
loc_landmark = sloc.loc
if(!transfer_after)

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@@ -39,10 +39,8 @@ Contents:
//selecting a spawn_loc
if(!spawn_loc)
var/list/spawn_locs = list()
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
switch(L.name)
if("ninjaspawn","carpspawn")
spawn_locs += L.loc
if(!spawn_locs.len)
return kill()