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Standardizes fulp edits (+removes a TG edit from mentorhelp) (#357)
* Automatic changelog compile [ci skip] * Update readme.md * Automatic changelog compile [ci skip] * what * standardizes fulp edits * update new modular edit * Update build.js * . * yeah * Update role_preferences.dm Co-authored-by: Changelogs <action@github.com>
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@@ -50,7 +50,15 @@ SUBSYSTEM_DEF(job)
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* See [/datum/controller/subsystem/ticker/proc/equip_characters]
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*/
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var/list/chain_of_command = list(
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/*
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// Fulp edit START - Jobs
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"Captain" = 1,
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"Head of Personnel" = 2,
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"Head of Security" = 3,
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"Research Director" = 4,
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"Chief Engineer" = 5,
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"Chief Medical Officer" = 6,
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"Quartermaster" = 7)
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/*
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"Captain" = 1,
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"Head of Personnel" = 2,
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"Research Director" = 3,
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@@ -58,15 +66,7 @@ SUBSYSTEM_DEF(job)
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"Chief Medical Officer" = 5,
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"Head of Security" = 6,
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"Quartermaster" = 7)
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*/ // FULP EDIT - Chain of Command is different here!
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"Captain" = 1,
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"Head of Personnel" = 2,
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"Head of Security" = 3,
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"Research Director" = 4,
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"Chief Engineer" = 5,
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"Chief Medical Officer" = 6,
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"Quartermaster" = 7,
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)
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*/ // Fulp edit END
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/// If TRUE, some player has been assigned Captaincy or Acting Captaincy at some point during the shift and has been given the spare ID safe code.
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var/assigned_captain = FALSE
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@@ -791,9 +791,9 @@ SUBSYSTEM_DEF(job)
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/datum/controller/subsystem/job/proc/setup_job_lists()
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station_jobs = list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician", \
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"Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer", \
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// FULP EDIT - JOBS
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// Fulp edit START - Jobs
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"Brig Physician", "Deputy", "Supply Deputy", "Engineering Deputy", "Medical Deputy", "Science Deputy", "Service Deputy", \
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// FULP EDIT END
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// Fulp edit END
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"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Paramedic", "Chemist", "Geneticist", "Virologist", "Psychologist", \
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"Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer", "Prisoner")
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@@ -675,8 +675,7 @@ SUBSYSTEM_DEF(ticker)
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save_admin_data()
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update_everything_flag_in_db()
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if(!round_end_sound)
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// FULP EDIT - Adds a pointer to the new modular pick_round_end_sound() proc from Fulp's sound.dm
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// Original code left in comment
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// Fulp edit START - Music
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round_end_sound = pick_round_end_sound()
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/*
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round_end_sound = pick(\
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@@ -692,7 +691,7 @@ SUBSYSTEM_DEF(ticker)
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'sound/roundend/bully2.ogg'\
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)
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*/
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// FULP EDIT ENDS
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// Fulp edit END
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///The reference to the end of round sound that we have chosen.
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var/sound/end_of_round_sound_ref = sound(round_end_sound)
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for(var/mob/M in GLOB.player_list)
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