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Brain Traumas (#31727)
* Reworks Brain Damage * mechanics * rebalancing * hulks in wheelchairs * yup * bugsquash * Adds narcolepsy, phobias and agnosia. Not guaranteed 100% bug-free yet, testmerge at your own risk. * lizard phobia * Did you know there's a skeleton inside of you RIGHT NOW? * Fixes for the new stuff * The issue with those is that in most rounds you won't see them I'll keep them available so they can be added manually, for example by events and such * Goof reviews * Brainloss is based off brain organ integrity removes brainloss var * Replaces some getorganslot with defines * eyes * put the traumas in the brainnnn * text * args * Adds godwoken, puts split personality in severe, adds brainwashing * Bluespace prophet special trauma (untested) * Some minor stuff * Monophobia, and tweaks * More fixes * fix * a * new tail * Discoordination and Muscle Weakness * thanks for the review! * [B]oneless * agnosia fix * . * go away agnosia * pretend it didn't happen * Shitcode-free-er * bitwisdom * psychotic brawling * i guess this might be important * latest reviews * . * conflict-free * addresses it * surgery fix * a masterpiece * fix * fix again * config * damage formula reworked * who needs to test anyway * fixes some bugs * fix 2 * proper spookin * bluespace prophet fixes and improvements * no bible healing * . * normalizes monophobia chances
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@@ -79,6 +79,9 @@
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O.setBrainLoss(getBrainLoss(), 0)
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O.updatehealth()
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O.radiation = radiation
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for(var/T in get_traumas())
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var/datum/brain_trauma/BT = T
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O.gain_trauma(BT.type, BT.permanent)
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//re-add implants to new mob
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if (tr_flags & TR_KEEPIMPLANTS)
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@@ -238,6 +241,9 @@
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O.setBrainLoss(getBrainLoss(), 0)
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O.updatehealth()
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O.radiation = radiation
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for(var/T in get_traumas())
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var/datum/brain_trauma/BT = T
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O.gain_trauma(BT.type, BT.permanent)
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//re-add implants to new mob
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if (tr_flags & TR_KEEPIMPLANTS)
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