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Cultists of Nar-sie have their own language (#26952)
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@@ -76,6 +76,7 @@
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if(mob_override)
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current = mob_override
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current.faction |= "cult"
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current.grant_language(/datum/language/narsie)
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current.verbs += /mob/living/proc/cult_help
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if(!GLOB.cult_mastered)
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current.verbs += /mob/living/proc/cult_master
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@@ -88,6 +89,7 @@
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if(mob_override)
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current = mob_override
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current.faction -= "cult"
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current.remove_language(/datum/language/narsie)
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current.verbs -= /mob/living/proc/cult_help
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communion.Remove(current)
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owner.current.verbs -= /mob/living/proc/cult_master
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@@ -136,7 +136,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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if(invocation)
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for(var/M in invokers)
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var/mob/living/L = M
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L.say(invocation)
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L.say(invocation, language = /datum/language/common)
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do_invoke_glow()
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/obj/effect/rune/proc/do_invoke_glow()
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@@ -516,7 +516,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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/obj/effect/rune/raise_dead
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cultist_name = "Resurrect Cultist"
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cultist_desc = "requires the corpse of a cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be revived."
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invocation = null //Depends on the name of the user - see below
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invocation = "Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!" //Depends on the name of the user - see below
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icon_state = "1"
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color = "#C80000"
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var/static/revives_used = 0
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@@ -556,9 +556,9 @@ structure_check() searches for nearby cultist structures required for the invoca
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return
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rune_in_use = 1
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if(user.name == "Herbert West")
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user.say("To life, to life, I bring them!")
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invocation = "To life, to life, I bring them!"
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else
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user.say("Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!")
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invocation = initial(invocation)
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..()
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revives_used++
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mob_to_revive.revive(1, 1) //This does remove disabilities and such, but the rune might actually see some use because of it!
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@@ -28,7 +28,7 @@
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. = successfuluse
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if(successfuluse) //if the calling whatever says we succeed, do the fancy stuff
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if(invocation)
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user.whisper(invocation)
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user.whisper(invocation, language = /datum/language/common)
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if(health_cost && iscarbon(user))
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var/mob/living/carbon/C = user
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C.apply_damage(health_cost, BRUTE, pick("l_arm", "r_arm"))
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@@ -1,4 +1,4 @@
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#define SCRAMBLE_CACHE_LEN 20
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#define SCRAMBLE_CACHE_LEN 50 //maximum of 50 specific scrambled lines per language
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/*
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Datum based languages. Easily editable and modular.
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@@ -16,10 +16,10 @@
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// If key is null, then the language isn't real or learnable.
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var/flags // Various language flags.
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var/list/syllables // Used when scrambling text for a non-speaker.
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var/list/sentence_chance = 5 // Likelihood of making a new sentence after each syllable.
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var/list/space_chance = 55 // Likelihood of getting a space in the random scramble string
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var/sentence_chance = 5 // Likelihood of making a new sentence after each syllable.
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var/space_chance = 55 // Likelihood of getting a space in the random scramble string
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var/list/spans = list()
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var/static/list/scramble_cache = list()
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var/list/scramble_cache = list()
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var/default_priority = 0 // the language that an atom knows with the highest "default_priority" is selected by default.
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// if you are seeing someone speak popcorn language, then something is wrong.
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@@ -87,6 +87,10 @@
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languages = list(/datum/language/common, /datum/language/ratvar)
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only_speaks_language = /datum/language/ratvar
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/datum/language_holder/construct
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languages = list(/datum/language/common, /datum/language/narsie)
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only_speaks_language = /datum/language/narsie
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/datum/language_holder/drone
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languages = list(/datum/language/common, /datum/language/drone, /datum/language/machine)
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only_speaks_language = /datum/language/drone
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43
code/modules/language/narsian.dm
Normal file
43
code/modules/language/narsian.dm
Normal file
@@ -0,0 +1,43 @@
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/datum/language/narsie
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name = "Nar-Sian"
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desc = "The ancient, blood-soaked, impossibly complex language of Nar-Sian cultists."
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speech_verb = "intones"
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ask_verb = "inquires"
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exclaim_verb = "invokes"
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key = "n"
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sentence_chance = 8
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space_chance = 95 //very high due to the potential length of each syllable
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var/static/list/base_syllables = list(
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"h", "v", "c", "e", "g", "d", "r", "n", "h", "o", "p",
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"ra", "so", "at", "il", "ta", "gh", "sh", "ya", "te", "sh", "ol", "ma", "om", "ig", "ni", "in",
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"sha", "mir", "sas", "mah", "zar", "tok", "lyr", "nqa", "nap", "olt", "val", "qha",
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"fwe", "ath", "yro", "eth", "gal", "gib", "bar", "jin", "kla", "atu", "kal", "lig",
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"yoka", "drak", "loso", "arta", "weyh", "ines", "toth", "fara", "amar", "nyag", "eske", "reth", "dedo", "btoh", "nikt", "neth",
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"kanas", "garis", "uloft", "tarat", "khari", "thnor", "rekka", "ragga", "rfikk", "harfr", "andid", "ethra", "dedol", "totum",
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"ntrath", "keriam"
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) //the list of syllables we'll combine with itself to get a larger list of syllables
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syllables = list(
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"sha", "mir", "sas", "mah", "hra", "zar", "tok", "lyr", "nqa", "nap", "olt", "val",
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"yam", "qha", "fel", "det", "fwe", "mah", "erl", "ath", "yro", "eth", "gal", "mud",
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"gib", "bar", "tea", "fuu", "jin", "kla", "atu", "kal", "lig",
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"yoka", "drak", "loso", "arta", "weyh", "ines", "toth", "fara", "amar", "nyag", "eske", "reth", "dedo", "btoh", "nikt", "neth", "abis",
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"kanas", "garis", "uloft", "tarat", "khari", "thnor", "rekka", "ragga", "rfikk", "harfr", "andid", "ethra", "dedol", "totum",
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"verbot", "pleggh", "ntrath", "barhah", "pasnar", "keriam", "usinar", "savrae", "amutan", "tannin", "remium", "barada",
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"forbici"
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) //the base syllables, which include a few rare ones that won't appear in the mixed syllables
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icon_state = "narsie"
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default_priority = 10
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/datum/language/narsie/New()
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for(var/syllable in base_syllables) //we only do this once, since there's only ever a single one of each language datum.
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for(var/target_syllable in base_syllables)
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if(syllable != target_syllable) //don't combine with yourself
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if(length(syllable) + length(target_syllable) > 8) //if the resulting syllable would be very long, don't put anything between it
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syllables += "[syllable][target_syllable]"
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else if(prob(80)) //we'll be minutely different each round.
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syllables += "[syllable]'[target_syllable]"
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else if(prob(25)) //5% chance of - instead of '
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syllables += "[syllable]-[target_syllable]"
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else //15% chance of no ' or - at all
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syllables += "[syllable][target_syllable]"
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..()
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@@ -1,14 +1,19 @@
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/datum/language/ratvar
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name = "Ratvarian"
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desc = "A timeless language full of power and incomprehensible to the unenlightened."
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speech_verb = "clinks"
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ask_verb = "clunks"
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exclaim_verb = "clanks"
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var/static/random_speech_verbs = list("clanks", "clinks", "clunks", "clangs")
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ask_verb = "requests"
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exclaim_verb = "proclaims"
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whisper_verb = "imparts"
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key = "r"
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default_priority = 10
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spans = list(SPAN_ROBOT)
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icon_state = "ratvar"
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/datum/language/ratvar/scramble(var/input)
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. = text2ratvar(input)
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/datum/language/ratvar/get_spoken_verb(msg_end)
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if(!msg_end)
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return pick(random_speech_verbs)
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return ..()
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@@ -27,7 +27,8 @@
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unique_name = 1
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AIStatus = AI_OFF //normal constructs don't have AI
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loot = list(/obj/item/weapon/ectoplasm)
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del_on_death = 1
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del_on_death = TRUE
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initial_language_holder = /datum/language_holder/construct
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deathmessage = "collapses in a shattered heap."
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var/list/construct_spells = list()
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var/playstyle_string = "<b>You are a generic construct! Your job is to not exist, and you should probably adminhelp this.</b>"
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@@ -28,7 +28,8 @@
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status_flags = CANPUSH
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movement_type = FLYING
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loot = list(/obj/item/weapon/ectoplasm)
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del_on_death = 1
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del_on_death = TRUE
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initial_language_holder = /datum/language_holder/construct
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/mob/living/simple_animal/shade/death()
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deathmessage = "lets out a contented sigh as [p_their()] form unwinds."
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@@ -15,6 +15,7 @@
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/datum/language/common,
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/datum/language/draconic,
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/datum/language/monkey,
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/datum/language/narsie,
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/datum/language/ratvar
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))
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@@ -1383,7 +1383,8 @@
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#include "code\modules\language\language_menu.dm"
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#include "code\modules\language\machine.dm"
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#include "code\modules\language\monkey.dm"
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#include "code\modules\language\ratvar.dm"
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#include "code\modules\language\narsian.dm"
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#include "code\modules\language\ratvarian.dm"
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#include "code\modules\language\slime.dm"
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#include "code\modules\language\swarmer.dm"
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#include "code\modules\language\xenocommon.dm"
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