mirror of
https://github.com/fulpstation/fulpstation.git
synced 2025-12-10 10:01:40 +00:00
Cleans up revive related procs (#47025)
* Cleans up revive related procs * h * fuck * Fixes proc arguments * Further fixes * Unfucks line endings
This commit is contained in:
@@ -152,7 +152,7 @@
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var/mob/living/L = l
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if(L.stat != DEAD && L.mind)
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L.mind.transfer_to(soulowner)
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soulowner.revive(TRUE, TRUE)
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soulowner.revive(full_heal = TRUE, admin_revive = TRUE)
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L.death(FALSE)
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//Lose your claim to the throne!
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@@ -81,7 +81,7 @@
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occupier.adjustBruteLoss(-1, 0)
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occupier.updatehealth()
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if(occupier.health >= 0 && occupier.stat == DEAD)
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occupier.revive()
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occupier.revive(full_heal = FALSE, admin_revive = FALSE)
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return occupier.health < 100
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/obj/machinery/computer/aifixer/process()
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@@ -160,7 +160,7 @@
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if(!victim.client || !istype(victim))
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return
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to_chat(victim, "<span class='notice'>You feel great!</span>")
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victim.revive(full_heal = 1, admin_revive = 1)
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victim.revive(full_heal = TRUE, admin_revive = TRUE)
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/obj/effect/mine/pickup/speed
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name = "Yellow Orb"
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@@ -627,7 +627,7 @@
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user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Resuscitation successful.</span>")
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playsound(src, 'sound/machines/defib_success.ogg', 50, FALSE)
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H.set_heartattack(FALSE)
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H.revive()
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H.revive(full_heal = FALSE, admin_revive = FALSE)
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H.emote("gasp")
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H.Jitter(100)
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SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK)
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@@ -63,7 +63,7 @@
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R.mind.grab_ghost()
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playsound(loc, 'sound/voice/liveagain.ogg', 75, TRUE)
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R.revive()
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R.revive(full_heal = FALSE, admin_revive = FALSE)
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/obj/item/borg/upgrade/disablercooler
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name = "cyborg rapid disabler cooling module"
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@@ -131,7 +131,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
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. = ..()
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if(!QDELETED(target) && iscarbon(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
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user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES
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user.fully_heal(admin_revive = FALSE) //STEAL THE LIFE OF OUR FALLEN FOES
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add_notch(user)
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target.visible_message("<span class='warning'>[target] crumbles to dust beneath [user]'s blows!</span>", "<span class='userdanger'>As you fall, your body crumbles to dust!</span>")
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target.dust()
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@@ -85,7 +85,7 @@
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mind.transfer_to(body)
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else
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body.forceMove(T)
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body.revive(1,1)
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body.revive(full_heal = TRUE, admin_revive = TRUE)
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mind.grab_ghost(TRUE)
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body.flash_act()
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@@ -1130,7 +1130,7 @@
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to_chat(usr, "This can only be used on instances of type /mob/living.")
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return
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L.revive(full_heal = 1, admin_revive = 1)
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L.revive(full_heal = TRUE, admin_revive = TRUE)
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message_admins("<span class='danger'>Admin [key_name_admin(usr)] healed / revived [key_name_admin(L)]!</span>")
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log_admin("[key_name(usr)] healed / Revived [key_name(L)].")
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@@ -537,7 +537,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(!istype(M))
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alert("Cannot revive a ghost")
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return
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M.revive(full_heal = 1, admin_revive = 1)
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M.revive(full_heal = TRUE, admin_revive = TRUE)
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log_admin("[key_name(usr)] healed / revived [key_name(M)]")
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var/msg = "<span class='danger'>Admin [key_name_admin(usr)] healed / revived [ADMIN_LOOKUPFLW(M)]!</span>"
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@@ -140,7 +140,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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L.death()
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new/mob/living/simple_animal/hostile/blob/blobspore(T)
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else
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L.fully_heal()
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L.fully_heal(admin_revive = FALSE)
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for(var/area/A in GLOB.sortedAreas)
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if(!(A.type in GLOB.the_station_areas))
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@@ -33,7 +33,7 @@
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if(!user || !istype(user))
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return
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user.cure_fakedeath("changeling")
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user.revive(full_heal = TRUE)
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user.revive(full_heal = TRUE, admin_revive = FALSE)
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var/list/missing = user.get_missing_limbs()
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missing -= BODY_ZONE_HEAD // headless changelings are funny
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if(missing.len)
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@@ -562,7 +562,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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fail_invoke()
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return
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revives_used += SOULS_TO_REVIVE
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mob_to_revive.revive(1, 1) //This does remove traits and such, but the rune might actually see some use because of it!
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mob_to_revive.revive(full_heal = TRUE, admin_revive = TRUE) //This does remove traits and such, but the rune might actually see some use because of it!
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mob_to_revive.grab_ghost()
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if(!mob_to_revive.client || mob_to_revive.client.is_afk())
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set waitfor = FALSE
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@@ -427,13 +427,13 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
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reviveNumber += LOSS_PER_DEATH
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update_hud()
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if(body)
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body.revive(TRUE, TRUE) //Adminrevive also recovers organs, preventing someone from resurrecting without a heart.
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body.revive(full_heal = TRUE, admin_revive = TRUE) //Adminrevive also recovers organs, preventing someone from resurrecting without a heart.
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if(istype(body.loc, /obj/effect/dummy/phased_mob/slaughter/))
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body.forceMove(get_turf(body))//Fixes dying while jaunted leaving you permajaunted.
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if(istype(body, /mob/living/carbon/true_devil))
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var/mob/living/carbon/true_devil/D = body
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if(D.oldform)
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D.oldform.revive(1,0) // Heal the old body too, so the devil doesn't resurrect, then immediately regress into a dead body.
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D.oldform.revive(full_heal = TRUE, admin_revive = FALSE) // Heal the old body too, so the devil doesn't resurrect, then immediately regress into a dead body.
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if(body.stat == DEAD)
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create_new_body()
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else
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@@ -233,7 +233,7 @@
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return
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M.set_species(/datum/species/skeleton, icon_update=0)
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M.revive(full_heal = 1, admin_revive = 1)
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M.revive(full_heal = TRUE, admin_revive = TRUE)
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spooky_scaries |= M
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to_chat(M, "<span class='userdanger'>You have been revived by </span><B>[user.real_name]!</B>")
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to_chat(M, "<span class='userdanger'>[user.p_theyre(TRUE)] your master now, assist [user.p_them()] even if it costs you your new life!</span>")
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@@ -273,7 +273,7 @@
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if(12)
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//Healing
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T.visible_message("<span class='userdanger'>[user] looks very healthy!</span>")
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user.revive(full_heal = 1, admin_revive = 1)
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user.revive(full_heal = TRUE, admin_revive = TRUE)
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if(13)
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//Mad Dosh
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T.visible_message("<span class='userdanger'>Mad dosh shoots out of [src]!</span>")
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@@ -27,7 +27,7 @@
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return
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if(M.stat == DEAD)
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M.faction = list("neutral")
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M.revive(full_heal = 1, admin_revive = 1)
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M.revive(full_heal = TRUE, admin_revive = TRUE)
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if(ishostile(target))
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var/mob/living/simple_animal/hostile/H = M
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if(malfunctioning)
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@@ -60,7 +60,7 @@
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if(inert)
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to_chat(owner, "<span class='notice'>[src] breaks down as it tries to activate.</span>")
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else
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owner.revive(full_heal = 1)
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owner.revive(full_heal = TRUE, admin_revive = FALSE)
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qdel(src)
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/obj/item/organ/regenerative_core/on_life()
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@@ -126,7 +126,7 @@
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return TRUE
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to_chat(src, "<span class='danger'>You devour [victim]. Your health is fully restored.</span>")
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revive(full_heal = TRUE)
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revive(full_heal = TRUE, admin_revive = FALSE)
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// No defib possible after laughter
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victim.adjustBruteLoss(1000)
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@@ -717,7 +717,7 @@
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new /obj/effect/decal/cleanable/ash(get_turf(src))
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..()
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/obj/structure/cloth_pile/proc/revive()
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/obj/structure/cloth_pile/proc/revive(full_heal = FALSE, admin_revive = FALSE)
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if(QDELETED(src) || QDELETED(cloth_golem)) //QDELETED also checks for null, so if no cloth golem is set this won't runtime
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return
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if(cloth_golem.suiciding || cloth_golem.hellbound)
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@@ -1074,7 +1074,7 @@
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. = ..()
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C.equip_to_slot_or_del(new /obj/item/clothing/head/that (), SLOT_HEAD)
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C.equip_to_slot_or_del(new /obj/item/clothing/glasses/monocle (), SLOT_GLASSES)
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C.revive(full_heal = TRUE)
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C.revive(full_heal = TRUE, admin_revive = FALSE)
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SEND_SOUND(C, sound('sound/misc/capitialism.ogg'))
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C.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock ())
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@@ -1116,7 +1116,7 @@
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/datum/species/golem/soviet/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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. = ..()
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C.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka (), SLOT_HEAD)
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C.revive(full_heal = TRUE)
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C.revive(full_heal = TRUE, admin_revive = FALSE)
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SEND_SOUND(C, sound('sound/misc/Russian_Anthem_chorus.ogg'))
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C.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock ())
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@@ -140,7 +140,7 @@
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respawn_progress++
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playsound(owner,'sound/effects/singlebeat.ogg',40,TRUE)
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if(respawn_progress >= HEART_RESPAWN_THRESHHOLD)
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owner.revive(full_heal = TRUE)
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owner.revive(full_heal = TRUE, admin_revive = FALSE)
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if(!(owner.dna.species.id == "shadow" || owner.dna.species.id == "nightmare"))
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var/mob/living/carbon/old_owner = owner
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Remove(owner, HEART_SPECIAL_SHADOWIFY)
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@@ -502,11 +502,11 @@
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med_hud_set_health()
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med_hud_set_status()
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//proc used to ressuscitate a mob
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//Proc used to resuscitate a mob, for full_heal see fully_heal()
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/mob/living/proc/revive(full_heal = FALSE, admin_revive = FALSE)
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SEND_SIGNAL(src, COMSIG_LIVING_REVIVE, full_heal, admin_revive)
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if(full_heal)
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fully_heal(admin_revive)
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fully_heal(admin_revive = TRUE)
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if(stat == DEAD && can_be_revived()) //in some cases you can't revive (e.g. no brain)
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GLOB.dead_mob_list -= src
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GLOB.alive_mob_list += src
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@@ -517,7 +517,7 @@
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update_sight()
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clear_alert("not_enough_oxy")
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reload_fullscreen()
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. = 1
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. = TRUE
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if(mind)
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for(var/S in mind.spell_list)
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var/obj/effect/proc_holder/spell/spell = S
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@@ -543,7 +543,8 @@
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//proc used to completely heal a mob.
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/mob/living/proc/fully_heal(admin_revive = 0)
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//admin_revive = TRUE is used in other procs, for example mob/living/carbon/fully_heal()
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/mob/living/proc/fully_heal(admin_revive = FALSE)
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restore_blood()
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setToxLoss(0, 0) //zero as second argument not automatically call updatehealth().
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setOxyLoss(0, 0)
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@@ -574,9 +575,9 @@
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//proc called by revive(), to check if we can actually ressuscitate the mob (we don't want to revive him and have him instantly die again)
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/mob/living/proc/can_be_revived()
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. = 1
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. = TRUE
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if(health <= HEALTH_THRESHOLD_DEAD)
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return 0
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return FALSE
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/mob/living/proc/update_damage_overlays()
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return
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@@ -593,7 +594,7 @@
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if (!buckled.anchored)
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return buckled.Move(newloc, direct)
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else
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return 0
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return FALSE
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var/old_direction = dir
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var/turf/T = loc
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@@ -922,7 +922,7 @@
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else
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clear_fullscreen("remote_view", 0)
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/mob/living/silicon/ai/revive(full_heal = 0, admin_revive = 0)
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/mob/living/silicon/ai/revive(full_heal = FALSE, admin_revive = FALSE)
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. = ..()
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if(.) //successfully ressuscitated from death
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set_core_display_icon(display_icon_override)
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@@ -960,7 +960,7 @@
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diag_hud_set_aishell()
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update_health_hud()
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/mob/living/silicon/robot/revive(full_heal = 0, admin_revive = 0)
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/mob/living/silicon/robot/revive(full_heal = FALSE, admin_revive = FALSE)
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if(..()) //successfully ressuscitated from death
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if(!QDELETED(builtInCamera) && !wires.is_cut(WIRE_CAMERA))
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builtInCamera.toggle_cam(src,0)
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@@ -968,7 +968,7 @@
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if(admin_revive)
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locked = TRUE
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notify_ai(NEW_BORG)
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. = 1
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. = TRUE
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/mob/living/silicon/robot/fully_replace_character_name(oldname, newname)
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..()
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@@ -945,10 +945,10 @@ Pass a positive integer as an argument to override a bot's default speed.
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. = ..()
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bot_reset()
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/mob/living/simple_animal/bot/revive(full_heal = 0, admin_revive = 0)
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/mob/living/simple_animal/bot/revive(full_heal = FALSE, admin_revive = FALSE)
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if(..())
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update_icon()
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. = 1
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. = TRUE
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/mob/living/simple_animal/bot/ghost()
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if(stat != DEAD) // Only ghost if we're doing this while alive, the pAI probably isn't dead yet.
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@@ -68,7 +68,7 @@
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return
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user.visible_message("<span class='notice'>[user] begins to reactivate [src].</span>", "<span class='notice'>You begin to reactivate [src]...</span>")
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if(do_after(user, 30, 1, target = src))
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revive(full_heal = 1)
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revive(full_heal = TRUE, admin_revive = FALSE)
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user.visible_message("<span class='notice'>[user] reactivates [src]!</span>", "<span class='notice'>You reactivate [src].</span>")
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alert_drones(DRONE_NET_CONNECT)
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if(G)
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@@ -48,7 +48,7 @@
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QDEL_NULL(pcollar)
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return ..()
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/mob/living/simple_animal/pet/revive(full_heal = 0, admin_revive = 0)
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/mob/living/simple_animal/pet/revive(full_heal = FALSE, admin_revive = FALSE)
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. = ..()
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if(.)
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if(collar_type)
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@@ -103,7 +103,7 @@
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return
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add_dead_carp_overlay()
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/mob/living/simple_animal/hostile/carp/revive(full_heal = 0, admin_revive = 0)
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/mob/living/simple_animal/hostile/carp/revive(full_heal = FALSE, admin_revive = FALSE)
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. = ..()
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if(.)
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regenerate_icons()
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@@ -588,7 +588,7 @@ Difficulty: Very Hard
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H.set_species(/datum/species/shadow, 1)
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H.regenerate_limbs()
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H.regenerate_organs()
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H.revive(1,0)
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H.revive(full_heal = TRUE, admin_revive = FALSE)
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ADD_TRAIT(H, TRAIT_BADDNA, MAGIC_TRAIT) //Free revives, but significantly limits your options for reviving except via the crystal
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H.grab_ghost(force = TRUE)
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@@ -49,7 +49,7 @@
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return
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icon_state = pre_attack_icon
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/mob/living/simple_animal/hostile/asteroid/goliath/revive(full_heal = 0, admin_revive = 0)
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/mob/living/simple_animal/hostile/asteroid/goliath/revive(full_heal = FALSE, admin_revive = FALSE)
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if(..())
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anchored = TRUE
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. = 1
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@@ -112,7 +112,7 @@
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return TRUE
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return ..()
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/mob/living/simple_animal/hostile/mushroom/revive(full_heal = 0, admin_revive = 0)
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/mob/living/simple_animal/hostile/mushroom/revive(full_heal = FALSE, admin_revive = FALSE)
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if(..())
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icon_state = "mushroom_color"
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UpdateMushroomCap()
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@@ -134,7 +134,7 @@
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/mob/living/simple_animal/hostile/mushroom/proc/Recover()
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visible_message("<span class='notice'>[src] slowly begins to recover.</span>")
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faint_ticker = 0
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revive(full_heal = 1)
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revive(full_heal = TRUE, admin_revive = FALSE)
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UpdateMushroomCap()
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recovery_cooldown = 1
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addtimer(CALLBACK(src, .proc/recovery_recharge), 300)
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||||
@@ -402,21 +402,21 @@
|
||||
/mob/living/simple_animal/ExtinguishMob()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/revive(full_heal = 0, admin_revive = 0)
|
||||
/mob/living/simple_animal/revive(full_heal = FALSE, admin_revive = FALSE)
|
||||
if(..()) //successfully ressuscitated from death
|
||||
icon = initial(icon)
|
||||
icon_state = icon_living
|
||||
density = initial(density)
|
||||
mobility_flags = MOBILITY_FLAGS_DEFAULT
|
||||
update_mobility()
|
||||
. = 1
|
||||
. = TRUE
|
||||
setMovetype(initial(movement_type))
|
||||
|
||||
/mob/living/simple_animal/proc/make_babies() // <3 <3 <3
|
||||
if(gender != FEMALE || stat || next_scan_time > world.time || !childtype || !animal_species || !SSticker.IsRoundInProgress())
|
||||
return
|
||||
next_scan_time = world.time + 400
|
||||
var/alone = 1
|
||||
var/alone = TRUE
|
||||
var/mob/living/simple_animal/partner
|
||||
var/children = 0
|
||||
for(var/mob/M in view(7, src))
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
R.Remove(src)
|
||||
var/datum/action/innate/slime/evolve/E = new
|
||||
E.Grant(src)
|
||||
revive(full_heal = 1)
|
||||
revive(full_heal = TRUE, admin_revive = FALSE)
|
||||
regenerate_icons()
|
||||
update_name()
|
||||
return
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
A.adjustBruteLoss(-1, 0)
|
||||
A.updatehealth()
|
||||
if(A.health >= 0 && A.stat == DEAD)
|
||||
A.revive()
|
||||
A.revive(full_heal = FALSE, admin_revive = FALSE)
|
||||
// Finished restoring
|
||||
if(A.health >= 100)
|
||||
ai_slot.locked = FALSE
|
||||
@@ -119,4 +119,4 @@
|
||||
|
||||
/datum/computer_file/program/aidiag/kill_program(forced)
|
||||
restoring = FALSE
|
||||
return ..(forced)
|
||||
return ..(forced)
|
||||
|
||||
@@ -234,7 +234,7 @@
|
||||
else
|
||||
response = tgalert(target.current, "A devil is offering you another chance at life, at the price of your soul, do you accept?", "Infernal Resurrection", "Yes", "No", "Never for this round", 0, 200)
|
||||
if(response == "Yes")
|
||||
H.revive(1,0)
|
||||
H.revive(full_heal = TRUE, admin_revive = FALSE)
|
||||
log_combat(user, H, "infernally revived via contract")
|
||||
user.visible_message("<span class='notice'>With a sudden blaze, [H] stands back up.</span>")
|
||||
H.fakefire()
|
||||
|
||||
@@ -74,13 +74,13 @@
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(L.mob_biotypes & MOB_UNDEAD) //negative energy heals the undead
|
||||
user.revive(full_heal = TRUE)
|
||||
user.revive(full_heal = TRUE, admin_revive = FALSE)
|
||||
to_chat(user, "<span class='notice'>You feel great!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='warning'>You irradiate yourself with pure negative energy! \
|
||||
[pick("Do not pass go. Do not collect 200 zorkmids.","You feel more confident in your spell casting skills.","You Die...","Do you want your possessions identified?")]\
|
||||
</span>")
|
||||
user.death(0)
|
||||
user.death(FALSE)
|
||||
|
||||
/obj/item/gun/magic/wand/death/debug
|
||||
desc = "In some obscure circles, this is known as the 'cloning tester's friend'."
|
||||
@@ -116,7 +116,7 @@
|
||||
</span>")
|
||||
user.death(0)
|
||||
return
|
||||
user.revive(full_heal = TRUE)
|
||||
user.revive(full_heal = TRUE, admin_revive = FALSE)
|
||||
to_chat(user, "<span class='notice'>You feel great!</span>")
|
||||
|
||||
/obj/item/gun/magic/wand/resurrection/debug //for testing
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
if(L.mob_biotypes & MOB_UNDEAD) //negative energy heals the undead
|
||||
if(L.hellbound && L.stat == DEAD)
|
||||
return BULLET_ACT_BLOCK
|
||||
if(L.revive(full_heal = TRUE))
|
||||
if(L.revive(full_heal = TRUE, admin_revive = FALSE))
|
||||
L.grab_ghost(force = TRUE) // even suicides
|
||||
to_chat(L, "<span class='notice'>You rise with a start, you're undead!!!</span>")
|
||||
else if(L.stat != DEAD)
|
||||
@@ -51,7 +51,7 @@
|
||||
else
|
||||
if(target.hellbound && target.stat == DEAD)
|
||||
return BULLET_ACT_BLOCK
|
||||
if(target.revive(full_heal = TRUE))
|
||||
if(target.revive(full_heal = TRUE, admin_revive = FALSE))
|
||||
target.grab_ghost(force = TRUE) // even suicides
|
||||
to_chat(target, "<span class='notice'>You rise with a start, you're alive!!!</span>")
|
||||
else if(target.stat != DEAD)
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
else //VICTORY ROYALE
|
||||
to_chat(M, "<span class='hierophant'>You win, and the malevolent spirits fade away as well as your wounds.</span>")
|
||||
SSmedals.UnlockMedal(MEDAL_HELBITALJANKEN,M.client)
|
||||
M.revive(TRUE)
|
||||
M.revive(full_heal = TRUE, admin_revive = FALSE)
|
||||
M.reagents.del_reagent(type)
|
||||
return
|
||||
|
||||
|
||||
@@ -731,7 +731,7 @@
|
||||
M.adjustOxyLoss(-20, 0)
|
||||
M.adjustToxLoss(-20, 0)
|
||||
M.updatehealth()
|
||||
if(M.revive())
|
||||
if(M.revive(full_heal = FALSE, admin_revive = FALSE))
|
||||
M.emote("gasp")
|
||||
log_combat(M, M, "revived", src)
|
||||
..()
|
||||
|
||||
@@ -248,7 +248,7 @@
|
||||
if(check_revivable())
|
||||
playsound(C, 'sound/machines/defib_success.ogg', 50, FALSE)
|
||||
C.set_heartattack(FALSE)
|
||||
C.revive()
|
||||
C.revive(full_heal = FALSE, admin_revive = FALSE)
|
||||
C.emote("gasp")
|
||||
C.Jitter(100)
|
||||
SEND_SIGNAL(C, COMSIG_LIVING_MINOR_SHOCK)
|
||||
|
||||
@@ -186,7 +186,7 @@ Slimecrossing Potions
|
||||
return
|
||||
if(M.maxHealth <= 0)
|
||||
to_chat(user, "<span class='warning'>The slime is too unstable to return!</span>")
|
||||
M.revive(full_heal = 1)
|
||||
M.revive(full_heal = TRUE, admin_revive = FALSE)
|
||||
M.stat = CONSCIOUS
|
||||
M.visible_message("<span class='notice'>[M] is filled with renewed vigor and blinks awake!</span>")
|
||||
M.maxHealth -= 10 //Revival isn't healthy.
|
||||
|
||||
@@ -29,7 +29,7 @@ Regenerative extracts:
|
||||
user.visible_message("<span class='notice'>[user] crushes the [src] over [user.p_them()]self, the milky goo quickly regenerating all of [user.p_their()] injuries!</span>",
|
||||
"<span class='notice'>You squeeze the [src], and it bursts in your hand, splashing you with milky goo which quickly regenerates your injuries!</span>")
|
||||
core_effect_before(H, user)
|
||||
H.revive(full_heal = 1)
|
||||
H.revive(full_heal = TRUE, admin_revive = FALSE)
|
||||
core_effect(H, user)
|
||||
playsound(target, 'sound/effects/splat.ogg', 40, TRUE)
|
||||
qdel(src)
|
||||
@@ -258,7 +258,7 @@ Regenerative extracts:
|
||||
if(target == user)
|
||||
return
|
||||
var/mob/living/U = user
|
||||
U.revive(full_heal = 1)
|
||||
U.revive(full_heal = TRUE, admin_revive = FALSE)
|
||||
to_chat(U, "<span class='notice'>Some of the milky goo sprays onto you, as well!</span>")
|
||||
|
||||
/obj/item/slimecross/regenerative/adamantine
|
||||
|
||||
@@ -157,7 +157,7 @@
|
||||
if(death)
|
||||
stored.death()
|
||||
else if(source.convert_damage)
|
||||
stored.revive(full_heal = TRUE)
|
||||
stored.revive(full_heal = TRUE, admin_revive = FALSE)
|
||||
|
||||
var/damage_percent = (shape.maxHealth - shape.health)/shape.maxHealth;
|
||||
var/damapply = stored.maxHealth * damage_percent
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, TRUE)
|
||||
target.adjustOxyLoss(-50, 0)
|
||||
target.updatehealth()
|
||||
if(target.revive())
|
||||
if(target.revive(full_heal = FALSE, admin_revive = FALSE))
|
||||
target.visible_message("<span class='notice'>...[target] wakes up, alive and aware!</span>")
|
||||
target.emote("gasp")
|
||||
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 50, 199) //MAD SCIENCE
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
owner.setOxyLoss(0, 0)
|
||||
owner.heal_overall_damage(INFINITY, INFINITY, INFINITY, null, TRUE)
|
||||
|
||||
if(!owner.revive())
|
||||
if(!owner.revive(full_heal = FALSE, admin_revive = FALSE))
|
||||
return
|
||||
|
||||
owner.grab_ghost()
|
||||
|
||||
Reference in New Issue
Block a user