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SPANCLASSES!!!!!
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@@ -61,7 +61,7 @@ var/global/pipe_processing_killed = 0
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job_master = new /datum/controller/occupations()
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job_master.SetupOccupations()
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job_master.LoadJobs("config/jobs.txt")
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world << "\red \b Job setup complete"
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world << "<span class='userdanger'>Job setup complete</span>"
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if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
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if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
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@@ -81,17 +81,17 @@ var/global/pipe_processing_killed = 0
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ticker.pregame()
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/datum/controller/game_controller/proc/setup_objects()
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world << "\red \b Initializing objects..."
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world << "<span class='userdanger'>Initializing objects...</span>"
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sleep(-1)
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for(var/atom/movable/object in world)
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object.initialize()
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world << "\red \b Initializing pipe networks..."
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world << "<span class='userdanger'>Initializing pipe networks...</span>"
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sleep(-1)
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for(var/obj/machinery/atmospherics/machine in world)
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machine.build_network()
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world << "\red \b Initializing atmos machinery..."
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world << "<span class='userdanger'>Initializing atmos machinery...</span>"
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sleep(-1)
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for(var/obj/machinery/atmospherics/unary/U in world)
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if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
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@@ -101,12 +101,12 @@ var/global/pipe_processing_killed = 0
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var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
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T.broadcast_status()
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world << "\red \b Making a mess..."
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world << "<span class='userdanger'>Making a mess...</span>"
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sleep(-1)
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for(var/turf/simulated/floor/F in world)
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F.MakeDirty()
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world << "\red \b Initializations complete."
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world << "<span class='userdanger'>Initializations complete.</span>"
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sleep(-1)
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