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Color standardization, vars moved, and signals (#52574)
Defined all the existing light_color values.
Moved their definitions to colors.dm
Made white the default color. It was so already, but that was very obscured.
Moved the atom light-related variables to the atom definition.
Wrapped changes to variables such as light_color into procs that report the event through signals.
Moved the light_on variable to the atom level, also adding a signal for its changing, to represent toggling lights.
Cleaned up a little bit of code in where new variables were defined before redefinitions.
This is all atomization to reduce changes in #52413
None of this affect gameplay at all, it's all code cleaning and refactoring.
There's more colors to standardize, a search for color = will find lots of targets, and I see little need to have both the LIGHT_COLOR and COLOR patterns, but I don't want to make this PR bigger than it already is.
This commit is contained in:
@@ -1,43 +1,72 @@
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// This is eventually for wjohn to add more color standardization stuff like I keep asking him >:(
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#define COLOR_INPUT_DISABLED "#F0F0F0"
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#define COLOR_INPUT_ENABLED "#D3B5B5"
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#define COLOR_INPUT_DISABLED "#F0F0F0"
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#define COLOR_INPUT_ENABLED "#D3B5B5"
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#define COLOR_DARKMODE_BACKGROUND "#202020"
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#define COLOR_DARKMODE_DARKBACKGROUND "#171717"
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#define COLOR_DARKMODE_TEXT "#a4bad6"
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#define COLOR_DARKMODE_BACKGROUND "#202020"
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#define COLOR_DARKMODE_DARKBACKGROUND "#171717"
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#define COLOR_DARKMODE_TEXT "#a4bad6"
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#define COLOR_WHITE "#FFFFFF"
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#define COLOR_VERY_LIGHT_GRAY "#EEEEEE"
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#define COLOR_SILVER "#C0C0C0"
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#define COLOR_GRAY "#808080"
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#define COLOR_FLOORTILE_GRAY "#8D8B8B"
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#define COLOR_ALMOST_BLACK "#333333"
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#define COLOR_BLACK "#000000"
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#define COLOR_RED "#FF0000"
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#define COLOR_MOSTLY_PURE_RED "#FF3300"
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#define COLOR_DARK_RED "#A50824"
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#define COLOR_RED_LIGHT "#FF3333"
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#define COLOR_MAROON "#800000"
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#define COLOR_VIVID_RED "#FF3232"
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#define COLOR_LIGHT_GRAYISH_RED "#E4C7C5"
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/// Warm but extremely diluted red. rgb(250, 130, 130)
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#define COLOR_SOFT_RED "#FA8282"
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#define COLOR_YELLOW "#FFFF00"
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#define COLOR_VIVID_YELLOW "#FBFF23"
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#define COLOR_VERY_SOFT_YELLOW "#FAE48E"
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#define COLOR_OLIVE "#808000"
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#define COLOR_VIBRANT_LIME "#00FF00"
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#define COLOR_LIME "#32CD32"
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#define COLOR_VERY_PALE_LIME_GREEN "#DDFFD3"
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#define COLOR_VERY_DARK_LIME_GREEN "#003300"
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#define COLOR_GREEN "#008000"
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#define COLOR_DARK_MODERATE_LIME_GREEN "#44964A"
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#define COLOR_CYAN "#00FFFF"
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#define COLOR_DARK_CYAN "#00A2FF"
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#define COLOR_TEAL "#008080"
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#define COLOR_BLUE "#0000FF"
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#define COLOR_BRIGHT_BLUE "#2CB2E8"
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#define COLOR_MODERATE_BLUE "#555CC2"
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#define COLOR_BLUE_LIGHT "#33CCFF"
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#define COLOR_NAVY "#000080"
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#define COLOR_BLUE_GRAY "#75A2BB"
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#define COLOR_PINK "#FFC0CB"
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#define COLOR_MOSTLY_PURE_PINK "#E4005B"
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#define COLOR_MAGENTA "#FF00FF"
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#define COLOR_STRONG_MAGENTA "#B800B8"
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#define COLOR_PURPLE "#800080"
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#define COLOR_VIOLET "#B900F7"
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#define COLOR_STRONG_VIOLET "#6927c5"
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#define COLOR_ORANGE "#FF9900"
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#define COLOR_TAN_ORANGE "#FF7B00"
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#define COLOR_BRIGHT_ORANGE "#E2853D"
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#define COLOR_LIGHT_ORANGE "#ffc44d"
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#define COLOR_PALE_ORANGE "#FFBE9D"
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#define COLOR_BEIGE "#CEB689"
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#define COLOR_DARK_ORANGE "#C3630C"
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#define COLOR_DARK_MODERATE_ORANGE "#8B633B"
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#define COLOR_BROWN "#BA9F6D"
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#define COLOR_DARK_BROWN "#997C4F"
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#define COLOR_WHITE "#EEEEEE"
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#define COLOR_SILVER "#C0C0C0"
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#define COLOR_GRAY "#808080"
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#define COLOR_FLOORTILE_GRAY "#8D8B8B"
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#define COLOR_ALMOST_BLACK "#333333"
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#define COLOR_BLACK "#000000"
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#define COLOR_RED "#FF0000"
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#define COLOR_RED_LIGHT "#FF3333"
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#define COLOR_MAROON "#800000"
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#define COLOR_YELLOW "#FFFF00"
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#define COLOR_OLIVE "#808000"
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#define COLOR_LIME "#32CD32"
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#define COLOR_GREEN "#008000"
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#define COLOR_VIBRANT_LIME "#00FF00"
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#define COLOR_CYAN "#00FFFF"
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#define COLOR_DARK_CYAN "#00a2ff"
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#define COLOR_TEAL "#008080"
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#define COLOR_BLUE "#0000FF"
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#define COLOR_BLUE_LIGHT "#33CCFF"
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#define COLOR_NAVY "#000080"
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#define COLOR_PINK "#FFC0CB"
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#define COLOR_MAGENTA "#FF00FF"
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#define COLOR_VIOLET "#b900f7"
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#define COLOR_PURPLE "#800080"
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#define COLOR_ORANGE "#FF9900"
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#define COLOR_TAN_ORANGE "#ff7b00"
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#define COLOR_BEIGE "#CEB689"
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#define COLOR_BLUE_GRAY "#75A2BB"
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#define COLOR_BROWN "#BA9F6D"
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#define COLOR_DARK_BROWN "#997C4F"
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#define COLOR_DARK_ORANGE "#C3630C"
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#define COLOR_GREEN_GRAY "#99BB76"
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#define COLOR_RED_GRAY "#B4696A"
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#define COLOR_PALE_BLUE_GRAY "#98C5DF"
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@@ -62,3 +91,55 @@
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#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
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#define COLOR_ASSEMBLY_BLUE "#38559E"
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#define COLOR_ASSEMBLY_PURPLE "#6F6192"
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/**
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* Some defines to generalise colours used in lighting.
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*
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* Important note: colors can end up significantly different from the basic html picture, especially when saturated
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*/
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/// Bright but quickly dissipating neon green. rgb(100, 200, 100)
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#define LIGHT_COLOR_GREEN "#64C864"
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/// Electric green. rgb(0, 255, 0)
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#define LIGHT_COLOR_ELECTRIC_GREEN "#00FF00"
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/// Cold, diluted blue. rgb(100, 150, 250)
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#define LIGHT_COLOR_BLUE "#6496FA"
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/// Light blueish green. rgb(125, 225, 175)
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#define LIGHT_COLOR_BLUEGREEN "#7DE1AF"
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/// Diluted cyan. rgb(125, 225, 225)
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#define LIGHT_COLOR_CYAN "#7DE1E1"
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/// Electric cyan rgb(0, 255, 255)
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#define LIGHT_COLOR_ELECTRIC_CYAN "#00FFFF"
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/// More-saturated cyan. rgb(16, 21, 22)
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#define LIGHT_COLOR_LIGHT_CYAN "#40CEFF"
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/// Saturated blue. rgb(51, 117, 248)
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#define LIGHT_COLOR_DARK_BLUE "#6496FA"
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/// Diluted, mid-warmth pink. rgb(225, 125, 225)
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#define LIGHT_COLOR_PINK "#E17DE1"
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/// Dimmed yellow, leaning kaki. rgb(225, 225, 125)
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#define LIGHT_COLOR_YELLOW "#E1E17D"
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/// Clear brown, mostly dim. rgb(150, 100, 50)
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#define LIGHT_COLOR_BROWN "#966432"
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/// Mostly pure orange. rgb(250, 150, 50)
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#define LIGHT_COLOR_ORANGE "#FA9632"
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/// Light Purple. rgb(149, 44, 244)
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#define LIGHT_COLOR_PURPLE "#952CF4"
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/// Less-saturated light purple. rgb(155, 81, 255)
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#define LIGHT_COLOR_LAVENDER "#9B51FF"
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///slightly desaturated bright yellow.
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#define LIGHT_COLOR_HOLY_MAGIC "#FFF743"
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/// deep crimson
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#define LIGHT_COLOR_BLOOD_MAGIC "#D00000"
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/* These ones aren't a direct colour like the ones above, because nothing would fit */
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/// Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
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#define LIGHT_COLOR_FIRE "#FAA019"
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/// Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
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#define LIGHT_COLOR_LAVA "#C48A18"
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/// Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
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#define LIGHT_COLOR_FLARE "#FA644B"
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/// Weird color, between yellow and green, very slimy. rgb(175, 200, 75)
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#define LIGHT_COLOR_SLIME_LAMP "#AFC84B"
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/// Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
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#define LIGHT_COLOR_TUNGSTEN "#FAE1AF"
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/// Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
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#define LIGHT_COLOR_HALOGEN "#F0FAFA"
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