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Changed title of security record paper.
Instead of the paper being named paper - 'Security Record' SR-[num] '[charactername]' SR-1 'Persh Ullman' For example Also title within the record Security Record has been changed to Security Record - (SR-1) This makes identifying security records without having to rename them and also adds a better paper trail to security records.
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@@ -4,6 +4,7 @@
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var/medical[] = list()
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var/general[] = list()
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var/security[] = list()
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var/securityPrintCount = 0
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//This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().
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var/locked[] = list()
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@@ -307,9 +307,10 @@ What a mess.*/
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if ("Print Record")
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if (!( printing ))
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printing = 1
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data_core.securityPrintCount++
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sleep(50)
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( loc )
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P.info = "<CENTER><B>Security Record</B></CENTER><BR>"
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P.info = "<CENTER><B>Security Record - (SR-[data_core.securityPrintCount])</B></CENTER><BR>"
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if ((istype(active1, /datum/data/record) && data_core.general.Find(active1)))
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P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", active1.fields["name"], active1.fields["id"], active1.fields["sex"], active1.fields["age"], active1.fields["fingerprint"], active1.fields["p_stat"], active1.fields["m_stat"])
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else
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@@ -323,7 +324,7 @@ What a mess.*/
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else
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P.info += "<B>Security Record Lost!</B><BR>"
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P.info += "</TT>"
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P.name = "paper - 'Security Record'"
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P.name = text("SR-[] '[]'", data_core.securityPrintCount, active1.fields["name"])
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printing = null
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//RECORD DELETE
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if ("Delete All Records")
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