Fixes various spelling and grammar errors. (#31764)

* Fixes various spelling and grammar errors.

* check

* CEASE

* i cant stop
This commit is contained in:
bgobandit
2017-10-16 15:06:10 -04:00
committed by Jordan Brown
parent 04fe505043
commit 807bbbbd45
15 changed files with 27 additions and 27 deletions

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@@ -1,6 +1,6 @@
/obj/effect/proc_holder/changeling/resonant_shriek
name = "Resonant Shriek"
desc = "Our lungs and vocal chords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded."
desc = "Our lungs and vocal cords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded."
helptext = "Emits a high-frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors."
chemical_cost = 20
dna_cost = 1

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@@ -13,16 +13,16 @@
var/list/obj/machinery/vending/infectedMachines = list()
var/obj/machinery/vending/originMachine
var/list/rampant_speeches = list("Try our aggressive new marketing strategies!", \
"You should buy products to feed your lifestyle obession!", \
"You should buy products to feed your lifestyle obsession!", \
"Consume!", \
"Your money can buy happiness!", \
"Engage direct marketing!", \
"Advertising is legalized lying! But don't let that put you off our great deals!", \
"You don't want to buy anything? Yeah, well I didn't want to buy your mom either.")
"You don't want to buy anything? Yeah, well, I didn't want to buy your mom either.")
/datum/round_event/brand_intelligence/announce()
priority_announce("Rampant brand intelligence has been detected aboard [station_name()], please stand-by. The origin is believed to be \a [originMachine.name].", "Machine Learning Alert")
priority_announce("Rampant brand intelligence has been detected aboard [station_name()]. Please stand by. The origin is believed to be \a [originMachine.name].", "Machine Learning Alert")
/datum/round_event/brand_intelligence/start()

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@@ -29,9 +29,9 @@
if(HIJACK_SYNDIE)
priority_announce("Cargo: The syndicate are trying to infiltrate your station. If you let them hijack your cargo shuttle, you'll save us a headache.","CentCom Counter Intelligence")
if(RUSKY_PARTY)
priority_announce("Cargo: A group of angry russians want to have a party, can you send them your cargo shuttle then make them disappear?","CentCom Russian Outreach Program")
priority_announce("Cargo: A group of angry Russians want to have a party. Can you send them your cargo shuttle then make them disappear?","CentCom Russian Outreach Program")
if(SPIDER_GIFT)
priority_announce("Cargo: The Spider Clan has sent us a mysterious gift, can we ship it to you to see what's inside?","CentCom Diplomatic Corps")
priority_announce("Cargo: The Spider Clan has sent us a mysterious gift. Can we ship it to you to see what's inside?","CentCom Diplomatic Corps")
if(DEPARTMENT_RESUPPLY)
priority_announce("Cargo: Seems we've ordered doubles of our department resupply packages this month. Can we send them to you?","CentCom Supply Department")
thanks_msg = "The cargo shuttle should return in 5 minutes."

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@@ -45,7 +45,7 @@
SSticker.mode.traitors += M
M.special_role = "separatist"
H.log_message("<font color='red'>Was made into a separatist, long live [nation]!</font>", INDIVIDUAL_ATTACK_LOG)
to_chat(H, "<B>You are a separatist! [nation] forever! Protect the soverignty of your newfound land with your comrades in arms!</B>")
to_chat(H, "<B>You are a separatist! [nation] forever! Protect the sovereignty of your newfound land with your comrades in arms!</B>")
if(citizens.len)
var/message
for(var/job in jobs_to_revolt)

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@@ -154,7 +154,7 @@
power_channel = ENVIRON
/obj/machinery/readybutton/attack_ai(mob/user as mob)
to_chat(user, "The station AI is not to interact with these devices")
to_chat(user, "The station AI is not to interact with these devices.")
return
/obj/machinery/readybutton/attack_paw(mob/user as mob)
@@ -220,4 +220,4 @@
/obj/item/paper/fluff/holodeck/disclaimer
name = "Holodeck Disclaimer"
info = "Brusies sustained in the holodeck can be healed simply by sleeping."
info = "Bruises sustained in the holodeck can be healed simply by sleeping."

View File

@@ -2,7 +2,7 @@
/mob/living/simple_animal/hostile/statue
name = "statue" // matches the name of the statue with the flesh-to-stone spell
desc = "An incredibly lifelike marble carving. Its eyes seems to follow you.." // same as an ordinary statue with the added "eye following you" description
desc = "An incredibly lifelike marble carving. Its eyes seem to follow you.." // same as an ordinary statue with the added "eye following you" description
icon = 'icons/obj/statue.dmi'
icon_state = "human_male"
icon_living = "human_male"

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@@ -28,13 +28,13 @@
/obj/item/paper/fluff/ruins/crashedship/scribbled
name = "scribbled note"
info = "The next person who takes one of my screwdrivers gets stabbed with one. They are MINE. - Love, Madsen"
/obj/item/paper/fluff/ruins/crashedship/captains_log
name = "Captain's log entry"
info = "I'm no scientist, but judging from the design and components, it seems to be some kind of teleporter. This thing is gonna be worth a lot of cash to the right man. The boys are excited, as they have every right to be, and I've let them crack into that case of beer we got. I normally wouldn't allow such a thing, but this is a time for celebration! It's not like a couple drinks will hurt anything."
/obj/item/paper/fluff/ruins/crashedship/old_diary
name = "Old Diary"
info = "DEAR DAIRY: So we was doing our typical route when the captain says we've been picking up weird signals on some backwater planet. Madsen wanted to stay on course but he ain't the captain, so we went out of the way to check it out. There was lots of rocks on the way, but we got to the planet fine. Found a big fancy camp with nobody around and this big metal donut thing with NT stamps all over it right in the middle. Case of beer too. Captain reckons we can pass it off to some buyer in the Syndicate. Ingram says it's bad luck and that someone is going to come look for it but it sounds like better money than selling bad meat to jerky companies."
info = "DEAR DIARY: So we was doing our typical route when the captain says we've been picking up weird signals on some backwater planet. Madsen wanted to stay on course but he ain't the captain, so we went out of the way to check it out. There was lots of rocks on the way, but we got to the planet fine. Found a big fancy camp with nobody around and this big metal donut thing with NT stamps all over it right in the middle. Case of beer too. Captain reckons we can pass it off to some buyer in the Syndicate. Ingram says it's bad luck and that someone is going to come look for it but it sounds like better money than selling bad meat to jerky companies."

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@@ -40,7 +40,7 @@
/obj/item/paper/fluff/ruins/listeningstation/odd_report
name = "odd report"
info = "I wonder how much longer they will accept my empty reports. They will cancel the case soon without results. When the pickup comes, I will tell them I have lost faith in our cause, and beg them to consider a diplomatic solution. How many nuclear teams have been dispatched with those nukes? I must try and prevent more from ever being sent. If they will not listen to reason, I will detonate the warehouse myself. Maybe some day in the immediate future, space will be peaceful, though I don't intend to live to see it. And that is why I write this down- it is my sacrifice that stabilized your worlds, traveller. Spare a thought for me, and please attempt to prevent nuclear proliferation, should it ever rear it's ugly head again. -Donk Co. Operative #451"
info = "I wonder how much longer they will accept my empty reports. They will cancel the case soon without results. When the pickup comes, I will tell them I have lost faith in our cause, and beg them to consider a diplomatic solution. How many nuclear teams have been dispatched with those nukes? I must try and prevent more from ever being sent. If they will not listen to reason, I will detonate the warehouse myself. Maybe some day in the immediate future, space will be peaceful, though I don't intend to live to see it. And that is why I write this down- it is my sacrifice that stabilized your worlds, traveller. Spare a thought for me, and please attempt to prevent nuclear proliferation, should it ever rear its ugly head again. -Donk Co. Operative #451"
/obj/item/paper/fluff/ruins/listeningstation/briefing
name = "mission briefing"

View File

@@ -135,7 +135,7 @@
flash2.forceMove(user.loc)
flash2 = null
else
to_chat(user, "<span class='warning'>There are no flash to remove from [src].</span>")
to_chat(user, "<span class='warning'>There is no flash to remove from [src].</span>")
else
return ..()

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@@ -181,7 +181,7 @@
/obj/item/organ/cyberimp/arm/toolset
name = "integrated toolset implant"
desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools."
desc = "A stripped-down version of the engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools."
origin_tech = "materials=3;engineering=4;biotech=3;powerstorage=4"
contents = newlist(/obj/item/screwdriver/cyborg, /obj/item/wrench/cyborg, /obj/item/weldingtool/largetank/cyborg,
/obj/item/crowbar/cyborg, /obj/item/wirecutters/cyborg, /obj/item/device/multitool/cyborg)
@@ -198,7 +198,7 @@
/obj/item/organ/cyberimp/arm/esword
name = "arm-mounted energy blade"
desc = "An illegal, and highly dangerous cybernetic implant that can project a deadly blade of concentrated energy."
desc = "An illegal and highly dangerous cybernetic implant that can project a deadly blade of concentrated energy."
contents = newlist(/obj/item/melee/transforming/energy/blade/hardlight)
origin_tech = "materials=4;combat=5;biotech=3;powerstorage=2;syndicate=5"
@@ -210,7 +210,7 @@
/obj/item/organ/cyberimp/arm/flash
name = "integrated high-intensity photon projector" //Why not
desc = "An integrated projector mounted onto a user's arm, that is able to be used as a powerful flash."
desc = "An integrated projector mounted onto a user's arm that is able to be used as a powerful flash."
contents = newlist(/obj/item/device/assembly/flash/armimplant)
origin_tech = "materials=4;combat=3;biotech=4;magnets=4;powerstorage=3"

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@@ -7,7 +7,7 @@
/obj/item/organ/cyberimp/chest/nutriment
name = "Nutriment pump implant"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
desc = "This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
icon_state = "chest_implant"
implant_color = "#00AA00"
var/hunger_threshold = NUTRITION_LEVEL_STARVING
@@ -119,7 +119,7 @@
/obj/item/organ/cyberimp/chest/thrusters
name = "implantable thrusters set"
desc = "An implantable set of thruster ports. They use the gas from environment or subject's internals for propulsion in zero-gravity areas. \
Unlike regular jetpack, this device has no stabilization system."
Unlike regular jetpacks, this device has no stabilization system."
slot = ORGAN_SLOT_THRUSTERS
icon_state = "imp_jetpack"
origin_tech = "materials=4;magnets=4;biotech=4;engineering=5"

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@@ -68,7 +68,7 @@
/obj/item/organ/eyes/night_vision/zombie
name = "undead eyes"
desc = "Somewhat counterintuitively, these half rotten eyes actually have superior vision to those of a living human."
desc = "Somewhat counterintuitively, these half-rotten eyes actually have superior vision to those of a living human."
/obj/item/organ/eyes/night_vision/nightmare
name = "burning red eyes"
@@ -100,8 +100,8 @@
sight_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
/obj/item/organ/eyes/robotic/thermals
name = "Thermals eyes"
desc = "These cybernetic eye implants will give you Thermal vision. Vertical slit pupil included."
name = "thermal eyes"
desc = "These cybernetic eye implants will give you thermal vision. Vertical slit pupil included."
eye_color = "FC0"
origin_tech = "materials=5;programming=4;biotech=4;magnets=4;syndicate=1"
sight_flags = SEE_MOBS
@@ -111,7 +111,7 @@
/obj/item/organ/eyes/robotic/flashlight
name = "flashlight eyes"
desc = "It's two flashlights rigged together with some wire. Why would you put these in someones head?"
desc = "It's two flashlights rigged together with some wire. Why would you put these in someone's head?"
eye_color ="fee5a3"
icon = 'icons/obj/lighting.dmi'
icon_state = "flashlight_eyes"

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@@ -332,7 +332,7 @@
/obj/item/organ/lungs/cybernetic/upgraded
name = "upgraded cybernetic lungs"
desc = "A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon-dioxide."
desc = "A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide."
icon_state = "lungs-c-u"
origin_tech = "biotech=5"

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@@ -22,7 +22,7 @@
/obj/item/organ/adamantine_resonator
name = "adamantine resonator"
desc = "Fragments of adamantine exists in all golems, stemming from their origins as purely magical constructs. These are used to \"hear\" messages from their leaders."
desc = "Fragments of adamantine exist in all golems, stemming from their origins as purely magical constructs. These are used to \"hear\" messages from their leaders."
zone = "head"
slot = ORGAN_SLOT_ADAMANTINE_RESONATOR
icon_state = "adamantine_resonator"

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@@ -37,7 +37,7 @@
/obj/item/organ/zombie_infection/on_find(mob/living/finder)
to_chat(finder, "<span class='warning'>Inside the head is a disgusting black \
web of pus and vicera, bound tightly around the brain like some \
web of pus and viscera, bound tightly around the brain like some \
biological harness.</span>")
/obj/item/organ/zombie_infection/process()