typo fix in the automatic shuttle call asay log

This commit is contained in:
Aranclanos
2014-03-13 11:46:32 -03:00
parent 0fded86d80
commit 8bdfc0fa46

View File

@@ -111,8 +111,8 @@ datum/shuttle_controller
if(callshuttle)
if(!online && direction == 1) //we don't call the shuttle if it's already coming
incall(SHUTTLEAUTOCALLTIMER) //X minutes! If they want to recall, they have X-(X-5) minutes to do so
log_game("All the comm consolers are destroyed and all AIs are inactive. Shuttle called.")
message_admins("All the comm consolers are destroyed and all AIs are inactive. Shuttle called.", 1)
log_game("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.", 1)
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('sound/AI/shuttlecalled.ogg')