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typo fix in the automatic shuttle call asay log
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@@ -111,8 +111,8 @@ datum/shuttle_controller
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if(callshuttle)
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if(!online && direction == 1) //we don't call the shuttle if it's already coming
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incall(SHUTTLEAUTOCALLTIMER) //X minutes! If they want to recall, they have X-(X-5) minutes to do so
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log_game("All the comm consolers are destroyed and all AIs are inactive. Shuttle called.")
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message_admins("All the comm consolers are destroyed and all AIs are inactive. Shuttle called.", 1)
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log_game("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
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message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.", 1)
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captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
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world << sound('sound/AI/shuttlecalled.ogg')
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