Removes dirt from walking on tiles

This commit is contained in:
c0
2015-08-24 11:33:52 +03:00
parent 1f1e539279
commit 9cfb246e4f
9 changed files with 0 additions and 38 deletions

View File

@@ -25,9 +25,6 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A)
if(reagents.has_reagent("water", 1) || reagents.has_reagent("holywater", 1))
A.clean_blood()
A.thermite = 0
var/turf/simulated/floor/F = A
if(istype(F))
F.dirt = 0
for(var/obj/effect/O in A)
if(is_cleanable(O))
qdel(O)

View File

@@ -181,9 +181,6 @@
var/turf/tile = loc
if(isturf(tile))
tile.clean_blood()
if (istype(tile, /turf/simulated/floor))
var/turf/simulated/floor/F = tile
F.dirt = 0
for(var/A in tile)
if(istype(A, /obj/effect))
if(is_cleanable(A))

View File

@@ -32,8 +32,6 @@ var/list/icons_to_ignore_at_floor_init = list("damaged1","damaged2","damaged3","
var/obj/item/stack/tile/builtin_tile = null //needed for performance reasons when the singularity rips off floor tiles
var/list/broken_states = list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
var/list/burnt_states = list()
var/dirt = 0
var/ignoredirt = 0
/turf/simulated/floor/New()
..()
@@ -167,22 +165,5 @@ var/list/icons_to_ignore_at_floor_init = list("damaged1","damaged2","damaged3","
if(prob(20))
ChangeTurf(/turf/simulated/floor/plasteel/cult)
/turf/simulated/floor/Entered(atom/A, atom/OL)
..()
if(!ignoredirt)
if(has_gravity(src))
if(istype(A,/mob/living/carbon))
var/mob/living/carbon/M = A
if(M.lying) return
if(prob(80))
dirt++
var/obj/effect/decal/cleanable/dirt/dirtoverlay = locate(/obj/effect/decal/cleanable/dirt, src)
if(dirt >= 100)
if(!dirtoverlay)
dirtoverlay = new/obj/effect/decal/cleanable/dirt(src)
dirtoverlay.alpha = 10
else if(dirt > 100)
dirtoverlay.alpha = min(dirtoverlay.alpha+10, 200)
/turf/simulated/floor/can_have_cabling()
return !burnt & !broken & !lava

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@@ -26,7 +26,6 @@
icon_state = "grass"
floor_tile = /obj/item/stack/tile/grass
broken_states = list("sand")
ignoredirt = 1
/turf/simulated/floor/grass/New()
..()

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@@ -21,7 +21,6 @@
/turf/simulated/floor/plating/beach
name = "Beach"
icon = 'icons/misc/beach.dmi'
ignoredirt = 1
/turf/simulated/floor/plating/beach/ex_act(severity, target)
contents_explosion(severity, target)
@@ -43,13 +42,11 @@
..()
name = "Iron Sand"
icon_state = "ironsand[rand(1,15)]"
ignoredirt = 1
/turf/simulated/floor/plating/snow
name = "snow"
icon = 'icons/turf/snow.dmi'
icon_state = "snow"
ignoredirt = 1
/turf/simulated/floor/plating/snow/ex_act(severity, target)
contents_explosion(severity, target)

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@@ -66,7 +66,6 @@
color = "#aa77aa"
icon_state = "vinefloor"
broken_states = list()
ignoredirt = 1
//All of this shit is useless for vines

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@@ -509,7 +509,6 @@ var/global/list/rockTurfEdgeCache
icon_state = "asteroid"
icon_plating = "asteroid"
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
ignoredirt = 1
/turf/simulated/floor/plating/asteroid/airless
oxygen = 0.01

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@@ -862,9 +862,6 @@
var/turf/tile = loc
if(isturf(tile))
tile.clean_blood()
if (istype(tile, /turf/simulated/floor))
var/turf/simulated/floor/F = tile
F.dirt = 0
for(var/A in tile)
if(istype(A, /obj/effect))
if(is_cleanable(A))

View File

@@ -646,10 +646,6 @@
for(var/mob/living/simple_animal/slime/M in T)
M.adjustToxLoss(rand(5,10))
if(istype(T, /turf/simulated/floor))
var/turf/simulated/floor/F = T
if(reac_volume >= 1)
F.dirt = 0
/datum/reagent/space_cleaner/reaction_mob(mob/M, method=TOUCH, reac_volume)
if(method == TOUCH || VAPOR)