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fixes beam rifles opening lockers (#40043)
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@@ -529,7 +529,7 @@
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if(check_pierce(target))
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permutated += target
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trajectory_ignore_forcemove = TRUE
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forceMove(target)
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forceMove(target.loc)
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trajectory_ignore_forcemove = FALSE
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return FALSE
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if(!QDELETED(target))
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