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Random Names for Lizards
Lizards now have their own list of names to pull from when randomizing their names.
This commit is contained in:
@@ -77,6 +77,14 @@
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if(i != attempts_to_find_unique_name && !findname(.))
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if(i != attempts_to_find_unique_name && !findname(.))
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break
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break
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/proc/random_lizard_name(gender, attempts_to_find_unique_name=10)
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for(var/i=1, i<=attempts_to_find_unique_name, i++)
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if(gender==FEMALE) . = capitalize(pick(lizard_names_female))
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else . = capitalize(pick(lizard_names_male))
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if(i != attempts_to_find_unique_name && !findname(.))
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break
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/proc/random_skin_tone()
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/proc/random_skin_tone()
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return pick(skin_tones)
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return pick(skin_tones)
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@@ -185,9 +185,12 @@ var/syndicate_code_response//Code response for traitors.
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if(names.len&&prob(70))
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if(names.len&&prob(70))
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code_phrase += pick(names)
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code_phrase += pick(names)
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else
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else
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code_phrase += pick(pick(first_names_male,first_names_female))
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if(prob(20))
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code_phrase += " "
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code_phrase += pick(pick(lizard_names_male,lizard_names_female))
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code_phrase += pick(last_names)
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else
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code_phrase += pick(pick(first_names_male,first_names_female))
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code_phrase += " "
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code_phrase += pick(last_names)
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if(2)
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if(2)
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code_phrase += pick(get_all_jobs())//Returns a job.
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code_phrase += pick(get_all_jobs())//Returns a job.
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safety -= 1
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safety -= 1
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@@ -7,6 +7,8 @@ var/list/commando_names = file2list("config/names/death_commando.txt")
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var/list/first_names_male = file2list("config/names/first_male.txt")
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var/list/first_names_male = file2list("config/names/first_male.txt")
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var/list/first_names_female = file2list("config/names/first_female.txt")
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var/list/first_names_female = file2list("config/names/first_female.txt")
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var/list/last_names = file2list("config/names/last.txt")
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var/list/last_names = file2list("config/names/last.txt")
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var/list/lizard_names_male = file2list("config/names/lizard_male.txt")
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var/list/lizard_names_female = file2list("config/names/lizard_female.txt")
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var/list/clown_names = file2list("config/names/clown.txt")
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var/list/clown_names = file2list("config/names/clown.txt")
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var/list/mime_names = file2list("config/names/mime.txt")
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var/list/mime_names = file2list("config/names/mime.txt")
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@@ -37,12 +37,19 @@ Bonus
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if(ishuman(M))
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/mob/living/carbon/human/H = M
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var/random_name = ""
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var/random_name = ""
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switch(H.gender)
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if(H.dna.species.id == "lizard")
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if(MALE)
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switch(H.gender)
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random_name = pick(first_names_male)
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if(MALE)
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else
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random_name = pick(lizard_names_male)
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random_name = pick(first_names_female)
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else
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random_name += " [pick(last_names)]"
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random_name = pick(lizard_names_female)
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else
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switch(H.gender)
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if(MALE)
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random_name = pick(first_names_male)
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else
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random_name = pick(first_names_female)
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random_name += " [pick(last_names)]"
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H.SetSpecialVoice(random_name)
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H.SetSpecialVoice(random_name)
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return
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return
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@@ -332,10 +332,19 @@
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/proc/NukeNameAssign(var/lastname,var/list/syndicates)
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/proc/NukeNameAssign(var/lastname,var/list/syndicates)
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for(var/datum/mind/synd_mind in syndicates)
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for(var/datum/mind/synd_mind in syndicates)
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switch(synd_mind.current.gender)
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var/mob/living/carbon/human/H = synd_mind.current
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if(MALE)
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if(H.dna.species.id == "lizard")
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synd_mind.name = "[pick(first_names_male)] [lastname]"
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switch(synd_mind.current.gender)
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if(FEMALE)
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if(MALE)
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synd_mind.name = "[pick(first_names_female)] [lastname]"
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synd_mind.name = pick(lizard_names_male)
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if(FEMALE)
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synd_mind.name = pick(lizard_names_female)
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else
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switch(synd_mind.current.gender)
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if(MALE)
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synd_mind.name = pick(first_names_male)
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if(FEMALE)
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synd_mind.name = pick(first_names_female)
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synd_mind.name += " [lastname]"
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synd_mind.current.real_name = synd_mind.name
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synd_mind.current.real_name = synd_mind.name
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return
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return
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@@ -561,7 +561,10 @@
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if(prob(10/severity))
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if(prob(10/severity))
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switch(rand(1,6))
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switch(rand(1,6))
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if(1)
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if(1)
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R.fields["name"] = random_name(R.fields["sex"],1)
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if(prob(20))
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R.fields["name"] = random_lizard_name(R.fields["sex"],1)
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else
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R.fields["name"] = random_name(R.fields["sex"],1)
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if(2)
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if(2)
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R.fields["sex"] = pick("Male", "Female")
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R.fields["sex"] = pick("Male", "Female")
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if(3)
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if(3)
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@@ -711,7 +711,10 @@ What a mess.*/
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if(prob(10/severity))
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if(prob(10/severity))
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switch(rand(1,8))
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switch(rand(1,8))
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if(1)
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if(1)
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R.fields["name"] = "[pick(pick(first_names_male), pick(first_names_female))] [pick(last_names)]"
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if(prob(20))
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R.fields["name"] = "[pick(pick(lizard_names_male), pick(lizard_names_female))]"
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else
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R.fields["name"] = "[pick(pick(first_names_male), pick(first_names_female))] [pick(last_names)]"
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if(2)
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if(2)
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R.fields["sex"] = pick("Male", "Female")
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R.fields["sex"] = pick("Male", "Female")
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if(3)
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if(3)
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@@ -422,7 +422,10 @@
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var/mob/living/carbon/human/newmob = new (pick(emergencyresponseteamspawn))
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var/mob/living/carbon/human/newmob = new (pick(emergencyresponseteamspawn))
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chosen_candidate.client.prefs.copy_to(newmob)
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chosen_candidate.client.prefs.copy_to(newmob)
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ready_dna(newmob)
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ready_dna(newmob)
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newmob.real_name = random_name(newmob.gender)
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if(newmob.dna.species.id == "lizard")
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newmob.real_name = random_lizard_name(newmob.gender)
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else
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newmob.real_name = random_name(newmob.gender)
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newmob.key = chosen_candidate.key
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newmob.key = chosen_candidate.key
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newmob.mind.assigned_role = "Centcom Official"
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newmob.mind.assigned_role = "Centcom Official"
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equip_centcomofficial(newmob)
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equip_centcomofficial(newmob)
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@@ -492,27 +495,28 @@
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var/list/lastname = last_names
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var/list/lastname = last_names
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chosen_candidate.client.prefs.copy_to(ERTOperative)
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chosen_candidate.client.prefs.copy_to(ERTOperative)
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ready_dna(ERTOperative)
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ready_dna(ERTOperative)
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var/ertname = ((ERTOperative.dna.species.id == "lizard") ? (ERTOperative.gender==MALE ? pick(lizard_names_male) : pick(lizard_names_female)) : pick(lastname))
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switch(numagents)
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switch(numagents)
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if(1)
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if(1)
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ERTOperative.real_name = "Commander [pick(lastname)]"
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ERTOperative.real_name = "Commander [ertname]"
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equip_emergencyresponsesquad(ERTOperative, "commander",redalert)
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equip_emergencyresponsesquad(ERTOperative, "commander",redalert)
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if(2)
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if(2)
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ERTOperative.real_name = "Security Officer [pick(lastname)]"
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ERTOperative.real_name = "Security Officer [ertname]"
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equip_emergencyresponsesquad(ERTOperative, "sec",redalert)
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equip_emergencyresponsesquad(ERTOperative, "sec",redalert)
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if(3)
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if(3)
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ERTOperative.real_name = "Medical Officer [pick(lastname)]"
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ERTOperative.real_name = "Medical Officer [ertname]"
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equip_emergencyresponsesquad(ERTOperative, "med",redalert)
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equip_emergencyresponsesquad(ERTOperative, "med",redalert)
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if(4)
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if(4)
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ERTOperative.real_name = "Engineer [pick(lastname)]"
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ERTOperative.real_name = "Engineer [ertname]"
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equip_emergencyresponsesquad(ERTOperative, "eng",redalert)
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equip_emergencyresponsesquad(ERTOperative, "eng",redalert)
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if(5)
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if(5)
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ERTOperative.real_name = "Security Officer [pick(lastname)]"
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ERTOperative.real_name = "Security Officer [ertname]"
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equip_emergencyresponsesquad(ERTOperative, "sec",redalert)
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equip_emergencyresponsesquad(ERTOperative, "sec",redalert)
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if(6)
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if(6)
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ERTOperative.real_name = "Medical Officer [pick(lastname)]"
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ERTOperative.real_name = "Medical Officer [ertname]"
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equip_emergencyresponsesquad(ERTOperative, "med",redalert)
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equip_emergencyresponsesquad(ERTOperative, "med",redalert)
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if(7)
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if(7)
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ERTOperative.real_name = "Engineer [pick(lastname)]"
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ERTOperative.real_name = "Engineer [ertname]"
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equip_emergencyresponsesquad(ERTOperative, "eng",redalert)
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equip_emergencyresponsesquad(ERTOperative, "eng",redalert)
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ERTOperative.key = chosen_candidate.key
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ERTOperative.key = chosen_candidate.key
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ERTOperative.mind.assigned_role = "ERT"
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ERTOperative.mind.assigned_role = "ERT"
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@@ -590,9 +594,9 @@
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temp.abductors |= list(agent_mind,scientist_mind)
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temp.abductors |= list(agent_mind,scientist_mind)
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temp.make_abductor_team(number,preset_scientist=scientist_mind,preset_agent=agent_mind)
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temp.make_abductor_team(number,preset_scientist=scientist_mind,preset_agent=agent_mind)
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temp.post_setup_team(number)
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temp.post_setup_team(number)
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ticker.mode.abductor_teams++
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ticker.mode.abductor_teams++
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if(ticker.mode.config_tag != "abduction")
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if(ticker.mode.config_tag != "abduction")
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ticker.mode.abductors |= temp.abductors
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ticker.mode.abductors |= temp.abductors
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@@ -286,7 +286,10 @@ Traitors and the like can also be revived with the previous role mostly intact.
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A.copy_to(new_character)
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A.copy_to(new_character)
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if(!new_character.real_name)
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if(!new_character.real_name)
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new_character.real_name = random_name(new_character.gender)
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if(new_character.dna.species.id == "lizard")
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new_character.real_name = random_lizard_name(new_character.gender)
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else
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new_character.real_name = random_name(new_character.gender)
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new_character.name = new_character.real_name
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new_character.name = new_character.real_name
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if(G_found.mind && !G_found.mind.active)
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if(G_found.mind && !G_found.mind.active)
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@@ -111,7 +111,10 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
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return
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return
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//we couldn't load character data so just randomize the character appearance + name
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//we couldn't load character data so just randomize the character appearance + name
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random_character() //let's create a random character then - rather than a fat, bald and naked man.
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random_character() //let's create a random character then - rather than a fat, bald and naked man.
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real_name = random_name(gender)
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if(pref_species.id == "lizard")
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real_name = random_lizard_name(gender)
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else
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real_name = random_name(gender)
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if(!loaded_preferences_successfully)
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if(!loaded_preferences_successfully)
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save_preferences()
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save_preferences()
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save_character() //let's save this new random character so it doesn't keep generating new ones.
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save_character() //let's save this new random character so it doesn't keep generating new ones.
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@@ -674,7 +677,10 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
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if("random")
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if("random")
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switch(href_list["preference"])
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switch(href_list["preference"])
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if("name")
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if("name")
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real_name = random_name(gender)
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if(pref_species.id == "lizard")
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real_name = random_lizard_name(gender)
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else
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real_name = random_name(gender)
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if("age")
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if("age")
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age = rand(AGE_MIN, AGE_MAX)
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age = rand(AGE_MIN, AGE_MAX)
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if("hair")
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if("hair")
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@@ -1029,7 +1035,10 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
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proc/copy_to(mob/living/carbon/human/character)
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proc/copy_to(mob/living/carbon/human/character)
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if(be_random_name)
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if(be_random_name)
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real_name = random_name(gender)
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if(pref_species.id == "lizard")
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real_name = random_lizard_name(gender)
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else
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real_name = random_name(gender)
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if(be_random_body)
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if(be_random_body)
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random_character(gender)
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random_character(gender)
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@@ -15,13 +15,26 @@
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if(!S.dangerous_existence)
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if(!S.dangerous_existence)
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all_species += speciestype
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all_species += speciestype
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var/new_species = pick(all_species)
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var/datum/species/new_species = pick(all_species)
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if(prob(50))
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if(prob(50))
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all_the_same = 1
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all_the_same = 1
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for(var/mob/living/carbon/human/H in mob_list) //yes, even the dead
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for(var/mob/living/carbon/human/H in mob_list) //yes, even the dead
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if(H.dna)
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if(H.dna)
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if(new_species.id != H.dna.species.id) //Change their name if their species changes
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if(new_species.id == "lizard")
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switch(H.gender)
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if(MALE)
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H.real_name = pick(lizard_names_male)
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if(FEMALE)
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H.real_name = pick(lizard_names_female)
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else
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switch(H.gender)
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if(MALE)
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H.real_name = pick(first_names_male)
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if(FEMALE)
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H.real_name = pick(first_names_female)
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hardset_dna(H, null, null, null, null, new_species)
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hardset_dna(H, null, null, null, null, new_species)
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H.regenerate_icons()
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H.regenerate_icons()
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H << "<span class='notice'>You feel somehow... different?</span>"
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H << "<span class='notice'>You feel somehow... different?</span>"
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@@ -382,7 +382,10 @@
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if(config.force_random_names || appearance_isbanned(src))
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if(config.force_random_names || appearance_isbanned(src))
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client.prefs.random_character()
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client.prefs.random_character()
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client.prefs.real_name = random_name(gender)
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if(client.prefs.pref_species.id == "lizard")
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client.prefs.real_name = random_lizard_name(gender)
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else
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client.prefs.real_name = random_name(gender)
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client.prefs.copy_to(new_character)
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client.prefs.copy_to(new_character)
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if(mind)
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if(mind)
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@@ -114,7 +114,9 @@ Contents:
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switch(chance)
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switch(chance)
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if(1 to 50)//High chance of a regular name.
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if(1 to 50)//High chance of a regular name.
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voice = "[rand(0,1) == 1 ? pick(first_names_female) : pick(first_names_male)] [pick(last_names)]"
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voice = "[rand(0,1) == 1 ? pick(first_names_female) : pick(first_names_male)] [pick(last_names)]"
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if(51 to 80)//Smaller chance of a clown name.
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if(51 to 70)//Smaller chance of a lizard name.
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voice = "[pick(pick(lizard_names_female), pick(lizard_names_male))]"
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if(71 to 80)//Small chance of a clown name.
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voice = "[pick(clown_names)]"
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voice = "[pick(clown_names)]"
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if(81 to 90)//Small chance of a wizard name.
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if(81 to 90)//Small chance of a wizard name.
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voice = "[pick(wizard_first)] [pick(wizard_second)]"
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voice = "[pick(wizard_first)] [pick(wizard_second)]"
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@@ -18,7 +18,10 @@
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user.visible_message("[user] successfully restores [target]'s appearance!", "<span class='notice'>You successfully restore [target]'s appearance.</span>")
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user.visible_message("[user] successfully restores [target]'s appearance!", "<span class='notice'>You successfully restore [target]'s appearance.</span>")
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else
|
else
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var/oldname = target.real_name
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var/oldname = target.real_name
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target.real_name = random_name(target.gender)
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if(target.dna.species.id == "lizard")
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|
target.real_name = random_lizard_name(target.gender)
|
||||||
|
else
|
||||||
|
target.real_name = random_name(target.gender)
|
||||||
var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
|
var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
|
||||||
user.visible_message("[user] alters [oldname]'s appearance completely, they are now [newname]!", "<span class='notice'>You alter [oldname]'s appearance completely, they are now [newname].</span>")
|
user.visible_message("[user] alters [oldname]'s appearance completely, they are now [newname]!", "<span class='notice'>You alter [oldname]'s appearance completely, they are now [newname].</span>")
|
||||||
return 1
|
return 1
|
||||||
123
config/names/lizard_female.txt
Normal file
123
config/names/lizard_female.txt
Normal file
@@ -0,0 +1,123 @@
|
|||||||
|
Adzi-Mota
|
||||||
|
Ah-Kajul
|
||||||
|
Ah-Meesei
|
||||||
|
Ah-Mudeska
|
||||||
|
Ah-Seeba
|
||||||
|
Ahaht
|
||||||
|
Ajim-Kiurz
|
||||||
|
Akeenus
|
||||||
|
Akish
|
||||||
|
Akishan
|
||||||
|
Aleeto
|
||||||
|
Am-Eepa
|
||||||
|
Am-Jasuda
|
||||||
|
Am-Ra
|
||||||
|
Amussa
|
||||||
|
An-Deesei
|
||||||
|
An-Jeen
|
||||||
|
Anozz-Crath
|
||||||
|
Asheemar
|
||||||
|
Asska
|
||||||
|
Awas
|
||||||
|
Azbai-Meenus
|
||||||
|
Azeez-Eix
|
||||||
|
Azum
|
||||||
|
Banalz
|
||||||
|
Bar-Beekus
|
||||||
|
Baseenar
|
||||||
|
Beek-Ja
|
||||||
|
Beek-Nassa
|
||||||
|
Beekatan
|
||||||
|
Beela
|
||||||
|
Beelei
|
||||||
|
Beem-Tei
|
||||||
|
Beewos
|
||||||
|
Bejeen
|
||||||
|
Ber-Jaseen
|
||||||
|
Betzi
|
||||||
|
Bishalus
|
||||||
|
Bokeeus
|
||||||
|
Bur-Meema
|
||||||
|
Bura-Natoo
|
||||||
|
Chalaree
|
||||||
|
Chana-La
|
||||||
|
Chanil-Lee
|
||||||
|
Chee-Dooka
|
||||||
|
Chee-Osheeka
|
||||||
|
Chee-Saak
|
||||||
|
Cheesh-Meeus
|
||||||
|
Cheesh-Mei
|
||||||
|
Chimatei
|
||||||
|
Chirurgeon
|
||||||
|
Cholasistu
|
||||||
|
Churasu
|
||||||
|
Dar-Ma
|
||||||
|
Deeja
|
||||||
|
Deesh-Meeus
|
||||||
|
Deetsan
|
||||||
|
Deetwos
|
||||||
|
Druja
|
||||||
|
El-Lurasha
|
||||||
|
Ereel-Lei
|
||||||
|
Eutei
|
||||||
|
Gih-Ja
|
||||||
|
Gilm
|
||||||
|
Gish
|
||||||
|
Hal-Liurz
|
||||||
|
Hul
|
||||||
|
Jeed-Ei
|
||||||
|
Kal-Ma
|
||||||
|
Kasa
|
||||||
|
Keel-Raniur
|
||||||
|
Keerava
|
||||||
|
Kud-Ei
|
||||||
|
Mach-Na
|
||||||
|
Marz
|
||||||
|
Meeh-Mei
|
||||||
|
Meen-Sa
|
||||||
|
Meerana
|
||||||
|
Milah
|
||||||
|
Mim-Jeen
|
||||||
|
Muz-Ra
|
||||||
|
Nakuma
|
||||||
|
Nam-La
|
||||||
|
Neesha
|
||||||
|
Neetizei
|
||||||
|
Neetra
|
||||||
|
Niima
|
||||||
|
Numeen
|
||||||
|
Nuralg
|
||||||
|
Nush
|
||||||
|
Ocheeva
|
||||||
|
Okur
|
||||||
|
Olank-Neeus
|
||||||
|
On-Wan
|
||||||
|
On-Wazei
|
||||||
|
Onasha
|
||||||
|
Pasha
|
||||||
|
Rana
|
||||||
|
Ree-Zish
|
||||||
|
Reesa
|
||||||
|
Sanax
|
||||||
|
Seed-Neeus
|
||||||
|
Seen-Rei
|
||||||
|
Shahvee
|
||||||
|
Shaleez
|
||||||
|
Shatalg
|
||||||
|
SheerMeedish
|
||||||
|
Shei-Chuna
|
||||||
|
Sigerthe
|
||||||
|
Skaleel
|
||||||
|
Tar-Meena
|
||||||
|
Tasha
|
||||||
|
Telixith
|
||||||
|
Tumma-Shah
|
||||||
|
Veek-Gai
|
||||||
|
Weedum-Ja
|
||||||
|
Weewish
|
||||||
|
Witseidutsei
|
||||||
|
Wuja-Ei
|
||||||
|
Wujeeta
|
||||||
|
Wusha
|
||||||
|
Xil-Go
|
||||||
|
Zollassa
|
||||||
260
config/names/lizard_male.txt
Normal file
260
config/names/lizard_male.txt
Normal file
@@ -0,0 +1,260 @@
|
|||||||
|
Abijoo-Anoo
|
||||||
|
Ah-Malz
|
||||||
|
Ajum-Kajin
|
||||||
|
Am-Sakka
|
||||||
|
Amusei
|
||||||
|
An-Jeen-Sakka
|
||||||
|
An-Jeen-Seek
|
||||||
|
An-Zaw
|
||||||
|
Aojee-Da
|
||||||
|
Asum
|
||||||
|
Az-Muz
|
||||||
|
Azeel
|
||||||
|
Azinar
|
||||||
|
Azjai-Tee
|
||||||
|
Baar-Taeed
|
||||||
|
Banka
|
||||||
|
Bar-Neeus
|
||||||
|
Barnaxi
|
||||||
|
Batar-Meej
|
||||||
|
Batuus
|
||||||
|
Beem-Ja
|
||||||
|
Beem-Kiurz
|
||||||
|
Beshnus
|
||||||
|
Bijot
|
||||||
|
Bimee-Kas
|
||||||
|
Binyaar
|
||||||
|
Bosekus
|
||||||
|
Brand-Ra
|
||||||
|
Brand-Shei
|
||||||
|
Bun-Teemeeta
|
||||||
|
Bunach
|
||||||
|
Bunish
|
||||||
|
Busheeus
|
||||||
|
Buujhan
|
||||||
|
Chakuk
|
||||||
|
Chalish
|
||||||
|
Chalureel
|
||||||
|
Chee-Sei
|
||||||
|
Cheedal-Gah
|
||||||
|
Chilwir
|
||||||
|
Chitakus
|
||||||
|
Chiwish
|
||||||
|
Chulz
|
||||||
|
Chuna
|
||||||
|
Dakee-Goh
|
||||||
|
Dan-Ru
|
||||||
|
DarJee
|
||||||
|
Darasken
|
||||||
|
Debameel
|
||||||
|
Deed-Mema
|
||||||
|
Deegeeta
|
||||||
|
Deeh
|
||||||
|
Deekonus
|
||||||
|
Deekum
|
||||||
|
Deekus
|
||||||
|
Deerkaza
|
||||||
|
Deetum-Ja
|
||||||
|
Demeepa
|
||||||
|
Depasa-Chath
|
||||||
|
Derkeethus
|
||||||
|
Deroh-Metaku
|
||||||
|
Dezanu
|
||||||
|
Dreet-Lai
|
||||||
|
Drumarz
|
||||||
|
Dunaxith
|
||||||
|
Effe-Tei
|
||||||
|
Ei-Eiuus
|
||||||
|
Ei-Etaku
|
||||||
|
Eleedal-Lei
|
||||||
|
Er-Jaseen
|
||||||
|
Er-Teeus
|
||||||
|
Esqoo
|
||||||
|
GahJulan
|
||||||
|
Gajul-Lei
|
||||||
|
Gam-Kur
|
||||||
|
Geeh-Lurz
|
||||||
|
Geel
|
||||||
|
Geel-Lah
|
||||||
|
GeemJasaiin
|
||||||
|
Gin-Wulm
|
||||||
|
Gulum-Ei
|
||||||
|
Haj-Ei
|
||||||
|
Han-Tulm
|
||||||
|
Haran
|
||||||
|
Hareeya
|
||||||
|
Hathei
|
||||||
|
Heedul
|
||||||
|
Heem-Jas
|
||||||
|
Heem-La
|
||||||
|
Heir-Zish
|
||||||
|
Hixeeh-Raj
|
||||||
|
Huleeya
|
||||||
|
Huzei
|
||||||
|
Ilas-Tei
|
||||||
|
Im-Kajin
|
||||||
|
Im-Kilaya
|
||||||
|
Im-Zish
|
||||||
|
Inee
|
||||||
|
Itan
|
||||||
|
J'Ram-Dar<61>
|
||||||
|
Ja-Reet
|
||||||
|
Jaraleet
|
||||||
|
Jaree-Ra
|
||||||
|
Jee-Tah
|
||||||
|
Jeela
|
||||||
|
Jeelius
|
||||||
|
Jeelus
|
||||||
|
Jeelus-Tei
|
||||||
|
Jeer-Maht
|
||||||
|
Jeer-Tei
|
||||||
|
Jeetum-Ze
|
||||||
|
Jilux
|
||||||
|
Jin-Ei
|
||||||
|
Junal-Lei
|
||||||
|
Juunei
|
||||||
|
Kamax-Ei
|
||||||
|
Keema-Ta
|
||||||
|
Keerasa-Tan
|
||||||
|
Kepanuu
|
||||||
|
Kiameed
|
||||||
|
Lara-Eix
|
||||||
|
Loh-Jat
|
||||||
|
Lotash
|
||||||
|
Luh-Maxath
|
||||||
|
Luteema
|
||||||
|
Maahi
|
||||||
|
Madesi
|
||||||
|
Maheelius
|
||||||
|
Mahei
|
||||||
|
Marz-Ja
|
||||||
|
Mathei
|
||||||
|
Meejapa
|
||||||
|
Meensuda
|
||||||
|
Meer
|
||||||
|
Miharil
|
||||||
|
Milos
|
||||||
|
Miun-Gei
|
||||||
|
Mobareed
|
||||||
|
Mohimeem
|
||||||
|
Mopakuz
|
||||||
|
Motuu
|
||||||
|
Mujeen
|
||||||
|
Muranatepa
|
||||||
|
Mush-Mere
|
||||||
|
Napetui
|
||||||
|
Nazuux
|
||||||
|
Nebutil
|
||||||
|
Neeti-Nur
|
||||||
|
Neetinei
|
||||||
|
Neetrenaza
|
||||||
|
Neetzara
|
||||||
|
Nema-Pachat
|
||||||
|
Neposh
|
||||||
|
Netapatuu
|
||||||
|
Nexith
|
||||||
|
Nodeeus
|
||||||
|
Nomu
|
||||||
|
Nosaleeth
|
||||||
|
Nowajeem
|
||||||
|
Noyei-Heem
|
||||||
|
Nulaz-Eidu
|
||||||
|
Obaxith
|
||||||
|
Okan-Shei
|
||||||
|
Okaw
|
||||||
|
Okeeh
|
||||||
|
Oleed-Ei
|
||||||
|
Oleen-Gei
|
||||||
|
Olik-Jah
|
||||||
|
Olink-Nur
|
||||||
|
Onuja
|
||||||
|
Onurai-Betu
|
||||||
|
Opatieel
|
||||||
|
Otumeel
|
||||||
|
Owai-Leem
|
||||||
|
Pacheeva
|
||||||
|
Pad-Ei
|
||||||
|
Paduxi
|
||||||
|
Pajeen
|
||||||
|
Parash
|
||||||
|
Peeradeeh
|
||||||
|
Pejureel
|
||||||
|
Petaxai
|
||||||
|
Pideelus
|
||||||
|
Pimaxi-Loh
|
||||||
|
Pojeel
|
||||||
|
Radithax
|
||||||
|
Rareel
|
||||||
|
Rasha
|
||||||
|
Redieeus
|
||||||
|
Ree-Kia
|
||||||
|
Reeh-Jah
|
||||||
|
Reemukeeus
|
||||||
|
Reenum
|
||||||
|
Reesa
|
||||||
|
Reezal-Jul
|
||||||
|
Resari
|
||||||
|
Rupah
|
||||||
|
Sakeepa
|
||||||
|
Sakeeus
|
||||||
|
Saliith
|
||||||
|
Sar-Keer
|
||||||
|
Schiavas
|
||||||
|
Seewul
|
||||||
|
Sejaijilax
|
||||||
|
Shakiis
|
||||||
|
Shehs
|
||||||
|
Silm-Dar
|
||||||
|
Skeetul
|
||||||
|
Sureeus
|
||||||
|
Tah-Tehat
|
||||||
|
Taleel-Bex
|
||||||
|
Talen-Jei
|
||||||
|
Tan-Skee
|
||||||
|
Tanaka
|
||||||
|
Tanan
|
||||||
|
Tee-Lan
|
||||||
|
Teeba-Ei
|
||||||
|
Teegla
|
||||||
|
Teeka
|
||||||
|
Teekeeus
|
||||||
|
Teinaava
|
||||||
|
Teineeja
|
||||||
|
Terezeeus
|
||||||
|
Tikaasi
|
||||||
|
Tim-Jush
|
||||||
|
Topeeth-Gih
|
||||||
|
Topith-Kuz
|
||||||
|
Tsleeixth
|
||||||
|
Tul
|
||||||
|
Tun-Zeeus
|
||||||
|
Ukatsei
|
||||||
|
Ukawei
|
||||||
|
Ula
|
||||||
|
Ulawa
|
||||||
|
Ullis
|
||||||
|
Usha
|
||||||
|
Usheeja
|
||||||
|
Utadeek
|
||||||
|
Utamukeeus
|
||||||
|
Utatul
|
||||||
|
Uxith-Ei
|
||||||
|
Vara-Zeen
|
||||||
|
Veekas
|
||||||
|
Veenaza
|
||||||
|
Veezara
|
||||||
|
Vistha-Kai
|
||||||
|
Vudeelal
|
||||||
|
Wanan-Dum
|
||||||
|
Wanum-Neeus
|
||||||
|
Wayiteh
|
||||||
|
Weebam-Na
|
||||||
|
Weeltul
|
||||||
|
Weer
|
||||||
|
Wih-Eius
|
||||||
|
Wud-Neeus
|
||||||
|
Wuleen-Shei
|
||||||
|
Wumeek
|
||||||
|
Xal-Geh
|
||||||
|
Yinz'r
|
||||||
|
Yinz-Hei
|
||||||
Reference in New Issue
Block a user