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First iteration
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@@ -202,6 +202,8 @@ var/record_id_num = 1001
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G.fields["p_stat"] = "Active"
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G.fields["m_stat"] = "Stable"
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G.fields["sex"] = H.gender
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G.fields["photo_front"] = icon(get_id_photo(H), dir = SOUTH)
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G.fields["photo_side"] = icon(get_id_photo(H), dir = WEST)
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general += G
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//Medical Record
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@@ -246,3 +248,163 @@ var/record_id_num = 1001
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locked += L
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return
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/obj/effect/datacore/proc/get_id_photo(var/mob/living/carbon/human/H)
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var/icon/photo = null
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var/g = (H.gender == FEMALE) ? "f" : "m"
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if(!config.mutant_races || H.dna.species.use_skintones)
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photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.skin_tone]_[g]_s")
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else
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photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.dna.species.id]_[g]_s")
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photo.Blend("#[H.dna.mutant_color]", ICON_MULTIPLY)
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var/icon/eyes_s
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if(EYECOLOR in H.dna.species.specflags)
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eyes_s = icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "[H.dna.species.eyes]_s")
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eyes_s.Blend("#[H.eye_color]", ICON_MULTIPLY)
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var/datum/sprite_accessory/S
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S = hair_styles_list[H.hair_style]
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if(S && (HAIR in H.dna.species.specflags))
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var/icon/hair_s = icon("icon" = S.icon, "icon_state" = "[S.icon_state]_s")
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hair_s.Blend("#[H.hair_color]", ICON_MULTIPLY)
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eyes_s.Blend(hair_s, ICON_OVERLAY)
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S = facial_hair_styles_list[H.facial_hair_style]
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if(S && (FACEHAIR in H.dna.species.specflags))
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var/icon/facial_s = icon("icon" = S.icon, "icon_state" = "[S.icon_state]_s")
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facial_s.Blend("#[H.facial_hair_color]", ICON_MULTIPLY)
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eyes_s.Blend(facial_s, ICON_OVERLAY)
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if(eyes_s)
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photo.Blend(eyes_s, ICON_OVERLAY)
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var/icon/clothes_s = null
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switch(H.mind.assigned_role)
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if("Head of Personnel")
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clothes_s = icon('icons/mob/uniform.dmi', "hop_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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if("Bartender")
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clothes_s = icon('icons/mob/uniform.dmi', "ba_suit_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "armoralt"), ICON_OVERLAY)
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if("Botanist")
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clothes_s = icon('icons/mob/uniform.dmi', "hydroponics_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "apron"), ICON_OVERLAY)
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if("Cook")
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clothes_s = icon('icons/mob/uniform.dmi', "chef_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "chef"), ICON_OVERLAY)
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if("Janitor")
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clothes_s = icon('icons/mob/uniform.dmi', "janitor_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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if("Librarian")
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clothes_s = icon('icons/mob/uniform.dmi', "red_suit_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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if("Quartermaster")
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clothes_s = icon('icons/mob/uniform.dmi', "qm_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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if("Cargo Technician")
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clothes_s = icon('icons/mob/uniform.dmi', "cargo_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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if("Shaft Miner")
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clothes_s = icon('icons/mob/uniform.dmi', "miner_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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if("Lawyer")
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clothes_s = icon('icons/mob/uniform.dmi', "bluesuit_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "suitjacket_blue"), ICON_OVERLAY)
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if("Chaplain")
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clothes_s = icon('icons/mob/uniform.dmi', "chapblack_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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if("Clown")
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clothes_s = icon('icons/mob/uniform.dmi', "clown_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "clown"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/mask.dmi', "clown"), ICON_OVERLAY)
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if("Mime")
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clothes_s = icon('icons/mob/uniform.dmi', "mime_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/hands.dmi', "lgloves"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "suspenders"), ICON_OVERLAY)
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if("Research Director")
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clothes_s = icon('icons/mob/uniform.dmi', "director_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "labcoat"), ICON_OVERLAY)
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clothes_s.Blend(icon('icons/mob/items_lefthand.dmi', "clipboard"), ICON_OVERLAY)
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if("Scientist")
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clothes_s = icon('icons/mob/uniform.dmi', "toxinswhite_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "labcoat_tox"), ICON_OVERLAY)
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if("Chemist")
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clothes_s = icon('icons/mob/uniform.dmi', "chemistrywhite_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "labcoat_chem"), ICON_OVERLAY)
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if("Chief Medical Officer")
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clothes_s = icon('icons/mob/uniform.dmi', "cmo_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "labcoat_cmo"), ICON_OVERLAY)
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if("Doctor")
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clothes_s = icon('icons/mob/uniform.dmi', "medical_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "labcoat"), ICON_OVERLAY)
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if("Geneticist")
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clothes_s = icon('icons/mob/uniform.dmi', "geneticswhite_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "labcoat_gen"), ICON_OVERLAY)
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if("Virologist")
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clothes_s = icon('icons/mob/uniform.dmi', "virologywhite_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "labcoat_vir"), ICON_OVERLAY)
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if("Roboticist")
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clothes_s = icon('icons/mob/uniform.dmi', "robotics_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "labcoat"), ICON_OVERLAY)
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if("Captain")
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clothes_s = icon('icons/mob/uniform.dmi', "captain_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "capcarapace"), ICON_OVERLAY)
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if("Head of Security")
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clothes_s = icon('icons/mob/uniform.dmi', "hos_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "hostrench"), ICON_OVERLAY)
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if("Warden")
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clothes_s = icon('icons/mob/uniform.dmi', "warden_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "warden_jacket"), ICON_OVERLAY)
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if("Detective")
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clothes_s = icon('icons/mob/uniform.dmi', "detective_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
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clothes_s.Blend(icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY)
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if("Security Officer")
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clothes_s = icon('icons/mob/uniform.dmi', "security_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
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if("Chief Engineer")
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clothes_s = icon('icons/mob/uniform.dmi', "chief_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
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if("Station Engineer")
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clothes_s = icon('icons/mob/uniform.dmi', "engine_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
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if("Atmospheric Technician")
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clothes_s = icon('icons/mob/uniform.dmi', "atmos_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
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if("Assistant")
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clothes_s = icon('icons/mob/uniform.dmi', "grey_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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if(clothes_s)
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photo.Blend(clothes_s, ICON_OVERLAY)
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return photo
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@@ -160,6 +160,8 @@
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if(3.0)
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dat += "<font size='4'><b>Security Record</b></font><br>"
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if ((istype(active1, /datum/data/record) && data_core.general.Find(active1)))
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user << browse_rsc(active1.fields["photo_front"], "photo_front")
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user << browse_rsc(active1.fields["photo_side"], "photo_side")
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dat += {"<table>
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<tr><td>Name:</td><td><A href='?src=\ref[src];choice=Edit Field;field=name'> [active1.fields["name"]] </A></td></tr>
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<tr><td>ID:</td><td><A href='?src=\ref[src];choice=Edit Field;field=id'> [active1.fields["id"]] </A></td></tr>
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@@ -169,7 +171,7 @@
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<tr><td>Fingerprint:</td><td><A href='?src=\ref[src];choice=Edit Field;field=fingerprint'> [active1.fields["fingerprint"]] </A></td></tr>
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<tr><td>Physical Status:</td><td> [active1.fields["p_stat"]] </td></tr>
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<tr><td>Mental Status:</td><td> [active1.fields["m_stat"]] </td></tr>
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</table>"}
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</table><div class='statusDisplay'><center><img src=photo_front height=64 width=64><img src=photo_side height=64 width=64></center></div>"}
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else
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dat += "General Record Lost!<br>"
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if ((istype(active2, /datum/data/record) && data_core.security.Find(active2)))
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