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Passes thrownthing to hitby (#41411)
* Passes thrownthing to hitby * Items now also pass thrownthing * No longer uses default arguments Also fixes bananium shield * Adds more arguments to hitby calls * Standardises throw_impact * Clears up some loose ends * Adds back wacky comment * Reinstates can_push=FALSE on bananium shield
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@@ -65,7 +65,7 @@
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else
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return ..()
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/obj/item/ammo_casing/throw_impact(atom/A)
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/obj/item/ammo_casing/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(heavy_metal)
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bounce_away(FALSE, NONE)
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. = ..()
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