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Separates the continuous round config options to be round-specific. For example, one can config wizard rounds don't have to end upon the wizard's death, while Rev rounds will still end upon one side's defeat.
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@@ -79,7 +79,9 @@
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var/traitor_scaling = 0 //if amount of traitors scales based on amount of players
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var/protect_roles_from_antagonist = 0// If security and such can be tratior/cult/other
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var/allow_latejoin_antagonists = 0 // If late-joining players can be traitor/changeling
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var/continous_rounds = 0 // Gamemodes which end instantly will instead keep on going until the round ends by escape shuttle or nuke.
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var/continuous_round_rev = 0 // Gamemodes which end instantly will instead keep on going until the round ends by escape shuttle or nuke.
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var/continuous_round_wiz = 0
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var/continuous_round_malf = 0
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var/alert_desc_green = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
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var/alert_desc_blue_upto = "The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted."
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@@ -315,8 +317,12 @@
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config.jobs_have_maint_access |= EVERYONE_HAS_MAINT_ACCESS
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if("gateway_delay")
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config.gateway_delay = text2num(value)
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if("continuous_rounds")
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config.continous_rounds = 1
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if("continuous_round_rev")
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config.continuous_round_rev = 1
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if("continuous_round_wiz")
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config.continuous_round_wiz = 1
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if("continuous_round_malf")
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config.continuous_round_malf = 1
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if("ghost_interaction")
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config.ghost_interaction = 1
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if("traitor_scaling")
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