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CTF guns only hurt mobs with CTF armor (#22284)
* CTF guns only hurt mobs with CTF armor This is moving towards the possiblity of spawning CTF spawns and flag spawns onto the station without people being caught in the crossfire. * Debug messages are bad
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@@ -74,6 +74,9 @@
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else //when a limb is missing the damage is actually passed to the chest
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return "chest"
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/obj/item/projectile/proc/prehit(atom/target)
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return
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/obj/item/projectile/proc/on_hit(atom/target, blocked = 0)
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var/turf/target_loca = get_turf(target)
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if(!isliving(target))
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@@ -145,6 +148,7 @@
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var/turf/target_turf = get_turf(A)
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prehit(A)
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var/permutation = A.bullet_act(src, def_zone) // searches for return value, could be deleted after run so check A isn't null
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if(permutation == -1 || forcedodge)// the bullet passes through a dense object!
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loc = target_turf
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@@ -158,6 +162,7 @@
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mobs_list += L
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if(mobs_list.len)
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var/mob/living/picked_mob = pick(mobs_list)
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prehit(picked_mob)
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picked_mob.bullet_act(src, def_zone)
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qdel(src)
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@@ -168,6 +173,7 @@
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if(!log_override && firer && original)
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add_logs(firer, original, "fired at", src, " [get_area(src)]")
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if(direct_target)
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prehit(direct_target)
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direct_target.bullet_act(src, def_zone)
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qdel(src)
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return
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