Changes PKM examine (#44897)

* Changes PKM to use screwdriver to remove modules

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## About The Pull Request
Uses a screwdriver instead of the crowbar(????) to remove modules from it

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## Why It's Good For The Game
Its more intuitive and a lot more consistent with other upgrades and weapons, which use a screwdriver. Also the imagine of using a massive crowbar to pry out a module, whilst funny, isn't really ideal.

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## Changelog
🆑
tweak: PKM now uses screwdriver to remove modules
/🆑

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* Update kinetic_accelerator.dm

* Update kinetic_accelerator.dm

* Update kinetic_accelerator.dm

* Rrrrrreview
This commit is contained in:
peoplearestrange
2019-07-11 16:58:48 +01:00
committed by moo
parent da0b0e770b
commit dc41f03501

View File

@@ -29,6 +29,7 @@
. = ..()
if(max_mod_capacity)
. += "<b>[get_remaining_mod_capacity()]%</b> mod capacity remaining."
. += "<span class='info'>You can use a <b>crowbar</b> to remove modules.</span>"
for(var/A in get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
. += "<span class='notice'>There is \a [M] installed, using <b>[M.cost]%</b> capacity.</span>"