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Changes PKM examine (#44897)
* Changes PKM to use screwdriver to remove modules <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Uses a screwdriver instead of the crowbar(????) to remove modules from it <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Its more intuitive and a lot more consistent with other upgrades and weapons, which use a screwdriver. Also the imagine of using a massive crowbar to pry out a module, whilst funny, isn't really ideal. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog 🆑 tweak: PKM now uses screwdriver to remove modules /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Update kinetic_accelerator.dm * Update kinetic_accelerator.dm * Update kinetic_accelerator.dm * Rrrrrreview
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@@ -29,6 +29,7 @@
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. = ..()
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if(max_mod_capacity)
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. += "<b>[get_remaining_mod_capacity()]%</b> mod capacity remaining."
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. += "<span class='info'>You can use a <b>crowbar</b> to remove modules.</span>"
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for(var/A in get_modkits())
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var/obj/item/borg/upgrade/modkit/M = A
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. += "<span class='notice'>There is \a [M] installed, using <b>[M.cost]%</b> capacity.</span>"
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