mirror of
https://github.com/fulpstation/fulpstation.git
synced 2025-12-10 18:11:47 +00:00
Merge pull request #47492 from MrPerson/material_color_improvments
Improved material colors
This commit is contained in:
@@ -13,7 +13,7 @@
|
||||
name = "glass"
|
||||
id = "glass"
|
||||
desc = "Glass forged by melting sand."
|
||||
color = "#dae6f0"
|
||||
color = "#88cdf1"
|
||||
alpha = 150
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE)
|
||||
integrity_modifier = 0.1
|
||||
@@ -22,18 +22,17 @@
|
||||
beauty_modifier = 0.05
|
||||
armor_modifiers = list("melee" = 0.2, "bullet" = 0.2, "laser" = 0, "energy" = 1, "bomb" = 0, "bio" = 0.2, "rad" = 0.2, "fire" = 1, "acid" = 0.2) // yeah ok retard
|
||||
|
||||
/*A few materials use color matrices. I recommend you just look them up, but for dummies:
|
||||
First element should be tha target color
|
||||
Second and third should be different shades of the same color but very dark
|
||||
Fourth element is alpha, don't touch it.
|
||||
You can make it look way better by just looking them up, but I understand if you just want to quickly make something thats passable*/
|
||||
/*
|
||||
Color matrices are like regular colors but unlike with normal colors, you can go over 255 on a channel.
|
||||
Unless you know what you're doing, only use the first three numbers. They're in RGB order.
|
||||
*/
|
||||
|
||||
///Has no special properties. Could be good against vampires in the future perhaps.
|
||||
/datum/material/silver
|
||||
name = "silver"
|
||||
id = "silver"
|
||||
desc = "Silver"
|
||||
color = list(rgb(154, 170, 181), rgb(68, 89, 102), rgb(92, 92, 92), rgb(0,0,0))
|
||||
color = list(255/255, 284/255, 302/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/silver
|
||||
value_per_unit = 0.025
|
||||
@@ -44,7 +43,7 @@ You can make it look way better by just looking them up, but I understand if you
|
||||
name = "gold"
|
||||
id = "gold"
|
||||
desc = "Gold"
|
||||
color = list(rgb(232, 201, 23), rgb(79, 82, 1), rgb(143, 129, 43), rgb(0,0,0))
|
||||
color = list(340/255, 240/255, 50/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //gold is shiny, but not as bright as bananium
|
||||
strength_modifier = 1.2
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/gold
|
||||
@@ -57,10 +56,10 @@ You can make it look way better by just looking them up, but I understand if you
|
||||
name = "diamond"
|
||||
id = "diamond"
|
||||
desc = "Highly pressurized carbon"
|
||||
color = "#22c2d4"
|
||||
color = list(48/255, 272/255, 301/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/diamond
|
||||
alpha = 150
|
||||
alpha = 132
|
||||
value_per_unit = 0.25
|
||||
beauty_modifier = 0.3
|
||||
armor_modifiers = list("melee" = 1.3, "bullet" = 1.3, "laser" = 0.6, "energy" = 1, "bomb" = 1.2, "bio" = 1, "rad" = 1, "fire" = 1, "acid" = 1)
|
||||
@@ -70,7 +69,7 @@ You can make it look way better by just looking them up, but I understand if you
|
||||
name = "uranium"
|
||||
id = "uranium"
|
||||
desc = "Uranium"
|
||||
color = list(rgb(2, 115, 2), rgb(35, 74, 24), rgb(11, 48, 0), rgb(0,0,0))
|
||||
color = rgb(48, 237, 26)
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/uranium
|
||||
value_per_unit = 0.05
|
||||
@@ -90,7 +89,7 @@ You can make it look way better by just looking them up, but I understand if you
|
||||
name = "plasma"
|
||||
id = "plasma"
|
||||
desc = "Isn't plasma a state of matter? Oh whatever."
|
||||
color = list(rgb(161, 10, 163), rgb(85, 36, 110), rgb(52, 0, 79), rgb(0,0,0))
|
||||
color = list(298/255, 46/255, 352/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/plasma
|
||||
value_per_unit = 0.1
|
||||
@@ -113,7 +112,7 @@ You can make it look way better by just looking them up, but I understand if you
|
||||
name = "bluespace crystal"
|
||||
id = "bluespace_crystal"
|
||||
desc = "Crystals with bluespace properties"
|
||||
color = list(rgb(72, 104, 240), rgb(46, 74, 92), rgb(1, 39, 64), rgb(0,0,0))
|
||||
color = list(119/255, 217/255, 396/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
|
||||
alpha = 200
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE)
|
||||
beauty_modifier = 0.5
|
||||
@@ -125,7 +124,7 @@ You can make it look way better by just looking them up, but I understand if you
|
||||
name = "bananium"
|
||||
id = "bananium"
|
||||
desc = "Material with hilarious properties"
|
||||
color = "#fff263"
|
||||
color = list(460/255, 464/255, 0, 0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //obnoxiously bright yellow
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/bananium
|
||||
value_per_unit = 0.5
|
||||
@@ -208,7 +207,7 @@ You can make it look way better by just looking them up, but I understand if you
|
||||
name = "mythril"
|
||||
id = "mythril"
|
||||
desc = "How this even exists is byond me"
|
||||
color = "#ffedee"
|
||||
color = "#f2d5d7"
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/mythril
|
||||
value_per_unit = 0.75
|
||||
|
||||
Reference in New Issue
Block a user