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Adds notice-span to visible_messages with no spans (#46044)
About The Pull Request Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue. Why It's Good For The Game This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
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@@ -108,7 +108,7 @@
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if(G)
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G.forceMove(loc)
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QDEL_NULL(G.pin)
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visible_message("[G] can now fit a new pin, but the old one was destroyed in the process.", null, null, 3)
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visible_message("<span class='notice'>[G] can now fit a new pin, but the old one was destroyed in the process.</span>", null, null, 3)
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qdel(src)
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/obj/item/gun/examine(mob/user)
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@@ -260,7 +260,7 @@
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if(chambered && chambered.BB)
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if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal.
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if(chambered.harmful) // Is the bullet chambered harmful?
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to_chat(user, "<span class='warning'> [src] is lethally chambered! You don't want to risk harming anyone...</span>")
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to_chat(user, "<span class='warning'>[src] is lethally chambered! You don't want to risk harming anyone...</span>")
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return
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if(randomspread)
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sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread))
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@@ -309,7 +309,7 @@
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if(chambered)
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if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal.
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if(chambered.harmful) // Is the bullet chambered harmful?
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to_chat(user, "<span class='warning'> [src] is lethally chambered! You don't want to risk harming anyone...</span>")
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to_chat(user, "<span class='warning'>[src] is lethally chambered! You don't want to risk harming anyone...</span>")
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return
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sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread))
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before_firing(target,user)
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@@ -451,7 +451,7 @@ GLOBAL_LIST_INIT(gun_saw_types, typecacheof(list(
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to_chat(user, "<span class='warning'>You cannot saw-off \the [src] with \the [bayonet] attached!</span>")
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return
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user.changeNext_move(CLICK_CD_MELEE)
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user.visible_message("[user] begins to shorten \the [src].", "<span class='notice'>You begin to shorten \the [src]...</span>")
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user.visible_message("<span class='notice'>[user] begins to shorten \the [src].</span>", "<span class='notice'>You begin to shorten \the [src]...</span>")
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//if there's any live ammo inside the gun, makes it go off
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if(blow_up(user))
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@@ -461,7 +461,7 @@ GLOBAL_LIST_INIT(gun_saw_types, typecacheof(list(
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if(do_after(user, 30, target = src))
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if(sawn_off)
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return
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user.visible_message("[user] shortens \the [src]!", "<span class='notice'>You shorten \the [src].</span>")
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user.visible_message("<span class='notice'>[user] shortens \the [src]!</span>", "<span class='notice'>You shorten \the [src].</span>")
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name = "sawn-off [src.name]"
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desc = sawn_desc
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w_class = WEIGHT_CLASS_NORMAL
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@@ -46,7 +46,7 @@
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if(do_spin())
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playsound(usr, "revolver_spin", 30, FALSE)
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usr.visible_message("[usr] spins [src]'s chamber.", "<span class='notice'>You spin [src]'s chamber.</span>")
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usr.visible_message("<span class='notice'>[usr] spins [src]'s chamber.</span>", "<span class='notice'>You spin [src]'s chamber.</span>")
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else
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verbs -= /obj/item/gun/ballistic/revolver/verb/spin
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