mirror of
https://github.com/fulpstation/fulpstation.git
synced 2025-12-10 01:57:01 +00:00
[ready] Golem DLC pass 2018 (Adds new golem types) (#41951)
* Bronze golem * adds creation ad * removes shit adds shit * temp * fff * bone, leather and cardboard * fff * boneyard * temp * ahahahha dumb moron * adds durathread golem sprites * reee * ass * Auto stash before merge of "golemgang" and "origin/golemgang" * fix * uuh * d doned * remove dupe
This commit is contained in:
@@ -92,8 +92,11 @@
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
|
||||
if(!H.shoes && !feetCover) //are we NOT wearing shoes?
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
if((!H.shoes && !feetCover) || !(H.mobility_flags & MOBILITY_STAND)) //are we NOT wearing shoes or are we lying/crawling (using hands to move around)?
|
||||
if(H.dna.species.special_step_sounds)
|
||||
playsound(T, pick(H.dna.species.special_step_sounds), 50, TRUE)
|
||||
else
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
@@ -1,99 +0,0 @@
|
||||
/datum/component/footstep
|
||||
var/steps = 0
|
||||
var/volume
|
||||
var/e_range
|
||||
|
||||
/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
volume = volume_
|
||||
e_range = e_range_
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
|
||||
|
||||
/datum/component/footstep/proc/play_footstep()
|
||||
var/turf/open/T = get_turf(parent)
|
||||
if(!istype(T))
|
||||
return
|
||||
|
||||
var/mob/living/LM = parent
|
||||
var/v = volume
|
||||
var/e = e_range
|
||||
if(!T.footstep || LM.buckled || !CHECK_MULTIPLE_BITFIELDS(LM.mobility_flags, MOBILITY_STAND | MOBILITY_MOVE) || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING) || (LM.stat != CONSCIOUS) || LM.incapacitated() || LM.IsStun() || LM.IsParalyzed())
|
||||
return
|
||||
|
||||
if(iscarbon(LM))
|
||||
var/mob/living/carbon/C = LM
|
||||
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
|
||||
return
|
||||
if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
|
||||
v /= 2
|
||||
e -= 5
|
||||
steps++
|
||||
|
||||
if(steps >= 6)
|
||||
steps = 0
|
||||
|
||||
if(steps % 2)
|
||||
return
|
||||
|
||||
if(!LM.has_gravity(T) && steps != 0) // don't need to step as often when you hop around
|
||||
return
|
||||
|
||||
//begin playsound shenanigans//
|
||||
|
||||
//for barefooted non-clawed mobs like monkeys
|
||||
if(isbarefoot(LM))
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
return
|
||||
|
||||
//for xenomorphs, dogs, and other clawed mobs
|
||||
if(isclawfoot(LM))
|
||||
if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
|
||||
v /= 3
|
||||
e -= 3
|
||||
|
||||
playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
|
||||
GLOB.clawfootstep[T.clawfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.clawfootstep[T.clawfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for megafauna and other large and imtimidating mobs such as the bloodminer
|
||||
if(isheavyfoot(LM))
|
||||
playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
|
||||
GLOB.heavyfootstep[T.heavyfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.heavyfootstep[T.heavyfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for slimes
|
||||
if(isslime(LM))
|
||||
playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
|
||||
if(isshoefoot(LM))
|
||||
if(!ishuman(LM))
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
return
|
||||
if(ishuman(LM)) //for proper humans, they're special
|
||||
var/mob/living/carbon/human/H = LM
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
|
||||
if(H.shoes || feetCover) //are we wearing shoes
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
|
||||
if((!H.shoes && !feetCover) || !(H.mobility_flags & MOBILITY_STAND)) //are we NOT wearing shoes or are we lying/crawling (using hands to move around)?
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
@@ -137,6 +137,16 @@
|
||||
mood_change = -5
|
||||
timeout = 600
|
||||
|
||||
/datum/mood_event/spooked
|
||||
description = "<span class='warning'>The rattling of those bones...It still haunts me.</span>\n"
|
||||
mood_change = -4
|
||||
timeout = 2400
|
||||
|
||||
/datum/mood_event/loud_gong
|
||||
description = "<span class='warning'>That loud gong noise really hurt my ears!</span>\n"
|
||||
mood_change = -3
|
||||
timeout = 1200
|
||||
|
||||
/datum/mood_event/notcreeping
|
||||
description = "<span class='warning'>I sure wish I was around my obsession...</span>\n"
|
||||
mood_change = -6
|
||||
|
||||
@@ -82,6 +82,51 @@
|
||||
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
|
||||
icon_state = "asleep"
|
||||
|
||||
|
||||
//GOLEM GANG
|
||||
|
||||
//OTHER DEBUFFS
|
||||
/datum/status_effect/strandling //get it, strand as in durathread strand + strangling = strandling hahahahahahahahahahhahahaha i want to die
|
||||
id = "strandling"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
alert_type = /obj/screen/alert/status_effect/strandling
|
||||
|
||||
/datum/status_effect/strandling/on_apply()
|
||||
owner.add_trait(TRAIT_MAGIC_CHOKE, "dumbmoron")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/strandling/on_remove()
|
||||
owner.remove_trait(TRAIT_MAGIC_CHOKE, "dumbmoron")
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/strandling
|
||||
name = "Choking strand"
|
||||
desc = "A magical strand of Durathread is wrapped around your neck, preventing you from breathing! Click this icon to remove the strand."
|
||||
icon_state = "his_grace"
|
||||
alerttooltipstyle = "hisgrace"
|
||||
|
||||
/obj/screen/alert/status_effect/strandling/Click(location, control, params)
|
||||
. = ..()
|
||||
to_chat(mob_viewer, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
|
||||
if(do_after(mob_viewer, 35, null, mob_viewer))
|
||||
if(isliving(mob_viewer))
|
||||
var/mob/living/L = mob_viewer
|
||||
to_chat(mob_viewer, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
|
||||
L.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
|
||||
|
||||
|
||||
/datum/status_effect/pacify/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/pacify/on_apply()
|
||||
owner.add_trait(TRAIT_PACIFISM, "status_effect")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/pacify/on_remove()
|
||||
owner.remove_trait(TRAIT_PACIFISM, "status_effect")
|
||||
|
||||
//OTHER DEBUFFS
|
||||
/datum/status_effect/pacify
|
||||
id = "pacify"
|
||||
|
||||
Reference in New Issue
Block a user