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Adds tracking amount of time spent playing departments 2: The fall of the Assistants. (#29105)
* Ports Paradise Job exp system * changed to use json_decode and json_encode as recommended by oranges * updates changelog * Reee cyberboss * Changes to use a seperate table * Updates database changelog Changes to use mediumint * Back to wip we go. Changes sql stuff to how mso suggested Attempts the changes requested in the other pr. * work on stuff. * work on stuff. * Renamed proc for time remaining. Fixed updating time amounts. Added delay to fix firing at roundstart * exp is now stored in a global list, and only updated to the db at round end. * some stuff * Added button to toggle exempt status on a player. Still need to make it update the db * REEE Jordie. Undoes delaying exp updating to round end. Adds the updating filtering to the update_exp_client proc which is used again * Lowers a bunch of the times needed. * Makes tracking per job instead of per department. Department time is now calculated from job time. * Whoops forgot to update master first. Lemme save this Reverb should play cheeki breeki to people * I think I did this right. Too tired to test atm. Busy rewatching twintails ni narimasu * Removes var from proc arguments Fixes database stuff * Does some requested changes. Makes special_role be tracked instead of bundled under special. * Done, but need to refactor how it handles ghost roles. * Less false data wew * Changes * Updates db version More changes * More changes * More changes * revision fix * OOPS * fix schemas * Makes SQL error logging handled by Execute Gang role tracking now strips out the gang name and is generic.
This commit is contained in:
@@ -1,3 +1,18 @@
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20th July 2017, by Shadowlight213
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Added role_time table to track time spent playing departments.
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Also, added flags column to the player table.
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CREATE TABLE `role_time` ( `ckey` VARCHAR(32) NOT NULL , `job` VARCHAR(128) NOT NULL , `minutes` INT UNSIGNED NOT NULL, PRIMARY KEY (`ckey`, `job`) ) ENGINE = InnoDB;
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ALTER TABLE `player` ADD `flags` INT NOT NULL default '0' AFTER `accountjoindate`;
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UPDATE `schema_revision` SET minor = 1;
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Remember to add a prefix to the table name if you use them.
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----------------------------------------------------
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Any time you make a change to the schema files, remember to increment the database schema version. Generally increment the minor number, major should be reserved for significant changes to the schema. Both values go up to 255.
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The latest database version is 3.0; The query to update the schema revision table is:
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@@ -7,7 +22,6 @@ or
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INSERT INTO `SS13_schema_revision` (`major`, `minor`) VALUES (3, 0);
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----------------------------------------------------
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28 June 2017, by oranges
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Added schema_revision to store the current db revision, why start at 3.0?
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@@ -112,7 +126,6 @@ ALTER TABLE `player` DROP COLUMN `id`, ADD COLUMN `accountjoindate` DATE NULL AF
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Remember to add a prefix to the table name if you use them.
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----------------------------------------------------
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10 March 2017, by Jordie0608
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Modified table 'death', adding the columns 'toxloss', 'cloneloss', and 'staminaloss' and table 'legacy_population', adding the columns 'server_ip' and 'server_port'.
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@@ -253,6 +253,21 @@ CREATE TABLE `messages` (
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) ENGINE=InnoDB DEFAULT CHARSET=latin1;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Table structure for table `role_time`
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--
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DROP TABLE IF EXISTS `role_time`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `role_time`
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( `ckey` VARCHAR(32) NOT NULL ,
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`job` VARCHAR(32) NOT NULL ,
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`minutes` INT UNSIGNED NOT NULL,
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PRIMARY KEY (`ckey`, `job`)
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) ENGINE = InnoDB;
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--
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-- Table structure for table `player`
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--
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@@ -268,6 +283,7 @@ CREATE TABLE `player` (
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`computerid` varchar(32) NOT NULL,
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`lastadminrank` varchar(32) NOT NULL DEFAULT 'Player',
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`accountjoindate` DATE DEFAULT NULL,
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`flags` smallint(5) unsigned DEFAULT '0' NOT NULL,
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PRIMARY KEY (`ckey`),
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KEY `idx_player_cid_ckey` (`computerid`,`ckey`),
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KEY `idx_player_ip_ckey` (`ip`,`ckey`)
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@@ -253,6 +253,21 @@ CREATE TABLE `SS13_messages` (
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) ENGINE=InnoDB DEFAULT CHARSET=latin1;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Table structure for table `SS13_role_time`
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--
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DROP TABLE IF EXISTS `SS13_role_time`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `SS13_role_time`
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( `ckey` VARCHAR(32) NOT NULL ,
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`job` VARCHAR(32) NOT NULL ,
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`minutes` INT UNSIGNED NOT NULL,
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PRIMARY KEY (`ckey`, `job`)
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) ENGINE = InnoDB;
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--
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-- Table structure for table `SS13_player`
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--
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@@ -268,6 +283,7 @@ CREATE TABLE `SS13_player` (
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`computerid` varchar(32) NOT NULL,
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`lastadminrank` varchar(32) NOT NULL DEFAULT 'Player',
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`accountjoindate` DATE DEFAULT NULL,
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`flags` smallint(5) unsigned DEFAULT '0' NOT NULL,
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PRIMARY KEY (`ckey`),
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KEY `idx_player_cid_ckey` (`computerid`,`ckey`),
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KEY `idx_player_ip_ckey` (`ip`,`ckey`)
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@@ -46,4 +46,22 @@
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#define SEC_DEPT_ENGINEERING "Engineering"
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#define SEC_DEPT_MEDICAL "Medical"
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#define SEC_DEPT_SCIENCE "Science"
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#define SEC_DEPT_SUPPLY "Supply"
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#define SEC_DEPT_SUPPLY "Supply"
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// Playtime tracking system, see jobs_exp.dm
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#define EXP_TYPE_LIVING "Living"
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#define EXP_TYPE_CREW "Crew"
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#define EXP_TYPE_COMMAND "Command"
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#define EXP_TYPE_ENGINEERING "Engineering"
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#define EXP_TYPE_MEDICAL "Medical"
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#define EXP_TYPE_SCIENCE "Science"
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#define EXP_TYPE_SUPPLY "Supply"
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#define EXP_TYPE_SECURITY "Security"
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#define EXP_TYPE_SILICON "Silicon"
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#define EXP_TYPE_SERVICE "Service"
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#define EXP_TYPE_ANTAG "Antag"
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#define EXP_TYPE_SPECIAL "Special"
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#define EXP_TYPE_GHOST "Ghost"
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//Flags in the players table in the db
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#define DB_FLAG_EXEMPT 1
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@@ -72,4 +72,4 @@
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//Update this whenever the db schema changes
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//make sure you add an update to the schema_version stable in the db changelog
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#define DB_MAJOR_VERSION 3
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#define DB_MINOR_VERSION 0
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#define DB_MINOR_VERSION 1
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@@ -103,6 +103,13 @@
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var/use_account_age_for_jobs = 0 //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected.
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var/see_own_notes = 0 //Can players see their own admin notes (read-only)? Config option in config.txt
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var/use_exp_tracking = FALSE
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var/use_exp_restrictions_heads = FALSE
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var/use_exp_restrictions_heads_hours = 0
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var/use_exp_restrictions_heads_department = FALSE
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var/use_exp_restrictions_other = FALSE
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var/use_exp_restrictions_admin_bypass = FALSE
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//Population cap vars
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var/soft_popcap = 0
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var/hard_popcap = 0
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@@ -335,6 +342,18 @@
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use_age_restriction_for_jobs = 1
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if("use_account_age_for_jobs")
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use_account_age_for_jobs = 1
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if("use_exp_tracking")
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use_exp_tracking = TRUE
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if("use_exp_restrictions_heads")
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use_exp_restrictions_heads = TRUE
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if("use_exp_restrictions_heads_hours")
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use_exp_restrictions_heads_hours = text2num(value)
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if("use_exp_restrictions_heads_department")
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use_exp_restrictions_heads_department = TRUE
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if("use_exp_restrictions_other")
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use_exp_restrictions_other = TRUE
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if("use_exp_restrictions_admin_bypass")
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use_exp_restrictions_admin_bypass = TRUE
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if("lobby_countdown")
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lobby_countdown = text2num(value)
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if("round_end_countdown")
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@@ -1,7 +1,7 @@
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SUBSYSTEM_DEF(blackbox)
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name = "Blackbox"
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wait = 6000
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flags = SS_NO_TICK_CHECK | SS_NO_INIT
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flags = SS_NO_TICK_CHECK
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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init_order = INIT_ORDER_BLACKBOX
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@@ -18,9 +18,14 @@ SUBSYSTEM_DEF(blackbox)
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var/list/msg_other = list()
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var/list/feedback = list() //list of datum/feedback_variable
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var/triggertime = 0
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var/sealed = FALSE //time to stop tracking stats?
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/datum/controller/subsystem/blackbox/Initialize()
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triggertime = world.time
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. = ..()
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//poll population
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/datum/controller/subsystem/blackbox/fire()
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if(!SSdbcore.Connect())
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@@ -33,6 +38,11 @@ SUBSYSTEM_DEF(blackbox)
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var/datum/DBQuery/query_record_playercount = SSdbcore.NewQuery("INSERT INTO [format_table_name("legacy_population")] (playercount, admincount, time, server_ip, server_port) VALUES ([playercount], [admincount], '[SQLtime()]', INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]')")
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query_record_playercount.Execute()
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if(config.use_exp_tracking)
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if((triggertime < 0) || (world.time > (triggertime +3000))) //subsystem fires once at roundstart then once every 10 minutes. a 5 min check skips the first fire. The <0 is midnight rollover check
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update_exp(10,FALSE)
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/datum/controller/subsystem/blackbox/Recover()
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msg_common = SSblackbox.msg_common
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msg_science = SSblackbox.msg_science
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@@ -73,6 +73,8 @@ SUBSYSTEM_DEF(job)
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return 0
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if(!job.player_old_enough(player.client))
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return 0
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if(job.required_playtime_remaining(player.client))
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return 0
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var/position_limit = job.total_positions
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if(!latejoin)
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position_limit = job.spawn_positions
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@@ -95,6 +97,9 @@ SUBSYSTEM_DEF(job)
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if(!job.player_old_enough(player.client))
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Debug("FOC player not old enough, Player: [player]")
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continue
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if(job.required_playtime_remaining(player.client))
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Debug("FOC player not enough xp, Player: [player]")
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continue
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if(flag && (!(flag in player.client.prefs.be_special)))
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Debug("FOC flag failed, Player: [player], Flag: [flag], ")
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continue
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@@ -130,6 +135,10 @@ SUBSYSTEM_DEF(job)
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Debug("GRJ player not old enough, Player: [player]")
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continue
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if(job.required_playtime_remaining(player.client))
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Debug("GRJ player not enough xp, Player: [player]")
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continue
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if(player.mind && job.title in player.mind.restricted_roles)
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Debug("GRJ incompatible with antagonist role, Player: [player], Job: [job.title]")
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continue
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@@ -300,6 +309,10 @@ SUBSYSTEM_DEF(job)
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Debug("DO player not old enough, Player: [player], Job:[job.title]")
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continue
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if(job.required_playtime_remaining(player.client))
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Debug("DO player not enough xp, Player: [player], Job:[job.title]")
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continue
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if(player.mind && job.title in player.mind.restricted_roles)
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Debug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
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continue
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@@ -463,6 +476,9 @@ SUBSYSTEM_DEF(job)
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if(!job.player_old_enough(player.client))
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level6++
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continue
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if(job.required_playtime_remaining(player.client))
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level6++
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continue
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if(player.client.prefs.GetJobDepartment(job, 1) & job.flag)
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level1++
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else if(player.client.prefs.GetJobDepartment(job, 2) & job.flag)
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@@ -1458,6 +1458,7 @@
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if(!(src in SSticker.mode.syndicates))
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SSticker.mode.syndicates += src
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SSticker.mode.update_synd_icons_added(src)
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assigned_role = "Syndicate"
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special_role = "Syndicate"
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SSticker.mode.forge_syndicate_objectives(src)
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SSticker.mode.greet_syndicate(src)
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@@ -1705,7 +1706,7 @@
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/mob/living/carbon/human/mind_initialize()
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..()
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if(!mind.assigned_role)
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mind.assigned_role = "Assistant" //defualt
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mind.assigned_role = "Unassigned" //default
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//XENO
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/mob/living/carbon/alien/mind_initialize()
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@@ -108,6 +108,7 @@
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new_objective.explanation_text = "Protect [usr.real_name], the wizard."
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M.mind.objectives += new_objective
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SSticker.mode.apprentices += M.mind
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M.mind.assigned_role = "Apprentice"
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M.mind.special_role = "apprentice"
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SSticker.mode.update_wiz_icons_added(M.mind)
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SEND_SOUND(M, sound('sound/effects/magic.ogg'))
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@@ -31,6 +31,8 @@
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if(M.client)
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body += " played by <b>[M.client]</b> "
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body += "\[<A href='?_src_=holder;editrights=rank;ckey=[M.ckey]'>[M.client.holder ? M.client.holder.rank : "Player"]</A>\]"
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if(config.use_exp_tracking)
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body += "\[<A href='?_src_=holder;getplaytimewindow=\ref[M]'>" + M.client.get_exp_living() + "</a>\]"
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if(isnewplayer(M))
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body += " <B>Hasn't Entered Game</B> "
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@@ -60,6 +60,7 @@ GLOBAL_LIST_INIT(admin_verbs_admin, world.AVerbsAdmin())
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/client/proc/cmd_admin_local_narrate, /*sends text to all mobs within view of atom*/
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/client/proc/cmd_admin_create_centcom_report,
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/client/proc/cmd_change_command_name,
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/client/proc/cmd_admin_check_player_exp, /* shows players by playtime */
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/client/proc/toggle_antag_hud, /*toggle display of the admin antag hud*/
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/client/proc/toggle_AI_interact, /*toggle admin ability to interact with machines as an AI*/
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/client/proc/customiseSNPC, /* Customise any interactive crewmembers in the world */
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@@ -22,6 +22,24 @@
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else if(href_list["stickyban"])
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stickyban(href_list["stickyban"],href_list)
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else if(href_list["getplaytimewindow"])
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if(!check_rights(R_ADMIN))
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return
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var/mob/M = locate(href_list["getplaytimewindow"]) in GLOB.mob_list
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if(!M)
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to_chat(usr, "<span class='danger'>ERROR: Mob not found.</span>")
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return
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cmd_show_exp_panel(M.client)
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else if(href_list["toggleexempt"])
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if(!check_rights(R_ADMIN))
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return
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var/client/C = locate(href_list["toggleexempt"]) in GLOB.clients
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if(!C)
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to_chat(usr, "<span class='danger'>ERROR: Client not found.</span>")
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return
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toggle_exempt_status(C)
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else if(href_list["makeAntag"])
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if (!SSticker.mode)
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to_chat(usr, "<span class='danger'>Not until the round starts!</span>")
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@@ -1211,3 +1211,52 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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message_admins("[key_name_admin(usr)] triggered a CentCom recall, with the admiral message of: [message]")
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log_game("[key_name(usr)] triggered a CentCom recall, with the message of: [message]")
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SSshuttle.centcom_recall(SSshuttle.emergency.timer, message)
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/client/proc/cmd_admin_check_player_exp() //Allows admins to determine who the newer players are.
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set category = "Admin"
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set name = "Check Player Playtime"
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if(!check_rights(R_ADMIN))
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return
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var/list/msg = list()
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msg += "<html><head><title>Playtime Report</title></head><body>Playtime:<BR><UL>"
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for(var/client/C in GLOB.clients)
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msg += "<LI> - [key_name_admin(C)]: <A href='?_src_=holder;getplaytimewindow=\ref[C.mob]'>" + C.get_exp_living() + "</a></LI>"
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msg += "</UL></BODY></HTML>"
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src << browse(msg.Join(), "window=Player_playtime_check")
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/datum/admins/proc/cmd_show_exp_panel(client/C)
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if(!check_rights(R_ADMIN))
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return
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if(!C)
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to_chat(usr, "<span class='danger'>ERROR: Client not found.</span>")
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return
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var/list/body = list()
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body += "<html><head><title>Playtime for [C.key]</title></head><BODY><BR>Playtime:"
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body += C.get_exp_report()
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body += "<A href='?_src_=holder;toggleexempt=\ref[C]'>Toggle Exempt status</a>"
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body += "</BODY></HTML>"
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usr << browse(body.Join(), "window=playerplaytime[C.ckey];size=550x615")
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/datum/admins/proc/toggle_exempt_status(client/C)
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if(!check_rights(R_ADMIN))
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return
|
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if(!C)
|
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to_chat(usr, "<span class='danger'>ERROR: Client not found.</span>")
|
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return
|
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|
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if(!C.set_db_player_flags())
|
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to_chat(usr, "<span class='danger'>ERROR: Unable read player flags from database. Please check logs.</span>")
|
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var/dbflags = C.prefs.db_flags
|
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var/newstate = FALSE
|
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if(dbflags & DB_FLAG_EXEMPT)
|
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newstate = FALSE
|
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else
|
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newstate = TRUE
|
||||
|
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if(C.update_flag_db(DB_FLAG_EXEMPT, newstate))
|
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to_chat(usr, "<span class='danger'>ERROR: Unable to update player flags. Please check logs.</span>")
|
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else
|
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message_admins("[key_name_admin(usr)] has [newstate ? "activated" : "deactivated"] job exp exempt status on [key_name_admin(C)]")
|
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log_admin("[key_name(usr)] has [newstate ? "activated" : "deactivated"] job exp exempt status on [key_name(C)]")
|
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@@ -36,6 +36,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
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var/tgui_lock = TRUE
|
||||
var/windowflashing = TRUE
|
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var/toggles = TOGGLES_DEFAULT
|
||||
var/db_flags
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var/chat_toggles = TOGGLES_DEFAULT_CHAT
|
||||
var/ghost_form = "ghost"
|
||||
var/ghost_orbit = GHOST_ORBIT_CIRCLE
|
||||
@@ -105,6 +106,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
var/uplink_spawn_loc = UPLINK_PDA
|
||||
|
||||
var/list/exp
|
||||
var/list/menuoptions
|
||||
|
||||
/datum/preferences/New(client/C)
|
||||
@@ -132,7 +134,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
menuoptions = list()
|
||||
return
|
||||
|
||||
|
||||
/datum/preferences/proc/ShowChoices(mob/user)
|
||||
if(!user || !user.client)
|
||||
return
|
||||
@@ -536,6 +537,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(jobban_isbanned(user, rank))
|
||||
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;jobbancheck=[rank]'> BANNED</a></td></tr>"
|
||||
continue
|
||||
var/required_playtime_remaining = job.required_playtime_remaining(user.client)
|
||||
if(required_playtime_remaining)
|
||||
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[ [get_exp_format(required_playtime_remaining)] as [job.get_exp_req_type()] \] </font></td></tr>"
|
||||
continue
|
||||
if(!job.player_old_enough(user.client))
|
||||
var/available_in_days = job.available_in_days(user.client)
|
||||
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
|
||||
|
||||
279
code/modules/jobs/job_exp.dm
Normal file
279
code/modules/jobs/job_exp.dm
Normal file
@@ -0,0 +1,279 @@
|
||||
GLOBAL_LIST_EMPTY(exp_to_update)
|
||||
GLOBAL_PROTECT(exp_to_update)
|
||||
|
||||
|
||||
// Procs
|
||||
/datum/job/proc/required_playtime_remaining(client/C)
|
||||
if(!C)
|
||||
return 0
|
||||
if(!config.use_exp_tracking)
|
||||
return 0
|
||||
if(!exp_requirements || !exp_type)
|
||||
return 0
|
||||
if(!job_is_xp_locked(src.title))
|
||||
return 0
|
||||
if(config.use_exp_restrictions_admin_bypass && check_rights(R_ADMIN, FALSE, C.mob))
|
||||
return 0
|
||||
var/isexempt = C.prefs.db_flags & DB_FLAG_EXEMPT
|
||||
if(isexempt)
|
||||
return 0
|
||||
var/my_exp = C.calc_exp_type(get_exp_req_type())
|
||||
var/job_requirement = get_exp_req_amount()
|
||||
if(my_exp >= job_requirement)
|
||||
return 0
|
||||
else
|
||||
return (job_requirement - my_exp)
|
||||
|
||||
/datum/job/proc/get_exp_req_amount()
|
||||
if(title in GLOB.command_positions)
|
||||
if(config.use_exp_restrictions_heads_hours)
|
||||
return config.use_exp_restrictions_heads_hours * 60
|
||||
return exp_requirements
|
||||
|
||||
/datum/job/proc/get_exp_req_type()
|
||||
if(title in GLOB.command_positions)
|
||||
if(config.use_exp_restrictions_heads_department && exp_type_department)
|
||||
return exp_type_department
|
||||
return exp_type
|
||||
|
||||
/proc/job_is_xp_locked(jobtitle)
|
||||
if(!config.use_exp_restrictions_heads && jobtitle in GLOB.command_positions)
|
||||
return FALSE
|
||||
if(!config.use_exp_restrictions_other && !(jobtitle in GLOB.command_positions))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/client/proc/calc_exp_type(exptype)
|
||||
var/list/explist = prefs.exp.Copy()
|
||||
var/amount = 0
|
||||
var/list/typelist = GLOB.exp_jobsmap[exptype]
|
||||
if(!typelist)
|
||||
return -1
|
||||
for(var/job in typelist["titles"])
|
||||
if(job in explist)
|
||||
amount += explist[job]
|
||||
return amount
|
||||
|
||||
/client/proc/get_exp_report()
|
||||
if(!config.use_exp_tracking)
|
||||
return "Tracking is disabled in the server configuration file."
|
||||
var/list/play_records = prefs.exp
|
||||
if(!play_records.len)
|
||||
set_exp_from_db()
|
||||
play_records = prefs.exp
|
||||
if(!play_records.len)
|
||||
return "[key] has no records."
|
||||
var/return_text = list()
|
||||
return_text += "<UL>"
|
||||
var/list/exp_data = list()
|
||||
for(var/category in SSjob.name_occupations)
|
||||
if(play_records[category])
|
||||
exp_data[category] = text2num(play_records[category])
|
||||
else
|
||||
exp_data[category] = 0
|
||||
for(var/category in GLOB.exp_specialmap)
|
||||
if(play_records[category])
|
||||
exp_data[category] = text2num(play_records[category])
|
||||
else
|
||||
exp_data[category] = 0
|
||||
if(prefs.db_flags & DB_FLAG_EXEMPT)
|
||||
return_text += "<LI>Exempt (all jobs auto-unlocked)</LI>"
|
||||
|
||||
for(var/dep in exp_data)
|
||||
if(exp_data[dep] > 0)
|
||||
if(exp_data[EXP_TYPE_LIVING] > 0)
|
||||
var/percentage = num2text(round(exp_data[dep]/exp_data[EXP_TYPE_LIVING]*100))
|
||||
return_text += "<LI>[dep] [get_exp_format(exp_data[dep])] ([percentage]%)</LI>"
|
||||
else
|
||||
return_text += "<LI>[dep] [get_exp_format(exp_data[dep])] </LI>"
|
||||
if(config.use_exp_restrictions_admin_bypass && check_rights(R_ADMIN, 0, mob))
|
||||
return_text += "<LI>Admin (all jobs auto-unlocked)</LI>"
|
||||
return_text += "</UL>"
|
||||
var/list/jobs_locked = list()
|
||||
var/list/jobs_unlocked = list()
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
if(job.exp_requirements && job.exp_type)
|
||||
if(!job_is_xp_locked(job.title))
|
||||
continue
|
||||
else if(!job.required_playtime_remaining(mob.client))
|
||||
jobs_unlocked += job.title
|
||||
else
|
||||
var/xp_req = job.get_exp_req_amount()
|
||||
jobs_locked += "[job.title] [get_exp_format(text2num(calc_exp_type(job.get_exp_req_type())))] / [get_exp_format(xp_req)] as [job.get_exp_req_type()])"
|
||||
if(jobs_unlocked.len)
|
||||
return_text += "<BR><BR>Jobs Unlocked:<UL><LI>"
|
||||
return_text += jobs_unlocked.Join("</LI><LI>")
|
||||
return_text += "</LI></UL>"
|
||||
if(jobs_locked.len)
|
||||
return_text += "<BR><BR>Jobs Not Unlocked:<UL><LI>"
|
||||
return_text += jobs_locked.Join("</LI><LI>")
|
||||
return_text += "</LI></UL>"
|
||||
return return_text
|
||||
|
||||
|
||||
/client/proc/get_exp_living()
|
||||
if(!prefs.exp)
|
||||
return "No data"
|
||||
var/exp_living = text2num(prefs.exp[EXP_TYPE_LIVING])
|
||||
return get_exp_format(exp_living)
|
||||
|
||||
/proc/get_exp_format(expnum)
|
||||
if(expnum > 60)
|
||||
return num2text(round(expnum / 60)) + "h"
|
||||
else if(expnum > 0)
|
||||
return num2text(expnum) + "m"
|
||||
else
|
||||
return "0h"
|
||||
|
||||
/datum/controller/subsystem/blackbox/proc/update_exp(mins, ann = FALSE)
|
||||
if(!SSdbcore.Connect())
|
||||
return -1
|
||||
for(var/client/L in GLOB.clients)
|
||||
if(L.is_afk())
|
||||
continue
|
||||
addtimer(CALLBACK(L,/client/proc/update_exp_list,mins,ann),10)
|
||||
|
||||
/datum/controller/subsystem/blackbox/proc/update_exp_db()
|
||||
SSdbcore.MassInsert(format_table_name("role_time"),GLOB.exp_to_update,TRUE)
|
||||
LAZYCLEARLIST(GLOB.exp_to_update)
|
||||
|
||||
//resets a client's exp to what was in the db.
|
||||
/client/proc/set_exp_from_db()
|
||||
if(!config.use_exp_tracking)
|
||||
return -1
|
||||
if(!SSdbcore.Connect())
|
||||
return -1
|
||||
var/datum/DBQuery/exp_read = SSdbcore.NewQuery("SELECT job, minutes FROM [format_table_name("role_time")] WHERE ckey = '[sanitizeSQL(ckey)]'")
|
||||
if(!exp_read.Execute())
|
||||
return -1
|
||||
var/list/play_records = list()
|
||||
while(exp_read.NextRow())
|
||||
play_records[exp_read.item[1]] = text2num(exp_read.item[2])
|
||||
|
||||
for(var/rtype in SSjob.name_occupations)
|
||||
if(!play_records[rtype])
|
||||
play_records[rtype] = 0
|
||||
for(var/rtype in GLOB.exp_specialmap)
|
||||
if(!play_records[rtype])
|
||||
play_records[rtype] = 0
|
||||
|
||||
prefs.exp = play_records
|
||||
|
||||
|
||||
//updates player db flags
|
||||
/client/proc/update_flag_db(newflag, state = FALSE)
|
||||
|
||||
if(!SSdbcore.Connect())
|
||||
return -1
|
||||
|
||||
if(!set_db_player_flags())
|
||||
return -1
|
||||
|
||||
if((prefs.db_flags & newflag) && !state)
|
||||
prefs.db_flags &= ~newflag
|
||||
else
|
||||
prefs.db_flags |= newflag
|
||||
|
||||
var/datum/DBQuery/flag_update = SSdbcore.NewQuery("UPDATE [format_table_name("player")] SET flags = '[prefs.db_flags]' WHERE ckey='[sanitizeSQL(ckey)]'")
|
||||
|
||||
if(!flag_update.Execute())
|
||||
return -1
|
||||
|
||||
|
||||
/client/proc/update_exp_list(minutes, announce_changes = FALSE)
|
||||
if(!config.use_exp_tracking)
|
||||
return -1
|
||||
if(!SSdbcore.Connect())
|
||||
return -1
|
||||
var/datum/DBQuery/exp_read = SSdbcore.NewQuery("SELECT job, minutes FROM [format_table_name("role_time")] WHERE ckey = '[sanitizeSQL(ckey)]'")
|
||||
if(!exp_read.Execute())
|
||||
return -1
|
||||
var/list/play_records = list()
|
||||
while(exp_read.NextRow())
|
||||
play_records[exp_read.item[1]] = text2num(exp_read.item[2])
|
||||
|
||||
for(var/rtype in SSjob.name_occupations)
|
||||
if(!play_records[rtype])
|
||||
play_records[rtype] = 0
|
||||
for(var/rtype in GLOB.exp_specialmap)
|
||||
if(!play_records[rtype])
|
||||
play_records[rtype] = 0
|
||||
var/list/old_records = play_records.Copy()
|
||||
if(isliving(mob))
|
||||
if(mob.stat != DEAD)
|
||||
var/rolefound = FALSE
|
||||
play_records[EXP_TYPE_LIVING] += minutes
|
||||
if(announce_changes)
|
||||
to_chat(src,"<span class='notice'>You got: [minutes] Living EXP!</span>")
|
||||
if(mob.mind.assigned_role)
|
||||
for(var/job in SSjob.name_occupations)
|
||||
if(mob.mind.assigned_role == job)
|
||||
rolefound = TRUE
|
||||
play_records[job] += minutes
|
||||
if(announce_changes)
|
||||
to_chat(src,"<span class='notice'>You got: [minutes] [job] EXP!</span>")
|
||||
if(!rolefound)
|
||||
for(var/role in GLOB.exp_specialmap[EXP_TYPE_SPECIAL])
|
||||
if(mob.mind.assigned_role == role)
|
||||
rolefound = TRUE
|
||||
play_records[role] += minutes
|
||||
if(announce_changes)
|
||||
to_chat(mob,"<span class='notice'>You got: [minutes] [role] EXP!</span>")
|
||||
if(mob.mind.special_role && !mob.mind.var_edited)
|
||||
var/trackedrole = mob.mind.special_role
|
||||
var/gangrole = lookforgangrole(mob.mind.special_role)
|
||||
if(gangrole)
|
||||
trackedrole = gangrole
|
||||
play_records[trackedrole] += minutes
|
||||
if(announce_changes)
|
||||
to_chat(src,"<span class='notice'>You got: [minutes] [trackedrole] EXP!</span>")
|
||||
if(!rolefound)
|
||||
play_records["Unknown"] += minutes
|
||||
else
|
||||
play_records[EXP_TYPE_GHOST] += minutes
|
||||
if(announce_changes)
|
||||
to_chat(src,"<span class='notice'>You got: [minutes] Ghost EXP!</span>")
|
||||
else if(isobserver(mob))
|
||||
play_records[EXP_TYPE_GHOST] += minutes
|
||||
if(announce_changes)
|
||||
to_chat(src,"<span class='notice'>You got: [minutes] Ghost EXP!</span>")
|
||||
else if(minutes) //Let "refresh" checks go through
|
||||
return
|
||||
prefs.exp = play_records
|
||||
|
||||
for(var/jtype in play_records)
|
||||
if(play_records[jtype] != old_records[jtype])
|
||||
LAZYINITLIST(GLOB.exp_to_update)
|
||||
GLOB.exp_to_update.Add(list(list(
|
||||
"job" = "'[sanitizeSQL(jtype)]'",
|
||||
"ckey" = "'[sanitizeSQL(ckey)]'",
|
||||
"minutes" = play_records[jtype])))
|
||||
addtimer(CALLBACK(SSblackbox,/datum/controller/subsystem/blackbox/proc/update_exp_db),20,TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
|
||||
|
||||
//ALWAYS call this at beginning to any proc touching player flags, or your database admin will probably be mad
|
||||
/client/proc/set_db_player_flags()
|
||||
if(!SSdbcore.Connect())
|
||||
return FALSE
|
||||
|
||||
var/datum/DBQuery/flags_read = SSdbcore.NewQuery("SELECT flags FROM [format_table_name("player")] WHERE ckey='[ckey]'")
|
||||
|
||||
if(!flags_read.Execute())
|
||||
return FALSE
|
||||
|
||||
if(flags_read.NextRow())
|
||||
prefs.db_flags = text2num(flags_read.item[1])
|
||||
else if(isnull(prefs.db_flags))
|
||||
prefs.db_flags = 0 //This PROBABLY won't happen, but better safe than sorry.
|
||||
return TRUE
|
||||
|
||||
//Since each gang is tracked as a different antag type, records need to be generalized or you get up to 57 different possible records
|
||||
/proc/lookforgangrole(rolecheck)
|
||||
if(findtext(rolecheck,"Gangster"))
|
||||
return "Gangster"
|
||||
else if(findtext(rolecheck,"Gang Boss"))
|
||||
return "Gang Boss"
|
||||
else if(findtext(rolecheck,"Gang Lieutenant"))
|
||||
return "Gang Lieutenant"
|
||||
else
|
||||
return FALSE
|
||||
@@ -13,6 +13,8 @@ Captain
|
||||
selection_color = "#ccccff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 14
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/captain
|
||||
|
||||
@@ -64,6 +66,9 @@ Head of Personnel
|
||||
selection_color = "#ddddff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 10
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_SUPPLY
|
||||
|
||||
outfit = /datum/outfit/job/hop
|
||||
|
||||
|
||||
@@ -14,6 +14,9 @@ Chief Engineer
|
||||
selection_color = "#ffeeaa"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_ENGINEERING
|
||||
|
||||
outfit = /datum/outfit/job/ce
|
||||
|
||||
@@ -72,6 +75,8 @@ Station Engineer
|
||||
spawn_positions = 5
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#fff5cc"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/engineer
|
||||
|
||||
@@ -127,6 +132,8 @@ Atmospheric Technician
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#fff5cc"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/atmos
|
||||
|
||||
|
||||
@@ -43,6 +43,11 @@
|
||||
|
||||
var/outfit = null
|
||||
|
||||
var/exp_requirements = 0
|
||||
|
||||
var/exp_type = ""
|
||||
var/exp_type_department = ""
|
||||
|
||||
//Only override this proc
|
||||
//H is usually a human unless an /equip override transformed it
|
||||
/datum/job/proc/after_spawn(mob/living/H, mob/M)
|
||||
|
||||
@@ -14,6 +14,9 @@ Chief Medical Officer
|
||||
selection_color = "#ffddf0"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_MEDICAL
|
||||
|
||||
outfit = /datum/outfit/job/cmo
|
||||
|
||||
@@ -90,6 +93,8 @@ Chemist
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_requirements = 60
|
||||
|
||||
outfit = /datum/outfit/job/chemist
|
||||
|
||||
@@ -124,6 +129,8 @@ Geneticist
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer and research director"
|
||||
selection_color = "#ffeef0"
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_requirements = 60
|
||||
|
||||
outfit = /datum/outfit/job/geneticist
|
||||
|
||||
@@ -158,6 +165,8 @@ Virologist
|
||||
spawn_positions = 1
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_requirements = 60
|
||||
|
||||
outfit = /datum/outfit/job/virologist
|
||||
|
||||
|
||||
@@ -14,6 +14,9 @@ Research Director
|
||||
selection_color = "#ffddff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
exp_type_department = EXP_TYPE_SCIENCE
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/rd
|
||||
|
||||
@@ -68,6 +71,8 @@ Scientist
|
||||
spawn_positions = 3
|
||||
supervisors = "the research director"
|
||||
selection_color = "#ffeeff"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/scientist
|
||||
|
||||
@@ -101,6 +106,8 @@ Roboticist
|
||||
spawn_positions = 2
|
||||
supervisors = "research director"
|
||||
selection_color = "#ffeeff"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/roboticist
|
||||
|
||||
|
||||
@@ -20,6 +20,9 @@ Head of Security
|
||||
selection_color = "#ffdddd"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 14
|
||||
exp_requirements = 300
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_SECURITY
|
||||
|
||||
outfit = /datum/outfit/job/hos
|
||||
|
||||
@@ -71,6 +74,8 @@ Warden
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 300
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/warden
|
||||
|
||||
@@ -121,6 +126,8 @@ Detective
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 300
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/detective
|
||||
|
||||
@@ -169,6 +176,8 @@ Security Officer
|
||||
supervisors = "the head of security, and the head of your assigned department (if applicable)"
|
||||
selection_color = "#ffeeee"
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 300
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/security
|
||||
|
||||
|
||||
@@ -12,6 +12,8 @@ AI
|
||||
supervisors = "your laws"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 30
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
/datum/job/ai/equip(mob/living/carbon/human/H)
|
||||
return H.AIize(FALSE)
|
||||
@@ -44,6 +46,8 @@ Cyborg
|
||||
supervisors = "your laws and the AI" //Nodrak
|
||||
selection_color = "#ddffdd"
|
||||
minimal_player_age = 21
|
||||
exp_requirements = 120
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
/datum/job/cyborg/equip(mob/living/carbon/human/H)
|
||||
return H.Robotize(FALSE, FALSE)
|
||||
|
||||
@@ -59,6 +59,26 @@ GLOBAL_LIST_INIT(nonhuman_positions, list(
|
||||
"Cyborg",
|
||||
"pAI"))
|
||||
|
||||
GLOBAL_LIST_INIT(exp_jobsmap, list(
|
||||
EXP_TYPE_CREW = list("titles" = command_positions | engineering_positions | medical_positions | science_positions | supply_positions | security_positions | civilian_positions | list("AI","Cyborg")), // crew positions
|
||||
EXP_TYPE_COMMAND = list("titles" = command_positions),
|
||||
EXP_TYPE_ENGINEERING = list("titles" = engineering_positions),
|
||||
EXP_TYPE_MEDICAL = list("titles" = medical_positions),
|
||||
EXP_TYPE_SCIENCE = list("titles" = science_positions),
|
||||
EXP_TYPE_SUPPLY = list("titles" = supply_positions),
|
||||
EXP_TYPE_SECURITY = list("titles" = security_positions),
|
||||
EXP_TYPE_SILICON = list("titles" = list("AI","Cyborg")),
|
||||
EXP_TYPE_SERVICE = list("titles" = civilian_positions),
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(exp_specialmap, list(
|
||||
EXP_TYPE_LIVING = list(), // all living mobs
|
||||
EXP_TYPE_ANTAG = list(),
|
||||
EXP_TYPE_SPECIAL = list("Lifebringer","Ash Walker","Exile","Servant Golem","Free Golem","Hermit","Translocated Vet","Escaped Prisoner","Hotel Staff","SuperFriend","Space Syndicate","Ancient Crew","Space Doctor","Space Bartender","Beach Bum","Skeleton","Zombie","Space Bar Patron","Lavaland Syndicate","Ghost Role"), // Ghost roles
|
||||
EXP_TYPE_GHOST = list() // dead people, observers
|
||||
))
|
||||
GLOBAL_PROTECT(exp_jobsmap)
|
||||
GLOBAL_PROTECT(exp_specialmap)
|
||||
|
||||
/proc/guest_jobbans(job)
|
||||
return ((job in GLOB.command_positions) || (job in GLOB.nonhuman_positions) || (job in GLOB.security_positions))
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
/mob/dead/new_player/Login()
|
||||
if(config.use_exp_tracking)
|
||||
client.set_exp_from_db()
|
||||
client.set_db_player_flags()
|
||||
if(!mind)
|
||||
mind = new /datum/mind(key)
|
||||
mind.active = 1
|
||||
|
||||
@@ -307,6 +307,8 @@
|
||||
return 0
|
||||
if(!job.player_old_enough(src.client))
|
||||
return 0
|
||||
if(job.required_playtime_remaining(client))
|
||||
return 0
|
||||
if(config.enforce_human_authority && !client.prefs.pref_species.qualifies_for_rank(rank, client.prefs.features))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
@@ -32,6 +32,20 @@ BAN_LEGACY_SYSTEM
|
||||
## Uncomment this to have the job system use the player's account creation date, rather than the when they first joined the server for job timers.
|
||||
#USE_ACCOUNT_AGE_FOR_JOBS
|
||||
|
||||
## Unhash this to track player playtime in the database. Requires database to be enabled.
|
||||
#USE_EXP_TRACKING
|
||||
## Unhash this to enable playtime requirements for head jobs.
|
||||
#USE_EXP_RESTRICTIONS_HEADS
|
||||
## Unhash this to override head jobs' playtime requirements with this number of hours.
|
||||
#USE_EXP_RESTRICTIONS_HEADS_HOURS 15
|
||||
## Unhash this to change head jobs' playtime requirements so that they're based on department playtime, rather than crew playtime.
|
||||
#USE_EXP_RESTRICTIONS_HEADS_DEPARTMENT
|
||||
## Unhash this to enable playtime requirements for certain non-head jobs, like Engineer and Scientist.
|
||||
#USE_EXP_RESTRICTIONS_OTHER
|
||||
## Allows admins to bypass job playtime requirements.
|
||||
#USE_EXP_RESTRICTIONS_ADMIN_BYPASS
|
||||
|
||||
|
||||
## log OOC channel
|
||||
LOG_OOC
|
||||
|
||||
|
||||
@@ -1404,6 +1404,7 @@
|
||||
#include "code\modules\hydroponics\grown\tomato.dm"
|
||||
#include "code\modules\hydroponics\grown\towercap.dm"
|
||||
#include "code\modules\jobs\access.dm"
|
||||
#include "code\modules\jobs\job_exp.dm"
|
||||
#include "code\modules\jobs\jobs.dm"
|
||||
#include "code\modules\jobs\job_types\assistant.dm"
|
||||
#include "code\modules\jobs\job_types\captain.dm"
|
||||
|
||||
Reference in New Issue
Block a user