fixed pronouns

This commit is contained in:
ShizCalev
2019-02-02 19:16:59 -05:00
parent 39c3ceff7e
commit f09b0e7b44
3 changed files with 5 additions and 5 deletions

View File

@@ -28,8 +28,8 @@
mood_change = 3 mood_change = 3
timeout = 3000 timeout = 3000
/datum/mood_event/pet_animal/add_effects(name) /datum/mood_event/pet_animal/add_effects(mob/animal)
description = "<span class='nicegreen'>\The [name] is adorable! I can't stop petting \him!</span>\n" description = "<span class='nicegreen'>\The [animal.name] is adorable! I can't stop petting [animal.p_them()]!</span>\n"
/datum/mood_event/honk /datum/mood_event/honk
description = "<span class='nicegreen'>Maybe clowns aren't so bad after all. Honk!</span>\n" description = "<span class='nicegreen'>Maybe clowns aren't so bad after all. Honk!</span>\n"

View File

@@ -238,7 +238,7 @@
if(M && stat != DEAD) if(M && stat != DEAD)
new /obj/effect/temp_visual/heart(loc) new /obj/effect/temp_visual/heart(loc)
emote("me", 1, "purrs!") emote("me", 1, "purrs!")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, src, /datum/mood_event/pet_animal, name) SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, src, /datum/mood_event/pet_animal, src)
else else
if(M && stat != DEAD) if(M && stat != DEAD)
emote("me", 1, "hisses!") emote("me", 1, "hisses!")

View File

@@ -267,7 +267,7 @@
return return
if(!item_to_add) if(!item_to_add)
user.visible_message("[user] pets [src].","<span class='notice'>You rest your hand on [src]'s head for a moment.</span>") user.visible_message("[user] pets [src].","<span class='notice'>You rest your hand on [src]'s head for a moment.</span>")
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, src, /datum/mood_event/pet_animal, name) SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, src, /datum/mood_event/pet_animal, src)
return return
if(user && !user.temporarilyRemoveItemFromInventory(item_to_add)) if(user && !user.temporarilyRemoveItemFromInventory(item_to_add))
@@ -650,7 +650,7 @@
if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454 if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454
new /obj/effect/temp_visual/heart(loc) new /obj/effect/temp_visual/heart(loc)
emote("me", 1, "yaps happily!") emote("me", 1, "yaps happily!")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, src, /datum/mood_event/pet_animal, name) SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, src, /datum/mood_event/pet_animal, src)
else else
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case) if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
emote("me", 1, "growls!") emote("me", 1, "growls!")