mirror of
https://github.com/fulpstation/fulpstation.git
synced 2025-12-10 10:01:40 +00:00
@@ -201,17 +201,17 @@
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newSash = new /obj/item/clothing/under/bodysash/captain()
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// Security
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if("Head of Security")
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newSash = new /obj/item/clothing/under/bodysash/hos()
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newSash = new /obj/item/clothing/under/bodysash/security/hos()
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if("Warden")
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newSash = new /obj/item/clothing/under/bodysash/warden()
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newSash = new /obj/item/clothing/under/bodysash/security/warden()
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if("Security Officer")
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newSash = new /obj/item/clothing/under/bodysash/security()
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if("Detective")
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newSash = new /obj/item/clothing/under/bodysash/detective()
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newSash = new /obj/item/clothing/under/bodysash/security/detective()
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if("Brig Physician")
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newSash = new /obj/item/clothing/under/bodysash/brigdoc()
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newSash = new /obj/item/clothing/under/bodysash/security/brigdoc()
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if("Deputy")
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newSash = new /obj/item/clothing/under/bodysash/deputy()
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newSash = new /obj/item/clothing/under/bodysash/security/deputy()
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// Medical
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if("Chief Medical Officer")
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@@ -12,7 +12,11 @@
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/obj/item/clothing/under/bodysash/Initialize()
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. = ..()
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desc = "A simple [name], slung from shoulder to hip."
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var/description
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description += "A simple [name], slung from shoulder to hip."
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if(istype(src, /obj/item/clothing/under/bodysash/security))
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description += " It has been slightly reinforced to protect better."
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desc = description
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//Captain
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/obj/item/clothing/under/bodysash/captain
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@@ -20,41 +24,32 @@
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icon_state = "captain"
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//Security
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/obj/item/clothing/under/bodysash/hos
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name = "head of security's sash"
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icon_state = "hos"
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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/obj/item/clothing/under/bodysash/warden
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name = "warden's sash"
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icon_state = "warden"
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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/obj/item/clothing/under/bodysash/security
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name = "security's sash"
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icon_state = "security"
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 30, ACID = 30, WOUND = 10)
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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/obj/item/clothing/under/bodysash/detective
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/obj/item/clothing/under/bodysash/security/hos
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name = "head of security's sash"
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icon_state = "hos"
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/obj/item/clothing/under/bodysash/security/warden
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name = "warden's sash"
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icon_state = "warden"
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/obj/item/clothing/under/bodysash/security/detective
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name = "detective's sash"
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icon_state = "detective"
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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/obj/item/clothing/under/bodysash/brigdoc
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/obj/item/clothing/under/bodysash/security/brigdoc
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name = "brig physician's sash"
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icon_state = "brigdoc"
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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/obj/item/clothing/under/bodysash/deputy
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/obj/item/clothing/under/bodysash/security/deputy
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name = "deputy's sash"
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icon_state = "deputy"
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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//Medical
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/obj/item/clothing/under/bodysash/cmo
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