Fixes body cameras, buffs Sashes (#269)

* cry about it

* selene SUCKS
This commit is contained in:
John Willard
2021-07-15 08:39:38 -04:00
committed by GitHub
parent d84f47eb61
commit f1825d904a
5 changed files with 45 additions and 49 deletions

View File

@@ -201,17 +201,17 @@
newSash = new /obj/item/clothing/under/bodysash/captain()
// Security
if("Head of Security")
newSash = new /obj/item/clothing/under/bodysash/hos()
newSash = new /obj/item/clothing/under/bodysash/security/hos()
if("Warden")
newSash = new /obj/item/clothing/under/bodysash/warden()
newSash = new /obj/item/clothing/under/bodysash/security/warden()
if("Security Officer")
newSash = new /obj/item/clothing/under/bodysash/security()
if("Detective")
newSash = new /obj/item/clothing/under/bodysash/detective()
newSash = new /obj/item/clothing/under/bodysash/security/detective()
if("Brig Physician")
newSash = new /obj/item/clothing/under/bodysash/brigdoc()
newSash = new /obj/item/clothing/under/bodysash/security/brigdoc()
if("Deputy")
newSash = new /obj/item/clothing/under/bodysash/deputy()
newSash = new /obj/item/clothing/under/bodysash/security/deputy()
// Medical
if("Chief Medical Officer")

View File

@@ -12,7 +12,11 @@
/obj/item/clothing/under/bodysash/Initialize()
. = ..()
desc = "A simple [name], slung from shoulder to hip."
var/description
description += "A simple [name], slung from shoulder to hip."
if(istype(src, /obj/item/clothing/under/bodysash/security))
description += " It has been slightly reinforced to protect better."
desc = description
//Captain
/obj/item/clothing/under/bodysash/captain
@@ -20,41 +24,32 @@
icon_state = "captain"
//Security
/obj/item/clothing/under/bodysash/hos
name = "head of security's sash"
icon_state = "hos"
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/bodysash/warden
name = "warden's sash"
icon_state = "warden"
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/bodysash/security
name = "security's sash"
icon_state = "security"
armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 30, ACID = 30, WOUND = 10)
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/bodysash/detective
/obj/item/clothing/under/bodysash/security/hos
name = "head of security's sash"
icon_state = "hos"
/obj/item/clothing/under/bodysash/security/warden
name = "warden's sash"
icon_state = "warden"
/obj/item/clothing/under/bodysash/security/detective
name = "detective's sash"
icon_state = "detective"
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/bodysash/brigdoc
/obj/item/clothing/under/bodysash/security/brigdoc
name = "brig physician's sash"
icon_state = "brigdoc"
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/bodysash/deputy
/obj/item/clothing/under/bodysash/security/deputy
name = "deputy's sash"
icon_state = "deputy"
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
//Medical
/obj/item/clothing/under/bodysash/cmo