mirror of
https://github.com/fulpstation/fulpstation.git
synced 2025-12-10 01:57:01 +00:00
master
49 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
7199947c08 |
[MDB IGNORE] [IDB IGNORE] WIP TGU (#1427)
Several months worth of updates. --------- Co-authored-by: A miscellaneous Fern <80640114+FernandoJ8@users.noreply.github.com> Co-authored-by: Pepsilawn <reisenrui@gmail.com> Co-authored-by: Ray <64306407+OneAsianTortoise@users.noreply.github.com> Co-authored-by: Cure221 <106662180+Cure221@users.noreply.github.com> |
||
|
|
942751868e |
[MDB IGNORE] [IDB IGNORE] March '25 TGU (#1386)
* TGU |
||
|
|
48e755b12a |
January '25 TGU (#1326)
* January 2025 TGU * removes fulpui package * Fixes maps * fix for beef cyto * fix for 516 |
||
|
|
d7600edaa7 |
Restores parity with /tg/ upstream, TGU late december 2024 (#1300)
* Removes the sec record computer from the icemoons agent (#88545) ## About The Pull Request it is gone, no more record deletion. ## Why It's Good For The Game i made this map but i'm pretty sure i didn't add this computer there, having the opwer to delete records just completely fucks over sec and isn't fun to go against ## Changelog 🆑 map: removed the sec record computer from the Icemoon Listening Post. /🆑 * Automatic changelog for PR #88545 [ci skip] * Pet Commands QOL . makes pet commands easier to use (#88495) ## About The Pull Request this PR improves the UX of pet commands a bit. i decided to expand on their radial menu. You can now hold shift and hover over your pet to display a menu of commands which you can choose from. alternatively, you can still type out commands in chat https://github.com/user-attachments/assets/9da7f7ea-58a3-4fd6-b040-45cc05cda51d ## Why It's Good For The Game makes pet commands easier to give out when you're managing more than 1 pet. also fixes the fishing command not working. ## Changelog 🆑 qol: holding shift and hovering over your pet will display a list of commands you can click from fix: fixes the fishing pet command not working /🆑 * Automatic changelog for PR #88495 [ci skip] * Removes an extra proc override in digitigrade pref logic (#88525) ## About The Pull Request they're doing the same thing and this one does a bitfield check when the value it's checking is a number, technically it works as intended right now but if we ever added more - it would break. ## Changelog 🆑 grungussuss code: removed an extra proc override in digitigrade legs preference logic code /🆑 * Automatic changelog for PR #88525 [ci skip] * Obliterates the survivors of sound/voice from orbit (#88429) ## About The Pull Request merge skew from a pr before the sound file reorganization ## Changelog no player facing changes * Add reboot countdown to stat panel (#88438) ## About The Pull Request Rewrite ticker `Reboot` proc slightly to use a timer and callback for the delay before the reboot, tracks this timer in the stat panel for players to see. Also adds a verb to cancel a pending reboot independent of the delay round end verb. ## Why It's Good For The Game It's nice to be able to see exactly how much time is left until the server restarts, and it's even nicer to see that the round end has been delayed when the "admin has delayed round end" message gets buried in a fast moving chat. ## Changelog 🆑 qol: The time until the server reboots is now visible in the status tab. admin: Added a cancel reboot verb to the server tab. /🆑 * Automatic changelog for PR #88438 [ci skip] * Nuclear Operatives can buy a vintage pinpointer from the Badassery shop section (#88621) * Automatic changelog for PR #88621 [ci skip] * Turtles (#87493) ## About The Pull Request adds turtles to the game! but these aren't your typical turtles.  these are flora-turtles, with giant trees growing on their shells. These trees can emit fields which affects nearby hydroponic plants. Initially, the trees start out as young buds, from there the tree can evolve into different types depending on what you feed the turtle. Feeding them pesticides causes the tree to blossom to be purple. this tree's fields will help kill some pests and weeds in nearby plants. Feeding them nutrients gives you the green tree, the fields will heal nearby plants Feeding them mutators like uranium or left 4 zed gives you the yellow tree. the fields increase instability of plants The turtle will emit these fields every once in a while, ONLY when its feeling happy. therefore you'll have to pet it, clean it and feed it every once in a while to keep it satisfied. You can view the turtle's happiness by shift clicking it. https://github.com/user-attachments/assets/a47136a1-06a1-419e-acc2-2f6f4468e296 The turtle only eats seeds. after eating a seed, itll process it and spit out its corresponding fruit! (for example, feeding it an apple seed gives you an apple). itll also sometimes playfully headbutt your legs and it loves going around smelling the scent from nearby plants you can get these turtles by fishing the hydroponics tray or by ordering them through cargo. ## Why It's Good For The Game adds a new fun way for botanists to take care of their plants. While these turtles alone arent enough to fully replace plant dedicated nutrients, they add small extra support. ## Changelog 🆑 add: adds flora-turtles. obtainable through cargo or by fishing from the hydroponics tray /🆑 * Automatic changelog for PR #87493 [ci skip] * Rolling tables can be rolled up again (#88628) * Automatic changelog compile [ci skip] * Automatic changelog for PR #88628 [ci skip] * Admins can now return the shuttle back to the station without ending the round (#88521) ## About The Pull Request Per DarkenedEarth's request on discord, adds a new Fun menu secret which makes the shuttle go back to the station after a configurable delay with an announcement (also configurable). After docking at the station it behaves like BYOS (still requiring to wait for it's arrival despite it being docked). ## Why It's Good For The Game Admins want it to hunt early EORGers or make events or something like that. ## Changelog 🆑 admin: Admins can now return the shuttle back to the station without ending the round /🆑 * Automatic changelog for PR #88521 [ci skip] * Fixes showers not passively washing objects (#88666) ## About The Pull Request Closes #88643 ## Changelog 🆑 fix: Fixed showers not passively washing objects /🆑 * Automatic changelog for PR #88666 [ci skip] * Kissing while you have the ink infusion ability off cooldown gives you an ink kiss (#88556) ## About The Pull Request Kissing while you have the ink infusion ability off cooldown gives you an ink kiss. This ink kiss behaves identically to a normal kiss but also creates a ink spit projectile and calls on_hit(target) on its own on_hit (not on_harmless_hit) ## Why It's Good For The Game I think it's funny to kiss people and splat them with ink. I did not test this because apparently worktrees dont work with pressing f5 ## Changelog 🆑 add: Kissing while you have the ink infusion ability off cooldown gives you an ink kiss /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> * Automatic changelog for PR #88556 [ci skip] * [NO GBP] Fixes moth wing stabilization working in zero-g as long as you keep moving (#88552) ## About The Pull Request Didn't run the check in stabilization code, also fixed a forgotten comsig unreg ## Changelog 🆑 fix: Fixed moth wing stabilization working in zero-g as long as you keep moving /🆑 * Automatic changelog for PR #88552 [ci skip] * Automatic changelog compile [ci skip] * plumbing catalyst storag (#88404) ## About The Pull Request see title also see video https://github.com/user-attachments/assets/23e2d128-1175-4779-87cf-74a4d4e6e1c1 ## Why It's Good For The Game doing in 1 machine what was once done by 3-4 is nicer for the chemist. less materials wasted and more space available to play around in. also has the side effect of making the output slightly higher since time spent transferring catalysts can now be spent on transferring reagents that are consumed instead ## Changelog 🆑 add: catalyst function for plumbing reaction chambers /🆑 --------- Co-authored-by: SyncIt21 <VLord3D@gmail.com> * Automatic changelog for PR #88404 [ci skip] * [NO GBP] Fixed aquariums auto-feeding (#88660) Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com> * Automatic changelog for PR #88660 [ci skip] * Computers can act like cover and will no longer never allow projectiles to pass over them (much l like barricades) (#88646) Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com> * Automatic changelog for PR #88646 [ci skip] * Lowers cooldown on hotkey spell selection (#88503) * Automatic changelog for PR #88503 [ci skip] * Navigate verb now indicates areas above or below you (#88505) * Renames UpdatePath script name for consistency (#88520) * Automatic changelog for PR #88505 [ci skip] * Lava ignores thrown mobs (#88640) * Automatic changelog for PR #88640 [ci skip] * Add circuit component for slime processor (#88463) Co-authored-by: Arae <230020345@stu.vtc.edu.hk> * Automatic changelog for PR #88463 [ci skip] * Fixes big manipulator manipulating laws of physics (#88677) * Automatic changelog for PR #88677 [ci skip] * Fix tgui chat panel z-fighting on BYOND 516 (#88663) ## About The Pull Request Port of https://github.com/ParadiseSS13/Paradise/pull/27676 and https://github.com/VOREStation/VOREStation/pull/16734 > Instead of relying on `is-disabled` and `is-visible`, which BYOND happily will automatically change for you whenever you send a client text, we now use a Child element to swap between the legacy output and browser output in separate preset panes. > > TL;DR: chat would flash white under 516, now doesn't I cleared cache before each test video below, just to be 100% sure <details> <summary>Testing Evidence: BYOND 515</summary> https://github.com/user-attachments/assets/8d661cc3-585e-4f8e-9399-76df8bc0a281 </details> <details> <summary>Testing Evidence: BYOND 516</summary> https://github.com/user-attachments/assets/c0d31fb4-6ef5-4d49-81a8-c767c5e24cc2 </details> ## Why It's Good For The Game flickering chat hurts my eyes ## Changelog 🆑 Absolucy, ShadowLarkens, S34N fix: Fixed chat rapidly flickering in BYOND 516. /🆑 * Improve and extend `fieldset_block` and `examine_block` (#88678) ## About The Pull Request Maked `fieldset_block` and `examine_block` more stylish and neat, also `fieldset_block` no longer has a centred title. Renamed `examine_block` to `boxed_message` and adds `custom_boxed_message` which can be colored. - AdminPMs, admin tickets and vote results has been wrapped into `fieldset_block` for comfort and visibility - Health Analyzer results painted to blue - Vote notice and tips of the round wrapped to purple `custom_boxed_message` - Tooltip text border color, now uses text color, not just white ## Why It's Good For The Game Demonstration in both themes <details><summary>Dark</summary>    </details> <details><summary>Light</summary>    </details> ## Changelog 🆑 qol: AdminPMs, admin tickets, vote results and started vote notification are now much more visible in the chat. qol: Boxed messages in chat (like examine), has been restyled. /🆑 * Automatic changelog for PR #88663 [ci skip] * Implement Edge DevTools (#88679) ## About The Pull Request Implements Edge DevTools for 516 users (coders) Thanks to [S34N](https://github.com/ParadiseSS13/Paradise/pull/25363) <details><summary>Images</summary>   </details> --------- Co-authored-by: AnturK <4047233+anturk@users.noreply.github.com> * Automatic changelog for PR #88678 [ci skip] * Updates href uses for 516 (#88699) ## About The Pull Request Was just scrolling through the Paradise github since they seem to have more work done for 516 to see if there's anything I can port over, found this and thought why not. Ports parts of https://github.com/ParadiseSS13/Paradise/pull/25105 Specifically, updaing all hrefs to use the internal ``byond://``, and adding it to grep. ## Why It's Good For The Game More work towards 516. ## Changelog Nothing player-facing. * Fixes hugging away your own terror (#88688) * Automatic changelog for PR #88688 [ci skip] * this is fine * normal; * Revert "this is fine" This reverts commit |
||
|
|
5c84b165cf |
october tgu (sylvia blue name app) (#1264)
Octuber TGU |
||
|
|
9bd86e85b5 |
June/July TGU: Loadout menu, flatpackers and... whatever else! (#1230)
* Initial Commit
* Not quite all was staged, apparently.
* Multiline no longer necessary
* For my convenience...
* Forgot an important little tidbit in routes.tsx
* This updated, apparently.
* And now hell breaks loose
* First batch
* Second Batch
* Third batch (Unit Tests)
* Improvised shotgun ammo is gone; Vibebots are refactored
* UpdatePath sweeps in our fulp_modules/_maps folder
* I can't bring myself to do it.
* Map stuff
* Didn't mean to leave this uncommented
* I carpet-bombed them with Find-Replace. Let's see what linters think
* I sure do hope this is comprehensive and doesn't break other things
* This may take a while
* Next Round
* Hopefully the last batch before getting on with actual fixes
* Telescreens
* :/
* Stragglers
* Helio Emergency Shuttle; NearStation adjustments.
* Only one more commit for greenchecks... Shuttle code be dammed.
* Pff, the file was missing
* Same treatment as the other map files.
* Missed a comma :P
* BZ chambers for Xenobiology
* Odd. Most of these got done earlier. Not sure why this one wasn't.
* Mapping sweep. I didn't adjust C_tags in Theia. Another time.
* The balloon alerts overlap
* I hate TGU I hate TGU
* I meant to say "I hate TG" on the last one. Freudian slip.
* Fix Fix
* Nanite research cost rebalance
* TGU-Update: Step 0
* Yeah I figured it'd do this.
* I accidentally undid this
* Failed to catch this one
* I don't trust hundredths not to break or be broken somewhere.
* Little air alarm tweaks
* Ports #1228
* Stuff I missed
* Silly
* TGU so nice we're going to make it thrice
* Yarn
* Should be all? Fixes cult stun too.
* Thermomachine layers
* Free square spellcheck to rerun tests and see if it's consistent
* All credit goes to QLA for reminding me to actually do this
* Update to
|
||
|
|
38091b4914 |
April TGU: Virologist is gone (#1200)
* Initial merge * Map files * dme mon ami * Cult span renames * updatepaths * AltClick renamed to click_alt * beefman hair color stuff * bye bye beefman viro * get_all_gear * Updated mentor refresh verb * bloodsucker rack atom_deconstruct * removed LateInitialize from nanites machines * brain trauama now calls parent on_lose * readme * greyscale fulp edit * arrival sound fulp edit * tgui routes fulp edit * build.js fulp edit * fulpui-patches * Missed a couple of shuttles * tgui files * Map updates * tgui tweaks and screenshots * fixed typo * halloween beacon texture * Vault piggy banks * beacon icon fr * Selene cargo chat console * selene labour shuttle * Photobooths! * Moved photobooth button on selene * Theia updates * Reset maps.txt * Order consoles * Ports TG's #82906, fixes plasma cutters * Theia vault piggy bank * CLICK_ACTION_SUCCESS for coffin alt clicking |
||
|
|
a6070faf3a |
TGU - 3/14/2024 (#1154)
* TGU - 3/14/2024 * a * nanite source fix * Fixes Cargo * Fix polling mutating its target's plane and layer * Fixing cargo 2 --------- Co-authored-by: JohnFulpWillard <53777086+JohnFulpWillard@users.noreply.github.com> |
||
|
|
d5a8187c58 |
January tgu (#1094)
* tgu * btfo * Barsigns * tgui fixes * Map stuff * pubby morgue * . * ... * fixes varedited slime extract * Merge remote-tracking branch 'upstream/master' into january-tgu |
||
|
|
26a9e97803 |
August TGU: Wall leaning, ponies, cardboard IDs, smoothbore disablers and MUCH MORE! (#1032)
* this shit is like the ship of theseus bruh * forgor dme * updates maps * some fixes just halfway through * guhh * ok * whoops * this one too * that was such a stupid fix WHY * fixes fulp ruin |
||
|
|
64d85bf269 |
july tgu (#1019)
* kok * K * mafuba * pop * k * t * w * updatepath * updatepath2 * updatepath3 * dirt * m * Update screenshot_antag_icons_monsterhunter.png * Create screenshot_humanoids__datum_species_human_felinid_nobraindamage.png * Update beefman_limbs.dm * maptext tweaks * abductor fix * delam counter --------- Co-authored-by: SgtHunk <68669754+SgtHunk@users.noreply.github.com> |
||
|
|
3b338fbd5d |
fixes plumbing (june tgu) (#1005)
* Update beefman.dm * Update beefman.dm * xsaxsfvvvvvvvv * Update shaded_bloodsucker.dm * poo * Update tgstation.dme * Create screenshot_humanoids__datum_species_beefman.png * update paths * more update paths * basic mob chicks and random tiles * p * request consoles updatepath script * Update README.md * Create screenshot_antag_icons_vampiricaccident.png * Create screenshot_humanoids__datum_species_human_felinid_nobraindamage.png * Update SeleneStation.dmm * Update PubbyStation.dmm * Update PubbyStation.dmm * Update PubbyStation.dmm * Update PubbyStation.dmm * FUCK this map |
||
|
|
66d243abec |
tgu (#995)
* tgu * tgui * Fixes compile errors & Updates Beefmen * Smartfridges * Coroner stuff * fix helio fridges * ci errors * Update russian.dm * Pubby Fix (#58) among us * helio fix and wounds fix * re-adds features * Adds a mentor log category * Update exiled_king_basic.dm (#59) --------- Co-authored-by: Ray <64306407+OneAsianTortoise@users.noreply.github.com> Co-authored-by: SMOSMOSMOSMOSMO <95004236+SmoSmoSmoSmok@users.noreply.github.com> |
||
|
|
82e5c65589 |
December TGU (#856)
* Let's try again * i forgot to stage these * Green checks. Hopefully. * Z-edit it is * That should do it (also kills Raid Edwards) * Whoopsie daisy. * Beef station * Saves pubbystation * Map fixes * Ticket machines and sorting helpers |
||
|
|
5566dc322b |
[MDB IGNORE] [IDB IGNORE] October TGU (#826)
* time to deal wth linters * hello * hi * hey * Fixes bat shapeshifting * fixes tile decals * removes grille |
||
|
|
5bea28c809 |
[MDB IGNORE] April TGU (#602)
* im so confused * fix helio * fix to maps * FIXES * fixes bloodsucker powers * fix targeted powers * re-adds kindred archives * cryo fix to all maps + selene fix * visible instead * pubby incinerator * pubby new chem and area fixes * ??? * incinerators * more map fixes * fixes beef limbs * im lost * update again * stuttering * maybe fixes checks * Update bloodsucker_datum.dm |
||
|
|
15f80ab884 |
[MDB IGNORE] TGU (#544)
* TGU yea yeah * hopefully kills all lattices in walls * another go * more lattices * pubby fix * maybe the last lattices fix * makes checks run again * saves selene station ! 😃 * little bfenem :) * new tgu + fulp fixes * map fixes * i rember 😄 * fix selene map merge conflicts |
||
|
|
f9928fac60 |
[MDB IGNORE] [IDB IGNORE] feubrary tgu (#505)
* Automatic changelog compile [ci skip] * Update readme.md * Automatic changelog compile [ci skip] * what * swagging * i lied about the laundry room bit that was never part of the first commit but it is now although only solitaire and pubby has it because one the others its not a proper room because its open into dorms or the bathrooms * woops * there we go * WHY was pubby beepsky a varedited secbot instead of the normal subtype * PLEASE tel me i caught them all * defeats heliantus * Update Solitairestation.dmm * Update Heliostation.dmm * please tell me thats all of them * i am full of rage * i THINK thats all for the dupe cables * should be good * i never want to see heliostation again in my life * sexy mime override * merge conflicts in exchange of linter fails * solitaire * Update tgstation.dme * solitaire locker room * will that fix it * Update beef_station.dmm * Update tgstation.dme * linters * Update Solitairestation.dmm * linters * tgu again * restores the readme Co-authored-by: Changelogs <action@github.com> Co-authored-by: JohnFulpWillard <53777086+JohnFulpWillard@users.noreply.github.com> |
||
|
|
f000069ecb |
[MDB IGNORE] [IDB IGNORE] TGU (#471)
* it compiles your honor * shit * TG update part 2 * adds trigger_flags * velvet fixes * tgu again * kindredarchives * runs checks again * test: removes all fulp code * Revert "test: removes all fulp code" This reverts commit |
||
|
|
da88f85361 |
[MDB IGNORE] [IDB IGNORE] Late September TGU (#367)
* tgu * updated paths * updating more paths * master server * more repaths * tgu * oh these were defined * y * tgu * fixes fulp shuttles i think * revert * tgu * fix checks and stuff * Update sound.dm * Update tg_edits.md * tgu |
||
|
|
edf5ddbffe |
[MDB IGNORE] [IDB IGNORE] August TGU (#334)
* Automatic changelog compile [ci skip] * Update readme.md * Automatic changelog compile [ci skip] * what * TG Update * *Bass drop* * This TGU has been brought to you by: The only reason I did TGU Modular Bloodsuckers * Fulp job stuff * Mapping stuff It's just renaming /chapel/main to /chapel * actually im too scared to change this * please stop being a bad mapper.... please..... * Update Heliostation.dmm * i ALWAYS miss this one EVERY TIME * repaths * Update bans.dm * Revert "Update bans.dm" This reverts commit |
||
|
|
6f485927f8 |
TG Update (#104)
* Updating GBP from PR #57981 [ci skip] * Removes total_moles_specific, just use gaslists normally. I don't know how I missed this (#57973) * Refactors pellet_cloud/create_cassing_pellets to not sleep (#57974) Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com> * Automatic changelog generation for PR #57974 [ci skip] * Updating GBP from PR #57974 [ci skip] * Fix Tooltip documentation (#58013) * Remove SS_NO_TICK_CHECK (#57800) ## About The Pull Request This is a whopper, will need @MrStonedOne to review. In theory this flag shouldn't be needed and my own testing didn't find any issues, but I'd feel better with a lengthy test merge. ## Why It's Good For The Game Might make nightshift subsystem lag less, MC loop has less stuff to check. * Updating GBP from PR #57800 [ci skip] * Reorder the list of items in more outfits. (#57801) On my quest to make outfits easier to read and fix some small mistakes by applying a priority order. ID > uniform > suit > backpack > other clothing in alphabetic order > pockets > hands > others Moved the base/assistant plasmaman outfit from the middle of the standard file to the top of the plasmaman outfit file. Reorganized the plasmaman outfit order to have jobs within a department close to each other. Moved the Death Commando outfit into the ERT file together with a line that adds mindshields to CentCom outfits because I had to dig to find that a long time ago... Also fixes detective plasmaman spawning with a worse headset and plasmamen prisoners spawning with a different shoe. Like... how no one has seen that plasmaman spawn with the wrong headset? Do we have no plasmaman sec? Yes I know the answer... * Automatic changelog generation for PR #57801 [ci skip] * Updating GBP from PR #57801 [ci skip] * Fix sql changelog (#57972) Fixed bad SQL that I originally wrote in the changelog for 5.11, anyone trying to update their schema from < 5.11 up would notice this. * Test newest version of gbp-action (#57980) Read about it here: tgstation/gbp-action#28 TLDR: Less race conditions, and all logs are now pushed to a separate branch. The new location of gbp-balances.toml is in the gbp-balances branch. Will most likely be able to delete the one in master so people don't get confused. This required a workflow update, and so was not directly pushed to master. This currently uses my PR branch directly so that I can make changes for anything that doesn't work. When it is solid, I will push it to master and we will go back to gbp-actions@master, or some pinned version. * Fixes mech HUD's not being properly removed (#57964) Fixes mech hud's not being removed when leaving the odysseus or clarke * Automatic changelog generation for PR #57964 [ci skip] * Resprites the fork! (#57490) About The Pull Request This PR resprites the fork. image Why It's Good For The Game The old fork was really tall and black. Forks are really hard to sprite but i think this is an improvement. Changelog cl imageadd: The fork has a new sprite. /cl * Automatic changelog generation for PR #57490 [ci skip] * rpds can now interact with the unwrench upgrade (#57959) Adds the functionality to upgrade the RPD by 'slapping' the unwrench upgrade disk with the RPD itself It doesn't exactly revolutionize gameplay and at most allows engineering cyborg players to at least upgrade their RPD to unwrench saving them a headache and a module slot when doing their thing I suppose * Automatic changelog generation for PR #57959 [ci skip] * Automatic changelog compile [ci skip] * Fix collect changes (#58022) * Xenomorphs can now strip humans again (#58007) * Automatic changelog generation for PR #58007 [ci skip] * Fix back not respecting internals (#58012) * Automatic changelog generation for PR #58012 [ci skip] * Layer overhaul (#57915) ## About The Pull Request Changes up some layer and plane defines for no particular reason lol ## Why It's Good For The Game Planes actually override layers, and layers control ordering within planes. A lot of the usage of plane and layer was wholly unnecessary. This refactor helps future maintainability while also being needed staging for _future features._ * Resprites all gas vending machines (#57919) The existing sprites are an amalgamation of parts of existing sprites, this PR replaces them with original sprites designed for the devices Sprites were made by me and were recolored by maxymax13 * Automatic changelog generation for PR #57919 [ci skip] * Update arcade.dm (#57984) * Automatic changelog generation for PR #57984 [ci skip] * Hand Drill Sound is now smoother on the ear. (#58004) * Automatic changelog generation for PR #58004 [ci skip] * Fixes Orion bad messages (#58018) * Automatic changelog generation for PR #58018 [ci skip] * A non-functional heart no longer causes heart attack if you have Muscled Veins (#58016) * Automatic changelog generation for PR #58016 [ci skip] * Nerfs holodeck thunderdome suits (#58011) * Automatic changelog generation for PR #58011 [ci skip] * You can now manufacture bone gel (#58006) * Automatic changelog generation for PR #58006 [ci skip] * Fixes Antigravity Grenades (#57991) * Automatic changelog generation for PR #57991 [ci skip] * Fixes flying damage slowdown applying to the floating movetype instead. (#57994) * Automatic changelog generation for PR #57994 [ci skip] * Fixes lights on people (#58000) - Fixes light eaters not putting out lights on people. * Automatic changelog generation for PR #58000 [ci skip] * CTF spawner awareness in tips (#57995) Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> * Automatic changelog generation for PR #57995 [ci skip] * Fixes incorrect params passed into callback function causing server crashing numbers of runtimes. (#58020) [21:03:59] Runtime in change_turf.dm,301: type mismatch: /turf/closed/mineral/random/vo... (/turf/closed/mineral/random/volcanic) & 18 proc name: AfterChange (/turf/open/AfterChange) src: the volcanic floor (135,80,3) (/turf/open/floor/plating/asteroid/basalt/lava_land_surface) call stack: the volcanic floor (135,80,3) (/turf/open/floor/plating/asteroid/basalt/lava_land_surface): AfterChange(/turf/closed/mineral/random/vo... (/turf/closed/mineral/random/volcanic), null) /datum/callback (/datum/callback): InvokeAsync() Timer (/datum/controller/subsystem/timer): fire(0) Timer (/datum/controller/subsystem/timer): ignite(0) Master (/datum/controller/master): RunQueue() Master (/datum/controller/master): Loop() Master (/datum/controller/master): StartProcessing(0) x9000 Missing args in callback meant two runtimes each time a turf was mined, exploded, blown up etc. Causes openspace to mess up if the server runs low on memory. * Automatic changelog generation for PR #58020 [ci skip] * Automatic changelog compile [ci skip] * Lowers rot disease chance (#58034) Lowered the chance of disease creation by ~60% Every round was having horrible breakouts, this ought to fix that * Automatic changelog generation for PR #58034 [ci skip] * Fixes error sprite from pdas in exosuit storage slots (#58033) fix: putting a PDA into an exosuit storage slot won't cause the missing texture sprite any more. * Automatic changelog generation for PR #58033 [ci skip] * Enhance spray bottle logging while improving code and variable names. (#58070) * Improve and loog * Copybara * Testing feex * Extra doc * Feex * Range start from 1 instead of 0 * Automatic changelog generation for PR #58070 [ci skip] * Automatic changelog compile [ci skip] * Feex (#58073) * Automatic changelog generation for PR #58073 [ci skip] * trigger spacemandmm reparse in CBT 'Build All' task (#58061) * Fixes runtimes related to quick equip. (#58043) Basic sanity and ensure unequip is properly called before equipping again. * Fixes a moth wing sprite mistake (#58059) A wing sprite had a silhouette for the mob that I missed in #53969 * Automatic changelog generation for PR #58059 [ci skip] * Fixes cargo gas canisters not being purchaseable (#58028) * Automatic changelog generation for PR #58028 [ci skip] * Fixes Tips Message About Ctf To Be Properly Descriptive Of Ctf (#58050) * Automatic changelog generation for PR #58050 [ci skip] * Mansus grasp now can ignite cigars (#58055) * Automatic changelog generation for PR #58055 [ci skip] * fix missing atmos features from various station (#57936) Adds bluespace vendors to tramstation Setup freezers to use waste loop Connect delta station freezers to waste loop Connect kilo station freezers to waste loop * Automatic changelog generation for PR #57936 [ci skip] * Revert "Switch tgui tooltips to popper.js" (#58078) * Revert "Switch tgui tooltips to popper.js (#57992)" This reverts commit |
||
|
|
353d006659 |
[TM] TG Update: Combat mode, drone exploration, and more! (#58)
* Updating GBP from PR #57626 [ci skip] * Simple bots now use a different snowflake method for all access. (#57861) * Automatic changelog generation for PR #57861 [ci skip] * Updating GBP from PR #57861 [ci skip] * Automatic changelog compile [ci skip] * Defines the interrogation room as unique area and not 4 different var edits. (#57612) * Defines the interrogation room as unique area and not 4 different var-edits * Fixes the gaping hole in the wall * We added a new map at the very end. * Blaseball * Committing the changes * Rebuilds the deltastation setup in case it's actually breaking something... * Automatic changelog generation for PR #57612 [ci skip] * Updating GBP from PR #57612 [ci skip] * Bump pillow from 7.2.0 to 8.1.1 in /tools (#57906) Bumps [pillow](https://github.com/python-pillow/Pillow) from 7.2.0 to 8.1.1. - [Release notes](https://github.com/python-pillow/Pillow/releases) - [Changelog](https://github.com/python-pillow/Pillow/blob/master/CHANGES.rst) - [Commits](https://github.com/python-pillow/Pillow/compare/7.2.0...8.1.1) Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Adds right-click support to AIs/Cyborgs (#57881) Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> * Automatic changelog generation for PR #57881 [ci skip] * Updating GBP from PR #57881 [ci skip] * Ice cream revamp: Ice cream is a component and cones can hold multiple servings of ice cream now. (#57415) * Ice cream rework WIP * I'm done! * i'll deal with my verbose engrish at a later date. I'm dead tired. * linter aaaaaa * Take a bite! * FINALLY, A COMPONENT! * ghost macro. * Review, typos, beheading of a lame comsig. * Typo. Now I'm self-obliged to test it again. * It works. * Automatic changelog generation for PR #57415 [ci skip] * Updating GBP from PR #57415 [ci skip] * i shot my own phazon to death and i cry. (#57772) Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com> * Automatic changelog generation for PR #57772 [ci skip] * Updating GBP from PR #57772 [ci skip] * Fixes admin immovable rods not hitting things (#57890) Timber did an oopsie in #57850 and made it so rods with a specific target (AKA any spawned by admins either through the trigger event button or the admin smite) quit out of their creation before they started listening for clonging things. Possibly this was partly intended, in case you wanted to spawn a rod that would only hit whatever you designated as your target and nothing else, but this current setup doesn't hit the target either soo something needs fixing. @Timberpoes let me know what you think and if you were intending for a soft rod option that would only hit the target. Fixes: #57888 * Automatic changelog generation for PR #57890 [ci skip] * Updating GBP from PR #57890 [ci skip] * Ghosts can now interact with the crew monitor console. (#57891) * Automatic changelog generation for PR #57891 [ci skip] * Updating GBP from PR #57891 [ci skip] * Fixes unbalanced flyperson leg (#57892) One of Flypeople's legs while facing up is missing a single pixel, causing it all to be unbalanced, this fixes that. * Automatic changelog generation for PR #57892 [ci skip] * Updating GBP from PR #57892 [ci skip] * undefined variable wtf *Dies of cringe* * tgui: ESLint and VSCode settings improvements (#57905) Added column 80 rulers to all javascript and scss files. Added a "prettier" config to have sensible defaults for those who prefer to use it. Added RadarJS (fork of SonarQube's SonarJS). Launchable only via bin/tgui --lint-harder for now. Disabled ESLint rule for parens around arrow function arguments, because in TypeScript they're pretty much always required, and I don't want to replace it throughout the codebase. Removed unused javascript extensions from tooling (jsx, mjs). * Automatic changelog compile [ci skip] * Fixing the undoable experisci arcade experiment. (#57898) * Automatic changelog generation for PR #57898 [ci skip] * Updating GBP from PR #57898 [ci skip] * [s] Fixing an infinite loop exception with Move() (#57895) * Replaces use of handle_atom_del() with Exited() in modular computer hardware. And fixes an issue. (#57387) Title. The issue being hardware/on_remove() calling /try_eject() even if the holder is being destroyed, which is quirky. I also replaced an instance of /New() with /Initialize() and deleted a troublesome /Destroy(). handle_atom_del() is awful. Nearly every (minus the storage component; it's a tangled trial of mental gymnastic) behavior implemented there can pretty much be moved to Exited() and it'll work just as fine, if not better against edge cases such as recall spells. But that's not the scope of this PR. I'm here to fix #57161. * Automatic changelog generation for PR #57387 [ci skip] * Updating GBP from PR #57387 [ci skip] * Highlander + Summon Guns and Magic now uses signals to equip new crewmembers (#57817) * Automatic changelog generation for PR #57817 [ci skip] * Updating GBP from PR #57817 [ci skip] * makes holodeck books a holo_effect so they get added to the spawned list (#57909) * Automatic changelog generation for PR #57909 [ci skip] * Updating GBP from PR #57909 [ci skip] * Dogs no longer take whatever they're holding/wearing to the grave (#57670) * Automatic changelog generation for PR #57670 [ci skip] * Updating GBP from PR #57670 [ci skip] * Turns off cache on docker publish action (#57912) Maybe it will stop it screaming in pain about missing dependencies. Publish action suggests alternative of running this as cronjob to update cached version so if this works but is too slow we can change to that. * Adds a plumbing layer manifold (#57494) Adds a multilayer plumbing manifold, I also murdered the multilayer duct You can now alt-click the plumbing RCD to change the layer it prints. I made a whole thing where right clicking changed the settings and you could use that to change machinery aswell. I even did that with the plunger, it was absolutely beautiful. Anyway that drained the life out of me because apparently there's no attack_obj_secondary and afterattack_secondary ALSO called attack_obj (left click). I just hate whoever made it with intensity Plumbing now uses three layers. They should be easier to navigate. I tried to make layer connecting the same as cross-color connecting, but that would take more of my soul then there is to take * Automatic changelog generation for PR #57494 [ci skip] * Updating GBP from PR #57494 [ci skip] * Makes stations more airtight (#57535) I've gone through delta, meta, and icebox and added some choice windoors, changed some areas around, added some more doors, and changed some other miscellaneous things. I'll list the full changes in drop downs, for both our sakes Delta: <details> Splits the central hallway into fore and aft central hallways Adds the spaces that jut out of medbay and sci into the central hallway, rather then having them be a part of medbay and sci Adds medbay access locked windoors to the back desk of the medbay reception area Adds airlocks to both the upper and lower parts of the main hallway </details> Meta: <details> Gives the storage wing another set of firelocks, and two fire alarms. It didn't have any alarms in the first place, so hopefully this helps things Adds the spaces that jut out of medbay and sci into the central hallway, rather then having them be a part of medbay and sci Replaces a small bit of the science area with nanite lab, to prevent a breach near xenobio causing fire alarms at the front of sci Adds a windoor in front of the ORM to block air Adds a wall behind a smart fridge in chemistry </details> Icebox: <details> Added airlocks between arrivals and the port hallway, and the escape hallway and the starboard hallway Added a windoor between the kitchen and the bar </details> ## Why It's Good For The Game Cuts delta's main hallway in half, with the goal of reducing fire alarm strain. Some thoughts on this would be nice, I don't want to make everything else that uses areas worse just because fire alarms are dumb, and I'm worried that's what I've ended up doing here. I've also added the portions of medbay/sci that jut out into the main hallway into the main hallway, I think? I could make these into lobby areas, but I'm not sure if that's appropriate or not. Adds a few windoors and airlocks to better section off portions of the station, this should reduce the amount of mass gas spreading that can occur. My goal here is to reduce the amount of uninteresting gas movement and make firelocks less hellish when there's a breach * Automatic changelog generation for PR #57535 [ci skip] * Updating GBP from PR #57535 [ci skip] * Move a signal that is randomly seperated from others of it's kind (#57914) Co-authored-by: actioninja <actioninja@criticalaction.net> * Fix plant trash from grown food not inheriting their proper seeds (#57924) This PR fixes plant trash not getting the seed from their parent. trash_type is a type path, not an instantiated object. istype always fails trying to use it on trash_type. ispath is the correct helper to use here, because it's a type path and not an object. * Automatic changelog generation for PR #57924 [ci skip] * Updating GBP from PR #57924 [ci skip] * Makes deadchat control's examine only shows up for ghosts (#57926) This PR early returns the on_examine proc for deadchat control if the examiner is not an observer. So, only ghosts (deadchat) are allowed to see if something is under deadchat control. Humans don't need to know (or shouldn't know) if deadchat is expanding its reach into the physical realm. * Automatic changelog generation for PR #57926 [ci skip] * Updating GBP from PR #57926 [ci skip] * Adds materials to PDAs (#57923) Puts a small amount of iron, glass, and plastic into a PDA 'cause that sort of material usage makes sense to me * Automatic changelog generation for PR #57923 [ci skip] * Updating GBP from PR #57923 [ci skip] * Automatic changelog compile [ci skip] * Adds sticking metallic kitchenware into APCs (#57910) Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> * Automatic changelog generation for PR #57910 [ci skip] * Updating GBP from PR #57910 [ci skip] * Bane AI (#57771) We take Gotham from the corrupt! The rich! The oppressors of generations who have kept you down with myths of opportunity, and we give it back to you...the people...Gotham is yours. None shall interfere, do as you please! * Automatic changelog generation for PR #57771 [ci skip] * Updating GBP from PR #57771 [ci skip] * Splits winter coats/hoods into their own sprite file (#57896) Moves the winter coats and their hoods into their own sprite file. 335 icons in one of the files got lowered to 289 after moving 46 wintercoat icons to their own file. Renames some icons because they had a long name. * Updating GBP from PR #57896 [ci skip] * remove double pen door from meta xeno (#57879) door double removal * Automatic changelog generation for PR #57879 [ci skip] * Updating GBP from PR #57879 [ci skip] * Resprites ventriloquist dummy (#57863) ## About The Pull Request Resprites the ventriloquist dummy #https://github.com/tgstation/tgstation/projects/6#card-2814241 ## Why It's Good For The Game The current sprite is just the assistant doll cut in half. This gives it a unique sprite and also makes it so that the hands line up with the item better than the current sprite. It's also a lot creepier (and animated!) * Automatic changelog generation for PR #57863 [ci skip] * Updating GBP from PR #57863 [ci skip] * Fixes missing pixel on envirosuits (#57849) ## About The Pull Request Adds 1 pixel to every evirosuit side sprite except the prototype. ## Why It's Good For The Game The current envirosuit sprites all have a single pixel missing on the foot, which causes the foot to be visible. This pixel is there on the prototype, but all the others are missing it. This PR adds 1 pixel to each side sprite to cover it up. * Automatic changelog generation for PR #57849 [ci skip] * Updating GBP from PR #57849 [ci skip] * Updates round tips (#57927) Deals with any mention of cloning, intents, and a few outdated mechanics * Automatic changelog generation for PR #57927 [ci skip] * Updating GBP from PR #57927 [ci skip] * Thermomachine update (#57918) This PR adds an UI button that allow the players to decide if use enviromental heat or red port pipe (it will have an error if the choice is not working for some reasons, like not having moles in the pipes/air, not having pipes connected at all, etc) This also fix the issue of having roundstart freezers heating up rooms because the waste pipe didn't have any gas * Automatic changelog generation for PR #57918 [ci skip] * Updating GBP from PR #57918 [ci skip] * Improves status bar coverage (#57916) This PR makes sure all MouseEntered() procs call their parent, which handles the status bar. This fixes instances where the status bar was missing, for example when you hovered over the ghost buttons, you would not be shown a name of the button, but completely different object, like "space", which was very misleading. This also means that the new status bar should have better parity the with the old status bar, which also showed these things. * Automatic changelog generation for PR #57916 [ci skip] * Updating GBP from PR #57916 [ci skip] * Create explicit warning if not building with CBT (#57931) Adds a new CBT define which is automatically created when building. If this define is absent, the build will fail. This is what Cyberboss tried to do with USE_BUILD_BAT_INSTEAD_OF_DREAM_MAKER.dm, but couldn't. The reasoning behind this is CBT is already a requirement to build a fresh project, otherwise the tgui bundle files won't exist. This gives a readable error to go along with that. However, you can currently build once then just use Dream Maker. This is a footgun - not only are we already adding new things to CBT like tgfont which will fail later on, but also it will create weird scenarios when we add tasks to CBT that don't immediately fail if not ran, or otherwise create out of sync builds. Also replaces rmSync with unlinkSync, which works on older Node versions. Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com> Co-authored-by: Aleksej Komarov <stylemistake@gmail.com> * Additional CTF maps (#57230) This pull request adds a map loader as well as new maps to CTF. When a game starts a CTF map will be selected at random and will be playable by ghosts. As well as this new functionality CTF now fully supports 4 teams. A green and yellow team have been added complete with both standard and instagib gear. At current five maps are planned: Classic - the original map we all know and love Four Side - A four team CTF map where all teams compete over one flag Downtown - Terrestrial city themed map Limbo - Wizard themed map featuring portals and uses KOTH rather than CTF Cruiser - Space themed map utilizing the powerup system Random maps are selected on game load Support for four teams added Why It's Good For The Game CTF has been more or less the same on the surface since its creation. This PR allows for some much needed map variety which will increase replay value. CTF is far more regularly played then mafia due to its fast rounds and common use during round end delays and I believe that it deserves a boost in content. Changelog cl add: CTF can now selects a random map at game start add: CTF now supports four teams add: Gear for yellow and green CTF teams has been added add: CTF ID cards for all 4 teams have been added - courtesy of maxymax13 add: a new CTF map, Four Side has been added add: a new CTF map, Downtown has been added add: a new KOTH map, Limbo has been added add: a new CTF map, Cruiser has been added fix: KOTH capture points retain their sprites after being claimed /cl * Automatic changelog generation for PR #57230 [ci skip] * Updating GBP from PR #57230 [ci skip] * Implements Plant Biotype (#57108) Implements a plant biotype for plant based mobs. Changes the wood golem mob to be an organic, humanoid, and plant biotype---because wood is an organic substance, not a mineral. This additionally adds the ability for plantbgone/weedkiller to deal damage to plant biotypes. Why It's Good For The Game There's a curious lack of a defined plant biotype, despite plants sharing a unique number of traits. Ideally, this behavior can be more consistently implemented with something like biotypes. A minor example of this is utilized in this PR: weedkiller and plantbgone impacting plant-like mobs, which is what you'd expect. Changelog cl add: Plant-like mobs are now impacted and take damage from plant-b-gone and weedkiller reagents add: Plant-like mobs can be health scanned with a plant analyzer add: Plant-like mobs are impacted by the floral gun in the same manner pod people are /cl * Automatic changelog generation for PR #57108 [ci skip] * Updating GBP from PR #57108 [ci skip] * fix (#57900) Fix missing cable from upper atmos apc Fix wrong area in north-west corner resulting in airlock not working * Automatic changelog generation for PR #57900 [ci skip] * Updating GBP from PR #57900 [ci skip] * Add note about rust-g for building on Linux (#57622) This PR adds a minor note about needing to compile rust-g to Linux building instructions. I'm not sure if this is the appropriate place for it, but I don't see a better place to put it. * cyborg lollipop launchers can no longer spam timers (#57786) About The Pull Request Cyborg treat dispensers now have a maximum treat storage capacity of 5 treats instead of 30 treats, and recharge their treats at a rate of one treat per 10 seconds instead of one treat per second. To compensate for this, the damage of gumballs and lollipops that have been launched from an emagged cyborg has been increased from 3 to 10. Launched gumballs and lollipops will no longer delete themselves after 2 minutes (if not equipped). The 2u of omnizine in each cyborg lollipop has been replaced by 2u of psicodine. The contents of normal lollipops have not been modified. Cyborg cookie dispensers can now only dispense a cookie once every 10 seconds (instead of once per second). Non-cyborg cookie dispensers no longer self-recharge, but can now accept compressed matter cartirdges for reloading purposes. Support has been added for other types of RSFs to have use cooldowns. Why It's Good For The Game The self-deletion mechanism was apparently causing timer spam, so I reduced the amount of treats that cyborgs could spam out (and the rate of that spamming) so that the mechanism would no longer be necessary. I increased the damage of launched treats to compensate to keep the emagged treat launcher from becoming a very sad joke of a weapon. Floyd threw a fit when he learned that cyborgs could freely dispense lollipops that contained omnizine, so I replaced the omnizine with psicodine, a chem that is perhaps more appropriate for lollipops (it calms people down), doesn't do much of importance, and can't react to form any rare or interesting chems. The cookie dispenser thing is also an attempt to appease Floyd, since he doesn't like cyborgs being able to spam food everywhere. Changelog cl ATHATH balance: Cyborg treat dispensers now have a maximum treat storage capacity of 5 treats instead of 30 treats, and recharge their treats at a rate of one treat per 10 seconds instead of one treat per second. To compensate for this, the damage of gumballs and lollipops that have been launched from an emagged cyborg has been increased from 3 to 10. del: Launched gumballs and lollipops will no longer delete themselves after 2 minutes (if not equipped). balance: The 2u of omnizine in each cyborg lollipop has been replaced by 2u of psicodine. The contents of normal lollipops have not been modified. balance: Cyborg cookie dispensers can now only dispense a cookie once every 10 seconds (instead of once per second). Non-cyborg cookie dispensers no longer self-recharge, but can now accept compressed matter cartirdges for reloading purposes. Support has been added for other types of RSFs to have use cooldowns. /cl * Automatic changelog generation for PR #57786 [ci skip] * Updating GBP from PR #57786 [ci skip] * Minor tramstation and train-rail-fluff fixes (#57639) Fixes an incorrectly-shifted sprite for floor tram rails and adds some missing tram-rail fluff objects Also does some minor renaming (railing -> rail) cl fix: Nanotrasen railroad engineers have done some minor repairs to their in-station tram rails. /cl * Automatic changelog generation for PR #57639 [ci skip] * Updating GBP from PR #57639 [ci skip] * Automatic changelog compile [ci skip] * Paper bins show the paper inside them (atomised) (#57907) Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> * Automatic changelog generation for PR #57907 [ci skip] * Updating GBP from PR #57907 [ci skip] * Ref Tracking: Revengance (#57728) * Ref Tracking: Revengance Fixes reference tracking ignoring self references due to a poorly thought out tick checking system. Fixes reference tracking ignoring the contents of assoc lists Makes the reference tracking printouts actually describe what list the ref is in, rather then just saying "list" Adds REFERENCE_TRACKING_DEBUG, a define which toggles tracking info for the ref tracking procs, which allows for oversight on how the proc is working Allows for direct calls of qdel_and_find_ref_if_fail(), makes it use ref rather then REF(), fixing it breaking for mobs. (Ditto for the qdel hint which does the same thing) Moves REAGENTS_TESTING out of the reftracking define block Makes unit tests define REFERENCE_TRACKING, REFERENCE_TRACKING_DEBUG, and FIND_REF_NO_CHECK_TICK Adds a unit test that sanity checks the reference finder proc * Updating GBP from PR #57728 [ci skip] * fix (#57902) Fix missing tile under airlock above turbine in kilo station * Automatic changelog generation for PR #57902 [ci skip] * Updating GBP from PR #57902 [ci skip] * You can now put food on plates, and plate no longer materialize out of nowhere as you cook (#57770) * All plates removed. Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com> Co-authored-by: DeAndre <robustness13@hotmail.com> Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com> Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com> * Automatic changelog generation for PR #57770 [ci skip] * Updating GBP from PR #57770 [ci skip] * tgui strip panel + strippable element (#57889) Completely removes show_inv and replaces it with /datum/element/strippable. It takes a list of instantiated /datum/strippable_item which communicate which slots are available and how to interact with them. This element has been added to humans, alien humanoids, parrots, and corgis. Co-authored-by: Aleksej Komarov <stylemistake@gmail.com> * Automatic changelog generation for PR #57889 [ci skip] * Updating GBP from PR #57889 [ci skip] * Adds explorer drones / adventures. (#57851) A new side-job for cargo. Prepare and launch exploration drones at distant sites to encounter weird adventures, collect loot and expand the station cargo network. Adventures - the main content type here, can be written by anyone without any knowledge of programming. The purpose here is creating an way of interesting way of delivering lore (and adding some new job content/cargo expansion method). Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com> Co-authored-by: Fikou <piotrbryla@onet.pl> Co-authored-by: Aleksej Komarov <stylemistake@gmail.com> * Updating GBP from PR #57851 [ci skip] * Fermichem 2.6 - Adds the HPLC: a new roundstart method of detecting purity, as well as a method of partially purifying reagents (#57858) Adds the High-performance liquid chromatography machine - a new roundstart method of detecting purity, as well as a method of partially purifying reagents. A single machine has been added to each of the 4(5) maps - this lets people determine their purity based off the size of the green (pure portion) to the orange (impure portion) of a reagent's peak shown on the mas spectroscopy display. If a reagent is impure - it will be displayed as red. In addition to this function, the HPLC can purify reagents by selecting a range of them and pressing the purify button. This will cost some time depending on the mass of the reagent and will purify it up it's default purity (in the tweaked reagent cases - 75%, for the reagents I've yet to get to - 100%). It will also reduce the volume accordingly (so in essence you are reducing the volume of the impure parts). The sprite itself will indicate when it's running, so you don't need to be nearby it or use the UI to know when it's done * Automatic changelog generation for PR #57858 [ci skip] * Updating GBP from PR #57858 [ci skip] * Partially revert reaction chamber (#57855) * Automatic changelog generation for PR #57855 [ci skip] * Updating GBP from PR #57855 [ci skip] * Blobbernaut HUD improvements (#57922) * Automatic changelog generation for PR #57922 [ci skip] * Updating GBP from PR #57922 [ci skip] * Crops the cached ID card icon so it is less obnoxious in tgui chat. (#57935) * Automatic changelog generation for PR #57935 [ci skip] * Updating GBP from PR #57935 [ci skip] * Some minor atmos cleanup (#57933) Fixes mining not making turfs active, I forgot to add a type arg when I added one to AfterChange(). This isn't the only source of the issue, but it's the most prevalent one Cleans up total_moles_specific() slightly, there's no point iterating a list if you already have the gas id. Removes a null assignment and if check, they don't catch anything as things are now, and if someone passes null to the proc I want a runtime Oh and I reordered a bit of atmospherics.dm to make a comment make sense. Don't worry about it * Automatic changelog generation for PR #57933 [ci skip] * Updating GBP from PR #57933 [ci skip] * emissive blockers are now just an overlay (with kickass fucking graphs). FUCK YOU MAPTICK (#57934) currently emissive blockers are objects added to the vis_contents of every item. however mutable appearances as overlays can serve this role perfectly well and according to my tests should cause less maptick per item. for mobs mutable appearances dont work for reasons i dont understand so instead this adds the em_block object to overlays instead of vis_contents. these both use atom/movable/update_icon() now graphed test results in pr * Updating GBP from PR #57934 [ci skip] * Converts trait comments to doc comments (#57941) This converts the existing comments traits had `#define TRAIT_BLA "bla" // yadda yadda` to proper doc comments so that they show with SDMM and the codedocs website. People just reference old code when writing new code, and people not using doc-comments for traits is something that comes up often. * Automatic changelog compile [ci skip] * Gibs/Dead bodies no longer produce miasma (#57957) * Gibs/Dead bodies no longer produce miasma Miasma production as it is now is too little over too long a time span, and it just ends up spreading across the station and having little effect. My goal here is to remove a source of uninteresting gas from the station's air, and make corpses and gib piles more infectious. I've placed the cap on disease payout at a strength of 7, so there's a slight chance of a positive disease, but I think it's counteracted by the danger presented by just infecting yourself till you get what you want. I've rewriten the rot component to just run a percent chance to infect someone with a disease based on the type of rot, and moved almost all of its behavior to signals. There's one portion I can't rewrite without making significant changes to how I handle atmos sensitivity, so that'll come later. Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> * Automatic changelog generation for PR #57957 [ci skip] * Updating GBP from PR #57957 [ci skip] * [Ready] Fermichem part 2.3 Adds a new reagent: Eigenstasium (#56918) Co-authored-by: Rohesie <rohesie@gmail.com> Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> * Automatic changelog generation for PR #56918 [ci skip] * Updating GBP from PR #56918 [ci skip] * Bump pyyaml from 5.3.1 to 5.4 in /tools (#57956) Bumps [pyyaml](https://github.com/yaml/pyyaml) from 5.3.1 to 5.4. - [Release notes](https://github.com/yaml/pyyaml/releases) - [Changelog](https://github.com/yaml/pyyaml/blob/master/CHANGES) - [Commits](https://github.com/yaml/pyyaml/compare/5.3.1...5.4) Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Syndicate Shuttle Console cannot be deconstructed via tools (#57962) * Automatic changelog generation for PR #57962 [ci skip] * Updating GBP from PR #57962 [ci skip] * Metastation's Nanite lab RC is now named properly (#57952) * Automatic changelog generation for PR #57952 [ci skip] * Updating GBP from PR #57952 [ci skip] * Sentience fun balloon QoL (#57928) * Automatic changelog generation for PR #57928 [ci skip] * Updating GBP from PR #57928 [ci skip] * Examine atmos machinery will tell the piping layer (#57937) * Automatic changelog generation for PR #57937 [ci skip] * Updating GBP from PR #57937 [ci skip] * fix (#57917) move layer adaptors into another spot in engi and toxins to prevent distro and waste mixing * Automatic changelog generation for PR #57917 [ci skip] * Updating GBP from PR #57917 [ci skip] * Thermomachine balance (#57921) Changed how much internal heat_capacity the machine has, from 5000 to 7500, this to try and increase the speed of cooling/heating that was a bit slower than the old version Added a check that stops the machine from cooling when set to heater and heating when set to cooler Changed efficiency to be clamped between 0.65 and 1 (lessen the power spikes) Power usage reduce on lower efficiency if above a certain amount removed else if when checking to use enviroment heat (allow to use enviroment to cool even with the red port connected and with gas) * Automatic changelog generation for PR #57921 [ci skip] * Updating GBP from PR #57921 [ci skip] * Moth eyes now have their own obj and mob sprites (#57893) imageadd: Moth eyes now have a unique sprite that reflects on your mob. * Automatic changelog generation for PR #57893 [ci skip] * Updating GBP from PR #57893 [ci skip] * Improves spoon in hand sprites (#57938) fix: Spoons are consistently rendered in the correct hand on the player's sprite * Automatic changelog generation for PR #57938 [ci skip] * Updating GBP from PR #57938 [ci skip] * Fixes the apocalypse rune alt appearance for humans. (#57965) * Automatic changelog generation for PR #57965 [ci skip] * Updating GBP from PR #57965 [ci skip] * Cyborgs now use the same icon states for charge screen alerts as ethereals. (#57966) * Automatic changelog generation for PR #57966 [ci skip] * Updating GBP from PR #57966 [ci skip] * lazy tramstation fix (#57843) Fix an already fixed issue with xenos and other mid-round antags from spawning inside atmos chambers. Copy-paste very bad * Automatic changelog generation for PR #57843 [ci skip] * Updating GBP from PR #57843 [ci skip] * ai_behaviour cleanup ft. less chatty tourists (#57945) Each of these lines is punctuated by an audio sting every 8 seconds without refrain. So, this PR adds a new vocalisation limiter to tourist bots who can't find a seat. Instead of always vocalising every 8 seconds, they're now guaranteed to vocalise the first time and then have a 60% chance to have vocalised again each minute thereafter. Tourists waiting for food now have an approx 40% chance to have vocalised in any given minute. This should be considered alongside the fact that multiple (up to 10) tourists can be present at any given point in time and with the difficulty in players killing them, they can create a lot of unnecessary audio spam. If the tourists are being served rapidly, they're also giving regular guaranted audio stings on top of that which compounds the chances any given bot will output an audio cue. The AI controller now passes the larger value between the behaviour's `action_cooldown` in real seconds (as opposed to deciseconds) and delta_time when performing behaviours. This has no gameplay changes outside of those documented in this PR, since no AI behaviours with cooldowns greater than the AI controller's delta_time attempted to use delta_time. Finally, customers now have 10 minutes of patience before leaving instead of 100 minutes of patience due to a minor oversight where their patience was in deciseconds while delta_time was subtracted in seconds. * Automatic changelog generation for PR #57945 [ci skip] * Updating GBP from PR #57945 [ci skip] * Further updates the rounds tips (#57951) Removes and/or updates some more tips that #57927 missed. * Automatic changelog generation for PR #57951 [ci skip] * Updating GBP from PR #57951 [ci skip] * fixes jungle grass having wrong broken states (#57967) * Automatic changelog generation for PR #57967 [ci skip] * Updating GBP from PR #57967 [ci skip] * Switch tgui tooltips to popper.js (#57992) * Preliminary popper support * Switch tooltips to popper.js * Documentation, change DEFAULT_PLACEMENT * Automatic changelog generation for PR #57992 [ci skip] * Updating GBP from PR #57992 [ci skip] * Quick-Create-Antagonist tweaks (#57913) Gives admins control of how many antags they spawn, instead of assuming a maximum of (generally) 3. image * Automatic changelog generation for PR #57913 [ci skip] * Automatic changelog compile [ci skip] * Renames TRAIT_MONKEYLIKE to TRAIT_DISCOORDINATED_TOOL_USER and fixes an issu with jungle fever (#57897) Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> * Automatic changelog generation for PR #57897 [ci skip] * Updating GBP from PR #57897 [ci skip] * Corrects span and a typo with emagged pAIs (#57981) * Automatic changelog generation for PR #57981 [ci skip] * Updating GBP from PR #57981 [ci skip] * Removes total_moles_specific, just use gaslists normally. I don't know how I missed this (#57973) * Refactors pellet_cloud/create_cassing_pellets to not sleep (#57974) Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com> * Automatic changelog generation for PR #57974 [ci skip] * Updating GBP from PR #57974 [ci skip] * Fix Tooltip documentation (#58013) * Remove SS_NO_TICK_CHECK (#57800) ## About The Pull Request This is a whopper, will need @MrStonedOne to review. In theory this flag shouldn't be needed and my own testing didn't find any issues, but I'd feel better with a lengthy test merge. ## Why It's Good For The Game Might make nightshift subsystem lag less, MC loop has less stuff to check. * Updating GBP from PR #57800 [ci skip] * Reorder the list of items in more outfits. (#57801) On my quest to make outfits easier to read and fix some small mistakes by applying a priority order. ID > uniform > suit > backpack > other clothing in alphabetic order > pockets > hands > others Moved the base/assistant plasmaman outfit from the middle of the standard file to the top of the plasmaman outfit file. Reorganized the plasmaman outfit order to have jobs within a department close to each other. Moved the Death Commando outfit into the ERT file together with a line that adds mindshields to CentCom outfits because I had to dig to find that a long time ago... Also fixes detective plasmaman spawning with a worse headset and plasmamen prisoners spawning with a different shoe. Like... how no one has seen that plasmaman spawn with the wrong headset? Do we have no plasmaman sec? Yes I know the answer... * Automatic changelog generation for PR #57801 [ci skip] * Updating GBP from PR #57801 [ci skip] * Fix sql changelog (#57972) Fixed bad SQL that I originally wrote in the changelog for 5.11, anyone trying to update their schema from < 5.11 up would notice this. * Test newest version of gbp-action (#57980) Read about it here: tgstation/gbp-action#28 TLDR: Less race conditions, and all logs are now pushed to a separate branch. The new location of gbp-balances.toml is in the gbp-balances branch. Will most likely be able to delete the one in master so people don't get confused. This required a workflow update, and so was not directly pushed to master. This currently uses my PR branch directly so that I can make changes for anything that doesn't work. When it is solid, I will push it to master and we will go back to gbp-actions@master, or some pinned version. * Fixes mech HUD's not being properly removed (#57964) Fixes mech hud's not being removed when leaving the odysseus or clarke * Automatic changelog generation for PR #57964 [ci skip] * Resprites the fork! (#57490) About The Pull Request This PR resprites the fork. image Why It's Good For The Game The old fork was really tall and black. Forks are really hard to sprite but i think this is an improvement. Changelog cl imageadd: The fork has a new sprite. /cl * Automatic changelog generation for PR #57490 [ci skip] * rpds can now interact with the unwrench upgrade (#57959) Adds the functionality to upgrade the RPD by 'slapping' the unwrench upgrade disk with the RPD itself It doesn't exactly revolutionize gameplay and at most allows engineering cyborg players to at least upgrade their RPD to unwrench saving them a headache and a module slot when doing their thing I suppose * Automatic changelog generation for PR #57959 [ci skip] * *begins beatboxing like the friday night funkin dad* pp pp ppkk pk pk pk pkpp pk pk ppk ppp p yeah * this made a whole area dissapear lole * Wtf TGU is done??? i think * my brain is so fucking large i am smart * Consider your unused variable SANITIZED *in a very low tone of voice* bitch * fIXES ME BEING DUMB Mirror bot fan VS TGU Enjoyers *insert that one funny video of the british guy all angry staring at the camera with the greyscale chad flexing his muscles to the right* * DEAD ATMOS WTF *dies of cringe* * POTATO WHY Lowers the disease chance for a bit this is just so we don't instantly die from disease * Does thingy Adds cameras to drone area, adds a light so freezer room feels less dark * light yeah * Gets the new fulp commits over here yeah * gets us updated with TG once more should have the commit that makes TGUI not lag you for so long :) * my life be like ooh aaahh oooh * ooh aaah oooh aah fulp update * e e eo a o eo e e e e e ao e o eo o o o o * m * when the linter is failing.. * Annotate L-ints * sickness for nothinggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg * m * sleep through self loaaaaaaaaaaaaaaaaaathing what remains of my emotionnnnnnnnnnnnnnnnn only serves to play this gameeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee * 'cause you're the only one who'd understand (The meaning of this!) Oh My God I try and I try and I try to make you listen to me I try to call you every day I'm rehearsing what to say when the truth comes out (Of my very own mouth) I've been working on a unified theory If I make it through tonight everybody's gonna hear me out 'Cause I'm the right one On my touch-tone, touch-tone telephone I'm the only one, hey! On your A.M., A.M. radio Don't hang up yet, I'm not done I'm an expert, I'm the one The one who was right all along Better to be laughed at than wrong I'm an expert in my field UFOlogy, yes, it's all real Ancient aliens, it's all true I'm an expert just like you And like you, I'm a genius before my time Disbelieving, that's the real crime Pretty soon they'll discover me in the Super-Sargasso Sea * why * i swear to god Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk> Co-authored-by: tgstation-server <tgstation-server@tgstation13.org> Co-authored-by: Changelogs <action@github.com> Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com> Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com> Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com> Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com> Co-authored-by: TheVekter <TheVekter@users.noreply.github.com> Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Aleksej Komarov <stylemistake@gmail.com> Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: Kylerace <kylerlumpkin1@gmail.com> Co-authored-by: AnturK <AnturK@users.noreply.github.com> Co-authored-by: Time-Green <timkoster1@hotmail.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Rob Bailey <actioninja@gmail.com> Co-authored-by: actioninja <actioninja@criticalaction.net> Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com> Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com> Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com> Co-authored-by: Horatio22 <69338705+Horatio22@users.noreply.github.com> Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com> Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com> Co-authored-by: Fox McCloud <Fox-McCloud@users.noreply.github.com> Co-authored-by: Cyprex <35031555+Cyprex@users.noreply.github.com> Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com> Co-authored-by: Emmanuel S <mrdoomboyo@gmail.com> Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com> Co-authored-by: Qustinnus <Floydje123@hotmail.com> Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com> Co-authored-by: Fikou <piotrbryla@onet.pl> Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com> Co-authored-by: Rohesie <rohesie@gmail.com> Co-authored-by: bloons3 <bloons3@users.noreply.github.com> Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com> Co-authored-by: Seth Scherer <supernovaa41@protonmail.com> Co-authored-by: Randomguy523 <55070076+Randomguy523@users.noreply.github.com> Co-authored-by: spookydonut <github@spooksoftware.com> Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com> Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com> Co-authored-by: DuffCreeper <treyparn@yahoo.com.au> |
||
|
|
a2a3d25dd4 |
[Performance] Refactors ambient sounds to use global lists instead of list macros (#55988)
What it says on the tin really. If we want to be precise it changes how ambient sounds by giving areas an index define and then checks if they don't have a custom ambient sounds list if they don't then it applies the correct global list to ambientsounds |
||
|
|
4650a5d7ee |
Sound Environments - Adds reverb and echo to rooms (#55333)
Jack and Style figured out that sound environments can be cancelled by setting some settings in Echo. By default audio has no reverb, but if a sound environment is selected in playsound_local it will become a reverb sound. This makes every room sound a bit different. The only caveat is is that if you move into another room, Already playing sounds will transition into the new environment, which sounds odd. Co-authored-by: Aleksej Komarov <stylemistake@gmail.com> |
||
|
|
74755a5a3a |
Audio falloff re-work, and increased audio range. (#54362)
imo; the ss13 audio-scape is quite barren, you can only hear most things if you can see them, which in my opinion doesn't make much sense. This changes that so you can hear further away, but falloff is much higher, so in reality you will only hear things relatively quietly when they're out of sight. This PR increases the hearing distance of most sound by 9, excluding sounds such as antag items that are meant to be used stealthily This PR also replaces Byond's inbuilt falloff system with something I made, (And thanks to potato for helping me throw together a formula for it). This fall-off system makes sound fall off more naturally, with sounds being full volume within a certain range, and then softly falling off until they are completely quiet. This makes for a smoother transition between "This sound is full volume" and "I dont hear this sound". Co-authored-by: ff <ff> |
||
|
|
16eb86ddcf |
Baystruments - I had two tgstation forks for some reason and had to delete one and that nuked the last PR (#51459)
Instruments and sound channels refactor. |
||
|
|
62676e72a8 |
Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com> |
||
|
|
a590793bad | 2 new lavaland ambience tracks (#50855) | ||
|
|
6043a6bac1 | better mixes + less loud (#46897) | ||
|
|
81c3d92129 |
Adds pick-up, drop and throw sounds for items. (#46677)
* finishes up * adds sound volumes * woops * forgot to ctrl + s * cloth * smh * done |
||
|
|
d633bcb039 |
equip sounds (#46387)
* equip sounds * small tweaks * single quote filepaths |
||
|
|
4911991f70 |
[READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)
cl Floyd / Qustinnus del: Removes short-term effects of mood add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room. refactor: Removes the original way of adding mood events, uses signals properly instead. fix: Cleanables "giving" area's free beauty during initialization fix: Fixes some events not clearing properly /cl Fixes #36444 From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before. This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later. I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example. |
||
|
|
07e972a7aa | good riddance | ||
|
|
35e55c7dd0 |
Reverts sound range and falloff so as to not carry as far (#33259)
* Reverts triple sound range * Reverts sound falloff |
||
|
|
a4bf7c72bc |
Adds ambience for Reebe. (#32623)
* spooky * fix 1 * fix 2 |
||
|
|
e1d82dd5b5 |
Adds around 30 new ambience sounds, and changes ambience code a little bit (#32334)
* adds the sound to the codebase * Adds the code for ambience selection * 150 hours * changes to defines * 150 hours x2 * more like 0 hours amirite * Some fixes (like wrappers) + replaces syndicate with highsec define + removes some music vars |
||
|
|
71c7e1fdee | last tweaks | ||
|
|
c801be6894 | defines and cleanup | ||
|
|
848690e5b8 |
Adds heartbeats (#28858)
* beatz * use defines * comments * start refactor * refactor 2 * finish refactor * fix * Update misc.dm * Update life.dm * Update heart.dm * Update heart.dm * remove human checks * move things around * woops * wew * update lowest sound channel * remove stopsound * get_turf |
||
|
|
9ec5526eb9 | Fixes the Ark's sound cutting out | ||
|
|
123a45ea9b | Merge branch 'master' into future5 | ||
|
|
9e1ef0ffe2 |
Global variable wrappers (#25325)
* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc |
||
|
|
5719365a0a | Merge branch 'master' into future5 | ||
|
|
585fc0615d |
Sound tweaks (#25876)
* Port ai vox channel to new system * Add playsound_direct * Add pressure_affected parameter * Channel allocation * Default pressure_affected to FALSE for ps_direct * Can't wait to get rid of this shitty fucking proc |
||
|
|
e428f23832 | Merge branch 'master' into future5 | ||
|
|
d9fe5c06ea |
Fix playsound_local (#1)
* Adds Show/Hide functionality to plane masters (#25474) * Adds Show/Hide functionality to plane masters * Capitalise names to avoid clashes with existing procs * Fixes rad storms making space black (#25482) * Removes an unused var (#25484) * Fixes damage overlay bugs (#25494) * Gives an icon to the zombie festering ooze (#25493) * fixes safes (#25478) * SNPC Refactor (#25429) * Move the interactive file to the right spot * Proper scheduling * dOY * Fix shit * Fixes a bug (#25509) * oh god why * still not done.. * Update chameleon.dm * Makes Ratvar more powerful than the admins (#25440) * Update possess.dm * Update possess.dm * Update objs.dm * Update ratvar_the_clockwork_justicar.dm * Update singularity.dm * Update possess.dm * Update objs.dm * Update objs.dm * Update objs.dm * Update possess.dm * Borer can't use its power while dead (#25444) * Borer can't use its power while dead * Define * Borer infesting no longer requires input if there's only 1 target (#25491) * Infesting is now isntant if there's only 1 target * Protect it * Same thing for dominate * Fixes door shock overlay (#25492) * Fixes door shock overlay * undefs * Automatic changelog generation for PR #25492 [ci skip] * Supermatter Area / Air Alarm Tweak Cont'd (#25496) * Automatic changelog generation for PR #25496 [ci skip] * Gives multitoolable assemblies examine text about it (#25500) * Gives multitoolable assemblies examine text about it * oxford comma * Qbopper's Drone Flavortext Addition+ (#25499) * Free Drone * Excuse you please fix my drones! * this is probably going to be a bad web edit. * THIS IS WHY WE DON'T WEBEDIT * STUPID CLOCK DRONES * Automatic changelog generation for PR #25499 [ci skip] * Automatic changelog compile, [ci skip] * Fixes a runtime when cutting lattice (#25504) * Fixes hyperspace being black (#25507) Fixes #25272 * [S] Fix the ability to exploit statues for extra resources (#25532) * Fix runtime with hostile simple mobs (#25505) * Fixes wood tiles interaction with quick tile replacement (#25489) * Automatic changelog generation for PR #25489 [ci skip] * Fixes coin flipping (#25518) * Stops monkey hordes from spamming chat log to some extent (#25517) * Gives backup nukies the code (#25519) * Automatic changelog generation for PR #25519 [ci skip] * Cleans up TK code a bit (#25516) * Prevents clicks until atoms are initialized (#25460) * Fix bonfire/buckle_mob() runtime (#25527) * Automatic changelog generation for PR #25527 [ci skip] * Refactors disposal bins (#25487) * Refactors disposal bins * conflicts begone * eh sure * Kills more spawns (#25528) * Die * Die * Die * Fix * Die * Die * Alright * Whoops * bluh * < can't code * Update human.dm (#25535) * Admin sound channel tweaks (#25537) * Update playsound.dm * Update sound.dm * Update sound.dm * Update playsound.dm * Fix mob/playsound_local prototype (#25538) * Automatic changelog compile, [ci skip] * Makes the thing use channels |
||
|
|
7f5a6b71cd |
Admin sound channel tweaks (#25537)
* Update playsound.dm * Update sound.dm * Update sound.dm * Update playsound.dm |
||
|
|
7af014de84 | Add support for specific sound channels and stopping them (#25455) |