* Let's try again
* i forgot to stage these
* Green checks. Hopefully.
* Z-edit it is
* That should do it (also kills Raid Edwards)
* Whoopsie daisy.
* Beef station
* Saves pubbystation
* Map fixes
* Ticket machines and sorting helpers
* this just fixes the dme its still pretty unfinished
* fixes bloodsuckers (and some silence stuff)
* fixed costumes and beefman its time to TEST
* fixes some stuff
* ITS DONE (?)
* it wasnt done.
* THE THINGS ARE FIXED RAAAAAAAAAAAAAH
* me when i have to FIX MAPS
* jk actually fixes the maps this time i promise
* i think this probably fixes the screenshots maybe
* it should work now (i hope)
* i think this dependency is helpful
* how
* please fix some of the errors
* fucked up the dio stand pathing
* tgedit for the simple animal freeze test
* lets see if this works
* fixed the merge conflict
* i think thats it?
* there are. a few new unit tests.
* THE NEW UNIT TESTS BROKE EVERYTHING
* fixes all this dumb shit
soooooy quien soyyyy no preciso identifiiiicación
* prison radio be gone
* brings back helio sec (lol)
* mobs aren't used anywhere anymore kill them
* fixes screenshots
* NOTHING BUT SCRAP
* whoops haha silly me
rewrites a few keys to fix corruption
* gives felinids brain damage (SPEEDMERGE)
* welcome to fulpstation
Co-authored-by: SgtHunk <68669754+SgtHunk@users.noreply.github.com>
* Overlay per-type cost logging.
Overlays will now log how long each type took to process.
Changed up how overlays was done to account for the fact its a queue and not a processor. (it was using almost none of the processing subsystem framework)
Made the overlay loop faster by making it not cut the list until the end.
Added a simple generic benchmark stat tracking system.
I don't know how much overhead this adds to overlays. i may put it behind testing or something, but i do want to test this on the serbers to get some stats.
* Removes flush() as it was creating race conditions
* Use ref
* text2file
* Atoms added as an overlay will have their pending overlays compiled before being converted to an appearance