* Initial Commit
* Not quite all was staged, apparently.
* Multiline no longer necessary
* For my convenience...
* Forgot an important little tidbit in routes.tsx
* This updated, apparently.
* And now hell breaks loose
* First batch
* Second Batch
* Third batch (Unit Tests)
* Improvised shotgun ammo is gone; Vibebots are refactored
* UpdatePath sweeps in our fulp_modules/_maps folder
* I can't bring myself to do it.
* Map stuff
* Didn't mean to leave this uncommented
* I carpet-bombed them with Find-Replace. Let's see what linters think
* I sure do hope this is comprehensive and doesn't break other things
* This may take a while
* Next Round
* Hopefully the last batch before getting on with actual fixes
* Telescreens
* :/
* Stragglers
* Helio Emergency Shuttle; NearStation adjustments.
* Only one more commit for greenchecks... Shuttle code be dammed.
* Pff, the file was missing
* Same treatment as the other map files.
* Missed a comma :P
* BZ chambers for Xenobiology
* Odd. Most of these got done earlier. Not sure why this one wasn't.
* Mapping sweep. I didn't adjust C_tags in Theia. Another time.
* The balloon alerts overlap
* I hate TGU I hate TGU
* I meant to say "I hate TG" on the last one. Freudian slip.
* Fix Fix
* Nanite research cost rebalance
* TGU-Update: Step 0
* Yeah I figured it'd do this.
* I accidentally undid this
* Failed to catch this one
* I don't trust hundredths not to break or be broken somewhere.
* Little air alarm tweaks
* Ports #1228
* Stuff I missed
* Silly
* TGU so nice we're going to make it thrice
* Yarn
* Should be all? Fixes cult stun too.
* Thermomachine layers
* Free square spellcheck to rerun tests and see if it's consistent
* All credit goes to QLA for reminding me to actually do this
* Update to e40becd742
* github folder
* The REAL TGU
Pepsi's TGU is completely empty and has been sitting around doing nothing for a while.
I wanted to get my PDA stuff in and it's been a while since I did one, so I'm doing a TGU.
* Ports over PDA fix
* fix dme
* oops
* Fixes wonderland anomalies
* Update mobspawner.dm
* Update Heliostation.dmm
* TGU yea yeah
* hopefully kills all lattices in walls
* another go
* more lattices
* pubby fix
* maybe the last lattices fix
* makes checks run again
* saves selene station ! 😃
* little bfenem :)
* new tgu + fulp fixes
* map fixes
* i rember 😄
* fix selene map merge conflicts
Finally adds the ruleset to the TGC, allowing players to play the game (in a relatively provisional state).
Cards now have rules and keywords attached, as well as a proper system for displaying information in the sidebar (all the credit for this has to go to @ArcaneMusic, who also contributed a huge amount of the ruleset for the cards).
The full ruleset and keywords can be found here: https://tgstation13.org/wiki/Tactical_Game_Cards
* Change BYOND version to 513.1526
* Remove BSQL from docker image
* Add a docker publish action
* Add a docker test action
* Cleanup runtime icons
* Cleanup runtime sounds
* Correct docker workflow names
* Add Dockerfile as an appveyor cache dependency
* Fix build issues
* Copy all dlls
* No need for .dlls in docker
* Minor cleanups
* here goes nothing
no really this is basically nothing
* dme is less dumb
* aaaaa string files
* Card backend (#3)
* Adds card backend and hotloading
This is a combination of 2 commits.
OH SHIT THE SM IS ON FIRE
WE DONE LADS
* Woop
* Best we'll get
* fixed file system, courtesy of potato
* updated tools (thanks potato), now up to 40 cards
* Adds rarity (#4)
* Adds rarity
* just to be sure
* Adds it to cards
* Didn't read templates WHAT A NERD AMAROIGHT
* Commets
* Woop you'd think I'd know my own system
* There we go
* Fuck you EOF (#5)
* Makes rarity not suck (#6)
* Fuck you EOF
* Makes rarity not suck
* Auto stash before merge of "blueeyedwhitejumpsuit" and "origin/blueeyedwhitejumpsuit"
* Makes rarity work as expected, thanks dogman (#7)
* smolcards
* Adds datum cards (#8)
* Datum cards
* Some docs and a little bit of cleanup
* fuck
* problems be had
* Fuck (#9)
* fucko bungo RELASE ME FROM THIS HELL GIT
* datum FUCKING AHHHHHHHHHHH
* packs and games
* boomer mood (#10)
* Card debugging (#11)
* Adds debug vars
* that's a bit better
* shit
* unfucks rarity
* scales sorted
* That should do it
* Parity
* fun fact
* series 1 json
* and so it is done
* Don't need this, I'm dumb.
MacRo-Op???@?#?@??!#?!@
* BRAINDAMAGE
* resin redux, smaller cards
* shut up shut up shut up IT'S ASSUMED TYPE OK? *it's not all that bad*
* double rarity TABLELS, fixed the silly linter
* flippers and rarities
* guaranteed rarity, rarity tables
* fuck it let's ask
* resinfront
* 2560 core set
* fixes flippers
* template icon, extra variable juice
* ADDS SPEED (#12)
* FUCK FUCK FUCK SHIT I BROKE IT AGAIN
* Kills my dreams in the NAME OF SPEED
* and some cleanup
* Minor changes, some qol (#13)
* couple small changes, moved the datum procs around to make things cleaner, made some comments autodocced
* Let's be more clear,
* and a woooop
* Removing ids, carpel tunnel edittion (#14)
* Subsystem
* Carpel tunnel completed
* woop
* curator is no longer equipment
* I'm not dumb you're dumb (#15)
* minor rarity tweak
ladies and gents, it's finished
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>