Several of the greps were missing the `-P` switch which caused them to
fail to match things. The EOL grep also wasn't working right so I
replaced it with the one I added to TGMC.
About The Pull Request
All mobs in GLOB.player_list have clients attached and there is in fact a fair amount of code that is working fine without checking client on things in player_list. This pr just removes a bunch of checks for client when iterating over player_list.
* Reverts italics-span back to no color.
* Cleans up many extra spaces and indents.
* Adds 'hear' span class.
* Replaces all 'italics' used in heard messages with 'hear'.
* Fixing self sustaining rainbow extracts and fixing foam creation of blue slime extracts
* Refactoring foams to be in a helper function. Resin foam remains untouched
* Improving refactor of create_foam
* Putting helper proc in vent clog event
* create_foam takes a foam type again
* minor type passing change
About The Pull Request
Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls
This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE
I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game
Code usability
About The Pull Request
Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game
This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
* 150 hours
* it compiles guys
* PERF
* meta conflictor
* oldcabin
* Revert "meta conflictor"
This reverts commit 812343ca615e5b00711786be4413ce3301cfcc90.
* oldmeta
* TAKE 5000
* NAME THIS
Also redoes Multiver/Palletta
* FRICK U FIZ
* NERF PERF
* comment cringe
* Checks for restraints/incapacitated for ichiyuri
* URIKA
Removes Healing-Scaling of Ichiyuri, Nerfs Healing of Aiuri.
* organ
* please upvote this
* maps...
* Gives Instabitaluri a Brand Name
Oh wow it's synthflesh 😆
* Update cat2_medicine_reagents.dm
* what kinda characters is Krys using
About The Pull Request
title.
Also renames INORGANIC to MINERAL and removes it from simplemobs (never used for simplemobs) where it doesn't fit. Doesn't make sense to have both ORGANIC and INORGANIC as a flag.
Why It's Good For The Game
There's no reason to use a list for this.
Changelog
cl
code: Changed mob biotypes from lists to flags.
/cl
About The Pull Request
Adds cancel buttons to input boxes that didn't have them before.
Why It's Good For The Game
Good UX.
Changelog
cl
add: More cancel buttons.
/cl
* Removes bolts of death from all magicarps.
The bolt of death has been removed from the Magicarp and Chaos Magicarp.
* Only xenobiology carps are affected.
Wizard event carps still got their bolts of death.
* Gives xenobiology magicarps the correct colors.
Fixes a would-be bug where xenobiology magicarps would have normal carp colors. - I really shouldn't have made a commit at 2AM while being tired as hell...
* Removes call with no recieving end. (probably)
Removed a ..() which led to nowhere.
* Adds empty space, removes a tab.
Removes a tab at 82. - Oops.
* Removes another call going nowhere.
Removed another ..(), but for the chaos variant this time. - Travis please I'm getting worried.
* Cleans up code a little.
Compressed code a bit more. - God I love redefines.
* Compresses the code even more.
Since procs inherit I managed to save some more space. - Thanks cobb.
* Stops tracker from tracking nonexistent changes.
It's the same list as before this PR now.
* Adds a GPS component. Megafauna no longer needs gps implants.
* Removes commented out code.
* Removes the last internal radio
* I was already wondering why the diff was so small
About The Pull Request
The thing other than ruining maps that I was working on
Refactors VV to use a more standard way of doing topic dropdown options rather than a huge if/else chain
Marking datums is now a right click option
Moves a few files around too/few procs
Why It's Good For The Game
Makes it easier to add more VV dropdown options in the future, and moving href list keys to defines make misspelling them harder.
Changelog
cl
add: Oh yeah also added a "return value of proccall" option for VV var editing.
refactor: View Variables has been refactored. It should now be easier to make VV dropdown options.
/cl
What is it
A new event that will target 1-3 people randomly. The fluff text/emotes from multiple viruses (such as coughing, sneezing, dizziness, confusion, vomiting (just the fluff text no actual vomit), etc) will be thrown at the victims as with a regular virus, but they will not actually be suffering from a virus.
The way it works is that it gives a 3 minute invisible status effect that will throw random spooky messages with increasing spookiness over time (like a real virus would). After the 3 minutes is up, the status effect vanishes and it's like you were never even afflicted. Also, after the 1-3 random people are given this status effect, 1-5 more are made to cough/sneeze/etc exactly once with a randomized brief delay.
Purpose
This should hopefully make people stop and think before immediately going to lynch the virologist when they see a "You feel lightheaded!" message. Adds paranoia.
cl
add: A new Fake Virus event that makes you think you have a virus when you don't
/cl
* mostly fixes in this commit
* removes old_god from the dme
* russian shuttle improvements
* TODO: fix the hook gun
* shotgun finished, next commit shuttle
* bounty hunting shuttle
* back up to speed on the dmis
* readds poster 46 and adds the shuttle finally
* dmi fixes
* traps need fixing, work out whatever is happening with synths
* super final touches, see desc
map ports + proper spawners, pinpointer and traps functional. other misc changes
* removes verb stuff from non verb stuff
* review (see desc)
antimagic checks and it now the two objects move inside each other instead
* dmi conflicts
* PLUNGERS. BEGONE.
About The Pull Request
This PR ports Baystation color carps. In short, normal carps can now spawn in variety of colors,
This only affects normal carps, not special ones like magicarps or megacarps, these retain their own unique sprite. There are also some pretty rare color variant for carps and our friendly Syndicate carp Cayenne has increased chance to get it.
Why It's Good For The Game
Better aesthetics and immersion.
Changelog
cl
imageadd: Normal carps now spawn with a random color! There might even be some really rare color variant.. try asking Cayenne about it.
/cl
* 1/4 done? maybe?
* more
* stuff
* incremental stuff
* stuff
* stuff & things
* mostly done but not yet
* stuffing
* stuffing 2: electric boogaloo
* Git Commit and the Kingdom of the Crystal Skull
* make it actually compile
* found more stuff
* fixes
* fix AI laws appearing out of order
* fix windows
* should be the remaining stuff
* this time for real
* i guess it should compile too
* fix sechuds
* De-linkifies names in deadchat_broadcast(), makes deadsay css class default too
* Makes the source argument come after message, since it is optional
* Removes excess </span>
cl Naksu
code: reagent IDs have been removed in favor using reagent typepaths where applicable
fix: mechas, borg hyposprays etc no longer display internal reagent ids to the player
/cl
About The Pull Request
VR sleepers now lead to the VR Hub, a place with a bunch of portals that lead you to other areas, or just has chill stuff like a bar. Includes portals to all the old vr maps, the megafauna training simulator map, a soon to be minecraft map, and my crappy game runner where you run away from falling tiles and fight to be the last person to survive. Merges murderdome and syndicate trainer into the vr hub map so they spawn every time with vr. Recall portals now can have multiple exits to support the old vr waypoint system from the hub. Also moves a lot of stuff around in the files to make it more organized. There's now also a ghost role that can access VR as well with infinite spawns.
VR NOW HAS A CONFIG OPTION SO ENABLE IT OR VR WILL NOT WORK.
Why It's Good For The Game
Being a ghost is boring for most people, it's nice to have a place for people to hang out rather than just leave the server. This is also a nice place where people can put gamemodes they're testing or other fun little minigames that can't be main gamemodes. VR currently is not used by really anyone so I don't see anyone getting bothered by this PR as well.
Removes the light breaking portion of greytide, there is already another
event involving sudden light breaking. It's also just obnoxious to fix
the doors in the dark for sillycones.