Commit Graph

151 Commits

Author SHA1 Message Date
Lzimann
a2008ff8c6 Fixes stupid idea 2017-04-07 09:00:22 -03:00
Lzimann
3a20f37034 Fixes chaplains not being able to assign their deity/religion plus some minor refactor of the religion subsystem 2017-04-06 23:44:13 -03:00
Jack Edge
4e8badad73 Fixes some runtimes with soapstone messages
I'm not sure why they're not loading on main anymore, possibly some bad
JSON data? This stopped the warning locally, anyway.
2017-03-22 20:06:09 +00:00
AnturK
6d62609cc6 Fixes roundstart warning spam (#25290) 2017-03-21 18:57:38 -03:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
oranges
5ec0b2e072 Merge pull request #24725 from Xhuis/soapstone_cleanup
Cleans up soapstone code
2017-03-08 09:11:37 +13:00
Jordie
63b3699cdd MySQL Execute error handling (#24738)
* wip commit

* mysql execute proc now handles errors itself

* adds log_sql()

* implements log_sql()
2017-03-07 10:55:42 +01:00
Cyberboss
1bbc640afe Runtime Dynamic Station Loading (#24171)
* Dynamic map loading prototype

* Get the title screen working

* Fixes the random pod bugs

* map configs

* Add back the asteroid

* Ignore the rotate file

* Fix some shit

* More shit fixes

* Babby's first json

* Cyberboss confirmed shitcoder

* Makes map rotation great again

* Moves the map defines

* Delete tgstation2.dm

* Convert runtimestation

* Convert PubbyStation

* Convert OmegaStation

* Convert Metastation

* Convert Delta Station

* Lol file extensions

* Reee line endings

* Take out the trash

* Fix loadallmaps.dm

* Deltaassssssstation?

* Fix travis

* Did I ASK you to change the line endings?

* Remove votable maps

* Cleanup

* Previous config. Load configs in New. Fix splash

* Fix this

* More generic minetype

* STOP TOUCHING THE LINE ENDINGS!!!

* Add some flexibility to /obj/screen/splash

* Fix the shit

* Update gitignore

* Smooth transition from last map

* Better check

* Missed this map rotate check

* Remove these checks too

* Prep for a future request by @kevinz000

* Fix z2 line endings

* Solution for custom .dms

* Rename some things, trim some fat

* Fixes default map_config

* Remove stale comment

* Delete the previous config after loading

* Don't try to open a non-existent file

* Delete the old rotator script

* And references to it

* Line endings

* More line endings

* Del checks from when m-config may have not existed

* LINE ENDINGS

* Update the default map config

* Map load error checking for what it's worth

* Small cleanup

* For case sensitive

* File systems

* Strip maprotate stuff from build script

* Spruce up the _maps tree. Compile some empty space

* Make travis simpler

* LINEARU ENDARU!!!

* tgstation TWO!!!

* Lowercase mine type

* Dummy dm's for testmerging

* Fixes job ordering

* If ghosts wanna watch the map load so be it

* Let them know what's going on

* Fixes z-transitions

* Optimize z expansion further

* Remove this old var

* Fix wiznerd teleportation

* Rmove butt

* Does the thing

* Moved temp configs to the data dir

* Un-touch gitignore

* Forgot templates.dm

* Forgot to include the includer

* Fair enough

* SILENCE IMBECILE!

* @Cyberboss still a fuckboi

* Speed things up a bit

* Fix a potential bug with the error message

* Whatever
2017-03-07 10:45:31 +13:00
Xhuis
8173e99ec9 Cleans up soapstone code 2017-03-05 22:00:10 -05:00
coiax
b3a52289ef Posters refactor (#24548)
* Posters refactor

- Posters now use a simple type-per-poster definition, rather than some
large global lists requiring sprite numbers to be the same as entries in
a list.
- Putting a specific poster on a map now simply means putting the
specific type that you want, rather than var editing (often
unsuccessfully).
- There are random all-posters, random contraband posters, and random
official posters for mappers too.
- Ripped posters are now their own type.
- The potential to make additional classes of posters has been left
open, I'd like to move a bunch of the advertisement posters to their own
catagory, and clean up the "official" category to be more obviously
on-brand.

* Updates DeltaStation

* Changed the maps of Metastation

* OmegaStation posters updated

* Updated Pubby posters

* Map merged?

* Updated away mission and ruin posters

* Removes vars from garbage
2017-03-03 11:16:19 +13:00
bgobandit
1bfb868c68 Fixes bug where the library scanner is not recognized. (#24496)
* fixes bug where scanner is not recognized

* find scanner is a proc
2017-03-01 09:09:18 +13:00
Cyberboss
2d424cf6be Moves some stuff that belongs in dbcore to dbcore (#24145)
* Moves some stuff that belongs in dbcore to dbcore

* Wew garbage

* Ree

* Fixed
2017-02-19 14:21:53 +13:00
coiax
dc87082fe1 Engraved messages UI and fixes (#23700)
* Engraved messages UI

🆑 coiax
add: Engraved messages now have a UI, which any player, living or dead
can access. See when the message was engraved, and like or dislike
accordingly.
add: Admins have additional options with the UI, seeing the player ckey,
original character name, and the ability to outright delete messages at
the press of a button.
/🆑

- If we were to move to a system where higher rated messages would be
more likely to be selected, this provides the ability to get those
ratings.
- Ratings are by ckey, so character independent.
- Authors cannot upvote or downvote their own messages.
- Did I mention that admins can just now delete the message, instead of
mucking around varediting them?

* Arrows > thumbs

* Brings back colours

* Readds message erasure

* Revert "Readds message erasure"

This reverts commit 92ef8e3f1672c0afd4d6cd630c329d6bf4689e77.

* Revert "Brings back colours"

This reverts commit 7a784e4e463398342c6ee5e18dc885f2a7cd46d0.
2017-02-17 09:54:30 +13:00
coiax
331763d0c4 Revert "Soapstones now have a fixed vocabulary (and rating system!)" (#23909) 2017-02-10 10:06:14 -06:00
Xhuis
9662b53334 Soapstones now have a fixed vocabulary (and rating system!) (#23717)
* Soapstone message vocabulary, refactors, and more

* Changes message sprite and deletion, adds suffixes

* Removes sounds and sprites for a new PR

* Removes self-rating

* Now with compiling!

* Compiling in 2017 LUL

* Re-adds message removal functionality

Through shoddy editor code, of course

* Fixes a message not appearing
2017-02-08 18:22:53 +13:00
coiax
2ceb18aa5f Soapstones can remove messages for free; empty soapstone for janitor (#23698)
* Soapstones can remove messages for free

🆑 coiax
add: Soapstones/chisel/magic markers/chalk can remove messages for free.
Removing one of your own messages still grants a use.
/🆑

* Janitors start with an empty soapstone
2017-02-05 10:45:01 -06:00
coiax
f11acf68e6 Fixes engraved messages being pulled by the sing (#23634)
🆑 coiax
fix: Engraved messages can no longer be moved by a gravitational
singularity.
/🆑

Fixes #23613.
2017-02-03 09:10:14 -06:00
Jack Edge
6c4d2d0780 Fixes a bug with soapstone refunding name changing 2017-01-31 00:01:16 +00:00
coiax
dd160df63e Soapstone bug fixes (#23446)
🆑 coiax
add: You can regain a use of a soapstone by erasing one of your own
messages. (This means you can remove a message if you don't like the
colour and want to try rephrasing it to get a better colour). Erasing
someone else's message still uses a charge.
fix: Fixes bugs where you'd spend a charge without engraving anything.
fix: Fixes a bug where the wrong ckey was entered in the engraving,
you won't be able to take advantage of the "recharging" on messages made
before this change.
/🆑

Also includes the user's real_name rather than their name.
2017-01-30 18:17:21 +01:00
bgobandit
48bc0bc97e Adds some stuff for the librarian to do (#23157)
The library computer can now upload scanned books to the newscaster, opening up a whole new wood world.

The library computer can now print corporate posters as well as Bibles. Removes corporate posters crate from cargo, as it is now obsolete (and literally no one bought it anyway).

add: The library computer can now upload scanned books to the newscaster. Remember, seditious or unsavory news channels should receive a Nanotrasen D-Notice!
add: The library computer can now print corporate posters as well as Bibles.
del: Cargo no longer offers a corporate poster crate. Nobody ever bought it anyway.
2017-01-30 09:46:08 +13:00
coiax
608232d288 Soapstones: Leave messages for the future crew (#23176)
* The beginnings of soapstones

* Compilation

* Sprites!

* White text

* Persistence

* More tweaks

* Why isn't it working

* Removes author name

* Random names, more checking for nulls

* VARIABLE MESSAGES

* Fixes icon conflicts

* Limited soapstone uses, purchase more at cargo

* No carving if empty
2017-01-28 17:48:55 +01:00
Cyberboss
5959ac32cc Refactors atom/Initialize. Fixes ruins being initialized twice (#22778)
* Refactors atom/Initialize

Captialized for compiling correctness and to be more inline with Destroy

Will now be called from atom/New if the world initialization loop in SSobj has already run. Should always call the base.

Now comes with the `roundstart` parameter indicating whether or not it was called by SSobj or atom/New

Other fixes/tweaks:
- Renamed a proc called Initialize in abduction consoles to Setup
- Removed /obj/item/device/radio/headset/headset_sec/department: Broken and referenced literally nowhere in the code
- Removed a spawn from the Initialize of turbine_computer which made literally zero sense
- Generalized the proc which fixes RND servers with no id set

Reasoning: It's better to check roundstart per function than to have to duplicate code in New and Initialize. Think of it as a safer New for atoms. If we move enough stuff to it, initial map load performance will increase due to less New calls

* Fixed a thing

* Actually, fuck the police

* >Expecting a merge without errors

* >Not calling ..() in New

* Sanic

* Fix the headset bug

* Makes sure the map loaders dew it right

* Fixes ruins being initialized twice

* Rename roundstart -> mapload

* Revert "Rename roundstart -> mapload"

This reverts commit 667c327fd2ccfa3ce4f4db52eac03f9e8b0f6812.

* Remove unrelated change

* A more direct solution to map loads

* And now we shouldnt need this warning

* Add the new var to SSobj recovery

* Revert "Revert "Rename roundstart -> mapload""

This reverts commit dee07dbd5e4696554ac43aae5b91cce743b9b9e0.

* Line endings
2017-01-23 09:37:45 +01:00
Firecage
8dab2c9c34 Changes the names of Circuit Boards so they are easier on players. (#22688) 2017-01-04 17:20:53 -05:00
Jack Edge
58efb041a6 Merge branch 'library-of-brass-or-blood' of github.com:coiax/-tg-station into library-of-brass-or-blood
Conflicts:
	code/modules/library/lib_machines.dm
2016-12-23 16:14:21 +00:00
Jack Edge
e5f077f610 Code review 2016-12-23 16:09:24 +00:00
coiax
1c93626573 \his 2016-12-20 19:38:08 +00:00
Jack Edge
e3c21f80af Library now has blood and brass (digitally)
Emagging the book management console and printing forbidden lore now has
a chance of producing a clockwork slab.

Reasoning: because sometimes it's fun to cultscare security with your
universal emag.
2016-12-20 19:18:47 +00:00
XDTM
7d1a67d0c8 Abductor tools and tool sound refactor. (#22125)
* Everything in the PR

* I'm taking that as a yes
2016-12-14 18:09:41 +13:00
Joan Lung
a3be7a9226 Refactors toolspeed to be a multiplier instead of a divisor 2016-12-09 16:55:51 -05:00
Mervill
09ea5ad2e5 w_class now uses defines 2016-12-01 21:33:14 -08:00
Mervill
70256e9f8a Removes some stale comments (#21700)
* Stale comments and some redundant string interpolation
2016-11-24 13:27:41 -06:00
KorPhaeron
969abebade Adds a religion subsystem 2016-11-17 21:01:22 -06:00
Leo
4f3d65d2be Fixes order by id button in library's computer (#21259)
* Fixes order by id button in library's computer.

* Removes comment that Remie didn't like

* Removes an accidental comment
2016-10-30 18:39:00 +01:00
ma44
be9093ae27 Reminds the user that reading a book or writing a book while blind is stupid (#21117)
* Update lib_codex_gigas.dm

* Update lib_codex_gigas.dm

* Update lib_codex_gigas.dm

* Update lib_items.dm

* Update lib_codex_gigas.dm
2016-10-24 22:52:40 +13:00
phil235
5f835bfc26 Obj damaging system, acid damage, and fire damage refactor (WIP) (#20793)
Please refer to #20867 and #20870 for a easier view of the changes. Those two PRs show all meaningful changes (hopefully) and doesn't show the files changed with just 3 lines changed.

This PR does three things:

    It makes all children of /obj/ use the same damage system.
    Previously to make your new machine/structure be destroyable you needed to give it a var/health, and its own version of many damage related proc such as bullet_act(), take_damage(), attacked_by(), attack_animal(), attack_hulk(), ex_act(), etc... But now, all /obj/ use the same version of those procs at the /obj/ level in code/game/obj_defense.dm. All these obj share the same necessary vars: obj_integrity (health), max_integrity, integrity_failure (optional, below that health level failure happens), and the armor list var which was previously only for items, as well as the resistance_flags bitfield. When you want your new object to be destroyable, you only have to give it a value for those vars and maybe override one proc if you want a special behavior but that's it. This reorganization removes a lot of copypasta (most bullet_act() version for each obj were nearly identical). Two new elements are added to the armor list var: fire and acid armor values.
    How much damage an obj take depends on the armor value for each damage category. But some objects are INDESTRUCTIBLE and simply never take any damage no matter the type.
    The armor categories are:
    -melee(punches, item attacks, xeno/animal/hulk attacks, blob attacks, thrown weapons)
    -bullet
    -laser
    -energy (used by projectiles like ionrifle, taser, and also by EMPs)
    -bio (unused for this, only here because clothes use them when worn)
    -rad (same)
    -bomb (self-explanatory)
    -fire (for fire damage, not for heat damage though)
    -acid
    For machines and structures, when their health reaches zero the object is not just deleted but gets somewhat forcedeconstructed (the proc used is shared with the actual deconstruction system) which can drops things. To not frustrates players most of these objects drop most of the elements necessary to rebuild them (think window dropping shards). Machines drop a machine frame and all components for example (but the frame can then be itself smashed to pieces).
    For clothes, when they are damaged, they get a "damaged" overlay, which can also be seen when worn, similar to the "bloody" overlay.

    It refactors acid. See #20537.
    Some objects are ACID_PROOF and take no damage from acid, while others take varying amounts
    of damage depending on their acid armor value. Some objects are even UNACIDABLE, no acid effect can even land on them. Acid on objects can be washed off using water.

    It changes some aspect of damage from fires.
    All /obj/ can now take fire damage and be flammable, instead of just items. And instead of having just FLAMMABLE objs that become ON_FIRE as soon as some fire touch them (paper), we now have objects that are non flammable but do take damage from fire and become ashes if their health reaches zero (only for items). The damage taken varies depending on the obj's fire armor value and total health. There's also still obj and items that are FIRE_PROOF (although some might still be melted by lava if they're not LAVA_PROOF).
    When a mob is on fire, its clothes now take fire damage and can turn to ashes. Similarly, when a mob takes melee damages, its clothes gets damaged a bit and can turn to shreds. You can repair clothes with cloth that is produceable by botany's biogenerator.

    It also does many minor things:
        Clicking a structure/machine with an item on help intent never results in an attack (so you don't destroy a structure while trying to figure out which tool to use).
        I moved a lot of objects away from /obj/effect, it should only be used for visual effects, decals and stuff, not for things you can hit and destroy.
        I tweaked a bit how clothes shredding from bombs work.
        I made a machine or structure un/anchorable with the wrench, I don't remember which object...
        Since I changed the meaning of the FIRE_PROOF bitflag to actually mean fire immune, I'm buffing the slime extract that you apply on items to make them fire proof. well now they're really 100% fire proof!
        animals with environment_smash = 1 no longer one-hit destroy tables and stuff, we give them a decent obj_damage value so they can destroy most obj relatively fast depending on the animal.
        Probably a million things I forgot.

If you want to know how the damage system works all you need is the three obj vars "obj_integrity", "max_integrity", "integrity_failure", as well as the armor list var and the resistance_flags bitfield, and read the file obj_defense.dm
2016-10-10 11:14:59 +13:00
phil235
194398cbbd Merge branch 'master' of https://github.com/tgstation/-tg-station into PreliminaryDamageRefactor
# Conflicts:
#	code/game/gamemodes/miniantags/bot_swarm/swarmer.dm
#	code/game/objects/effects/portals.dm
2016-09-29 01:44:27 +02:00
oranges
8b7eb11df9 Fix multiple href exploits from incorrectly scoped locates
Also adds a helper to flatten a keyed list to it's contents as it
turns out that byond cannot locate in a keyed list
2016-09-28 06:55:45 +00:00
phil235
2d2975f783 Some preliminary changes before the damage refactor PR. The changes here do absolutely nothing gamewise.
This just adds some vars that the refactor will use. Putting this in a separate PR prevent the damage refactor PR from becoming too big (number of files changed) and hard to read and review.

Introduces the resistance_flags bitflag that replaces unacidable and burn_state.
Moves the armor var from item to /obj level and gives specific armor values to many objects, the armor list also gets two new armor types: fire and acid, which will be used in the refactor. the new fire and acid armor values are given to plenty of items.
2016-09-27 22:33:08 +02:00
Remie Richards
00738bd2a3 More than 2 hands!? WHAAAAAAT 2016-09-02 16:10:16 +01:00
lordpidey
f640d7ddb7 Devil fixes (#18520)
Numerous small fixes/changes/balances to devils.

Notable changes:
It now requires more souls to increase. It is now 3,7,12 souls, up from 3,6,9.
Devils now have extra rules, no coercing into signing contracts with violence, and no intentionally physically harming another devil.
Burial garment banishment now works on true devils. <--- Unreported issue, can I use that fix for the mergetoken?
Renamed all demon files to devil
Updated religious supplies to have burial garments.
Burial garments re-added to box/meta
Increased infernal fireball cooldown
Soulsellers can now use a pitchfork without being harmed.
Added new book crate, which includes a codex gigas to cargo.
2016-06-14 15:43:33 +12:00
Nerd Lord
3793e6187a Addition Ratvar conversion effects and related changes 2016-06-03 23:19:13 -04:00
oranges
d89446b42e Merge pull request #18005 from swankcookie/book_length
adds a 20 character limit to book titles
2016-05-29 17:05:33 +12:00
Swankcookie
dae5010ed0 adds a 20 character limit to book titles 2016-05-28 13:45:03 -05:00
phil235
c6d55955e7 let's not have the paper forever stuck in case of power outage. 2016-05-26 22:23:24 +02:00
phil235
ca3cf7475e Book binder machine is now wrenchable to move it. 2016-05-26 22:14:51 +02:00
lordpidey
b4b93bd561 Adds new objective for devils to have X people on station be sintouched. (#17616)
* Adds new objective for devils to have X people on station be sintouched.
Adds spell that causes nearby humans to be sintouched.
Drastically lowers chances of codex gigas sintouching it's reader.

* Fixes a runtime.
2016-05-17 21:37:08 +01:00
lordpidey
24f47b0223 Devil Antag Round 2. (#15794)
* Re-making the branch and PR of demon.  See #15118 for the old PR

* Adds toy demonologist to arcade machine reward list.

* Implemented two suggestions: Pitchfork now has a demonic subtype, to potentially give botanists a normal pitchfork.

Suiciding with signed contract now uses forcesay instead of say.

* Fixes compile errors.
Re factors contracts to be subtypes rather than datums.  <--- incomplete, still need to summon them appropriately.

* buffed infernal power contract to give passive healing
Nerfed magic power contract to not give robeless MM

* Fixes compile errors

* Corrects orientation of true demon sprite

* Begins work on the sNPC for the true demon/ arch-demon

* Added funeral garment sprites.  These will be used in banishment rituals (hopefully)

* Stashing my work so I can move to another computer.

Re-working the true-demon, it will be a carbon rather than a simple mob.

* Revert "Stashing my work so I can move to another computer."

This reverts commit e8b1e032997b7e17af4ad8630bf21d3620195c4e.

* Git exploded for me, so I have to make a new branch with EVERYTHING.  sorry.

* Fixes compile error

* Ghosts can now click on an arch demon to become a slaughter demon

* Begins to convert demons into a carbon rather than simple mob.

* Demons now resurrect if not banished.

* Beepsky now properly tells security chat about the level 666 threat.

* Contracts now work again.

* old spells now get removed properly.

* adding pitchfork sprites

* Adds hud for the true-demon.  Not functional.

* Fixes another error in the demon hud.  Still broken.

* Demons are no longer immortal, demon huds work properly now.  (it's barebones, but it works.)

* Fixes the "Have mortals sign at least # contracts of TYPE" objective

* Fixed typo in banishlore() and updated wrath/envy sintouch objectives.

* Adds huds for demons/sintouched/soulless, however they are currently unused.

* Updates the demon's hud to work with the recent hud changes.

* Cleaned up infernal jaunt, it works a lot better now and is less buggy.

* Revival contracts now actually take your soul.

* Fixes #16513

* Replaces the infinite slaughter demons with infinite imps.  Sprites for imps are still needed.

* Adds sprite for imps.  It's a redder, smaller slaughter demon.

* Fixes lack of icon for pitchforks

* Gives summon wealth a more appropriate icon.

* Fixes small part I forgot to merge.

* Fixes a few bugs with demonic resurrection.  It's still very buggy.

* Derp, my bad, I didn't mean to admin myself on the main server.

* Fixes edge case of demonic resurrection failing.  Debraining the demon is NOT supposed to be an alternative for the banishment ritual.

* Also did not mean to change this config file.

* Fixes another error in type 1 demonic resurrection.  It works properly now.

* Updates employment contract text.

* Fixes type 2 resurrections.
Demonic contracts are once again permanently on fire.

* Replaces toy demonologist with toy demonomicon.  It still works the same, just different icon/name.

* Adds demonomicon and employment cabinet to box/meta/dream/efficiency.

I could not add it to mini/bird due to conflicts.

* Edits ministation and BirdStation to have demonomicons and employment cabinets.

* Fixes spelling error

* Adds burial garments to maps.

* Update photocopier.dm

Fixes the span when inserting items into photocopier

* Fixes disrupt_spells proc

* Makes a lot of changes as reccomended by Remie.

* Fixes a compile error.

* Updates the lawify/loreify to be lists.  Does not compile.

* Fixes compile errors.

* Arch demons no longer regress upon death.
Speaking a demon's truename gives the demon the opportunity to teleport to you.
Makes demonomicon not care about capitalization.

* Fixes startup error.  Demonic summoning now works.  It's very simple, just say their true name.

* Demons now have a tongue.  True demon bodies are deleted upon regression.

* Demons can now be punched.
Demons can no longer resist a fire out, since it does nothing to them.

* true demons show up in player panel.  Hellfire works again.

* Prepares for commit 16940

* Demons are now known as devils.

Still needs testing.

* Oops, didn't commit everything last commit.

* Finishes converting demons to devils.

* Fixes speech for lizards/flymen when they speak a demon's name.

* Update tips.txt

* Changes variable from static to global as per Remie's suggestion.

I disagree with Remie's assessment, as a list that will never change, even between games, seems like it should be static.

* Removes devil summoning.  Hopefully, I'll be able to eventually find a way to implement it satisfactorily, but for now, I'll leave it out.

* Removes carriage returns

* Combined modified icon files

* Fixes #17184

* Imps no longer show up in the end round report.  This is because there can EASILY be 100+ imps if the crew is well armed.

Non-employment filing cabinets no longer take 30 sec to wrench/unwrench.

* The lawyer can actually buy souls back now.  Oops.

* Fixes true/arch devil spritesheet to have correct sprite names.

* Relocates Box's employment cabinet to Law office.

* De-devil-ing someone now removes the devilinfo.
De-devil-ing now returns an error when used on true and arch devils

* Re-factors whiteness code for jumpsuits.

* Merges icons, reverts failed merge of map

* Merges map with CAS decks

* Fixes copying employment contracts

* Derp, fixes compile error.

* Replaces antaghud with customizable vision range for knowledge boon.

* Prevents a runtime if devil is gibbed while ascending.

* Neatens contract code, and removes excess variable from humans.

* Fixes compile errors

* Organizes weakness code slightly.  Adds ability for a species override on weakness.  (Make flypeople take 2x damage from flyswatters for example)

* Removes sixteen erroneous characters from the codebase.

* Removes trailing return

* Makes typeless for loops, removes a runtime, and removes unhelpful comments.
2016-05-08 18:44:27 +01:00
Core0verload
a66c2f4418 Machine/computer boards and frames refactor (#17300)
* Map Changes

* Machine/console boards and frames refactor

* More board changes
2016-05-08 12:11:18 +02:00
phil235
0caa59b21a First commit of this big PR
These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()".
If there are other things in this commit, the PR's description will explain them.
2016-04-24 20:26:24 +02:00
Menshin
9afe050025 Replaced last occurences of gc_destroyed by qdeleted(). 2016-03-05 01:58:56 +01:00