Commit Graph

29 Commits

Author SHA1 Message Date
phil235
ac63896910 - Foam/moke lifetime is no longer affected by reagents volume.
- Remove show_message argument from blob reagent reaction_mob()'s and remove the if(show_message) send_message(). Now send_message is called directly on each blob strike.
- Changed blob reagent effects to depend on volume so blob spore smoke isn't deadly.
- Breathing smoke now reduces its life expectancy and calls reaction(INGEST) with the accurate amount of reagent.
- Adjusted the effects on mobs of some other reagents.
- Adjusted reagent amounts in chem grenades.
2015-06-24 20:58:22 +02:00
kingofkosmos
c8d79e7034 Removed unnecessary spaces in these situations:
"span class = '" changed to "span class='"
"'> " changed to "'>"
2015-06-14 12:13:19 +03:00
Jordie0608
e82c02744e paerbin clickdown, removed protectstation, rounded ui chem/plasma count, non-mob hivebot beacon 2015-05-27 16:54:13 +10:00
Incoming5643
d0144030e0 Good use of commits there Incoming 2015-04-05 20:45:53 -04:00
Incoming
1ee2cbb9ac Fine whatever I don't care
-Tommy Wiseau
2015-04-05 20:41:26 -04:00
Incoming
5591e93372 Fixes my fix to fix the infinite overmind death mambo fix 2015-04-05 20:28:48 -04:00
Incoming
3f846a0234 Fixes the spare blob overminds being created on split conciousness
Fixes blobs getting kicked to lobby when killed
2015-03-29 22:15:49 -04:00
Cheridan
56b0c321ac Merge branch 'BlobReroll' of git://github.com/RemieRichards/-tg-station into RemieRichards-BlobReroll
Conflicts:
	code/game/gamemodes/blob/overmind.dm
2015-03-04 00:33:44 -06:00
MrStonedOne
64851a016f Adds blob overmind cursor mob to ghost darkness vision
Thanks @Ricotez

Also tweaks the wording of related verbs, procs, and variables to match

Moves the scope of the ghostimages (now ghost darkness images) var and updatedateallghostimages proc to the global space so other things can access them
2015-03-01 04:07:10 -08:00
Remie Richards
5b2d3ceada Allows overminds to reroll their chemical at a cost, fixes blob cores being invisible, repaths blob mobs to /hostile/blob 2015-02-08 01:22:51 +00:00
Razharas
8155304d1a Merge pull request #6727 from Iamgoofball/raginmages
[READY] Blob Mania 1: Reagent Blobs, Split Personality, Storage Blobs, and Blob Broadcast
2015-01-13 06:47:40 +03:00
carnie
2d26c7e2bd Resolves #6927 - Many Stat() procs did not have if(statpanel("panelname")) checks. 2015-01-11 17:01:41 +00:00
iamgoofball
0ce0b4601b nerfs the blobbernaut a bit
more fixes

forgot to commit storage blobs

fixes

Blob Mania 1.5: Storage Blobs and Blob Broadcast

nerfs dark matter

Reagent Blob tweaks and adjustments

Added new blob reagents!
2015-01-01 19:30:33 -08:00
Remie Richards
36062d365b Adds "Split consciousness" a 100 cost, node requiring (think blobbernaut) power that produces a second blob overmind (with it's own unique reagent!)
Alters code to require only 1 var instead of 4, alters some cases where blobs of a different colour change.
Fixes the core and shield blobs of the overmind sometimes being a different colour to the rest.
Makes blob spores the same colour as their overmind, but retain the husk icon in zombie mode (These are slightly off colour due to still being orange by default)
2015-01-01 12:51:29 +00:00
iamgoofball
3d331d0802 Reagent Blobs 2015-01-01 02:07:12 -08:00
tkdrg
f752870932 Gives blob attacks/expansion the ranged cooldown 2014-11-22 19:44:41 -03:00
Ergovisavi
ff17e36750 Changes faction to list and edits hostile mobs to use the list type faction, along with changing existing factions to match the new list type
Also changes trees and space bats to "hostile" faction because they were copypasta'd carp before that, as well as changing goats to "neutral" and attack_self 1 so that the great mining drone / goat wars end
2014-07-12 20:03:46 -07:00
Mloc-Hibernia
8af8a43d6f Initial pass to convert LF to CRLF
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
2014-03-24 08:53:40 +00:00
Giacom
ae70300e49 Typo fix 2013-11-02 19:50:59 +00:00
Giacomand
9b9762d612 Blobs will slowly regenerate health when pulsed. They have a second cooldown after every pulse to make sure 5 nodes aren't healing them too quickly.
Changed how the overmind hud was updated so that it was more accurate. Instead of updating every life() it will update everytime the blob core health changes and everytime the resource count changes.

Renamed the expand power to "expand/attack", to make it more clear to new blubbers that you use it to attack people.
2013-11-01 23:28:02 +00:00
Giacomand
d5f96002be Blob Features!
A blob tile will light up when it is being pulsed by a core/node, adds crucial visual feedback when placing resources/factories.
New shortcuts for the blob. Expand = CTRL Click - Rally = Middle Mouse Click - Create Shield = Alt Click
Blobs can now talk to each other and ghosts can hear them. Thanks to /vg/ for this code.
Removed the unnecessary AI quarantine code.
Formated the blob code to use the standard.
2013-10-06 22:56:22 +01:00
Giacomand
db72780399 Made tweaks to blob based on feedback.
Made the blob start strong but grow slower, helping stop situations where the blob is instantly caught and gets wiped out and stop the blob from being unstoppable after making 4 resource blobs.

Removed the AI quarantine laws from the blob gamemode.

People didn't like getting instantly KO'd by the blob, reduced the damage output to encourage melee engagements.

Blob overminds can see in the darkness now.
2013-08-12 16:57:52 +01:00
Giacomand
1fb9227f77 Blob/AI cameras can now be followed by ghosts.
Added the blob to the check antagonists, displaying how many blobs are left to win and being able to show the player panel for the blob.
Gave overminds mind datums which will initialize to give the overmind a blob special role.
Re-worded the BE ALIEN candidate so that it is more abstract and could mean becoming a blob.
Added another message for when the infected crew is about to burst into a blob.
EMPs will now hurt the blob.
Fixed blob spores blocking the blob from expanding.
Nodes will also slowly recharge their health.
Gave a little bit of health to normal blobs so that lasers don't one shot them anymore, barely.
2013-07-21 15:13:43 +01:00
Cheridan
2976185e93 Adds a health indicator as well. 2013-07-14 14:24:59 -05:00
Cheridan
c68e73e164 Adds a UI indicator for blob overminds.
This unfortunately necessitated the addition of a mob/camera/blob/Life(), but I think that the added ease-of-use is worth it.
2013-07-12 17:56:54 -05:00
Giacomand
33e8976274 Removed the nuke code. You cannot nuke the station anymore.
Added a Jump to Node power.
Cleaned up the code.
Changed some more values.
Added a blob_act() to camera.
Removed most "if(gamemode == "blob") checks to stop people from using it to metagame.
Removed cells exploding when being blob_act()'d
2013-07-10 01:49:06 +01:00
Giacomand
dec20a7c8a Shows who the blobs were at the end of the round.
Small tweaks to values, such as increasing the resource rate of the core.
Overminds will have different names.
2013-07-10 00:31:23 +01:00
Giacomand
f3e63c8841 New powers, such as rally.
Blob spores can move through blob pieces now.
Blob gamemode chooses someone to turn into the blob
Other small changes based on feedback.
2013-07-09 00:52:29 +01:00
Giacomand
6b39c6b1f9 Blob revamp!
Re-introduced the concept of a player controlling the blob in an RTS fashion, expanding the blob and building structures such as nodes and factories.

All blobs will try to find ghosts, with the BE_ALIEN flag, to be the blob overmind. Even random event blobs will try to get players to play as the overmind.

Added a /mob/camera that is now being used by the AI eye and the blob overmind. It is a mob that isn't dead but acts as a camera for the player, to be controlled by something like the AI or the blob.

There are now a resource currency for the blob to spend it's points on blob expansion and upgrades.

Added a small blob_act to mechs.

Made all camera mobs max invisibility. Because of this I removed the AI best friend button as it would be not working.

Blob mode will send a normal intercept report.
2013-07-06 21:19:33 +01:00