aka formalizing Human Supremacy
- Adds a config option ENFORCE_HUMAN_AUTHORITY which prevents lizard players from joining Command and Security roles
[Lizard subjugation intensifies]
Intended for high-population servers
Open security officer positions scale with population, between 5 slots at ~40 players to 12 slots at ~96 players
Default coefficient is 8, but may be modified (or disabled) in the config.
Extra lockers will spawn if there aren't enough lockers.
Thanks @Giacom for the info!
PR announcer is now able to authenticate with Nickserv.
Communications key moved out of config controller.
Even better Regex validation.
Reading now has even more exception handling.
You can open the communication console UI by using your ID card.
Added a config option for the shuttle refuel delay, defaults to 20 minutes.
Fixed a bug where the refuel delay was counting the pre-game lobby time.
Changed the wiki url format to work with the manuals, you can change the config if there are extra parameters, like title.
Fixed the telescience manual not linking to the telescience guide.
Adds a C# program that allows you to parse GitHub Pull request opening
notifications sent to an IRC and display them in-game.
Adds authentication to the world/Topic() procs, allowing you to easily
and securely input data into the game (EXPORT DOES NOT REQUIRE IT!)
Made the wiki books use the config's wikiurl.
Updated some information in the non-wiki manuals.
You can now specificy a book's window size, the wiki books will be given a value since they are not automatically set the window size.
If it's on on the server revision screen below the preexisting information there will be a readout showing the raw chance of each round type occuring. This doesn't tell anyone what the current round type is, it just shows what the odds are.
It defaults to off
-Added traitor_scaling_coeff and changeling_scaling_coeff to server configuration files, allowing server operators to adjust the values to their preference.
-Updated changelog
The panel itself has been updated with subcategories and additional options. The "air regulator" option was removed because what even does that mean. The Suit Up option has been fixed, and should work properly now. Additional items include an all-access ID, RCD, flashlight, light replacer, plasteel, cable, floorbot, medbot, gas mask, and emergency air tank.
The hrefs var was moved out of global scope because that's a terrible place for something so generically named.
The Spawn Item and Spawn Canister dialogs now use a browser window instead of a pick list. This window is cached per user.
Sandbox's Spawn Airlock option gets a new interface. It allows you to pick the accesses of the new airlock, as well as its paintjob, name, glass inserts where appropriate, and an option to make the access list "require one" instead of "require all." It adds an airlock frame which can be repositioned; attack-hand-ing the airlock frame (if it has the airlock builder datum attached) will now open the window.
An administrative option has been added to the sandbox panel, which is configurable through game_options.txt. Because the item spawning uses a persistent browser window, it is susceptible to spamming. The added option forces the window closed after each item is spawned. This only affects the item and canister selection windows, and not the whole sandbox panel.