Commit Graph

82 Commits

Author SHA1 Message Date
Cyberboss
df0814c66a Fixes some areas having no lighting (#26495)
* Fixes some areas having no lighting

* FUCK
2017-04-23 12:21:56 -04:00
Leo
c91ff0e35a Merge pull request #26284 from AnturK/ilookedatstacktraceabyssanditlookedback
Fixes DVIEW runtimes in preferences.
2017-04-20 08:02:37 -03:00
Joan Lung
17f1536f05 Merge pull request #26322 from Cyberboss/LightingGC
Normalizes how some lighting things GC
2017-04-18 19:02:11 -04:00
Cyberboss
58e2bc01d6 Fix 2017-04-17 14:02:45 -04:00
Cyberboss
c64a489378 Remove more datum accesses 2017-04-17 13:37:09 -04:00
Cyberboss
950e4b663a Speeds up lighting initialization 2017-04-17 13:24:27 -04:00
Cyberboss
72d0271f94 Normalizes how some lighting things GC 2017-04-17 13:15:39 -04:00
AnturK
b814e36883 Fixes DVIEW runtimes in preferences. 2017-04-17 00:10:01 +02:00
Cyberboss
7b9282cb07 Revert "Shuttle movement immediately updates lighting objects" 2017-04-13 18:56:08 -04:00
Cyberboss
7d927e6bfa Shuttle movement immediately updates lighting objects 2017-04-07 15:44:48 -04:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Incoming
08b91215bd implements LIGHTING_ROUND_VALUE, which was defined as 1 / 128 but never used anywhere. 2017-04-04 01:35:39 -04:00
Incoming
db64b6221d makes full dark tiles a proper icon like full light tiles. All color operations, even non matrix ones, are slower: definitely so for the server and seemingly also for the client. 2017-04-01 20:32:56 -04:00
Incoming
eef57ac6b0 Speeds up client side rendering of lighting by selectively swapping out full dark and full light tiles with easier to render options.
Visually no difference should be noticeable
2017-04-01 19:09:15 -04:00
MrPerson
2394b4ce7c More lighting fixes for white space and black tiles (#25229)
* More lighting fixes for white space and black tiles
2017-03-18 09:42:50 -03:00
Joan Lung
58216c4189 Merge pull request #25192 from MrPerson/no_more_reverts_this_pull_request_has_a_family
Fixes non-dynamically lit areas being pitch black
2017-03-17 11:07:15 -04:00
MrPerson
b71e89ce10 Fixes non-dynamically lit areas being pitch black
Fixes #25179 (Legitimate closing of a pull request, thanks for this bug github)
Fixes #25164
2017-03-16 21:30:06 -07:00
Kyle Spier-Swenson
c74f961abc Fixes lighting not updating opacity on atom delete (#25139) 2017-03-16 22:28:39 +01:00
MrPerson
db34a1f2be Merge branch 'master' of https://github.com/tgstation/-tg-station into revert_revert_revert_come_on_revert_please_rever_please_shit_REVERT_JESUS_TAPDANCING_CHRIST_REVERT_YOU_FUCKING_PIECE_OF_GODDAMN_PISS
Conflicts:
	code/_onclick/hud/plane_master.dm
	code/modules/lighting/lighting_object.dm
2017-03-15 18:53:09 -07:00
Kyle Spier-Swenson
99002e25a3 Fixes lighting of pixel shifted objects and reverts the hacky memleak fix + other lighting fixes (#24963)
* Revert "Lighting micro optimizations and fixes (#24939)"

This reverts commit 78bbbfe20a.

* vg refactor stage 1

* Fix runtime in get_turf_pixel

* fix lighting on turfs

* Fix certain things reading light levels wrong.

* Made SS faster/better by making it split its tick allotment up between it's 3 tasks

* istypeless loops @pjb3005

/proc/typed_loop    6.826        6.830        6.858       190761
/proc/typeless_loop 5.582        5.586        5.620       190435

* lazy init lists
2017-03-14 19:27:23 +01:00
MrPerson
095813de90 Cleanup 2017-03-12 22:33:30 -07:00
Cyberboss
78bbbfe20a Lighting micro optimizations and fixes (#24939)
* Lighting micro optimizations and fixes

* Cast it
2017-03-12 20:01:57 +01:00
Cyberboss
f21c65cb95 Fixes lighting runtimes 2017-03-06 18:58:36 -05:00
Cheridan
63c33469df Merge pull request #24711 from Cyberboss/patch-13
Fixes lighting SS init lag
2017-03-06 15:39:12 -06:00
Kyle Spier-Swenson
887d2356d7 Quick fix for vg light memleak. 2017-03-06 13:20:25 -08:00
Cyberboss
bc5b6298e3 Fixes lighting SS init lag 2017-03-05 15:12:26 -05:00
Pieter-Jan Briers
180c566468 Fixes 2017-02-18 23:39:11 +01:00
PJB3005
c908ab4e9b @MrPerson did 9/11 2017-02-14 18:53:48 +01:00
PJB3005
9f3fb5b677 Disable soft lighting. 2017-02-13 19:58:04 +01:00
PJB3005
7816e356f2 Fix up icons. Run optipng to shave off that ONE BYTE! 2017-02-13 17:55:11 +01:00
PJB3005
00ea33632a axe 2017-02-12 19:48:02 +01:00
PJB3005
25b5b49394 SHIP IT 2017-02-12 18:37:09 +01:00
PJB3005
0d30178388 git rebase --continue 2017-02-12 16:28:15 +01:00
PJB3005
ccd4366dd3 Airfield hangar 2017-02-08 16:21:40 +01:00
PJB3005
3c8b98a3aa 9/11 2017-02-08 15:07:58 +01:00
PJB3005
8ce6ae2b87 Merge remote-tracking branch 'upstream/master' into rebase-to-vg 2017-02-08 14:30:23 +01:00
Pieter-Jan Briers
4d25b81992 Airplanes, how do they work? 2017-02-04 12:39:43 +01:00
Pieter-Jan Briers
aeb057579e Hey it almost works 2017-02-04 01:00:12 +01:00
PJB3005
d0a574ff21 [airplane noises] 2017-01-17 23:32:30 +01:00
PJB3005
e2386a8bd8 Have some code 2017-01-17 22:54:05 +01:00
PJB3005
7356e80484 hey that should be everything except making it compile. 2017-01-17 22:08:27 +01:00
Kyle Spier-Swenson
b3acf5b9d5 Min alpha part 2 2017-01-08 00:21:47 -08:00
Kyle Spier-Swenson
28f84e5d86 Revert "Removes animation on lighting changes, increases light max radii" 2017-01-07 21:12:01 -08:00
Tacolizard
ac819a17f2 Removes animation on lighting changes, increases light max radii (#22754)
* change light update speed

* lower dynamic light max radius vals

* wew i actually improved the code for once

* remove define

* mso's wish is my command

* yeh biatch

* found one
2017-01-07 19:40:27 +13:00
Kyle Spier-Swenson
280dbe20c3 [Ready] SSthrowing + callbacks! (#22476)
* SSthrowing + callbacks!
Throwing is now a subsystem.
It's low priority, but is a ticker subsystem so is ran before most other subsystems.
To allow for shit to run after the throw finishes, throwing now supports a callback.
A callback datum system was created, conversion of addtimer is planned for another PR.
Throwing now has a limit of 2048 turfs (was 600)
Throwing now ticks every world.tick, and properly converts the speed arg from 1ds to what ever tick_lag is.
Throwing now properly accounts for missed ticks.
Throwing no longer uses sleep.
Throwing should no longer lag since it's not filling the sleep queue up

* Smoother tentacles

* Some improvements

* Missed a spot.

* Makes shit quicker.
Inlines the thrownthing.tick() proc.
Raises missed ticks value
Lowers max dist value
Inlines the two sister overrides for /atom/movable/Moved() because that just seemed like a waste

* >PRs open that use procs i'm removing.

* STOP THE PRESSES!

* throw_at now runs the first throw tick() immediately
This will help some with throwing while running.

* Item throwing now imparts the momentum of the user throwing.

(ie, running in the direction you are throwing makes you throw faster, running away from the direction you are throwing makes you throw the item slower)

* Moves throwing momentum from carbon/throw_item to movable/throw_at.
There are other things that cause a mob to "throw" an item, I figured we keep this universal since thrower is already an arg.

* Explosions throw shit faster.
This was stupid, "Hey, lets set the item's throw_speed to 4 so embedding works, but lets make it throw at the base 2 throw speed for no reason."

* Fixes explosion embedding.
This also acts as a nice example of how to override a callback in an override of throw_at properly.
2017-01-02 20:08:03 +11:00
MrPerson
93ef32241c Fixes a bug I introduced into starlight (#22316)
Sorry, didn't test enough after some changes.
2016-12-20 11:14:59 +13:00
MrPerson
fd44248cc1 Constant starlight (#22271)
Currently starlight applies multiple times for each space turf. This is stupid. Instead we'll only apply the brightest starlight to each tile. Looks much better.

Also I moved all the lighting defines into the defines folder. Also I used some of the lazyinit defines instead of manually doing it.
2016-12-19 15:35:32 +13:00
Kyle Spier-Swenson
dedb16826e Speeds up world init. (93s -> 49s) (#21992)
* Speeds up world init.

* Armor is now new inited for obj and the first level of subpaths.
* Actions is now lazyinited and deleted with empty.
* Actiontypes is now only inited when actually used and deleted once it pre-fills actions with the action buttons.
* Pipes now prefill their node list(s) in new() using new /list/ (count) syntax to speed up the list initaliztions and remove the init proc.
* Pipes no longer store their item version, instead creating it on the fly when deconned
* Walls no longer store their metal stacks, instead creating it on the fly when deconned.
* obj, walls, floor, plating, item, machinery, structure, pipe, pipenet, atom, and movable no longer have an (init) proc. (along with a few other smaller examples)
* Atmos can pass checking is now a var with the ability to have a proc be call in advance cases.
  * (as a side effect, I had to fix a few things that were calling atmosCanPass rather then using the pre-calculated list, this should speed up chemfoam and flame effects greatly)

* Reverts upload limit
(remind me one day to defuck this, it could easily be a config thats not editable by vv to make changes easier)

* Makes apc update icon a bit faster.
APC new is some what high on the profile of world init, still not sure why, but this stood out as a waste of cpu so i fixed it.

* Fixes runtime with atmos backpack water tanks.

* Makes smoothing faster (and fixes turfs smoothing twice at init)

* Makes apcs init faster by replacing some spawns with addtimer

* fix transit turfs.
2016-12-08 21:50:15 +13:00
MrStonedOne
b29f1eb067 Makes using the cheat engine to remove darkness or ai static harder 2016-12-01 14:38:28 -08:00
oranges
c0ef5e59f7 Revert "Human nightvision" 2016-11-25 15:21:33 +13:00