Commit Graph

89 Commits

Author SHA1 Message Date
Okand37
3451a1f919 Kilo Station (#46968)
About The Pull Request

Reboot of #43876

Adds a brand new map into rotation: Kilo Station! This map is intended as a medium population map that introduces a new and exciting formula to the cast of stations.

You can access a mostly up-to-date map on Renderbus
Forum Post
Why It's Good For The Game

This map focuses on a few simple principals to help create a unique but enjoyable experience:

1. Compartmentalization: Cutting out the middle man of hallways, departments are organised on a room-to-room basis, and most rooms have multiple ways in and out. This reduces dead space and brings the department closer together while allowing for more ways to move around the department. Ideally, this transcribes into your co-workers being less "out of sight, out of mind" and keeping engagement, as you're constantly in a workspace instead of an empty hallway. I think this will open up a lot of interesting venues for gameplay of all sorts!

2. Organization: Kilo Station strives to deviate from the formula popularized by Meta Station, but not without reason. It brings a more technical mindset to map organization, re-arranging areas and placing others in ways that boost their usability. Security posts are organized within the departments in a way bring their relevancy up by boosting their coverage and visibility. Low traffic areas like the library, surgery recovery room, courtroom, council chamber and chapel are re-arranged in ways to not only boost their visibility but increase their functionality. Some minor areas like the medbay patient rooms and the cargo warehouse have passed away.

3. Resource Allotment & Scarcity: In previous iterations of my maps, I've toyed with the balance of scarcity regarding both essential and non-essential items. Kilo Station focuses on having less non-job essential items strewn about the station while increasing some of the volume of certain job essential items, specifically in relation to engineering and atmospherics players.

4. Functionality & Purpose: In addition with the organisation changes made above, "maintenance loot" and their respective gimmick rooms have been overrun with simplemob NPCs. While not overtly destructive, the NPC mobs provide no loot of their own, but provide enough challenge to gate certain rare but useful items while providing a new point of interest for certain players to engage with. As well, a number of asteroids and rocks are placed around the station with low-mineral chance, opening up the venue of opportunity while allowing more ways for players to contribute to the round meaningfully.

5. Atmosphere: Last but not least, these various motifs along with the general appearance and environment serve to cultivate a specific lived in atmosphere where destruction, murder, and intrigue is just another day on the job. This aims to give the station a more unique personality to help it become a new and fresh experience for players.
Recent Updates

Kilo Station was received fairly well during its initial PR and testmerge. As I now have time to properly contribute and maintain the map, I am PRing it again. 

cl Okand37
add: Central Command has commissioned a new brand of Kilo-class stations. Rumours report the station design will be used in the up and coming Space Station 13 plasma research station.
/cl
2019-11-14 09:18:47 +13:00
William Wallace
b06f2cec11 remove duplicate /datum/map_template/shuttle/cargo/box definition 2019-10-08 22:33:16 +01:00
William Wallace
6c3278e712 merge duplicate /datum/map_template/shuttle/cargo definitions 2019-10-08 22:28:33 +01:00
tralezab
3b49b5378d Yet Another Fugitives PR: Bounty Hunters, Features, Fixes, Treason, Removals! (#44802)
* mostly fixes in this commit

* removes old_god from the dme

* russian shuttle improvements

* TODO: fix the hook gun

* shotgun finished, next commit shuttle

* bounty hunting shuttle

* back up to speed on the dmis

* readds poster 46 and adds the shuttle finally

* dmi fixes

* traps need fixing, work out whatever is happening with synths

* super final touches, see desc

map ports + proper spawners, pinpointer and traps functional. other misc changes

* removes verb stuff from non verb stuff

* review (see desc)

antimagic checks and it now the two objects move inside each other instead

* dmi conflicts

* PLUNGERS. BEGONE.
2019-07-22 20:00:34 +02:00
MMMiracles
353457f7d5 Donutstation Tweaks (#45250)
About The Pull Request

    Fixes #45077
    Fixes #42498
    Removes every single instance where a grille could end up on top an active wire in maintenance, making traveling maintenance a lot less of a hassle and less dangerous in general.
    Maintenance bar has been removed due to redundancy and closeness to the actual bar. Wait till season 10 of SS13: Battle Royale to find out what exciting changes will come to the map!
    Space-proof variants of the lizard critter has been added and are working diligently on the above-mentioned bullet-point.
    As part of the white shuttle fix, Donutstation now has a custom shuttle with deep l o r e to explain what happened to the long-past crew.
    Small adjustments to the static loot part of the 'excess storage' rooms near departments.
    Some extra crates has been added around maintenance with respective maintenance loot spawners.

Why It's Good For The Game

Bug fixes relating to the map and some added map content to keep things 'fresh'.
Changelog

cl MMMiracles
add: Donutstation now has its own white shuttle with proper dock.
del: Donutstation's maintenance bar is under renovation.
tweak: Due to above renovations, the goose is temporarily loose.
tweak: Donutstation now has significantly less annoying maintenance grilles
/cl
2019-07-19 23:11:57 +12:00
Hulkamania
dcc9065fd4 Add a new Emergency Shuttle, Transport Zeta (#45100)
Adds a new abductor themed shuttle to the game, available for 8k 
credits! The shuttle is only unlocked after alien technology has been 
researched!

The shuttle offers some unique items and layout compared to others 
currently available. Two singular entrances with the brig in the back 
means security needs to walk prisoners to the brig area to secure them. 
Unique unlock mechanism encourages either bringing alien tech back from 
Lavaland or stealing some from an abductor.

A few unique items aboard, including alien tools, the experimental 
cloner, and a void core can provide interesting opportunity if utilized 
in the window of time that the shuttle is on station.
2019-07-13 19:58:13 -07:00
Jordie
ef892d378c actually removes byo shuttle timer (#45124) 2019-07-12 09:09:50 -04:00
dee-dubya
905674d897 Decrease BYOS cost to 2500 (#45083)
* Decrease BYOS cost to 500

About The Pull Request:
Pretty self explanatory. Changes the cost of the Build your own Shuttle from 5000 to 500.

Why It's Good For The Game:
It's completely ludicrous to have a shuttle that has to be called within the first 10 minutes of the shift cost more funds than the station starts with. However, considering it comes with supplies and has certain benefits, it definitely shouldn't be free or give money either. This corrects the overcorrecting done with the previous BYOS balance change.

   🆑 DeeDubya
   tweak: Decreased the cost of the BYOS from 5000 to 500, making the shuttle a realistic option once more. Have fun!
   /🆑

* Update shuttles.dm
2019-07-10 14:32:50 -04:00
WJohn
0c5107a479 Increase BYOS cost to 5000 and makes it slightly bigger (#44857)
Allegedly this shuttle is getting bought too much and there's not
really any downside to it, so cost increase it is.
2019-07-05 12:04:24 -07:00
vuonojenmustaturska
867aca7abf Grants the common man access to some parts of the lavaland mining base (#44769)
* will this work?

* add shuttle console to meta

* add shuttle console to box

* remove glide size from box, add shuttle console to delta

* replace airlocks in lavaland common area

* remove step

* secure the gulag a bit more, add a beer fridge

* restore unix line endings?

* Update code/game/objects/structures/crates_lockers/closets/secure/freezer.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* review
2019-06-26 14:52:19 -04:00
WJohn
18f35d685c Reworks the Build Your Own Shuttle Kit to be more appealing. (#44433)
About The Pull Request

This makes it so the BYOS starts with some construction materials, is a bit smaller to be less of a hideously huge project to work on, and is pressurized so more people can help with it.

Price has been increase to -2500 from -7500.
Why It's Good For The Game

I often see the BYOS barely built, and even then usually only by one person who actually has a space suit. This often leaves it completely unprepared by the time the shuttle is actually called. This PR attempts to rectify that.

Changelog

cl WJohnston
tweak: Build Your Own Shuttle kit has been made smaller, comes with construction materials, and is pressurized.
balance: Lowered value from -7500 to -2500. It still doesn't come with a brig or console, so you cannot greentext antags or launch early.
/cl
2019-06-22 10:33:16 +12:00
WJohn
3101fd2eb9 Makes the daniel shuttle admin only. (#44424) 2019-06-11 14:29:28 +02:00
tralezab
2d7ec6bd92 removes testing lines 2019-05-18 17:38:58 -07:00
tralezab
3a76050cd3 i want to get off mr bones wild ride, desc
todo: more map instance work, make it actually move, do all this for the russian ship. then and only then it'll be fine
2019-05-18 17:37:43 -07:00
tralezab
169b66f43b Merge branch 'master' into feels-like-i-didn't-even-try 2019-05-13 18:58:08 -07:00
WJohn
85cfd2318b New Boxstation mining shuttle (#43920)
* Larger mining shuttle with power connection when docked with the station. Only in use on boxstation right now.

* Whoops, forgot to add the actual shuttle!

* Fixes cable connections across shuttles

* Unlocks the APC in the mining shuttle.
2019-05-13 23:08:22 +02:00
tralezab
e50ef24030 a lot of the fixes minus ship spawning
fix names
2019-05-11 23:21:55 -07:00
Okand37
6643b26972 Advanced Syndicate Infiltrator, Kilo-pattern Emergency and additional shuttles. (#43735)
About The Pull Request

Includes a set of kilo pattern shuttles for the arrival, cargo, ferry, labour, and mining types along with a new and purchasable emergency shuttle. Additionally, it adds a new type of syndicate infiltrator, codenamed the tortoise. All of these shuttles are accessible via the shuttle loader and work on any station barring the arrival and cargo variants. Shuttles in order from most important to least important:

emergency_kilo; a fully modeled shuttle including two small cargo bays, a more spacious infirmary, and regular security and E.V.A. amenities. Main bay seats 40, 2 E.V.A., 7 Holding Area, 6 Cockpit, 2 Infirmary.
"A fully functional shuttle including a complete infirmary, storage facilties and regular amenities." Priced at 5000 credits.
image

infiltrator_advanced; nicknamed the "tortoise," this syndicate shuttle includes a beefier redesign of the original syndicate infiltrator complete with medical bay, armory, power systems, dual airlocks and a centralized preparation room. Important access-way doors function off of syndicate access (req_access=150). Design helps mitigate bomb damage while allowing for more close-quarters boarding combat. Currently accessible from the shuttle loader, may see itself added with a new syndicate shuttle selector depending on reception.
image

mining_kilo; modernized mining shuttle interior with a small bundle of emergency supplies. With the new(er) directional shuttle docking system, should work on any station.
image

labour_kilo; slightly reskinned labour shuttle, compatible replacement for any standard gulag shuttle. Features an additional seat and modernized interior.
image

ferry_kilo; in addition to regular seating, features two rechargers, emergency supplies and radios, and a rear-placed ferry shuttle request console. Compatible with the universal ferry dock.
image

cargo_kilo; a regular, run-of-the-mill cargo shuttle with a fancier interior. Crates are onloaded through the bottom blast door, and offloaded at the top. May be incompatible with certain docks or conveyors.
image

arrival_kilo; a standard sized arrival shuttle meant for low to medium populations. Closets and arcade machine replace by conventional emergency supplies, easily accessible for new players.
image
Why It's Good For The Game

The kilo-pattern emergency shuttle provides a new and fresh design to the choice of available, fully functional shuttles for purchase by the crew. In addition, the syndicate advanced infiltrator adds a new venue for syndicate operatives and opens up the possibility of various shuttles being added to the syndicate's arsenal for use to help compliment their unique gimmicks or operative styles.
2019-05-09 09:27:31 +12:00
FloranOtten
8a9d268665 Add pod shuttle, an admin-only evac shuttle made of two pods (#43380)
This shuttle is perfect for punishing the entire crew, or making them
battle to the death over who gets a seat.
2019-03-30 14:29:25 -07:00
Shadowflame909
92113f7e9c Makes the Meteor Shuttle way more expensive (#42730)
* Update shuttles.dm

* Update shuttles.dm
2019-02-12 23:20:06 -05:00
WJohn
3a23c4560b Redesign the Raven Battlecruiser escape shuttle (#42211)
This new shuttle is significantly more usable than the hideous lopsided garbage
we had before. The turrets can actually fire at nuke ops and won't kill ian
anymore. It also has shields you can enable to give you extra protection from
boarders or meteors, and the bridge can thoroughly lock itself down with blast
doors to enter it, and on the windows. These turrets can also be disabled in the
bridge, if you like.

This shuttle now costs 30k, up from 15k, since it's an actually useful shuttle
now. Gotta pay for your security!
2019-01-05 15:02:05 -08:00
coiax
c29c029d65 Non-emagged shuttles no longer throw atoms around (#41999)
- Normal shuttles that are not emagged will no longer throw things around.
  People will still be knocked down.
- Emagged shuttles and poorly designed shuttles will also throw things
  around on tables, as well as closets.

Shuttles were not mapped with the idea that their contents would be thrown
around violently every time they moved. This means that things like wheely
chairs, potted plants get chucked about the place. To get around this, the
"magnetic_catch" component was added, to partially bypass this effect in the
first place. But this component is only used in one place, in shuttle loading,
which means if a shuttle is custom built, suddenly and unexpectedly,
everything flies everywhere.

Instead, violent shuttle throwing should be limited to crappy shuttles,
(ie. asteroid with engines) and emagged shuttles. As such, I've removed
the magnetic component from tables and racks, to make shuttle throwing
more violent when it happens.
2018-12-27 11:50:23 -08:00
MMMiracles
a5f5aee5a2 [READY]New Map: Donutstation V.5 (GOLD) (Platinum Hits) (#41099)
cl MMMiracles
add: A new(old?) map, Donutstation, is now in rotation.
/cl

Map Image
Comparison Image of Original

Progress

Departmental Layout
Atmos
Wiring
Detailing/fluff

    Floor tiling

A faithful recreation of Donutstation, keeping some landmarks of the old map similar while bringing in all the new content and departments that come with it.
2018-12-16 12:47:27 +13:00
swindly
4bcd3cdc55 fixes word crimes 2018-11-19 17:56:59 -05:00
Tad Hardesty
198a7b388d Fix docking port detection in DMM templates (#40310) 2018-09-19 13:10:32 +02:00
ninjanomnom
6434fafa22 Automatically determine shuttle size and offsets from template 2018-09-07 02:30:00 -04:00
ninjanomnom
2fbfdd03d2 Handle shuttle registration from inside the template 2018-08-19 22:20:23 -04:00
WJohn
54add3692d Add zombies to box whiteship (#39643)
These, like in the other ships, are pretty weak (meta still has the strongest
monsters, but it's also the most well stocked ship). These zombies have no
infection chance, 60 hp instead of 100, and do 11 damage instead of 21 (could
be raised to 15, if you guys want). And like the other ships there are 4
monsters on it.
2018-08-11 12:25:51 -07:00
Emmett Gaines
e248d342b8 Removes the shuttle timid var (#39445)
Now that shuttles are all loaded via template we no longer have a need for the
timid var on shuttles.

Well not all shuttles, it seems I forgot to template the backup shuttle so it
wouldn't have been working until now. This got fixed here as well.
2018-08-01 21:19:16 -07:00
Nich
5fbca572ab Fix a typo in scrapheap shuttle description (#39480) 2018-07-31 14:30:12 -07:00
WJohn
c67a698c7e Meta whiteship redesign (#39438)
Redesigned the white ship for metastation, this one's a salvage/cargo vessel!
The salvage pod is currently missing, however, as it doesn't work right now.
I'll add it further down the line. This ship is also filled with a few syndies
protecting it, one of them is ranged, the others are unarmed melee.
2018-07-29 22:37:59 -07:00
WJohn
fd70855a81 Updates the caravan space ruin. (#39182)
* Updates the caravan ruin to remove some of its equipment and re-add the 2nd fighter ship as was originally intended.

* Airlock naming, changed office chairs in dropship to shuttle chairs because they got flung whenever it took off.

* Removes the 2nd syndicate fighter as ninjanomnom will design a better system for it at a later date.

* Renames syndicate fighter to "shiv"
2018-07-18 18:46:51 -04:00
Jordan Brown
d631a0ded0 Merge branch 'pr-38513'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-07-03 13:54:36 -04:00
Denton
23a1bdb8c0 sponsored by Carls Jr. 2018-07-02 20:40:53 +02:00
ninjanomnom
202df9ebb3 Makes racks prevent throws as well 2018-06-19 18:13:57 -04:00
ninjanomnom
c46dda0e4e Shuttle throwing applies to all objects as opposed to just mobs 2018-06-19 18:13:57 -04:00
Dax Dupont
567a14bef3 Some minor pubby shuttle tweaks (#38489)
* Some minor pubby shuttle tweaks

* no step

* Good idea denton

* thanks guys
2018-06-15 20:59:55 -07:00
Tad Hardesty
94759a836b Fix Snowdin elevators and piping (#38184) 2018-06-08 20:25:34 +02:00
pubby
284c961578 Update PubbyStation 2018-05-07 14:03:24 -05:00
Emmett Gaines
ee3446eb7c Templates the caravan ambush ruin shuttles (#37474) 2018-04-29 11:07:39 -04:00
Emmett Gaines
166e001950 Various minor arena shuttle fixes (#37012) 2018-04-09 11:37:22 +02:00
Emmett Gaines
11ba45f708 Makes the pirate ship use a proper shuttle template (#37006) 2018-04-09 11:36:34 +02:00
81Denton
76aeaece4c Gives Omega its own arrivals shuttle (#37043)
* adds arrival shuttle to omega

* anchors closets, removes dv

* moves DS poster 1 tile south
2018-04-09 00:50:25 -04:00
Emmett Gaines
49d1e9ee66 Shuttles have additional baseturfs, and other minor baseturf changes (#36388)
cl ninjanomnom
fix: Shuttles have proper baseturfs now.
fix: Mineral walls properly use their baseturfs when destroyed/drilled.
add: A new engineering goggle mode allows you to see the shuttle area you're standing in.
admin: Buildmode works a bit better with baseturfs now and can properly only remove the top layer of turfs when editing. Note that as a result the order you place turfs is important and a wall placed on space means when the wall is removed there will be space underneath.
/cl

This adds an area hook for turfs getting the PlaceOnTop proc called so shuttle areas are able to intercept it and add a special turf used for determining where the bottom of the shuttle is. I'm not too certain on this being the best way to handle it but the alternatives restrict the kind of turfs that are allowed to be on shuttles which I didn't want to do as it was part of the whole intent of the baseturf change to allow any turf type on shuttles.

The alternative to the area hook would require a tool which attaches turfs to a shuttle which is why there's a shuttle area viewing tool in this pr. I considered doing it this way first but decided it was too clunky.

In addition to other changes:

Tiled/Reinforced floors have proper baseturfs now.

A large amount of the remaining ChangeTurf calls were swapped over to various baseturf helpers so, for example, mining doesn't create a lavaland turf if somehow the mineral wall is on plating.

Escape pods, the aux base, and syndicate drop pod have been converted over to shuttle templates as well.

The error when the timid var is set incorrectly has been changed to a stack_trace.

The change turf file has been made all lowercase as per standard.
2018-04-05 11:13:20 +12:00
oranges
b1f301b39b Revert "Adds the saltmine shuttle. (#35369)"
This reverts commit c7ee29b5b0.
2018-02-08 01:49:57 +00:00
Dax Dupont
c7ee29b5b0 Adds the saltmine shuttle. (#35369)
* Adds the saltmine shuttle

* Adds an orange, makes the revolver a reverse one

* henk

* honker

* pay me

* more cat and cat accessories

* memes

* Crybabies jeeez

* Salt is expensive

* There now it's an easter egg shuttle

* nani
2018-02-07 15:16:54 +02:00
coiax
8e20aa3f7b Refactors shuttles to be loaded in, rather than be on the station maps (#33766)
* Refactors shuttles to be loaded in, rather than be on the station maps

- Shuttles are now loaded in by the shuttle subsystem.

You configure what shuttles are loaded in via
`/obj/configuration/shuttle_load` objects.

* Box arrivals shuttle is now imported from template

* Moves things out of the #ifdef

* Box emergency shuttle is now imported

* Box emergency shuttle is now templated

* Box ferry and whiteship now load from template

* More shuttles on Box done

* Apart from the pods, Box is now completely templated

* Delta now has all non-awkward shuttles loaded in

And Centcom..

* Removes no ops turfs, more error messages

* Fixes slightly chopped off external wall

* Massaging more shuttles into working correctly

* Debug messages are king

* Delta cargo shuttle now docks again

* First pass of Metastation shuttles

* Omegastation first pass

* Metastation now has its own shuttle

* Did most shuttles on Pubby

* Turns out Pubby arrival shuttle is slightly smaller than Box arrival

* Whoops, missed a stationary port

* TGMified the pubby arrival shuttle

* First pass, box is working

* All stations now have roundstart_template and no configuration objects

* Removes roundstart_move

* Why do we even have these unused keys

* Remove unused coded vars

* removes some excessive safety checks

* Missed some Centcom cargo dock stuff

* Got it working again

* That thing that Cyberboss wanted

* Noop turfs the shuttle templates

* And template noop for the area

* Attempts to assuage travis

* Warning!

* Please love me, Travis

* RIP Remie
2018-01-25 15:18:15 -05:00
Dax Dupont
5927cbe9fd Adds disco inferno shuttle. (#33230)
* Adds disco inferno shuttle

* step be gone

* Minor wall replacement

* Add no diagonal walls

* Made the dance machine all access

* Makes the statues work as I originally intended in this shuttle

* Fixes a chair

* Changed door and made it to keep fire inside.
2017-12-05 03:10:31 -05:00
swindly
d3df913402 fixes spelling and stuff (#32531) 2017-11-09 11:03:50 -06:00
shizcalev
22764665c9 CentCom Standardization 2017-08-07 19:04:27 -04:00