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33 Commits
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5566dc322b |
[MDB IGNORE] [IDB IGNORE] October TGU (#826)
* time to deal wth linters * hello * hi * hey * Fixes bat shapeshifting * fixes tile decals * removes grille |
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d759c95177 |
TGU (Saves Selenestation) (#716)
* tgu * Update routes.js * dme * Fixes proc holders 'n' stuff * updates fulp maps + minor bs fix * prettier * AI uploads * prettierx * you should pass ci... now! * Update _spells.dm * F this Ci * selene evac shuttle * fixes targeted powers * tgu * Update barsigns.dm * Fixes Ci * prettierx |
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468ba0f1c8 |
[IDB IGNORE] [MDB IGNORE] December TGU (#433)
* TG UPDATE REAL * fix checks probably * TGU, minus hardsuit stuff. * oops * haha this isnt even needed * re-adds batform * Pepsi's Fulp ERT MODsuits (#21) * makes beef cyto the parent type of a now existent parent * Removes ERTs Guns (#23) * fix checks * F OFF * Update Solitairestation.dmm * Update Solitairestation.dmm * tg update again, removes maidborgs * FU (fulp update) * FUCK YOU SOLITAIRE * Update README.md * Update species.dm * not my fault you prick (#24) * digi fix * tgu Co-authored-by: Pepsilawn <reisenrui@gmail.com> |
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4f0f69fd95 |
[MDB IGNORE] November TGU (#406)
* TGU * mappings * how did i not notice this * test * fix to huds * departmental request consoles * Armsky * tgu * deletes cryopods (finally) * Update tgstation.dme * deletes pubby's cryopods * Fixes helio and selene toxin ranges * injector to vent on all supermatters * map fixes * directional 5/6 cameras are now fixed * stool directionals on selene * . * re-adds kindred archives |
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05e85a5b2f |
[MDB IGNORE] ID fix (#396)
* YEA YEAH YE * Update PubbyStation.dmm * tgu * except that * Update SeleneStation.dmm * revert https://github.com/tgstation/tgstation/pull/62568 * SM fix on fulp maps |
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b7ce41dec7 |
[MDB IGNORE] "Holy shit we need the halloween fixes" TGU (#395)
* tgu * idk this seems to work * rad collector stuff, the pubby update * pubby update * Helio and finishing Pubby * map stuff * drone dispensers * tgu |
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e5bfc6fa44 |
TGU (#318)
* Automatic changelog compile [ci skip]
* Update readme.md
* Automatic changelog compile [ci skip]
* merges TG into branch, ensures all fulp files are untouched and fixes dme
* does what the first commit says
* jobs fix
* Pubbystation
* Heliostation & Selenestation
* Update SeleneStation.dmm
* Revert "Update SeleneStation.dmm"
This reverts commit
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353d006659 |
[TM] TG Update: Combat mode, drone exploration, and more! (#58)
* Updating GBP from PR #57626 [ci skip] * Simple bots now use a different snowflake method for all access. (#57861) * Automatic changelog generation for PR #57861 [ci skip] * Updating GBP from PR #57861 [ci skip] * Automatic changelog compile [ci skip] * Defines the interrogation room as unique area and not 4 different var edits. (#57612) * Defines the interrogation room as unique area and not 4 different var-edits * Fixes the gaping hole in the wall * We added a new map at the very end. * Blaseball * Committing the changes * Rebuilds the deltastation setup in case it's actually breaking something... * Automatic changelog generation for PR #57612 [ci skip] * Updating GBP from PR #57612 [ci skip] * Bump pillow from 7.2.0 to 8.1.1 in /tools (#57906) Bumps [pillow](https://github.com/python-pillow/Pillow) from 7.2.0 to 8.1.1. - [Release notes](https://github.com/python-pillow/Pillow/releases) - [Changelog](https://github.com/python-pillow/Pillow/blob/master/CHANGES.rst) - [Commits](https://github.com/python-pillow/Pillow/compare/7.2.0...8.1.1) Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Adds right-click support to AIs/Cyborgs (#57881) Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> * Automatic changelog generation for PR #57881 [ci skip] * Updating GBP from PR #57881 [ci skip] * Ice cream revamp: Ice cream is a component and cones can hold multiple servings of ice cream now. (#57415) * Ice cream rework WIP * I'm done! * i'll deal with my verbose engrish at a later date. I'm dead tired. * linter aaaaaa * Take a bite! * FINALLY, A COMPONENT! * ghost macro. * Review, typos, beheading of a lame comsig. * Typo. Now I'm self-obliged to test it again. * It works. * Automatic changelog generation for PR #57415 [ci skip] * Updating GBP from PR #57415 [ci skip] * i shot my own phazon to death and i cry. (#57772) Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com> * Automatic changelog generation for PR #57772 [ci skip] * Updating GBP from PR #57772 [ci skip] * Fixes admin immovable rods not hitting things (#57890) Timber did an oopsie in #57850 and made it so rods with a specific target (AKA any spawned by admins either through the trigger event button or the admin smite) quit out of their creation before they started listening for clonging things. Possibly this was partly intended, in case you wanted to spawn a rod that would only hit whatever you designated as your target and nothing else, but this current setup doesn't hit the target either soo something needs fixing. @Timberpoes let me know what you think and if you were intending for a soft rod option that would only hit the target. Fixes: #57888 * Automatic changelog generation for PR #57890 [ci skip] * Updating GBP from PR #57890 [ci skip] * Ghosts can now interact with the crew monitor console. (#57891) * Automatic changelog generation for PR #57891 [ci skip] * Updating GBP from PR #57891 [ci skip] * Fixes unbalanced flyperson leg (#57892) One of Flypeople's legs while facing up is missing a single pixel, causing it all to be unbalanced, this fixes that. * Automatic changelog generation for PR #57892 [ci skip] * Updating GBP from PR #57892 [ci skip] * undefined variable wtf *Dies of cringe* * tgui: ESLint and VSCode settings improvements (#57905) Added column 80 rulers to all javascript and scss files. Added a "prettier" config to have sensible defaults for those who prefer to use it. Added RadarJS (fork of SonarQube's SonarJS). Launchable only via bin/tgui --lint-harder for now. Disabled ESLint rule for parens around arrow function arguments, because in TypeScript they're pretty much always required, and I don't want to replace it throughout the codebase. Removed unused javascript extensions from tooling (jsx, mjs). * Automatic changelog compile [ci skip] * Fixing the undoable experisci arcade experiment. (#57898) * Automatic changelog generation for PR #57898 [ci skip] * Updating GBP from PR #57898 [ci skip] * [s] Fixing an infinite loop exception with Move() (#57895) * Replaces use of handle_atom_del() with Exited() in modular computer hardware. And fixes an issue. (#57387) Title. The issue being hardware/on_remove() calling /try_eject() even if the holder is being destroyed, which is quirky. I also replaced an instance of /New() with /Initialize() and deleted a troublesome /Destroy(). handle_atom_del() is awful. Nearly every (minus the storage component; it's a tangled trial of mental gymnastic) behavior implemented there can pretty much be moved to Exited() and it'll work just as fine, if not better against edge cases such as recall spells. But that's not the scope of this PR. I'm here to fix #57161. * Automatic changelog generation for PR #57387 [ci skip] * Updating GBP from PR #57387 [ci skip] * Highlander + Summon Guns and Magic now uses signals to equip new crewmembers (#57817) * Automatic changelog generation for PR #57817 [ci skip] * Updating GBP from PR #57817 [ci skip] * makes holodeck books a holo_effect so they get added to the spawned list (#57909) * Automatic changelog generation for PR #57909 [ci skip] * Updating GBP from PR #57909 [ci skip] * Dogs no longer take whatever they're holding/wearing to the grave (#57670) * Automatic changelog generation for PR #57670 [ci skip] * Updating GBP from PR #57670 [ci skip] * Turns off cache on docker publish action (#57912) Maybe it will stop it screaming in pain about missing dependencies. Publish action suggests alternative of running this as cronjob to update cached version so if this works but is too slow we can change to that. * Adds a plumbing layer manifold (#57494) Adds a multilayer plumbing manifold, I also murdered the multilayer duct You can now alt-click the plumbing RCD to change the layer it prints. I made a whole thing where right clicking changed the settings and you could use that to change machinery aswell. I even did that with the plunger, it was absolutely beautiful. Anyway that drained the life out of me because apparently there's no attack_obj_secondary and afterattack_secondary ALSO called attack_obj (left click). I just hate whoever made it with intensity Plumbing now uses three layers. They should be easier to navigate. I tried to make layer connecting the same as cross-color connecting, but that would take more of my soul then there is to take * Automatic changelog generation for PR #57494 [ci skip] * Updating GBP from PR #57494 [ci skip] * Makes stations more airtight (#57535) I've gone through delta, meta, and icebox and added some choice windoors, changed some areas around, added some more doors, and changed some other miscellaneous things. I'll list the full changes in drop downs, for both our sakes Delta: <details> Splits the central hallway into fore and aft central hallways Adds the spaces that jut out of medbay and sci into the central hallway, rather then having them be a part of medbay and sci Adds medbay access locked windoors to the back desk of the medbay reception area Adds airlocks to both the upper and lower parts of the main hallway </details> Meta: <details> Gives the storage wing another set of firelocks, and two fire alarms. It didn't have any alarms in the first place, so hopefully this helps things Adds the spaces that jut out of medbay and sci into the central hallway, rather then having them be a part of medbay and sci Replaces a small bit of the science area with nanite lab, to prevent a breach near xenobio causing fire alarms at the front of sci Adds a windoor in front of the ORM to block air Adds a wall behind a smart fridge in chemistry </details> Icebox: <details> Added airlocks between arrivals and the port hallway, and the escape hallway and the starboard hallway Added a windoor between the kitchen and the bar </details> ## Why It's Good For The Game Cuts delta's main hallway in half, with the goal of reducing fire alarm strain. Some thoughts on this would be nice, I don't want to make everything else that uses areas worse just because fire alarms are dumb, and I'm worried that's what I've ended up doing here. I've also added the portions of medbay/sci that jut out into the main hallway into the main hallway, I think? I could make these into lobby areas, but I'm not sure if that's appropriate or not. Adds a few windoors and airlocks to better section off portions of the station, this should reduce the amount of mass gas spreading that can occur. My goal here is to reduce the amount of uninteresting gas movement and make firelocks less hellish when there's a breach * Automatic changelog generation for PR #57535 [ci skip] * Updating GBP from PR #57535 [ci skip] * Move a signal that is randomly seperated from others of it's kind (#57914) Co-authored-by: actioninja <actioninja@criticalaction.net> * Fix plant trash from grown food not inheriting their proper seeds (#57924) This PR fixes plant trash not getting the seed from their parent. trash_type is a type path, not an instantiated object. istype always fails trying to use it on trash_type. ispath is the correct helper to use here, because it's a type path and not an object. * Automatic changelog generation for PR #57924 [ci skip] * Updating GBP from PR #57924 [ci skip] * Makes deadchat control's examine only shows up for ghosts (#57926) This PR early returns the on_examine proc for deadchat control if the examiner is not an observer. So, only ghosts (deadchat) are allowed to see if something is under deadchat control. Humans don't need to know (or shouldn't know) if deadchat is expanding its reach into the physical realm. * Automatic changelog generation for PR #57926 [ci skip] * Updating GBP from PR #57926 [ci skip] * Adds materials to PDAs (#57923) Puts a small amount of iron, glass, and plastic into a PDA 'cause that sort of material usage makes sense to me * Automatic changelog generation for PR #57923 [ci skip] * Updating GBP from PR #57923 [ci skip] * Automatic changelog compile [ci skip] * Adds sticking metallic kitchenware into APCs (#57910) Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> * Automatic changelog generation for PR #57910 [ci skip] * Updating GBP from PR #57910 [ci skip] * Bane AI (#57771) We take Gotham from the corrupt! The rich! The oppressors of generations who have kept you down with myths of opportunity, and we give it back to you...the people...Gotham is yours. None shall interfere, do as you please! * Automatic changelog generation for PR #57771 [ci skip] * Updating GBP from PR #57771 [ci skip] * Splits winter coats/hoods into their own sprite file (#57896) Moves the winter coats and their hoods into their own sprite file. 335 icons in one of the files got lowered to 289 after moving 46 wintercoat icons to their own file. Renames some icons because they had a long name. * Updating GBP from PR #57896 [ci skip] * remove double pen door from meta xeno (#57879) door double removal * Automatic changelog generation for PR #57879 [ci skip] * Updating GBP from PR #57879 [ci skip] * Resprites ventriloquist dummy (#57863) ## About The Pull Request Resprites the ventriloquist dummy #https://github.com/tgstation/tgstation/projects/6#card-2814241 ## Why It's Good For The Game The current sprite is just the assistant doll cut in half. This gives it a unique sprite and also makes it so that the hands line up with the item better than the current sprite. It's also a lot creepier (and animated!) * Automatic changelog generation for PR #57863 [ci skip] * Updating GBP from PR #57863 [ci skip] * Fixes missing pixel on envirosuits (#57849) ## About The Pull Request Adds 1 pixel to every evirosuit side sprite except the prototype. ## Why It's Good For The Game The current envirosuit sprites all have a single pixel missing on the foot, which causes the foot to be visible. This pixel is there on the prototype, but all the others are missing it. This PR adds 1 pixel to each side sprite to cover it up. * Automatic changelog generation for PR #57849 [ci skip] * Updating GBP from PR #57849 [ci skip] * Updates round tips (#57927) Deals with any mention of cloning, intents, and a few outdated mechanics * Automatic changelog generation for PR #57927 [ci skip] * Updating GBP from PR #57927 [ci skip] * Thermomachine update (#57918) This PR adds an UI button that allow the players to decide if use enviromental heat or red port pipe (it will have an error if the choice is not working for some reasons, like not having moles in the pipes/air, not having pipes connected at all, etc) This also fix the issue of having roundstart freezers heating up rooms because the waste pipe didn't have any gas * Automatic changelog generation for PR #57918 [ci skip] * Updating GBP from PR #57918 [ci skip] * Improves status bar coverage (#57916) This PR makes sure all MouseEntered() procs call their parent, which handles the status bar. This fixes instances where the status bar was missing, for example when you hovered over the ghost buttons, you would not be shown a name of the button, but completely different object, like "space", which was very misleading. This also means that the new status bar should have better parity the with the old status bar, which also showed these things. * Automatic changelog generation for PR #57916 [ci skip] * Updating GBP from PR #57916 [ci skip] * Create explicit warning if not building with CBT (#57931) Adds a new CBT define which is automatically created when building. If this define is absent, the build will fail. This is what Cyberboss tried to do with USE_BUILD_BAT_INSTEAD_OF_DREAM_MAKER.dm, but couldn't. The reasoning behind this is CBT is already a requirement to build a fresh project, otherwise the tgui bundle files won't exist. This gives a readable error to go along with that. However, you can currently build once then just use Dream Maker. This is a footgun - not only are we already adding new things to CBT like tgfont which will fail later on, but also it will create weird scenarios when we add tasks to CBT that don't immediately fail if not ran, or otherwise create out of sync builds. Also replaces rmSync with unlinkSync, which works on older Node versions. Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com> Co-authored-by: Aleksej Komarov <stylemistake@gmail.com> * Additional CTF maps (#57230) This pull request adds a map loader as well as new maps to CTF. When a game starts a CTF map will be selected at random and will be playable by ghosts. As well as this new functionality CTF now fully supports 4 teams. A green and yellow team have been added complete with both standard and instagib gear. At current five maps are planned: Classic - the original map we all know and love Four Side - A four team CTF map where all teams compete over one flag Downtown - Terrestrial city themed map Limbo - Wizard themed map featuring portals and uses KOTH rather than CTF Cruiser - Space themed map utilizing the powerup system Random maps are selected on game load Support for four teams added Why It's Good For The Game CTF has been more or less the same on the surface since its creation. This PR allows for some much needed map variety which will increase replay value. CTF is far more regularly played then mafia due to its fast rounds and common use during round end delays and I believe that it deserves a boost in content. Changelog cl add: CTF can now selects a random map at game start add: CTF now supports four teams add: Gear for yellow and green CTF teams has been added add: CTF ID cards for all 4 teams have been added - courtesy of maxymax13 add: a new CTF map, Four Side has been added add: a new CTF map, Downtown has been added add: a new KOTH map, Limbo has been added add: a new CTF map, Cruiser has been added fix: KOTH capture points retain their sprites after being claimed /cl * Automatic changelog generation for PR #57230 [ci skip] * Updating GBP from PR #57230 [ci skip] * Implements Plant Biotype (#57108) Implements a plant biotype for plant based mobs. Changes the wood golem mob to be an organic, humanoid, and plant biotype---because wood is an organic substance, not a mineral. This additionally adds the ability for plantbgone/weedkiller to deal damage to plant biotypes. Why It's Good For The Game There's a curious lack of a defined plant biotype, despite plants sharing a unique number of traits. Ideally, this behavior can be more consistently implemented with something like biotypes. A minor example of this is utilized in this PR: weedkiller and plantbgone impacting plant-like mobs, which is what you'd expect. Changelog cl add: Plant-like mobs are now impacted and take damage from plant-b-gone and weedkiller reagents add: Plant-like mobs can be health scanned with a plant analyzer add: Plant-like mobs are impacted by the floral gun in the same manner pod people are /cl * Automatic changelog generation for PR #57108 [ci skip] * Updating GBP from PR #57108 [ci skip] * fix (#57900) Fix missing cable from upper atmos apc Fix wrong area in north-west corner resulting in airlock not working * Automatic changelog generation for PR #57900 [ci skip] * Updating GBP from PR #57900 [ci skip] * Add note about rust-g for building on Linux (#57622) This PR adds a minor note about needing to compile rust-g to Linux building instructions. I'm not sure if this is the appropriate place for it, but I don't see a better place to put it. * cyborg lollipop launchers can no longer spam timers (#57786) About The Pull Request Cyborg treat dispensers now have a maximum treat storage capacity of 5 treats instead of 30 treats, and recharge their treats at a rate of one treat per 10 seconds instead of one treat per second. To compensate for this, the damage of gumballs and lollipops that have been launched from an emagged cyborg has been increased from 3 to 10. Launched gumballs and lollipops will no longer delete themselves after 2 minutes (if not equipped). The 2u of omnizine in each cyborg lollipop has been replaced by 2u of psicodine. The contents of normal lollipops have not been modified. Cyborg cookie dispensers can now only dispense a cookie once every 10 seconds (instead of once per second). Non-cyborg cookie dispensers no longer self-recharge, but can now accept compressed matter cartirdges for reloading purposes. Support has been added for other types of RSFs to have use cooldowns. Why It's Good For The Game The self-deletion mechanism was apparently causing timer spam, so I reduced the amount of treats that cyborgs could spam out (and the rate of that spamming) so that the mechanism would no longer be necessary. I increased the damage of launched treats to compensate to keep the emagged treat launcher from becoming a very sad joke of a weapon. Floyd threw a fit when he learned that cyborgs could freely dispense lollipops that contained omnizine, so I replaced the omnizine with psicodine, a chem that is perhaps more appropriate for lollipops (it calms people down), doesn't do much of importance, and can't react to form any rare or interesting chems. The cookie dispenser thing is also an attempt to appease Floyd, since he doesn't like cyborgs being able to spam food everywhere. Changelog cl ATHATH balance: Cyborg treat dispensers now have a maximum treat storage capacity of 5 treats instead of 30 treats, and recharge their treats at a rate of one treat per 10 seconds instead of one treat per second. To compensate for this, the damage of gumballs and lollipops that have been launched from an emagged cyborg has been increased from 3 to 10. del: Launched gumballs and lollipops will no longer delete themselves after 2 minutes (if not equipped). balance: The 2u of omnizine in each cyborg lollipop has been replaced by 2u of psicodine. The contents of normal lollipops have not been modified. balance: Cyborg cookie dispensers can now only dispense a cookie once every 10 seconds (instead of once per second). Non-cyborg cookie dispensers no longer self-recharge, but can now accept compressed matter cartirdges for reloading purposes. Support has been added for other types of RSFs to have use cooldowns. /cl * Automatic changelog generation for PR #57786 [ci skip] * Updating GBP from PR #57786 [ci skip] * Minor tramstation and train-rail-fluff fixes (#57639) Fixes an incorrectly-shifted sprite for floor tram rails and adds some missing tram-rail fluff objects Also does some minor renaming (railing -> rail) cl fix: Nanotrasen railroad engineers have done some minor repairs to their in-station tram rails. /cl * Automatic changelog generation for PR #57639 [ci skip] * Updating GBP from PR #57639 [ci skip] * Automatic changelog compile [ci skip] * Paper bins show the paper inside them (atomised) (#57907) Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> * Automatic changelog generation for PR #57907 [ci skip] * Updating GBP from PR #57907 [ci skip] * Ref Tracking: Revengance (#57728) * Ref Tracking: Revengance Fixes reference tracking ignoring self references due to a poorly thought out tick checking system. Fixes reference tracking ignoring the contents of assoc lists Makes the reference tracking printouts actually describe what list the ref is in, rather then just saying "list" Adds REFERENCE_TRACKING_DEBUG, a define which toggles tracking info for the ref tracking procs, which allows for oversight on how the proc is working Allows for direct calls of qdel_and_find_ref_if_fail(), makes it use ref rather then REF(), fixing it breaking for mobs. (Ditto for the qdel hint which does the same thing) Moves REAGENTS_TESTING out of the reftracking define block Makes unit tests define REFERENCE_TRACKING, REFERENCE_TRACKING_DEBUG, and FIND_REF_NO_CHECK_TICK Adds a unit test that sanity checks the reference finder proc * Updating GBP from PR #57728 [ci skip] * fix (#57902) Fix missing tile under airlock above turbine in kilo station * Automatic changelog generation for PR #57902 [ci skip] * Updating GBP from PR #57902 [ci skip] * You can now put food on plates, and plate no longer materialize out of nowhere as you cook (#57770) * All plates removed. Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com> Co-authored-by: DeAndre <robustness13@hotmail.com> Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com> Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com> * Automatic changelog generation for PR #57770 [ci skip] * Updating GBP from PR #57770 [ci skip] * tgui strip panel + strippable element (#57889) Completely removes show_inv and replaces it with /datum/element/strippable. It takes a list of instantiated /datum/strippable_item which communicate which slots are available and how to interact with them. This element has been added to humans, alien humanoids, parrots, and corgis. Co-authored-by: Aleksej Komarov <stylemistake@gmail.com> * Automatic changelog generation for PR #57889 [ci skip] * Updating GBP from PR #57889 [ci skip] * Adds explorer drones / adventures. (#57851) A new side-job for cargo. Prepare and launch exploration drones at distant sites to encounter weird adventures, collect loot and expand the station cargo network. Adventures - the main content type here, can be written by anyone without any knowledge of programming. The purpose here is creating an way of interesting way of delivering lore (and adding some new job content/cargo expansion method). Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com> Co-authored-by: Fikou <piotrbryla@onet.pl> Co-authored-by: Aleksej Komarov <stylemistake@gmail.com> * Updating GBP from PR #57851 [ci skip] * Fermichem 2.6 - Adds the HPLC: a new roundstart method of detecting purity, as well as a method of partially purifying reagents (#57858) Adds the High-performance liquid chromatography machine - a new roundstart method of detecting purity, as well as a method of partially purifying reagents. A single machine has been added to each of the 4(5) maps - this lets people determine their purity based off the size of the green (pure portion) to the orange (impure portion) of a reagent's peak shown on the mas spectroscopy display. If a reagent is impure - it will be displayed as red. In addition to this function, the HPLC can purify reagents by selecting a range of them and pressing the purify button. This will cost some time depending on the mass of the reagent and will purify it up it's default purity (in the tweaked reagent cases - 75%, for the reagents I've yet to get to - 100%). It will also reduce the volume accordingly (so in essence you are reducing the volume of the impure parts). The sprite itself will indicate when it's running, so you don't need to be nearby it or use the UI to know when it's done * Automatic changelog generation for PR #57858 [ci skip] * Updating GBP from PR #57858 [ci skip] * Partially revert reaction chamber (#57855) * Automatic changelog generation for PR #57855 [ci skip] * Updating GBP from PR #57855 [ci skip] * Blobbernaut HUD improvements (#57922) * Automatic changelog generation for PR #57922 [ci skip] * Updating GBP from PR #57922 [ci skip] * Crops the cached ID card icon so it is less obnoxious in tgui chat. (#57935) * Automatic changelog generation for PR #57935 [ci skip] * Updating GBP from PR #57935 [ci skip] * Some minor atmos cleanup (#57933) Fixes mining not making turfs active, I forgot to add a type arg when I added one to AfterChange(). This isn't the only source of the issue, but it's the most prevalent one Cleans up total_moles_specific() slightly, there's no point iterating a list if you already have the gas id. Removes a null assignment and if check, they don't catch anything as things are now, and if someone passes null to the proc I want a runtime Oh and I reordered a bit of atmospherics.dm to make a comment make sense. Don't worry about it * Automatic changelog generation for PR #57933 [ci skip] * Updating GBP from PR #57933 [ci skip] * emissive blockers are now just an overlay (with kickass fucking graphs). FUCK YOU MAPTICK (#57934) currently emissive blockers are objects added to the vis_contents of every item. however mutable appearances as overlays can serve this role perfectly well and according to my tests should cause less maptick per item. for mobs mutable appearances dont work for reasons i dont understand so instead this adds the em_block object to overlays instead of vis_contents. these both use atom/movable/update_icon() now graphed test results in pr * Updating GBP from PR #57934 [ci skip] * Converts trait comments to doc comments (#57941) This converts the existing comments traits had `#define TRAIT_BLA "bla" // yadda yadda` to proper doc comments so that they show with SDMM and the codedocs website. People just reference old code when writing new code, and people not using doc-comments for traits is something that comes up often. * Automatic changelog compile [ci skip] * Gibs/Dead bodies no longer produce miasma (#57957) * Gibs/Dead bodies no longer produce miasma Miasma production as it is now is too little over too long a time span, and it just ends up spreading across the station and having little effect. My goal here is to remove a source of uninteresting gas from the station's air, and make corpses and gib piles more infectious. I've placed the cap on disease payout at a strength of 7, so there's a slight chance of a positive disease, but I think it's counteracted by the danger presented by just infecting yourself till you get what you want. I've rewriten the rot component to just run a percent chance to infect someone with a disease based on the type of rot, and moved almost all of its behavior to signals. There's one portion I can't rewrite without making significant changes to how I handle atmos sensitivity, so that'll come later. Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> * Automatic changelog generation for PR #57957 [ci skip] * Updating GBP from PR #57957 [ci skip] * [Ready] Fermichem part 2.3 Adds a new reagent: Eigenstasium (#56918) Co-authored-by: Rohesie <rohesie@gmail.com> Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> * Automatic changelog generation for PR #56918 [ci skip] * Updating GBP from PR #56918 [ci skip] * Bump pyyaml from 5.3.1 to 5.4 in /tools (#57956) Bumps [pyyaml](https://github.com/yaml/pyyaml) from 5.3.1 to 5.4. - [Release notes](https://github.com/yaml/pyyaml/releases) - [Changelog](https://github.com/yaml/pyyaml/blob/master/CHANGES) - [Commits](https://github.com/yaml/pyyaml/compare/5.3.1...5.4) Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Syndicate Shuttle Console cannot be deconstructed via tools (#57962) * Automatic changelog generation for PR #57962 [ci skip] * Updating GBP from PR #57962 [ci skip] * Metastation's Nanite lab RC is now named properly (#57952) * Automatic changelog generation for PR #57952 [ci skip] * Updating GBP from PR #57952 [ci skip] * Sentience fun balloon QoL (#57928) * Automatic changelog generation for PR #57928 [ci skip] * Updating GBP from PR #57928 [ci skip] * Examine atmos machinery will tell the piping layer (#57937) * Automatic changelog generation for PR #57937 [ci skip] * Updating GBP from PR #57937 [ci skip] * fix (#57917) move layer adaptors into another spot in engi and toxins to prevent distro and waste mixing * Automatic changelog generation for PR #57917 [ci skip] * Updating GBP from PR #57917 [ci skip] * Thermomachine balance (#57921) Changed how much internal heat_capacity the machine has, from 5000 to 7500, this to try and increase the speed of cooling/heating that was a bit slower than the old version Added a check that stops the machine from cooling when set to heater and heating when set to cooler Changed efficiency to be clamped between 0.65 and 1 (lessen the power spikes) Power usage reduce on lower efficiency if above a certain amount removed else if when checking to use enviroment heat (allow to use enviroment to cool even with the red port connected and with gas) * Automatic changelog generation for PR #57921 [ci skip] * Updating GBP from PR #57921 [ci skip] * Moth eyes now have their own obj and mob sprites (#57893) imageadd: Moth eyes now have a unique sprite that reflects on your mob. * Automatic changelog generation for PR #57893 [ci skip] * Updating GBP from PR #57893 [ci skip] * Improves spoon in hand sprites (#57938) fix: Spoons are consistently rendered in the correct hand on the player's sprite * Automatic changelog generation for PR #57938 [ci skip] * Updating GBP from PR #57938 [ci skip] * Fixes the apocalypse rune alt appearance for humans. (#57965) * Automatic changelog generation for PR #57965 [ci skip] * Updating GBP from PR #57965 [ci skip] * Cyborgs now use the same icon states for charge screen alerts as ethereals. (#57966) * Automatic changelog generation for PR #57966 [ci skip] * Updating GBP from PR #57966 [ci skip] * lazy tramstation fix (#57843) Fix an already fixed issue with xenos and other mid-round antags from spawning inside atmos chambers. Copy-paste very bad * Automatic changelog generation for PR #57843 [ci skip] * Updating GBP from PR #57843 [ci skip] * ai_behaviour cleanup ft. less chatty tourists (#57945) Each of these lines is punctuated by an audio sting every 8 seconds without refrain. So, this PR adds a new vocalisation limiter to tourist bots who can't find a seat. Instead of always vocalising every 8 seconds, they're now guaranteed to vocalise the first time and then have a 60% chance to have vocalised again each minute thereafter. Tourists waiting for food now have an approx 40% chance to have vocalised in any given minute. This should be considered alongside the fact that multiple (up to 10) tourists can be present at any given point in time and with the difficulty in players killing them, they can create a lot of unnecessary audio spam. If the tourists are being served rapidly, they're also giving regular guaranted audio stings on top of that which compounds the chances any given bot will output an audio cue. The AI controller now passes the larger value between the behaviour's `action_cooldown` in real seconds (as opposed to deciseconds) and delta_time when performing behaviours. This has no gameplay changes outside of those documented in this PR, since no AI behaviours with cooldowns greater than the AI controller's delta_time attempted to use delta_time. Finally, customers now have 10 minutes of patience before leaving instead of 100 minutes of patience due to a minor oversight where their patience was in deciseconds while delta_time was subtracted in seconds. * Automatic changelog generation for PR #57945 [ci skip] * Updating GBP from PR #57945 [ci skip] * Further updates the rounds tips (#57951) Removes and/or updates some more tips that #57927 missed. * Automatic changelog generation for PR #57951 [ci skip] * Updating GBP from PR #57951 [ci skip] * fixes jungle grass having wrong broken states (#57967) * Automatic changelog generation for PR #57967 [ci skip] * Updating GBP from PR #57967 [ci skip] * Switch tgui tooltips to popper.js (#57992) * Preliminary popper support * Switch tooltips to popper.js * Documentation, change DEFAULT_PLACEMENT * Automatic changelog generation for PR #57992 [ci skip] * Updating GBP from PR #57992 [ci skip] * Quick-Create-Antagonist tweaks (#57913) Gives admins control of how many antags they spawn, instead of assuming a maximum of (generally) 3. image * Automatic changelog generation for PR #57913 [ci skip] * Automatic changelog compile [ci skip] * Renames TRAIT_MONKEYLIKE to TRAIT_DISCOORDINATED_TOOL_USER and fixes an issu with jungle fever (#57897) Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> * Automatic changelog generation for PR #57897 [ci skip] * Updating GBP from PR #57897 [ci skip] * Corrects span and a typo with emagged pAIs (#57981) * Automatic changelog generation for PR #57981 [ci skip] * Updating GBP from PR #57981 [ci skip] * Removes total_moles_specific, just use gaslists normally. I don't know how I missed this (#57973) * Refactors pellet_cloud/create_cassing_pellets to not sleep (#57974) Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com> * Automatic changelog generation for PR #57974 [ci skip] * Updating GBP from PR #57974 [ci skip] * Fix Tooltip documentation (#58013) * Remove SS_NO_TICK_CHECK (#57800) ## About The Pull Request This is a whopper, will need @MrStonedOne to review. In theory this flag shouldn't be needed and my own testing didn't find any issues, but I'd feel better with a lengthy test merge. ## Why It's Good For The Game Might make nightshift subsystem lag less, MC loop has less stuff to check. * Updating GBP from PR #57800 [ci skip] * Reorder the list of items in more outfits. (#57801) On my quest to make outfits easier to read and fix some small mistakes by applying a priority order. ID > uniform > suit > backpack > other clothing in alphabetic order > pockets > hands > others Moved the base/assistant plasmaman outfit from the middle of the standard file to the top of the plasmaman outfit file. Reorganized the plasmaman outfit order to have jobs within a department close to each other. Moved the Death Commando outfit into the ERT file together with a line that adds mindshields to CentCom outfits because I had to dig to find that a long time ago... Also fixes detective plasmaman spawning with a worse headset and plasmamen prisoners spawning with a different shoe. Like... how no one has seen that plasmaman spawn with the wrong headset? Do we have no plasmaman sec? Yes I know the answer... * Automatic changelog generation for PR #57801 [ci skip] * Updating GBP from PR #57801 [ci skip] * Fix sql changelog (#57972) Fixed bad SQL that I originally wrote in the changelog for 5.11, anyone trying to update their schema from < 5.11 up would notice this. * Test newest version of gbp-action (#57980) Read about it here: tgstation/gbp-action#28 TLDR: Less race conditions, and all logs are now pushed to a separate branch. The new location of gbp-balances.toml is in the gbp-balances branch. Will most likely be able to delete the one in master so people don't get confused. This required a workflow update, and so was not directly pushed to master. This currently uses my PR branch directly so that I can make changes for anything that doesn't work. When it is solid, I will push it to master and we will go back to gbp-actions@master, or some pinned version. * Fixes mech HUD's not being properly removed (#57964) Fixes mech hud's not being removed when leaving the odysseus or clarke * Automatic changelog generation for PR #57964 [ci skip] * Resprites the fork! (#57490) About The Pull Request This PR resprites the fork. image Why It's Good For The Game The old fork was really tall and black. Forks are really hard to sprite but i think this is an improvement. Changelog cl imageadd: The fork has a new sprite. /cl * Automatic changelog generation for PR #57490 [ci skip] * rpds can now interact with the unwrench upgrade (#57959) Adds the functionality to upgrade the RPD by 'slapping' the unwrench upgrade disk with the RPD itself It doesn't exactly revolutionize gameplay and at most allows engineering cyborg players to at least upgrade their RPD to unwrench saving them a headache and a module slot when doing their thing I suppose * Automatic changelog generation for PR #57959 [ci skip] * *begins beatboxing like the friday night funkin dad* pp pp ppkk pk pk pk pkpp pk pk ppk ppp p yeah * this made a whole area dissapear lole * Wtf TGU is done??? i think * my brain is so fucking large i am smart * Consider your unused variable SANITIZED *in a very low tone of voice* bitch * fIXES ME BEING DUMB Mirror bot fan VS TGU Enjoyers *insert that one funny video of the british guy all angry staring at the camera with the greyscale chad flexing his muscles to the right* * DEAD ATMOS WTF *dies of cringe* * POTATO WHY Lowers the disease chance for a bit this is just so we don't instantly die from disease * Does thingy Adds cameras to drone area, adds a light so freezer room feels less dark * light yeah * Gets the new fulp commits over here yeah * gets us updated with TG once more should have the commit that makes TGUI not lag you for so long :) * my life be like ooh aaahh oooh * ooh aaah oooh aah fulp update * e e eo a o eo e e e e e ao e o eo o o o o * m * when the linter is failing.. * Annotate L-ints * sickness for nothinggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg * m * sleep through self loaaaaaaaaaaaaaaaaaathing what remains of my emotionnnnnnnnnnnnnnnnn only serves to play this gameeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee * 'cause you're the only one who'd understand (The meaning of this!) Oh My God I try and I try and I try to make you listen to me I try to call you every day I'm rehearsing what to say when the truth comes out (Of my very own mouth) I've been working on a unified theory If I make it through tonight everybody's gonna hear me out 'Cause I'm the right one On my touch-tone, touch-tone telephone I'm the only one, hey! On your A.M., A.M. radio Don't hang up yet, I'm not done I'm an expert, I'm the one The one who was right all along Better to be laughed at than wrong I'm an expert in my field UFOlogy, yes, it's all real Ancient aliens, it's all true I'm an expert just like you And like you, I'm a genius before my time Disbelieving, that's the real crime Pretty soon they'll discover me in the Super-Sargasso Sea * why * i swear to god Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk> Co-authored-by: tgstation-server <tgstation-server@tgstation13.org> Co-authored-by: Changelogs <action@github.com> Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com> Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com> Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com> Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com> Co-authored-by: TheVekter <TheVekter@users.noreply.github.com> Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Aleksej Komarov <stylemistake@gmail.com> Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: Kylerace <kylerlumpkin1@gmail.com> Co-authored-by: AnturK <AnturK@users.noreply.github.com> Co-authored-by: Time-Green <timkoster1@hotmail.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Rob Bailey <actioninja@gmail.com> Co-authored-by: actioninja <actioninja@criticalaction.net> Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com> Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com> Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com> Co-authored-by: Horatio22 <69338705+Horatio22@users.noreply.github.com> Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com> Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com> Co-authored-by: Fox McCloud <Fox-McCloud@users.noreply.github.com> Co-authored-by: Cyprex <35031555+Cyprex@users.noreply.github.com> Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com> Co-authored-by: Emmanuel S <mrdoomboyo@gmail.com> Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com> Co-authored-by: Qustinnus <Floydje123@hotmail.com> Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com> Co-authored-by: Fikou <piotrbryla@onet.pl> Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com> Co-authored-by: Rohesie <rohesie@gmail.com> Co-authored-by: bloons3 <bloons3@users.noreply.github.com> Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com> Co-authored-by: Seth Scherer <supernovaa41@protonmail.com> Co-authored-by: Randomguy523 <55070076+Randomguy523@users.noreply.github.com> Co-authored-by: spookydonut <github@spooksoftware.com> Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com> Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com> Co-authored-by: DuffCreeper <treyparn@yahoo.com.au> |
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07c4dbe547 |
Revert "Adds some file helpers for working with byond file references in external systems (#53802)" (#54085)
Revert "Adds some file helpers for working with byond file references… |
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cd4ae7826c |
Adds some file helpers for working with byond file references in external systems (#53802)
* Adds some file helpers for working with byond file references in external systems file2filepath will convert icons and cache references into the filepath the file can be found at, or null if its a runtime created icon generate_tmp_filepath will return a filepath to a file in the tmp file that you can save a runtime created cache reference (like an icon) to before sending it to external tools. the asset cache's md5asfile will now use these systems to avoid saving files to the tmp that do not need to be saved to the tmp folder * that would have been bad |
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97e7b9683d |
Fix bicon, fix asset hashes being incorrect. (#53441)
icon2html will now always show the south direction unless passed a specific direction to show. Null can be explicitly passed with an atom to use the atom's direction. This is to work around icon() returning a blank icon if passed a direction that the icon doesn't define, instead of defaulting to south like the client does. This should also cut down on the number of assets generated by shift clicks If icon2html is given an atom with an invalid icon state, it will use the atom's compile time icon_state, so smoothed icons can show their mapper's helper icon instead of the entire dmi. Asset cache will now copy files to disk before md5ing them, to deal with byond not always returning the correct md5 for rsc references. |
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ca366c3ea1 |
Bools and returns super-pr (#53221)
Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns Edit: Most left out ones are in mecha which should be done in mecha refactor already Oh my look how clean it is Co-authored-by: TiviPlus <TiviPlus> Co-authored-by: Couls <coul422@gmail.com> |
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8df93ba39e |
[Ready] CDN browser assets! (#52681)
Rewrites the asset_cache system to handle sending assets to a CDN via a webroot. see https://github.com/MrStonedOne/tgstation/blob/asset-cdn/code/modules/asset_cache/readme.md Fixed a lot of bugs with assets, removed some dead code. Changes: Moved asset cache code to transport datums, the currently loaded one is located at SSassets.transport, asset cache calls made before the config is loaded use the simple browse_rsc transport. Added subsystem call for when the config loads or reloads. Added a webroot CDN asset transport. assets are saved to a file in a format based on the file's hash (currently md5). Assets that don't use get_asset_url or get_url_mappings (such as browser assets referred to by static html files like changelog.html or static css files) can be saved to browse_rsc even when in cdn asset mode by setting legacy to TRUE on the datum returned by register_assets Added a system for saving assets on a cdn in a hash based namespace (folder), assets within the same namespace will always be able to refer to each other by relative names. (used to allow cdn'ing font awesome without having to make something that regenerates it's css files.). The simple/namespaced asset cache datum helper will handle generating a namespace composed of the combined md5 of everything in the same datum, as well as registering them properly. Moved external resource from a snowflake loaded file to a config entry, added it to resources.txt To ensure the system breaks in local testing in any situation that wouldn't work in cdn mode, the simple transport will mutate the filenames of non-legacy and non-namespaced assets and return this with get_asset_url. Simple transport's passive send of all roundstart assets to all clients is now a config that defaults to off. this is to break race conditions during local testings from devs accidentally relying on this instead of using send() properly. cl refactor: Interface assets (js/css/images) can now be managed using an external webserver instead of byond's one at a time file transfer queue. admin: Adds admin verb toggle-cdn that allows admins to disable the external webserver asset transport and revert to the old system. Useful if the webserver backing this goes down (thanks cloudflare). config: New config file, resources.txt, (must be loaded by an $include statement from the main config) server: The external_rsc_urls.txt config has been moved to the main config system. /cl Porting notes: Interface webpages must refer to their assets (css/js/image/etc) by a generated url, or the asset must register itself as a legacy asset. The system is designed to break in localtest (on simple/legacy mode) in most situations that would break in cdn mode. Requires latest tgui. The webserver must set the proper CORS headers for font files or font awesome (and other fonts) won't load. /tg/'s webserver config: https://gist.github.com/MrStonedOne/523388b2f161af832292d98a8aad0eae |
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62676e72a8 |
Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com> |
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74ea449566 | Fixes Get-Current-Logs (#51376) | ||
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a1868690ce |
[s] Prevent filesystem access (#51174)
* Wow, imagine being the person who added this * Overzealous |
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f7eb2c905b |
Unicode awareness Part 2 -- copytext() (#48512)
* Unicode support Part 2 -- copytext() This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved. I replaced a ton of ```` var/something = sanitize(input()) something = copytext(something, 1, MAX_MESSAGE_LEN) ```` with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there. This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs. * Makes the code functional * Assume color hex strings are always # followed by ascii. Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there. * Removes ninjaspeak since it's unused |
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938e66f62c |
Adds sorting to most input() lists (#47117)
* Adds sorting to most input() lists. * Sorted some global lists, added more input sorting * Should now use correct sort everywhere. * compiles * Last fixes. |
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113d5ffa08 | Mark a few procs as varargs explicitly (#42986) | ||
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6d6bc5fcbc |
Halves server file access cooldowns (#36139)
* Lets me actually browse logs properly * admins get to spam harder |
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74f5a8c904 |
DisplayTimeText mk2 (#30969)
* Adds new helper, DisplayTimeText * Removed unused define Thought it would've been nice to have for the future, but I guess it's fine to go without it. * CBB * Revamp * Early returns * More cleanup * Proc cleanup * Makes fraction only show if seconds is < 1 * Last cleanup * Revert * Corrected incorrect round time. Dunno how nobody ever caught that it was incorrect on live servers, gg. |
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73882dcc49 | Fix to round_id and .getserverlog (#28130) | ||
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bd7f085672 |
fix .html files being invalid types (#28009)
* fix .html files being invalid types * makes extension validation use regex * whoops * no escape * no periods either |
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9ccf15da57 | adds .html to allowed extensions | ||
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a050b0db6e | >We still let old code in the codebase (#26506) | ||
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9e1ef0ffe2 |
Global variable wrappers (#25325)
* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc |
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5a618297ce | Replaces the default output with the to_chat wrapper. | ||
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4483d5275c |
Shuttle manipulator (#17436)
* Starting out on our tgui journey * God tgui, why do you need to be updated You're dynamically generated anyway * Commit of stuff * Further progress is being made * Everyone loves buildscripts * Further modifications to my incredible running script * Starting to modify the minimap code to be better * It's going well thusfar, I guess * What have I done * RIP minimap * FUN FUN FUN FUN FUN * Adds shuttle_manipulator.dmi MUH HOLOGRAMS * Is it done? IS IT OVER * Peer review * Some bug fixes * Makes that damn greentext shut up * Shuttle registration * Made the Emergency Escape Bar more robust No climbing on the bar. * Do not stare into the operation end of the device * Compile shame * THE MOST DUMB * Passive barmaiden * Emergency shuttle memes * MORE SAFETY CODE * Fancy shuttle manipulator icons * Smoothing it out * We are going to have a lot of fun with this one * Independent blobbernauts * WABBAJACK WABBAJACK * Message for attempting to authenticate old style * Angry alert noise is back * Revert "Independent blobbernauts" This reverts commit 34d6af7c9c88cfc2864990cb37b586bb90163dd3. * No parrot sleep plz * Moves the special shuttle stuff to special.dm * No Bartender like a Centcom Bartender * Non-controversial map changes - Backup shuttle moved closer to Centcom main structure, docking tube created - Moved shuttle import landmark to above Centcom main building - Added shuttle displays to Conference Room - Squashed the Chapel a bit in Metastation - Made the docking port on Z2 massive - Made the docking port on Metastation a lot larger * Hacks and slashes at Box A bunch of things are extended and squashed so Box shuttle dock can support the MetaStation emergency shuttle. * Some Metastationshit * Never ending changes * Wabbajack to TGM * Modified the bar, I think that's all of them * Stops Barmaiden wandering around * More code review * Whitspace, the bane of us all * DIE WHITESPACE DIE |
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471d69fcf7 |
Change many ERROR() calls into thrown exceptions
This requires a 508 beta version to use. If Travis fails this he's a bitch Exceptions will generate a stack trace, which is way easier to see and more helpful in actually solving this kind of crap. Also logs all the arguments, src, line, and file automatically. Removed any dubiously helpful information in the exception names so the runtime condenser won't see each one as a different runtime. If the information is critical to solve these bugs (camera one maybe?), then I'll just make these warnings. Thrown exceptions crash the currently running proc. Yes that means there's useless returns in a bunch of these, sue me. spawn()'s are to let the proc continue. Almost all of these are difficult to trigger, but I did test playsound. And frankly even if they do cause bugs by crashing procs, big whoop |
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520b114293 | fixes shit | ||
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a6c1a64d89 |
runtime logs automatically log to data/logs/runtime/YYYY-MM.txt
fixed giveruntimelog getruntimelog and getserverlog Any admin with ADMIN rights can give anybody permission to view runtimes simply by typing .giveruntimelog The person given permission can then type .getruntimelog Admins can type .getruntimelog without giving themselves permissions first Moved a lot of the copypasta code into helper procs in __HELPERS/files.dm. There is one which allows a client to browse through folders on the server (in this case to look for logfiles). You can now also return to the directory you started at. Note, for some weird reason, runtimes will no longer show in dreamdeamon. If this is a massive problem I can make it a compile option or something (or you can comment out the line if you're a coder). I know this is a massive pain but it sort of removes much of the effort in getting runtimes from other servers, since they all now have their runtimes saved in a way coders can easily access. It also sort of means we don't have to rely on people remembering to log runtimes and such. And all logs will be organised by month. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5466 316c924e-a436-60f5-8080-3fe189b3f50e |
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25b61bae72 |
Removed the infra_sensor define for noddie.
Integrated the sql and standard admin_rank stuff a little. Still needs some work. Permissions Panel has a sexy floating search bar. The scripts and stylesheets are external files which will be sent to every client at connect, so they can be used in any panel you wish with no additional overheads. If there are any bugs with the permissions panel (particularly the search bar) please let me know. thanks. rights2text now has a seperator argument. It defaults to "", but can be any string, for instance "<br>" git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5080 316c924e-a436-60f5-8080-3fe189b3f50e |
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7b720a20b6 |
>Moved most of the helper procs into code/__HELPERS. If you see ANYTHING generic enough to be a helper proc just throw it in there and help purge the copypasta 5ever
>Replaced dd_text2list, dd_text2listcase, tg_text2listcase and tg_text2list with text2list and text2listEx. text2list will return a list of each and every character in the string if you set separator="" >added return_file_text(filepath) which returns text from a file after doing some checks: does the file exist? is the file empty? It prints helpful error messages to the world.log if it runs into problems >Replaced dd_file2list(filepath, seperator) with file2list(filepath, seperator). It just calls text2list(return_file_text(filepath), seperator). rather than copypasta >Replaced time_stamp() so it's not as retarded >Lots of the world setup stuff uses file2list now, rather than file2text -> sanity -> text2list >Added error() warning() testing() procs. These print messages to world.log with a prefix. e.g. ## ERROR: msg. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4948 316c924e-a436-60f5-8080-3fe189b3f50e |