* TGS3 Config Changes
* Line endings
* Map config code change
* Missed a few
* The word comment has lost it's meaning to me
* This is a terrible name but whatever
* Dynamic map loading prototype
* Get the title screen working
* Fixes the random pod bugs
* map configs
* Add back the asteroid
* Ignore the rotate file
* Fix some shit
* More shit fixes
* Babby's first json
* Cyberboss confirmed shitcoder
* Makes map rotation great again
* Moves the map defines
* Delete tgstation2.dm
* Convert runtimestation
* Convert PubbyStation
* Convert OmegaStation
* Convert Metastation
* Convert Delta Station
* Lol file extensions
* Reee line endings
* Take out the trash
* Fix loadallmaps.dm
* Deltaassssssstation?
* Fix travis
* Did I ASK you to change the line endings?
* Remove votable maps
* Cleanup
* Previous config. Load configs in New. Fix splash
* Fix this
* More generic minetype
* STOP TOUCHING THE LINE ENDINGS!!!
* Add some flexibility to /obj/screen/splash
* Fix the shit
* Update gitignore
* Smooth transition from last map
* Better check
* Missed this map rotate check
* Remove these checks too
* Prep for a future request by @kevinz000
* Fix z2 line endings
* Solution for custom .dms
* Rename some things, trim some fat
* Fixes default map_config
* Remove stale comment
* Delete the previous config after loading
* Don't try to open a non-existent file
* Delete the old rotator script
* And references to it
* Line endings
* More line endings
* Del checks from when m-config may have not existed
* LINE ENDINGS
* Update the default map config
* Map load error checking for what it's worth
* Small cleanup
* For case sensitive
* File systems
* Strip maprotate stuff from build script
* Spruce up the _maps tree. Compile some empty space
* Make travis simpler
* LINEARU ENDARU!!!
* tgstation TWO!!!
* Lowercase mine type
* Dummy dm's for testmerging
* Fixes job ordering
* If ghosts wanna watch the map load so be it
* Let them know what's going on
* Fixes z-transitions
* Optimize z expansion further
* Remove this old var
* Fix wiznerd teleportation
* Rmove butt
* Does the thing
* Moved temp configs to the data dir
* Un-touch gitignore
* Forgot templates.dm
* Forgot to include the includer
* Fair enough
* SILENCE IMBECILE!
* @Cyberboss still a fuckboi
* Speed things up a bit
* Fix a potential bug with the error message
* Whatever
* Adds PubbyStation
* Update PubbyStation
- Remove floating air alarm in science security
- Add exosuit console to AI sat
- Replace unnecessary atmos r-walls with normal walls.
- Fixed EVA and teleporter shutter button
- Add holopad to AI chamber
- Add scrubbers and vents to science hallway
- Fixed warehouse scrubber
* Fix inaccessible hydroponics tray.
* More minor tweaks
- Simplified atmos design giving more room for activities
- Added a bit more decoration to tech storage
* More fixes
- remove step_x vars
- fix r_wall again in atmos
- add monkey cubes to virology
- add firealarm to mining dock
- moved dorms holopad
- moved toxins scrubber
- moved detective RC console
- moved science air alarm
- added missing air alarm to medbay
* Even more PubbyStation fixes
- fix disposal pipe above botany
- fix hydro/kitchen area defs
- add fire axe to atmos
- fix detective RC console
- fix maint req_access
- fix paper bin in science foyer
- add another monkey cube box to xenobio
- fix engineering only starting with 3 glass
- fix a few turfs having lavaland base turfs
- fix toxins incinerator req_access
- move xenobio RC console
- replace construction area with a miniature aux base building area
- add a second cryo tube
* Yet Another PubbyStation Update (YAPSU)
- make arrivals more robust
- move xenobio fridge
- fix engineering storage camera position
- fix cargo req_access
- add some cameras
- align bridge keycard auth better
- fix AI sat external airlock req_access
- add an extinguisher to emergency shuttle
- edit maint bar fridge to have less stuff but be all access
- add telescreens to engineering
- add wall safe to HoS office replacing secure briefcase
- add firelocks to AI sat
- remove AI windoor but add another layer of airlocks
- add firelocks to engi hallway
- remove second detective RC console (again)
- fix arrivals shuttle vars
- update maint items
* Whoops I forgot some things
- Move air alarms around to make them easier to find
- Add vents/scrubbers to brig office
* Add gloves+masks to medbay.
* More PubbyStation stuff.
- add extinguisher to bar/kitchen
- add extinguisher to dorms
- remove barricade from maint bar
- add a few r_walls to HoS office
- move atmos extinguisher
- fix airless tiles on maint mech bay
- extend maint slightly