* Dynamic map loading prototype
* Get the title screen working
* Fixes the random pod bugs
* map configs
* Add back the asteroid
* Ignore the rotate file
* Fix some shit
* More shit fixes
* Babby's first json
* Cyberboss confirmed shitcoder
* Makes map rotation great again
* Moves the map defines
* Delete tgstation2.dm
* Convert runtimestation
* Convert PubbyStation
* Convert OmegaStation
* Convert Metastation
* Convert Delta Station
* Lol file extensions
* Reee line endings
* Take out the trash
* Fix loadallmaps.dm
* Deltaassssssstation?
* Fix travis
* Did I ASK you to change the line endings?
* Remove votable maps
* Cleanup
* Previous config. Load configs in New. Fix splash
* Fix this
* More generic minetype
* STOP TOUCHING THE LINE ENDINGS!!!
* Add some flexibility to /obj/screen/splash
* Fix the shit
* Update gitignore
* Smooth transition from last map
* Better check
* Missed this map rotate check
* Remove these checks too
* Prep for a future request by @kevinz000
* Fix z2 line endings
* Solution for custom .dms
* Rename some things, trim some fat
* Fixes default map_config
* Remove stale comment
* Delete the previous config after loading
* Don't try to open a non-existent file
* Delete the old rotator script
* And references to it
* Line endings
* More line endings
* Del checks from when m-config may have not existed
* LINE ENDINGS
* Update the default map config
* Map load error checking for what it's worth
* Small cleanup
* For case sensitive
* File systems
* Strip maprotate stuff from build script
* Spruce up the _maps tree. Compile some empty space
* Make travis simpler
* LINEARU ENDARU!!!
* tgstation TWO!!!
* Lowercase mine type
* Dummy dm's for testmerging
* Fixes job ordering
* If ghosts wanna watch the map load so be it
* Let them know what's going on
* Fixes z-transitions
* Optimize z expansion further
* Remove this old var
* Fix wiznerd teleportation
* Rmove butt
* Does the thing
* Moved temp configs to the data dir
* Un-touch gitignore
* Forgot templates.dm
* Forgot to include the includer
* Fair enough
* SILENCE IMBECILE!
* @Cyberboss still a fuckboi
* Speed things up a bit
* Fix a potential bug with the error message
* Whatever
* Makes qdeleted and qdestroying macros
* Makes QDELETED and QDESTROYING uppercase
* Swap qdel checks istype's for != null's
* Fix it
* How was this missed?
* The beginnings of soapstones
* Compilation
* Sprites!
* White text
* Persistence
* More tweaks
* Why isn't it working
* Removes author name
* Random names, more checking for nulls
* VARIABLE MESSAGES
* Fixes icon conflicts
* Limited soapstone uses, purchase more at cargo
* No carving if empty
* Adds the twitterize proc, which takes a list of strings and turns it into a plaintext newline seperated list of 140 or less quips.
* makes the nonfunctional code less nonfunctional, but still not completely functional
* Almost functional!
* We've reached theoretical functionality!
* a very calming act
when the world is too much, too fast
* i'm tired
but i have to be efficient, infinite
* lick your lips at the sight of me
a fantasy made reality
* Quality of life pull for my recent commits:
RPGloot will no longer try to place scrolls in secret satchels, as this would slowly turn the drop table into these fairly useless joke items.
Goes through and genders most(all) the pets in the game so the gender change potion can work on them. Many previously hard defined generic animals can now be either male or female.
* Secret satchel is now a bit more aggressive with making sure a satchel is placed
D E F I N E S
* "quality"
* Not Canon
* migrates the secret satchel system as far away from lists as possible
* Fixes a redundancy
* the web edit memes begin here
* I don't do this on purpose I swear
* Hidden Smuggler Satchels hidden beneath the station now persist between rounds, though there's no assurances of WHEN they'll appear next and only one will ever appear in the round.
NOTE THAT THIS PULL INTRODUCES A CRITICAL BUG, DO NOT MERGE *JUST* THIS PR, AWAIT THE FOLLOWUP
* Finishes up satchel persistence.
Satchels require at least 20 saved bags before any will start spawning.
the var persistence_replacement can be set to a path to replace a very high risk item with a lower risk look alike. This is currently done with the nuke disk, the wizards spellbook, and the uplink implant
* DESIGNATED.
REMIE.
PULL.