/// Helper macro for creating a matrix at the given offsets. /// Works at compile time. #define TRANSLATE_MATRIX(offset_x, offset_y) matrix(1, 0, (offset_x), 0, 1, (offset_y)) /// The color matrix of an image which colors haven't been altered. Does nothing. #define COLOR_MATRIX_IDENTITY list(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1, 0,0,0,0) /// Color inversion #define COLOR_MATRIX_INVERT list(-1,0,0,0, 0,-1,0,0, 0,0,-1,0, 0,0,0,1, 1,1,1,0) ///Sepiatone #define COLOR_MATRIX_SEPIATONE list(0.393,0.349,0.272,0, 0.769,0.686,0.534,0, 0.189,0.168,0.131,0, 0,0,0,1, 0,0,0,0) ///Grayscale #define COLOR_MATRIX_GRAYSCALE list(0.33,0.33,0.33,0, 0.59,0.59,0.59,0, 0.11,0.11,0.11,0, 0,0,0,1, 0,0,0,0) ///Polaroid colors #define COLOR_MATRIX_POLAROID list(1.438,-0.062,-0.062,0, -0.122,1.378,-0.122,0, -0.016,-0.016,1.483,0, 0,0,0,1, 0,0,0,0) /// Converts reds to blue, green to red and blue to green. #define COLOR_MATRIX_BRG list(0,0,1,0, 0,1,0,0, 1,0,0,0, 0,0,0,1, 0,0,0,0) /// Black & White #define COLOR_MATRIX_BLACK_WHITE list(1.5,1.5,1.5,0, 1.5,1.5,1.5,0, 1.5,1.5,1.5,0, 0,0,0,1, -1,-1,-1,0) /** * Adds/subtracts overall lightness * 0 is identity, 1 makes everything white, -1 makes everything black */ #define COLOR_MATRIX_LIGHTNESS(power) list(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1, power,power,power,0) /** * Changes distance colors have from rgb(127,127,127) grey * 1 is identity. 0 makes everything grey >1 blows out colors and greys */ #define COLOR_MATRIX_CONTRAST(val) list(val,0,0,0, 0,val,0,0, 0,0,val,0, 0,0,0,1, (1-val)*0.5,(1-val)*0.5,(1-val)*0.5,0)